DK needs a love - long

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.

    Yea DOTs and Bleed damage does need giant buffs and so far the only changes ZOS is making is bleed damage is effecting more enemies that's it. Step int he right direction but far from making them worth while.
  • Ishammael
    Ishammael
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    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.

    Yea DOTs and Bleed damage does need giant buffs and so far the only changes ZOS is making is bleed damage is effecting more enemies that's it. Step int he right direction but far from making them worth while.

    They don't need damage buffs. They simply need to not be so easily removed (e.g. one cast of purge or cloak) and should not be blockable. Engulfing + burning embers + ardent flame passives is MASSIVE damage if allowed to tick... but they never get to tick.
  • trimsic_ESO
    trimsic_ESO
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    I think threads like these do better without comparing a class to other classes.

    Yes I do agree. But I had to. The comparison with other classes does not enlighten the root cause of the problem, but does enlighten the consequences of that problem.

  • Thecapeo
    Thecapeo
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    Ishammael wrote: »
    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.

    Yea DOTs and Bleed damage does need giant buffs and so far the only changes ZOS is making is bleed damage is effecting more enemies that's it. Step int he right direction but far from making them worth while.

    They don't need damage buffs. They simply need to not be so easily removed (e.g. one cast of purge or cloak) and should not be blockable. Engulfing + burning embers + ardent flame passives is MASSIVE damage if allowed to tick... but they never get to tick.

    Honestly, it's not just how easily they're removed but that they do nothing against shields, are blockable and dodgeable. It's pretty silly. For instance, even if my Unstable Flame stayed so easy to remove at least that would force the opponent to be spending resources and I could keep applying it to keep pressure up until I could take advantage of an opening at least. I would win that resource battle much of the time and not constantly be on my heels with no way to escape combat other than go vamp. ZOS pretty much designed us to stand there an fight but has given us precious few tools to keep pressure on.

  • Armitas
    Armitas
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    Maybe give searing strike the inevitable detonation treatment.
    Retired.
    Nord mDK
  • Thecapeo
    Thecapeo
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    Armitas wrote: »
    Maybe give searing strike the inevitable detonation treatment.

    Now that's an idea I could get behind.

  • trimsic_ESO
    trimsic_ESO
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    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.
    I completely agree, especially because DOTs are exactly in line with the DK meta game, i.e. a class designed for medium/ long term combats. It's not by chance if the two stamina versions of class skills are DOTs after all. It's just that it does not work well in PVP unless our opponent does not have a purge slotted in his bar.
  • Paulhewhewria
    Paulhewhewria
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    http://forums.elderscrollsonline.com/en/discussion/209686/dk-relief/p1

    Made one a while back I think the same DKs need something.
  • Ishammael
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    Thecapeo wrote: »
    Honestly, it's not just how easily they're removed but that they do nothing against shields, are blockable and dodgeable. It's pretty silly. For instance, even if my Unstable Flame stayed so easy to remove at least that would force the opponent to be spending resources and I could keep applying it to keep pressure up until I could take advantage of an opening at least. I would win that resource battle much of the time and not constantly be on my heels with no way to escape combat other than go vamp. ZOS pretty much designed us to stand there an fight but has given us precious few tools to keep pressure on.

    Engulfing and burning embers were ticking on shields when I last checked on PTS (last week). Agreed otherwise.
  • Ishammael
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    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.
    I completely agree, especially because DOTs are exactly in line with the DK meta game, i.e. a class designed for medium/ long term combats. It's not by chance if the two stamina versions of class skills are DOTs after all. It's just that it does not work well in PVP unless our opponent does not have a purge slotted in his bar.

    Indeed. Let's be honest -- if you're not running purge (or purify or cloak), you're not prepared. The side bonus of +10% mag regen, too? Yes, please.
  • Personofsecrets
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    @trimsic_ESO , I think you get wrong that PVE tanking is more fun. Many people have come out and said that tanking on PTS was more tedious and not something that they enjoyed as much.

