chromaticwyrm wrote: »Honestly..I think Zennimax is doing a really good job, having ran a NWN2 server with custom scripts for even world wide happenings. Bug finding and fixing is a massive job, especially as you don't want your fixes to break things even worse. There is a process of finding the code creating the issue, figure out how to fix it, then test to make sure you didn't just break the whole game. Then put it into a hotfix. That was a small sever for 80 players, ESO is a behemoth in comparison with many many hands in the pot. No one has all the coding memorized in this thing finding the script causing the issue may take days to a week by itself.
I've been playing the game since launch and overall I think ZOS has done a decent job. There is one issue however, that I feel they could improve upon greatly. I believe every MMO player can appreciate this and frankly I think they expect it when paying or just playing a game. We have all seen ZOS deploy hotfixes for things over the past year. However, they are always slow to hotfix known exploits. Yes eventually they do get around to it but for those that remember the caltrops bug and how it destroyed PVP in the beginning can appreciate the fact that when know exploits are discovered and confirmed, ZOS should immediately (48 to 96 hours) hotfix them. They should not be allowed to exists in game. The fact that ZOS has always been slow to respond only leads players to believe, "well we can do it without fear of punishment until it gets fixed 3 months down the road." Yes the sharpened bug is finally getting fixed. Yes the nirn bug is finally getting fixed, yes the twice born bug is finally getting fixed. However, by allowing these bugs to exists for as long as they have (30 days or longer) the impression and perspective for new players and old players is ZOS doesn't care about the here and now; they are only concerned with DLC dollars. This is wrong and ruins the game for players like myself and others who play the game as intended. I have read posts from players that say they have to exploit in pvp to stay competitive. Really? Is that the type of game you wish to manage? Play? Or be part of? Every MMO hotfixes exploits, in fact they rush to do so because they understand cheating is wrong and they ban players for doing so. If ZOS wishes to improve as I am sure they do, they will make efforts to be more responsive to this. Allowing exploits to exist makes the game unbalanced creates an unfair advantage and allows bad players to pretend they are good. It frustrates the honest player and in the end costs ZOS more dollars. I'm just saying step up to the plate and act faster. When a known bug or exploits becomes the new meta to win we all loose.
CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
The fanboy force is strong in this onesorry, couldn't resist.
Seriously...iv been playing MMO‘S since Asherons Call and ZOS has been the SLOWEST to respond and fix bugs ( for the most part...yes there are a few exceptions ) Hell, even some the bugs I encountered on PC are still around 1 year later on PS4 ! Is it game breaking?, no, but any other MMO I've played eventually fixed them....i think ZOS put too much on their plate from the get go and the players overall game experience suffers......
Still, I love tis game !!
dwemer_paleologist wrote: »oh but they werent slow AT ALL to remove our sneak speeds THAT HURT NO ONE AND NOTHING NOT IN PVE NOR IN PVP YET WERE TOLD IT WAS CHEATING!
GIVE BACK SNEAK SPEED PLEASE!
please just give back my sneak speeds!
rhaulikkoub17_ESO wrote: »CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
The fanboy force is strong in this onesorry, couldn't resist.
Seriously...iv been playing MMO‘S since Asherons Call and ZOS has been the SLOWEST to respond and fix bugs ( for the most part...yes there are a few exceptions ) Hell, even some the bugs I encountered on PC are still around 1 year later on PS4 ! Is it game breaking?, no, but any other MMO I've played eventually fixed them....i think ZOS put too much on their plate from the get go and the players overall game experience suffers......
Still, I love tis game !!
Playing a lot of games does not give you any kind of expertise in judging what it takes to make specific changes. Zolron provided some actual relevant context to the situation, and in response you pull out the most tiresome of clichés. Also, for future note, no amount of extraneous punctuation will add credibility to your posts.
dwemer_paleologist wrote: »oh but they werent slow AT ALL to remove our sneak speeds THAT HURT NO ONE AND NOTHING NOT IN PVE NOR IN PVP YET WERE TOLD IT WAS CHEATING!
