Tan9oSuccka wrote: »If I want a simple baked potato recipe, I need to visit multiple zones all across Tamriel with most guild stores being pretty much empty.
Handy! The system works!
anitajoneb17_ESO wrote: »Tan9oSuccka wrote: »If I want a simple baked potato recipe, I need to visit multiple zones all across Tamriel with most guild stores being pretty much empty.
Handy! The system works!
I found ALL 487 recipes for BOTH my characters in two months. Tool me a bit of gold AND a bit of searching, but I did it.
I guess you haven't searched everywhere, else you would have found it. Or it wasn't for sale anywhere, some items are just very rare.
Even though my comment was related to the fact that bigger sharks cannot eat small fishes.
anitajoneb17_ESO wrote: »Some big guilds try to run "several guilds" at once but they usually fail, since it's very hard to coordinate and control.
The system works.
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »Whendim_ESO wrote: »Once Wal-Mart has decimated the competition, the store prices go up.
Except for the fact that, in ESO, a guild can only bid on ONE trader and thus cannot eliminate smaller guilds.
Some big guilds try to run "several guilds" at once but they usually fail, since it's very hard to coordinate and control.
The system works.
If I want a simple baked potato recipe, I need to visit multiple zones all across Tamriel with most guild stores being pretty much empty.
Handy! The system works!
GuyNamedSean wrote: »Do note that this is also tied to membership fees, and there's a thread about fee practices including some guilds that have a habit of ripping off their own members to increase the amount of money they have to spend on guaranteeing traders. I'll agree that in the long run this practice helps keep the economy from deflating too much, but it's also breeding cruel business practices.
KiraTsukasa wrote: »Saltypretzels wrote: »KiraTsukasa wrote: »The idea of needing to be in a guild to sell to other players is, and always will be, completely stupid. Right now, I have an Argonian and Altmer motif sitting in my inventory gathering dust. I would LOVE to sell these, but I'm not joining a guild that I don't even want to be a part of in the first place and is most likely going to charge me for membership, just to sell two items. Instead, my only options are to NPC them and get 10 gold each, or let them sit and take up space. I would need a hundred of them just to make up for the price I COULD be selling them for. And the bank and inventory space are EXTREMELY limited even without dead weight sitting there, which I could expand IF I could make a decent amount of gold in this game. So basically, my only two options are non-options. The most insane thing about this is that people think this is GOOD.
Sounds like you need to try it for a week or two before laying down judgment. I've had nothing but good experiences from these trading guilds. It is very easy to ignore all chat, all raffles, everything, and just use the store.
Never have come across one that has a membership fee. Though I have seen some that request a certain number of sales per week.
I have no desire to join a guild, for any reason. The fact that I HAVE to join one just to sell a couple items should be a HUGE red flag to anyone.
Tan9oSuccka wrote: »If I want a simple baked potato recipe, I need to visit multiple zones all across Tamriel with most guild stores being pretty much empty.
Handy! The system works!
Tan9oSuccka wrote: »This was an example. Buying something simple is a chore with the current system.
Outside of motifs, most guild stores are empty.
anitajoneb17_ESO wrote: »- Competitive prices => from the buyers' point of view ; not necessarily, since it would make it very easy for someone to corner the market and impose higher prices (buy everything cheap, create artificial scarcity and resell expensive). From the sellers' point of view, if prices are too low they'll stop farming, thus stop selling and said goods will simply disappear from the market. Supply/Demand will work in an AH system just like it works in the current system.
anitajoneb17_ESO wrote: »- Wider Range of Items, and Increased Availability => No, why ? AH would have no impact on the quantity of goods available on the market. It's just the ease of access that would change.
anitajoneb17_ESO wrote: »- Trackable Price History => That's already available, manually or via master merchant. It would be more global with an AH but that wouldn't change much. Current figures show that prices are pretty consistent from one guild trader to the next. (Partly due to natural market mechanism, partly due to Master Merchant)
anitajoneb17_ESO wrote: »- Faster and more dynamic economy => ??? how ? why ?? people wouldn't buy more nor sell more, they would do it a little bit quicker maybe, but supply/demand would remain the same.