    That being said, I agree with general sentiment that Dragon Knights need a love.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    aco5712 wrote: »
    i have a theorycrafted tank build for pvp for my DK. Its obviously centered about tanking and wont be doing much damage at all but i feel like it could be pretty good. Need to test it once i can actually use the proper armour sets and have my group there for support heals but im looking like at stats like this:

    27k Health
    20k Stamina
    20k Magicka

    1.3k Magicka Recovery (unbuffed)
    1.3k Stamina Recovery (unbuffed)

    32k Spell Resistance (buffed)
    27.5k Armour (buffed)

    5 heavy
    1 light
    1 medium

    SnB on both bars

    Basically i have set up a range bar and a close up bar : http://esohead.com/calculator/skills#1.mzMz9s8uEAZ8dHka8ugIr8GsdT8uENM8GsbX8uvZx8fXiC8jKer8Gsrt8Gsq38jKEG8p7NbkHY8y7rbR3a8l7xbzoC6NzkA6Nzky6bzkg8B7JbzRf6bzsb6Nzsd6bzsw8Y7VbfJu6NfJN8zV7zzeCp48zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    I really think that tanking will be possible in pvp with a DK more then any other class.

    I think with penetrations all being fixed and damage being reduced by 50%, not blocking wont be the complete death of you.

    Between having 40-50% standard mitigation from armour/spell res, 20% dodge from shuffle, Reflecting from scale and defensive stance, 4.2k damage shield from igenous, dragon blood heals, elusive mist, magma shell, devouring swarm, my build has lots of safety if you need to drop your block so you can regen stamina.

    Couple that with all the ways to regen stamina -> 3 earthern heart abilities for 1k stamina return on cast -> heavy attacks -> 1.3k regen unbuffed -> stamina regain enchant on weapon -> redguard passive (if your redguard) -> ultimates -> potions.

    I dont think tanking is dead in pvp. I think tanking is still doable especially with a DK but it requires more thought and management. And DK is the best support class in this game imo so i think that DKs arent dead with this new patch, i just think the ones who really want to play them will continue and find ways to do it. DKs arent going to be able to tank and dps at the same time like before but they can most certainly play the tank/support role the best in this next patch.

    I agree that doable is the right word to use, but I don't believe that doable should be the goal posts to balance classes and roles around.

    That is the point of the champion system and, more broadly, a mmo. Eventually game systems make what is doable now, easier for a character in the future. In that respect, the stamina regeneration nerf is regressive and unfun.

    Think about it, would we want everything in the game to be balanced around the razor thin margin of what constitutes doable, with whatever that subjective term means?
    Edited by Personofsecrets on August 24, 2015 6:41PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ishammael wrote: »
    Thecapeo wrote: »
    It would be nice if DOTs weren't so easily countered in PVP so that almost all our class damage abilities wouldn't be completely ineffectual. That would be a nice start.

    Yea DOTs and Bleed damage does need giant buffs and so far the only changes ZOS is making is bleed damage is effecting more enemies that's it. Step int he right direction but far from making them worth while.

    They don't need damage buffs. They simply need to not be so easily removed (e.g. one cast of purge or cloak) and should not be blockable. Engulfing + burning embers + ardent flame passives is MASSIVE damage if allowed to tick... but they never get to tick.

    True but they also need damage buffs or time buffs or something done. Cause say a bleed or DOT does 5000 damage which is powerful yes but not so much when the time is over a course of 10 seconds. That's 200 points of damage a players health recovery alone can heal through it. I'm not saying make the damage crazy but maybe change to say 7000 damage over a course of 7 seconds to make it 1000 points a second.
  • trimsic_ESO
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    @trimsic_ESO , I think you get wrong that PVE tanking is more fun. Many people have come out and said that tanking on PTS was more tedious and not something that they enjoyed as much.

    That being said, I agree with general sentiment that Dragon Knights need a love.

    I know what you mean. For some people, tanking in 1.7 is more challenging, and therefore more fun. For other people, it's more difficult and therefore less fun. I'm not judging anybody here. I'm just saying that whether it's more fun or not depends on everyone's personality.