GIVE BACK SNEAK SPEED PLEASE!
please just give back my sneak speeds!
Mighty_oakk wrote: »Yeah they are pretty terrible compared to most games when it comes to fixes. I can't think of a worse studio atm.
Console release sold over 2million copies @ $70 a pop. They could of hired a few people. But guess what it's b2p and player retention has less value then low operating costs.
CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
The fanboy force is strong in this onesorry, couldn't resist.
Seriously...iv been playing MMO‘S since Asherons Call and ZOS has been the SLOWEST to respond and fix bugs ( for the most part...yes there are a few exceptions ) Hell, even some the bugs I encountered on PC are still around 1 year later on PS4 ! Is it game breaking?, no, but any other MMO I've played eventually fixed them....i think ZOS put too much on their plate from the get go and the players overall game experience suffers......
Still, I love tis game !!
CapnPhoton wrote: »Are you aware of the process of fixing a player reported bug?
From receiving it, to verification with multiple characters in a test environment, to examining the programming and building a fix, to testing that fix with multiple characters, getting with content team to see if it affects other elements of the game, then releasing it...
There are also multiple teams with specific jobs that are balancing and prioritizing known issues.
You can research these things.
The fanboy force is strong in this onesorry, couldn't resist.
Seriously...iv been playing MMO‘S since Asherons Call and ZOS has been the SLOWEST to respond and fix bugs ( for the most part...yes there are a few exceptions ) Hell, even some the bugs I encountered on PC are still around 1 year later on PS4 ! Is it game breaking?, no, but any other MMO I've played eventually fixed them....i think ZOS put too much on their plate from the get go and the players overall game experience suffers......
Still, I love tis game !!
I've been playing the game since launch and overall I think ZOS has done a decent job. There is one issue however, that I feel they could improve upon greatly. I believe every MMO player can appreciate this and frankly I think they expect it when paying or just playing a game. We have all seen ZOS deploy hotfixes for things over the past year. However, they are always slow to hotfix known exploits. Yes eventually they do get around to it but for those that remember the caltrops bug and how it destroyed PVP in the beginning can appreciate the fact that when know exploits are discovered and confirmed, ZOS should immediately (48 to 96 hours) hotfix them. They should not be allowed to exists in game. The fact that ZOS has always been slow to respond only leads players to believe, "well we can do it without fear of punishment until it gets fixed 3 months down the road." Yes the sharpened bug is finally getting fixed. Yes the nirn bug is finally getting fixed, yes the twice born bug is finally getting fixed. However, by allowing these bugs to exists for as long as they have (30 days or longer) the impression and perspective for new players and old players is ZOS doesn't care about the here and now; they are only concerned with DLC dollars. This is wrong and ruins the game for players like myself and others who play the game as intended. I have read posts from players that say they have to exploit in pvp to stay competitive. Really? Is that the type of game you wish to manage? Play? Or be part of? Every MMO hotfixes exploits, in fact they rush to do so because they understand cheating is wrong and they ban players for doing so. If ZOS wishes to improve as I am sure they do, they will make efforts to be more responsive to this. Allowing exploits to exist makes the game unbalanced creates an unfair advantage and allows bad players to pretend they are good. It frustrates the honest player and in the end costs ZOS more dollars. I'm just saying step up to the plate and act faster. When a known bug or exploits becomes the new meta to win we all loose.
This is something we all think about and notice. Maybe as the folks above say, there is some technical reason it takes so long but I have to wonder if there's some kind of record being set here and not the good kind.
What if they put together some kind of Emergency Team? If there is a major mechanics or gameplay exploit these certain crew members needed to fix it peel off and get together to get it done quickly and then back to business as usual.
I mean there must be some way to speed the process rather than leaving their customer base frustrated and quitting over months-long exploit abuse.