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Drain Essence in 2.1. Some confusion, could use some answers/info.

ottobot
ottobot
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From the 2.1 patch notes:

Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).

Screenshot of the tooltip on PTS: http://m.imgur.com/AM9k6Fh

Is the skill actually missing health, or "your health", as in total health, like stated in the patch notes? These are very different numbers.
Is this skill affected by battle spirit, as to make it only heal 5% in Cyrodiil? Is that also affecting Dragon Blood in the same way?
I have not had a chance to test this skill myself, can anyone clear this up with what it's actually doing and if that's what it's supposed to do?

Are the morphs the same? One ultimate generation, and one major expedition for 17 seconds? I heard someone on live say it was switched to minor expedition.
If the skill does work off of missing health, is each tick smaller than the one before? Ex, have 20k/30k health, 10k missing = 1k heal, bringing you up to 21k with 9k missing so tick 2 head for 900, tick 3 for 800. If this is how it works, that heals for less than 10% total health over the course of 3 GCDs. Even if it's not retroactive, it's only a 1% difference.

Is it interruptable by the victim? I imagine break free will break the channel, but does that count as an interrupt?

So many questions.
Thanks for any and all input or info.



  • RoyJade
    RoyJade
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    I've tested it in 2.1.0, and it's 10% of your total life, so a reliable heal IMO (if you don't have better). Battle spirit probably split this value like all heal in the game.
    For the morph, I haven't tested them because I haven't levelled the skill (template character only when I have tested). If I have some time, I'll test it again today if you want.

    Edit : in 2.1.2, drain essence heal you for 10% of your missing life, but each tick give you the same amount of life (so it's based of your missing life before activating drain). So the heal is not very good. Battle spirit half the heal like all other heal.
    Accelerating drain give minor expedition for 17-20 second, and do a little more damage.
    Invigorating drain give you 2-5 ultimate per second.
    The drain no longer give you stamina back.
    And for the last, the drain can crit.
    Edited by RoyJade on August 25, 2015 9:46AM
  • ottobot
    ottobot
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    RoyJade wrote: »
    I've tested it in 2.1.0, and it's 10% of your total life, so a reliable heal IMO (if you don't have better). Battle spirit probably split this value like all heal in the game.
    For the morph, I haven't tested them because I haven't levelled the skill (template character only when I have tested). If I have some time, I'll test it again today if you want.

    Edit : in 2.1.2, drain essence heal you for 10% of your missing life, but each tick give you the same amount of life (so it's based of your missing life before activating drain). So the heal is not very good. Battle spirit half the heal like all other heal.
    Accelerating drain give minor expedition for 17-20 second, and do a little more damage.
    Invigorating drain give you 2-5 ultimate per second.
    The drain no longer give you stamina back.
    And for the last, the drain can crit.

    Thank you for this info!


    I am displeased that it heals you for 10% of missing health....Almost a waste at this point. I hope it goes back to total health and becomes viable. Nothing wrong with a 30% heal that channels over 3 seconds and is interruptable. In those 3 GCD's, anyone with a resto staff can heal MUCH more than 30% of total health, and probably get a stun of some sort off too. ESPECIALLY since its channeled, (read: for the full effect, I have to stand still for 3 total seconds), the heal is pretty much useless (especially in cyrodiil... 5% of missing health a second? Lets use that 20k/30k example again....I am missing 10k health, this 3 second channeled skill heals for a whopping total of 1500 health, or 5% of overall.) I havent really tested many other numbers for heals with the new Battle Spirit, but that is so weak its laughable. I feel like 1500hp is going to be less than HALF of what most other heals in the game are capable of in those 3 seconds when were stuck to the ground using Drain Essence. Even out of Cyrodiil, a 3 second channel (even with its okay damage and stun) that only heals for a total of 30% missing health needs to be reworked. Puncturing Sweep is a 1.5 second channel that does more damage and heals for more too. I could easily hit Rapid Regeneration, Dark Cloak, and Concealed Weapon to get more heals, more damage, longer stun, and more utility.

    I like that this skill is being reworked, but if you're going to fix something broken, make it useful.
    How?
    Make it work off of total health. 90% of the time this skill is used it will be broken/interrupted.
    Make it viable please. There are plenty of skills in this game that are much more powerful than that (im lookin at you, Radiant Destruction).
  • ScruffyWhiskers
    ScruffyWhiskers
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    It would be nice to at least be tempted to run this on my main bar to get the 10% regen bonus. As it is now I'm still going with Soul Harvest over Batswarm on my main combat bar.
  • ottobot
    ottobot
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    It would be nice to at least be tempted to run this on my main bar to get the 10% regen bonus. As it is now I'm still going with Soul Harvest over Batswarm on my main combat bar.

    I know. If you're going to have a requirement to slot abilities to get one of the better passives, make those abilities at least tempting. Saying that, Bat Swarm and Mist Form are still very viable, but unless you need an escape skill, or want to run the same ultimate on two bars, you're out of options. Please make Drain Essence useful if you're going to fix it, ZOS!

  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I dont understand why they removed the heal based on damage dealt and the stamina return. If they kept it as it was before plus the 10% heal I would have used it but now its completely useless :/
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • ottobot
    ottobot
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    It seems they tried to make it useful (removed the feed debuff) and balanced at the same time, but did so by lowering the heal to a useless amount and removing the stamina drain entirely. The skill it's self isn't entirely useless as is... Its still a stun, still does some damage and healing, and opens up the Supernatural Recovery passive (if you use this skill to do so), and I like that one of the morphs gives you 17+ seconds of Minor Evasion (that with a Major buff, and Dark Stalker means one quick vamp), but still....

    Lacklustre at best in its current state.
  • asteldian
    asteldian
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    The loss of stamina gain was bad enough (Templar tanks could have at least had a way to get stamina without corpses around, even if a cast is not ideal) but the heal is now also junk so the 'improved' version is worse than the original - the old version was not worth having on the bar because it could only be used once, the new version won't be on the bar because it isn't even worth using once.
  • ottobot
    ottobot
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    Maybe this thread will catch their eye and they will realize the error of their ways....
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