  • aco5712
    aco5712
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    Baragorath wrote: »
    aco5712 wrote: »
    i have a theorycrafted tank build for pvp for my DK. Its obviously centered about tanking and wont be doing much damage at all but i feel like it could be pretty good. Need to test it once i can actually use the proper armour sets and have my group there for support heals but im looking like at stats like this:

    27k Health
    20k Stamina
    20k Magicka

    1.3k Magicka Recovery (unbuffed)
    1.3k Stamina Recovery (unbuffed)

    32k Spell Resistance (buffed)
    27.5k Armour (buffed)

    5 heavy
    1 light
    1 medium

    SnB on both bars

    Basically i have set up a range bar and a close up bar : http://esohead.com/calculator/skills#1.mzMz9s8uEAZ8dHka8ugIr8GsdT8uENM8GsbX8uvZx8fXiC8jKer8Gsrt8Gsq38jKEG8p7NbkHY8y7rbR3a8l7xbzoC6NzkA6Nzky6bzkg8B7JbzRf6bzsb6Nzsd6bzsw8Y7VbfJu6NfJN8zV7zzeCp48zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    I really think that tanking will be possible in pvp with a DK more then any other class.

    I think with penetrations all being fixed and damage being reduced by 50%, not blocking wont be the complete death of you.

    Between having 40-50% standard mitigation from armour/spell res, 20% dodge from shuffle, Reflecting from scale and defensive stance, 4.2k damage shield from igenous, dragon blood heals, elusive mist, magma shell, devouring swarm, my build has lots of safety if you need to drop your block so you can regen stamina.

    Couple that with all the ways to regen stamina -> 3 earthern heart abilities for 1k stamina return on cast -> heavy attacks -> 1.3k regen unbuffed -> stamina regain enchant on weapon -> redguard passive (if your redguard) -> ultimates -> potions.

    I dont think tanking is dead in pvp. I think tanking is still doable especially with a DK but it requires more thought and management. And DK is the best support class in this game imo so i think that DKs arent dead with this new patch, i just think the ones who really want to play them will continue and find ways to do it. DKs arent going to be able to tank and dps at the same time like before but they can most certainly play the tank/support role the best in this next patch.

    And how long you wanna stay with this build alive?

    Regen health will make you enemy alive while you gonna drink pots for resources and drop ultimates.

    No thank you Zenimax.

    and Eric Wrobel - who will be well known as DK Destroyer from incoming week.

    This is for a group support tank. My role would not be to do any damage just to be a tank basically. I'm fiddling around with numbers to try come up with a tank that can also dps but it ain't easy lol
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • TheBull
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  • RinOkumara
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    There are at least 4 main archetypes in an MMORPG PVP oriented game:
    - A DPS archetype, dealing damage with physical weapons - often a melee DPS, but can be at range with a bow
    - A DPS archetype, dealing damage with magical spells - often a range DPS, but can be a PBAOE nuker
    - A healer archetype, providing support to the team
    - A tank archetype, holding the line and protecting his allies at the front line

    If you want to be a damage dealer and strike your enemies hard with your weapons, then the Night Blade is the right choice. I know people who manage to have some relatively good results with their DK in this role, but to be honest a NB performs much better.

    If you want to be a damage dealer and strike your enemies hard with your spells, then the Sorc is the right choice. As for stamina DKs, magicka DKs can somehow succeed in this role, but the sorcerer performs much better.

    If you want to be a healer, the Templar is clearly the right choice.

    And if you want to be a tank, the Dragon Knight looks as the right class. Being a tank with a magicka build is currently the best choice on the live server. I'm not saying that it's not possible to be a tank with a stamina build, but it's just better with a magicka build. The class skills of the DK are what makes the DK be a strong tank, and if you block wisely and equip the right sets, then you don't have any issue with your stamina bar.

    But with the 1.7 changes, tanking is just another story. In PVE, it's OK and even more fun than before. But in PVP, it's no longer possible to play a tank role and hold the line. DKs are quickly out of stamina, and when this happens, it's over.