CromulentForumID wrote: »anitajoneb17_ESO wrote: »- Competitive prices => from the buyers' point of view ; not necessarily, since it would make it very easy for someone to corner the market and impose higher prices (buy everything cheap, create artificial scarcity and resell expensive). From the sellers' point of view, if prices are too low they'll stop farming, thus stop selling and said goods will simply disappear from the market. Supply/Demand will work in an AH system just like it works in the current system.
I am not so sure you can state that as a fact. Possible to corner the market? Certainly. Very easy? That I find very doubtful. Even if a couple of items get cornered, compared to all of the items available and that all players want to buy, is it worth the trade-off?
I am also not sure enough players would ever stop farming. It's an MMO. There is always the segment of the population who just want to pick up plants or kill pigs.anitajoneb17_ESO wrote: »- Wider Range of Items, and Increased Availability => No, why ? AH would have no impact on the quantity of goods available on the market. It's just the ease of access that would change.
Right now the pool of sellers to the general game population is restricted to those who belong to guilds big enough to have a store and with enough money to secure a trader. If any player could sell via a global AH, I don't think it's a very bold statement to say more goods would be available.anitajoneb17_ESO wrote: »- Trackable Price History => That's already available, manually or via master merchant. It would be more global with an AH but that wouldn't change much. Current figures show that prices are pretty consistent from one guild trader to the next. (Partly due to natural market mechanism, partly due to Master Merchant)
I know you are allowing for more in your statement, I just wanted to point out that console has no add-ons. It is very hard to get that history on console. Even if the market seems to be yielding consistent pricing, it is the lack of information that sucks for buyers. How do you know it is a "good deal" without running around the map?anitajoneb17_ESO wrote: »- Faster and more dynamic economy => ??? how ? why ?? people wouldn't buy more nor sell more, they would do it a little bit quicker maybe, but supply/demand would remain the same.
I know I would sell 100% more than I am now - because I am not in a guild with an internal or external store. I know all of my fiends who play would also sell 100% more. They may even buy more. The individuals currently selling in the guild system would not buy or sell more - that is probably true. But all of the other players who are not currently in trading guilds? You would be adding their activity. Good or bad, it would create a more dynamic environment.
In the end you are correct, you do need to weigh the fun of the current market game versus the convenience and accessibility of an Auction House. Or even auction horse :P I personally think the risk of market cornering is pretty small for more than a couple items, but you're still left with the debate about fun versus convenience.
CromulentForumID wrote: »anitajoneb17_ESO wrote: »- Competitive prices => from the buyers' point of view ; not necessarily, since it would make it very easy for someone to corner the market and impose higher prices (buy everything cheap, create artificial scarcity and resell expensive). From the sellers' point of view, if prices are too low they'll stop farming, thus stop selling and said goods will simply disappear from the market. Supply/Demand will work in an AH system just like it works in the current system.
I am not so sure you can state that as a fact. Possible to corner the market? Certainly. Very easy? That I find very doubtful. Even if a couple of items get cornered, compared to all of the items available and that all players want to buy, is it worth the trade-off?
I am also not sure enough players would ever stop farming. It's an MMO. There is always the segment of the population who just want to pick up plants or kill pigs.
anitajoneb17_ESO wrote: »
1/ Which proves that it is working : most people who play "the trading game" enjoy it and benefit from it. The whiners are the ones that don't want to play it, but hey, no play no reward, makes sense. If I don't PvP I don't get AP. If you don't play the trading game you don't sell/buy/make gold. That's it. Even then, that's no hurdle : having no AP doesn't prevent me from playing all the PvE I want, and having no gold doesn't prevent you from farming what you need yourself and craft decent gear.
anitajoneb17_ESO wrote: »2/ All capital cities are major trading hubs with big guilds that sell everything including lower-level stuff, so everything is accessible at all levels.
anitajoneb17_ESO wrote: »3/ Lower levels don't need that much stuff anyway, they loot/farm enough along the quests, or they can have stuff crafted by guildies or themselves. Rarer stuff is required only by min/maxers at endgame.
anitajoneb17_ESO wrote: »4/ Everybody can make good, very good money by selling alchemy ingredients at ANY LEVEL, since they're available everywhere.
anitajoneb17_ESO wrote: »5/ Even if it were less fair, it makes sense to me that players who are not that advanced in the game have access to less things. Effort/Advancement/Reward.
starkerealm wrote: »CromulentForumID wrote: »anitajoneb17_ESO wrote: »- Competitive prices => from the buyers' point of view ; not necessarily, since it would make it very easy for someone to corner the market and impose higher prices (buy everything cheap, create artificial scarcity and resell expensive). From the sellers' point of view, if prices are too low they'll stop farming, thus stop selling and said goods will simply disappear from the market. Supply/Demand will work in an AH system just like it works in the current system.
