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light armor 1h/s block casting is still really effective, at least for dks

  • RoyJade
    RoyJade
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    With a very large increase to block (like x2 or x3), but a same big buff to the bracing passive, perhaps permablock will be tied to heavy armor user only. I don't know if it will solve all the problem (I highly doubt), but that's can help. Tank = heavy armor, and heavy armor only. No hurt to pve tank, no hurt to pvp heavy tank.
    But Dk will probably need a buff at the same time.
  • Kas
    Kas
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    pjwb16_ESO wrote: »
    ZOS is ruining the game by listening to poor scrubs who arent able to play properly and instead of thinking how they can get better they go to the forum and complain, because of that crap we lost awesome an fun things like:
    Dynamic Ulti Reg
    AoE Caps
    Camps
    Ground Oils
    Softcaps
    Elemental wall
    but hey instead we got more zergs + champion system

    the removal of all dat stuff ruined my immersion aswell, ugly scales haha

    <3 old ult gain, ground oils & softcaps

    the rest, though... can't say I miss those.

    all-in-all, there are some changes we like, some we don't. imho, often any change is good - even change for the worse. after all, it's only temporary and the meta will change again eventually. being forced to adapt to some new meta is what really make these gaes fun for me. even a greatly balanced system gets stale over time.

    thus, let's have fun with 1.7 (albeit somewhat weird) meta of incredibly powerful things with severe penaties to using them (block, dodge, streak, damage shields, ...). probably 1.8 will bring something entirely different. tbh I don't mind if a new patch is not perfect - at leat it's something fresh.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    pjwb16_ESO wrote: »
    ZOS is ruining the game by listening to poor scrubs who arent able to play properly and instead of thinking how they can get better they go to the forum and complain, because of that crap we lost awesome an fun things like:
    Dynamic Ulti Reg
    AoE Caps
    Camps
    Ground Oils
    Softcaps
    Elemental wall
    but hey instead we got more zergs + champion system

    the removal of all dat stuff ruined my immersion aswell, ugly scales haha

    I partially agree, but not "ZOS is ruining the game by listening to poor scrubs who arent able to play properly". ZOS ruin the game by themselves.

    Dynamic ulti reg was imba because it was a big advantage for aoe spammers (aka dunmer dk vampires). Btw the actual system is not very good too.

    AOE caps : an aoe is supposed to hit a lot of targets, but not hard. The priority for based damages in this game (like in any well designed game) should be this order : close combat skilled shot (no auto target, like jabs or cleave for example) > close combat auto target (i.e lava wip or toppling charge) > close combat aoe (tornado, pulsar etc) > ranged combat skilled shot (like the arrow spray) > ranged auto target (i.e crystal fragment, crushing shock etc) > ranged combat aoe (blazing spear etc). This priority ranked dps reward the skill and the danger you take to make damage.

    camps. Ha the good ol' days with camps. I loved camps ! It was a very dynamic way to PVP all around cyrodil

    Ground oil was a non sense

    softcaps are absolutely needed to balance the ressource management-regen-weapon/spell damage-armor/spell resist between players and allow variety of builds

    I didn't use elemental wall much so i can't tell

    Champion system should be good IF were was caps on the bonuses, let's +20% max per buff.
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Sarousse wrote: »
    Just remove block casting, period.

    Blockcasting is not a problem if we don't have almost infinite regen and ressources. the problem is no soft/hard cap like before.
  • Robbmrp
    Robbmrp
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    xylena wrote: »
    still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration

    That's actually a really good idea. Reduce the effectiveness of blocking based on the time the block is held. With holding it long enough, they could drop it down to 5% or less mitigation, this would cause more people to not perma block than the no stamina regen for sure.
    NA Server - Kildair
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