    So, why should we play a DK in PVP?
    - To be a melee DPS class? Then play a NB.
    - To be a magical DPS class? Then play a Sorc.
    - To be a healer class? Then play a Templar.
    - To be a tank class, holding the line for your friends? Well, in 1.7 it's quite hard, to say the least.


    Dragon Knights need a love in PVP:
    - They do not have escape abilities like the NB or the sorc; their only way to survive a fight is to tank until reinforcement arrives. They need a love in their tanking and support abilities (no escape spell, it's not their role).
    - They do not have any burst damage capabilities in their class skills but lava whip, and it's only available to magicka DKs. Stamina DKs need more stamina morphs of their class skills, like for example a stamina version of lava whip. The 2 dots in ardent flame are great in PVE, but in PVP they are often purged and therefore quite ineffective. They also lack stamina versions of defensive class skills. For instance, Reflective Scale is great, but it costs too much magicka for a stamina DK. And now that dodge roll and blocking have been nerfed, they lack some alternatives to mitigate damage. It would be sad to see only DKs with a staff in PVP.
    - They should be some sort of a hybrid class: not a glass canon melee DPS class like the NB, nor a glass canon magical DPS class like the Sorcs, but instead a support class with better tanking and buff / debuff capabilities, and some decent DPS. Some sort of a support/DPS role we can see in many other MMOs.


    IMHO, DK will be a dying class when 1.7 is released. The tests I've performed on the PTS did not manage to convince me that this class is as effective as other classes in the same role. The DK has been nerfed too many times, and now we can feel it hard.

    The problem is that we can't expect any change to the DK before at least the next DLC (Orsinium), and this means that DKs will have to wait for a long time before they get more balanced.

    Ever heard of Vortexman?
  • MrBeatDown
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    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.
  • aco5712
    aco5712
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    MrBeatDown wrote: »
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.

    On live maybe. I have fought you in out numbered situations and beaten you all so it's not that great :P
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • MrBeatDown
    MrBeatDown
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    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.

    On live maybe. I have fought you in out numbered situations and beaten you all so it's not that great :P


    I see your a DC Character, but you don't provide character name. Its a known fact that the only reason why DC wins anything is because they have to bring the Whole realm to take a keep, Use Lag to your advantage, then have your peoples Auto repairing walls while their being sieged so the keeps don't flag. Whats characters name on DC Again?
  • aco5712
    aco5712
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    MrBeatDown wrote: »
    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.

    On live maybe. I have fought you in out numbered situations and beaten you all so it's not that great :P


    I see your a DC Character, but you don't provide character name. Its a known fact that the only reason why DC wins anything is because they have to bring the Whole realm to take a keep, Use Lag to your advantage, then have your peoples Auto repairing walls while their being sieged so the keeps don't flag. Whats characters name on DC Again?

    They should be all in my signature lol
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • bigereard
    bigereard
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    I might be wrong, but i think tanking in PVP is different with tanking in PVE..

    definition of PVP tanking in my opinion will involved this:

    Sets:
    Beckoning Steel
    Brands of Imperium
    Meritorious Service
    etc.

    Skill:
    Guard and it's morph (I think a must have for PVP tank)
    Siege Shield and it's morph
    Ring of Preservation
    Standart of Might
    Consuming darkness and it's morph
    Magma Shell
    Obsidian Shield and it's morph
    etc.

    Not this:

    Holding block
    Spam Bolt Escape
    Spam Roll Dodge

    In PVP I dont think self survivability = tanking

    Since most tanking skill require stamina, DK has clear advantage from battle roar and helping hand.
    DK also has burning heart, can make healer job 12% easier
    DK also has "stupid" (or at least not smart) but realiable burst self heal for emergency, the morph (coagulated blood) also make healer job easier
    Not mention AoE immobilize from talon and AoE snare from warmth could potentially reduce overall threat to the team, especially healer and buffer.