I am not so sure you can state that as a fact. Possible to corner the market? Certainly. Very easy? That I find very doubtful. Even if a couple of items get cornered, compared to all of the items available and that all players want to buy, is it worth the trade-off?
I am also not sure enough players would ever stop farming. It's an MMO. There is always the segment of the population who just want to pick up plants or kill pigs.
This does actually happen in some MMOs. You wouldn't see stuff like leather getting flipped like this because, as you pointed out, the supply is high so controlling availability would be impossible.
But, with something like purple and gold motifs? Yes, it would be quite possible for a player or two to artificially inflate the value through buying and flipping.
Would someone do that with flour? Maybe, but it's not likely. Would someone do it with Daedric motifs? Yes, absolutely.
CromulentForumID wrote: »starkerealm wrote: »CromulentForumID wrote: »anitajoneb17_ESO wrote: »- Competitive prices => from the buyers' point of view ; not necessarily, since it would make it very easy for someone to corner the market and impose higher prices (buy everything cheap, create artificial scarcity and resell expensive). From the sellers' point of view, if prices are too low they'll stop farming, thus stop selling and said goods will simply disappear from the market. Supply/Demand will work in an AH system just like it works in the current system.
I am not so sure you can state that as a fact. Possible to corner the market? Certainly. Very easy? That I find very doubtful. Even if a couple of items get cornered, compared to all of the items available and that all players want to buy, is it worth the trade-off?
I am also not sure enough players would ever stop farming. It's an MMO. There is always the segment of the population who just want to pick up plants or kill pigs.
This does actually happen in some MMOs. You wouldn't see stuff like leather getting flipped like this because, as you pointed out, the supply is high so controlling availability would be impossible.
But, with something like purple and gold motifs? Yes, it would be quite possible for a player or two to artificially inflate the value through buying and flipping.
Would someone do that with flour? Maybe, but it's not likely. Would someone do it with Daedric motifs? Yes, absolutely.
I agree it could happen with some very specific items, and probably those useful to higher levels that would fetch a nice price. I probably stated my point poorly, so I will add this question:
Is eliminating that worth the system we have now? Is the boogeyman of a couple or even several cornered items worth a system that excludes players like the one now?
CromulentForumID wrote: »To answer probably another follow-up question, maybe not from you, I do feel comfortable using the word "exclude."
CromulentForumID wrote: »We are not able to sell as part of the base game, and their are hurdles to joining a guild. You can argue about how much effort it takes, but then you start getting into the variables of individual people. However, other than getting a blind invite that works out for you, you need to not play the game for a time in order to be able to use a key part of the game.
CromulentForumID wrote: »What do I mean? I need to sign up for the forums, read the forums, find the right posts, hope the guild is still adding people, and then hope I can meet the guild's requirements. Or, I can run around the area spamming voice chat for a guild invite (on console).
CromulentForumID wrote: »I personally don't think that is a reasonable hurdle to place on using a basic game mechanic of buying/selling.
CromulentForumID wrote: »Others can have a different opinion. But please at least acknowledge there is a real barrier and it is not just people being lazy. If I can play 4 to 8 hours a week tops, is this how I want to spend some of that time?
CromulentForumID wrote: »
I think it is more that many players view being able to sell to the whole playerbase is a basic function of the game and not some kind of trading mini-game. I know that is what I expected when I bought ESO. It's great that some people like the bargain shopping and the other market features that result, but in order to get that the game does exclude many players from the process.
Calling people whiners really is unnecessary. I am not sure it is a legitimate criticism for players who based their expectations on a feature that pretty much every other MMO out there that exists now or even ever existed has had in some form.