    Of course I am not credible enough to say that DK is best tank for PVP,
    I just think that DK (and also templar) is quite strong in solo, but their true potential only shine in team.


  • MrBeatDown
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    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.

    On live maybe. I have fought you in out numbered situations and beaten you all so it's not that great :P


    I see your a DC Character, but you don't provide character name. Its a known fact that the only reason why DC wins anything is because they have to bring the Whole realm to take a keep, Use Lag to your advantage, then have your peoples Auto repairing walls while their being sieged so the keeps don't flag. Whats characters name on DC Again?

    They should be all in my signature lol

    Yeah, Ive never heard of any of those characters in your signature. That's why im asking who you are......

    If you have fought me in out numbered situations and beaten me, congratulations. Any one can team up on 1 person and take out the threat. That's how pvp works in cyrodiil. Did you want a cookie?
  • BuggeX
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    Wath if i say DK will be the Vampir Hunter?

    After the Buffs to Vampir, which increes the dmg from Flame DMG just to 25% and the way the Stam Reg from WW is woking now, i guess 80% all Players will be Vamps.

    Hybrid build with Molag Kena Monster set, Silver Shard, Evil Hunter (Returns also Stamina :) ) Turn Undead, well this Skill will be the best of all, Fear Vamps, DMG them and reduce the dmg from them aslong you stand there. Together with Flame Lash and Unstable Flame, all Vamps will *** briks.


    Well there is my Theory Craft going....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • aco5712
    aco5712
    ✭✭✭✭✭
    MrBeatDown wrote: »
    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    MrBeatDown wrote: »
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    Not true at all if your a magicka tank Dk. My PVP Build is all about sustain and I kick ass with "low" dps. Sustain is what keeps you alive and what allows you to survive and beat shield stackers/ ETC. 1 v1 against anyone, well then you would think I have infinite resources and that im hacking. Its all about dropping that ultimate at the right time to slam someone. If you can out resource them, you win. Period.

    On live maybe. I have fought you in out numbered situations and beaten you all so it's not that great :P


    I see your a DC Character, but you don't provide character name. Its a known fact that the only reason why DC wins anything is because they have to bring the Whole realm to take a keep, Use Lag to your advantage, then have your peoples Auto repairing walls while their being sieged so the keeps don't flag. Whats characters name on DC Again?

    They should be all in my signature lol

    Yeah, Ive never heard of any of those characters in your signature. That's why im asking who you are......

    If you have fought me in out numbered situations and beaten me, congratulations. Any one can team up on 1 person and take out the threat. That's how pvp works in cyrodiil. Did you want a cookie?

    no no i dont think you understood what i was trying to say. i was the 1 and you and other EP were the X lol. I wouldnt be saying anything if i killed you in a Xv1 lol
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • aco5712
    aco5712
    ✭✭✭✭✭
    Double post
    Edited by aco5712 on August 25, 2015 9:24AM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    "Dragonknight

    Earthen Heart
    Obsidian Shard: Increased the healing effect radius of this ability to 8 meters from 5 meters."

    I just wanted to state for @ZOS that this is the only change you made for dragonknights in these patch notes on the pts 5 days before scheduled release... its bad, and you should feel bad. Read your forums and make changes to dk's for the better and dont implement this stupid no stamina regen while blocking, KTHXBAI.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Suru
    Suru
    ✭✭✭✭
    aco5712 wrote: »
    Dracane wrote: »
    So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
    I can't agree with OP on his damage theory.

    In PvE they do because they have so many dots and great sustain damage. PvP is not about sustain damage. Its about burst and DKs lack that in large strides compared to all the other classes and not to mention the lack of a execute hurts them tremendously in pvp. They were built for the tank role if you look at it from a archetype perspective hence why they lack burst and execute. Templars only recently got their execute and that made them a really nice class to play all round. NB and sorc have always been about that burst life.

    In 1.7, there will be no burst at least like it is on live


    Suru
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    RinOkumara wrote: »
    There are at least 4 main archetypes in an MMORPG PVP oriented game:
    - A DPS archetype, dealing damage with physical weapons - often a melee DPS, but can be at range with a bow
    - A DPS archetype, dealing damage with magical spells - often a range DPS, but can be a PBAOE nuker
    - A healer archetype, providing support to the team
    - A tank archetype, holding the line and protecting his allies at the front line

    If you want to be a damage dealer and strike your enemies hard with your weapons, then the Night Blade is the right choice. I know people who manage to have some relatively good results with their DK in this role, but to be honest a NB performs much better.

    If you want to be a damage dealer and strike your enemies hard with your spells, then the Sorc is the right choice. As for stamina DKs, magicka DKs can somehow succeed in this role, but the sorcerer performs much better.

    If you want to be a healer, the Templar is clearly the right choice.

    And if you want to be a tank, the Dragon Knight looks as the right class. Being a tank with a magicka build is currently the best choice on the live server. I'm not saying that it's not possible to be a tank with a stamina build, but it's just better with a magicka build. The class skills of the DK are what makes the DK be a strong tank, and if you block wisely and equip the right sets, then you don't have any issue with your stamina bar.

    But with the 1.7 changes, tanking is just another story. In PVE, it's OK and even more fun than before. But in PVP, it's no longer possible to play a tank role and hold the line. DKs are quickly out of stamina, and when this happens, it's over.

    So, why should we play a DK in PVP?
    - To be a melee DPS class? Then play a NB.
    - To be a magical DPS class? Then play a Sorc.
    - To be a healer class? Then play a Templar.
    - To be a tank class, holding the line for your friends? Well, in 1.7 it's quite hard, to say the least.


    Dragon Knights need a love in PVP:
    - They do not have escape abilities like the NB or the sorc; their only way to survive a fight is to tank until reinforcement arrives. They need a love in their tanking and support abilities (no escape spell, it's not their role).
    - They do not have any burst damage capabilities in their class skills but lava whip, and it's only available to magicka DKs. Stamina DKs need more stamina morphs of their class skills, like for example a stamina version of lava whip. The 2 dots in ardent flame are great in PVE, but in PVP they are often purged and therefore quite ineffective. They also lack stamina versions of defensive class skills. For instance, Reflective Scale is great, but it costs too much magicka for a stamina DK. And now that dodge roll and blocking have been nerfed, they lack some alternatives to mitigate damage. It would be sad to see only DKs with a staff in PVP.
    - They should be some sort of a hybrid class: not a glass canon melee DPS class like the NB, nor a glass canon magical DPS class like the Sorcs, but instead a support class with better tanking and buff / debuff capabilities, and some decent DPS. Some sort of a support/DPS role we can see in many other MMOs.


    IMHO, DK will be a dying class when 1.7 is released. The tests I've performed on the PTS did not manage to convince me that this class is as effective as other classes in the same role. The DK has been nerfed too many times, and now we can feel it hard.

    The problem is that we can't expect any change to the DK before at least the next DLC (Orsinium), and this means that DKs will have to wait for a long time before they get more balanced.

    Ever heard of Vortexman?

    Rin, the build I used on PTS was built specifically to perma block and spam talons. That's pretty much all it's good at. Even though I could tank 10-15 people in it, I could only hit around 400 with my whips....brought a tear to my eye seeing what my precious DK has come to. Sure my other build, the caster one, worked well, but it relied heavily on healing ward since the only other damage shield I have that protects me from physical damage was 6k (with 100 points in bastion)

    Of course once 1.7 comes out I'll be Theory Crafting for another 2 months and respecing 10 times a day just like when 1.6 came out... and hopefully I'll find a nice build again. I personally stay away from creating legitimate builds on PTS because thats when those annoying devs are watching with their nerf cannon.