CromulentForumID wrote: »anitajoneb17_ESO wrote: »2/ All capital cities are major trading hubs with big guilds that sell everything including lower-level stuff, so everything is accessible at all levels.
Really? Everything? Not a single thing is not available? I agree that there is a lot for sale, but absolutes like this are just not true at all. If you really do believe that everything is available I understand a lot more of your defense of the current system.
CromulentForumID wrote: »anitajoneb17_ESO wrote: »5/ Even if it were less fair, it makes sense to me that players who are not that advanced in the game have access to less things. Effort/Advancement/Reward.
Really? If I play for 10 hours, and you play for 10 hours, and the RNG awarded you better drops, you worked harder? I really dislike how the word "effort" is thrown around. There is too much in the game that depends on random luck to be tossing out things like Effort/Advancement/Reward. Sure, someone who plays only 2 hours should not have as much schwag as someone who played 100 hours. But how about 15 versus 20 hours? If you have more in a video game it does not automatically mean you worked harder or played better. It could mean that, but to take is as some kind of absolute truth to justify any kind of unfairness in the current system.
CromulentForumID wrote: »I actually am not trying to convince you to like a global AH or even convince you the current system is not great. I just don't think your arguments for the current system are all that compelling. If you just wanted to say "I think it is more fun," then I am good with that. People can have a preference, and they should have them.When statements like some of the above are used as proof, though, that is when things start to go off-track.
starkerealm wrote: »GuyNamedSean wrote: »... if you want a fair price you absolutely must go trade in person.
Personal experience has been that zone actually goes more expensive than what you can find in guild stores.
I know, conventional wisdom says it's the other way round, and there's always some idiot listing an Imperial motif for 135k, but in general...
KiraTsukasa wrote: »anitajoneb17_ESO wrote: »KiraTsukasa wrote: »The fact that I HAVE to join one just to sell a couple items should be a HUGE red flag to anyone.
Why ? (I mean, such emphasis ... "HUGE RED FLAG".... and no argument at all...)
That would be pretty obvious if you got out of your tunnel vision and looked at the bigger picture. I don't want to be in a guild. I don't want people constantly bugging me for stuff, whether it's items or money or my time. I can't sell items to other players, which is a rudimentary part of the game, without having to do things that I don't want to be a part of. If I don't want to do PvP, I don't have to. I can easily avoid PvP without it inhibiting the rest of the game. Why is trading different? It's stupid.
Yup Exactly. And with most people running around with Master Merchant I just don't see the OPs complaint as valid.
To me, what this debate really boils down to is whether you want a buyers market (global AH) or a sellers market (no AH). Both have their pros and cons. I personally prefer a sellers market and think MMO's with a global AH do more harm than good. Since I'm a casual player, I've always had trouble trying to make enough currency in an AH-based economy that I typically have to set aside play time just to farm/craft to bring in extra coin. In ESO, I don't have to do that. I make enough from the items I find while just playing through the game that money is never an issue for me. I'm only in 2 trading guilds, neither charges a fee (they both do raffles/gambling), and I have guild chat turned off. The downside, of course, is it takes longer to find/buy certain items, but that's a miniscule problem compared to having to *work* to make a profit.
anitajoneb17_ESO wrote: »
- ESO is ESO, not "every other MMO", it's innovative in many regards, it's unfortunate that people react like "shhh... they don't have this or that like in [whatever other MMO]". Try what's there instead.
- Nobody is "excluded" from the trading system. Just the ones who insist on not joining a guild. They exclude themselves imho.
- You're right that I should have said "complainers" or whatever less negative word instead of "whiners". My bad. English is not my native language.
anitajoneb17_ESO wrote: »You're quoting out of context. I was answering to someone who pretended that zone/alliance/level was preventing people from accessing items they would need at their own level, which is not true, since the same guild traders are present in every instance of each zone, and big guilds have items of all levels for sale.