    Anyways what Im saying is don't let one or two players and their builds make you think a whole class is in good shape. DragonKnights really...really... do need work
    Edited by vortexman11 on August 30, 2015 5:11PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    RinOkumara wrote: »
    There are at least 4 main archetypes in an MMORPG PVP oriented game:
    - A DPS archetype, dealing damage with physical weapons - often a melee DPS, but can be at range with a bow
    - A DPS archetype, dealing damage with magical spells - often a range DPS, but can be a PBAOE nuker
    - A healer archetype, providing support to the team
    - A tank archetype, holding the line and protecting his allies at the front line

    If you want to be a damage dealer and strike your enemies hard with your weapons, then the Night Blade is the right choice. I know people who manage to have some relatively good results with their DK in this role, but to be honest a NB performs much better.

    If you want to be a damage dealer and strike your enemies hard with your spells, then the Sorc is the right choice. As for stamina DKs, magicka DKs can somehow succeed in this role, but the sorcerer performs much better.

    If you want to be a healer, the Templar is clearly the right choice.

    And if you want to be a tank, the Dragon Knight looks as the right class. Being a tank with a magicka build is currently the best choice on the live server. I'm not saying that it's not possible to be a tank with a stamina build, but it's just better with a magicka build. The class skills of the DK are what makes the DK be a strong tank, and if you block wisely and equip the right sets, then you don't have any issue with your stamina bar.

    But with the 1.7 changes, tanking is just another story. In PVE, it's OK and even more fun than before. But in PVP, it's no longer possible to play a tank role and hold the line. DKs are quickly out of stamina, and when this happens, it's over.

    So, why should we play a DK in PVP?
    - To be a melee DPS class? Then play a NB.
    - To be a magical DPS class? Then play a Sorc.
    - To be a healer class? Then play a Templar.
    - To be a tank class, holding the line for your friends? Well, in 1.7 it's quite hard, to say the least.


    Dragon Knights need a love in PVP:
    - They do not have escape abilities like the NB or the sorc; their only way to survive a fight is to tank until reinforcement arrives. They need a love in their tanking and support abilities (no escape spell, it's not their role).
    - They do not have any burst damage capabilities in their class skills but lava whip, and it's only available to magicka DKs. Stamina DKs need more stamina morphs of their class skills, like for example a stamina version of lava whip. The 2 dots in ardent flame are great in PVE, but in PVP they are often purged and therefore quite ineffective. They also lack stamina versions of defensive class skills. For instance, Reflective Scale is great, but it costs too much magicka for a stamina DK. And now that dodge roll and blocking have been nerfed, they lack some alternatives to mitigate damage. It would be sad to see only DKs with a staff in PVP.
    - They should be some sort of a hybrid class: not a glass canon melee DPS class like the NB, nor a glass canon magical DPS class like the Sorcs, but instead a support class with better tanking and buff / debuff capabilities, and some decent DPS. Some sort of a support/DPS role we can see in many other MMOs.


    IMHO, DK will be a dying class when 1.7 is released. The tests I've performed on the PTS did not manage to convince me that this class is as effective as other classes in the same role. The DK has been nerfed too many times, and now we can feel it hard.

    The problem is that we can't expect any change to the DK before at least the next DLC (Orsinium), and this means that DKs will have to wait for a long time before they get more balanced.

    Ever heard of Vortexman?

    Rin, the build I used on PTS was built specifically to perma block and spam talons. That's pretty much all it's good at. Even though I could tank 10-15 people in it, I could only hit around 400 with my whips....brought a tear to my eye seeing what my precious DK has come to. Sure my other build, the caster one, worked well, but it relied heavily on healing ward since the only other damage shield I have that protects me from physical damage was 6k (with 100 points in bastion)

    Of course once 1.7 comes out I'll be Theory Crafting for another 2 months and respecing 10 times a day just like when 1.6 came out... and hopefully I'll find a nice build again. I personally stay away from creating legitimate builds on PTS because thats when those annoying devs are watching with their nerf cannon.

    Anyways what Im saying is don't let one or two players and their builds make you think a whole class is in good shape. DragonKnights really...really... do need work

    Pretty much what i learned while playing my DK is whatever it can do...the other classes do it better ..

    Like 1.6...there was zero reason for me to play a Stamina DK vs a Nightblade....NB was just vastly better thanks to surprise attack.
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