Of course you cannot always find any and every single item in the game... some items are rare. That's what rare items are for : to be rare...
anitajoneb17_ESO wrote: »As to the Baked potatoe recipe : yes some recipes are very rare and some of them are needed for provisioning writs. But there's a workaround : you can have another player (friend / guildie / supplier) cook it for you and validate your writ !
anitajoneb17_ESO wrote: »You'll notice that *everything*, absolutely *everything* in this game is pushing you towards grouping / guilds / socializing. While I find it irritating sometimes, I think that ZOS is right to do this, because you buy a game for the content, and once you've played the content, you STAY because of your communities and social contacts. Guilds and groups and people are lively things, they evolve, they have their histories, loves, hates, drama, cool stories and shared experiences. That's "player created content" if I may say so and that keeps people logging in. At least most of them.
anitajoneb17_ESO wrote: »You're quoting again out of context. See previous point.
I agree that RNG can be frustrating sometimes and the game has a bit too much RNG imho. But that has absolutely nothing to do with the trading system.
anitajoneb17_ESO wrote: »That said, YES, we agree that the real issue is actually FUN vs. CONVENIENCE. I understand that some (and not few) would prefer convenience, but hey, that's the way the game's designed, and they should state it as a preference too, not writing everywhere that the system is crap and broken, which it isn't. Just look at this thread's title...
mrskinskull wrote: »Side note.
I have taken to standing next to guild traders and after searching their overcharge price for my item, I use that to help sell mine.
Hey this store has an imperial motif for 100k. Take mine for 80k!
Lol.
Do you think we should all start undercutting the big guilds juat for the lols?
mrskinskull wrote: »Side note.
I have taken to standing next to guild traders and after searching their overcharge price for my item, I use that to help sell mine.
Hey this store has an imperial motif for 100k. Take mine for 80k!
Lol.
Do you think we should all start undercutting the big guilds juat for the lols?
mrskinskull wrote: »Side note.
I have taken to standing next to guild traders and after searching their overcharge price for my item, I use that to help sell mine.
Hey this store has an imperial motif for 100k. Take mine for 80k!
Lol.
Do you think we should all start undercutting the big guilds juat for the lols?
Go ahead! Find people that stand there 24/7 and undercut the kiosk members. For better organisation I suggest putting them all in a guild. Oh wait ....
Tan9oSuccka wrote: »mrskinskull wrote: »Side note.
I have taken to standing next to guild traders and after searching their overcharge price for my item, I use that to help sell mine.
Hey this store has an imperial motif for 100k. Take mine for 80k!
Lol.
Do you think we should all start undercutting the big guilds juat for the lols?
Do it, stand right next to their Guild booth. The same people that love the current system that is superior to everything else will spontaneously combust.
And what were they supposed to do? Rip PC transfered characters from money or don't transfer PC characters at all? Neither would be fair.To those bolded parts there, naw man we Saw this coming as soon as they announced how they were doing the transfers. We even had people posting on here how they were going to "borrow" mats and gold in order to go into console release as filthy rich gougers. Seeing some of the prices on here for things like Daedra Hearts and Improvement mats, just has us shaking our heads.
We tried to tell ZOS this wasn't going to be good but they weren't listening.
And what were they supposed to do? Rip PC transfered characters from money or don't transfer PC characters at all? Neither would be fair.To those bolded parts there, naw man we Saw this coming as soon as they announced how they were doing the transfers. We even had people posting on here how they were going to "borrow" mats and gold in order to go into console release as filthy rich gougers. Seeing some of the prices on here for things like Daedra Hearts and Improvement mats, just has us shaking our heads.
We tried to tell ZOS this wasn't going to be good but they weren't listening.
Well that would have been easy. Just don't tell them when exactly the transfers were going to happen. They allowed people to time it and "borrow" gold and mats that they didn't originally even have from friends and guilds. I don't think many would have been willing to contribute their goods to someone for an indefinite period if they hadn't known when the transfers would take place.
Everything will eventually stabilize. PC version had (and still has) the same problem of guilds not being able to run on their own and asking for (voluntary or obligatory) donations so they can maintain the kiosk. The most hardcore ones are being run with private money (which means millions of gold invested per week). This is not the most optimal solution, but mediocre/medium guilds still have a chance for kiosk outside the main trading locations (like Craglorn, Rawl'kha etc.). Anyone expecting to be able to get a kiosk there with newbie guild should simply reconsider (and understand) his own standards and abilities.