@PBpsy If by interactive you mean noone ever using the set again because it is so useless, and if by funny you mean its funny to laugh at all those people that actually spent gold and/or AP on getting their full (V14) archmage set ( not me), then i agree.
@PBpsy If by interactive you mean noone ever using the set again because it is so useless, and if by funny you mean its funny to laugh at all those people that actually spent gold and/or AP on getting their full (V14) archmage set ( not me), then i agree.
It's funny that they still think that adding another incentive to the oh so interactive full heavy attacks, will convince more people to use the least dynamic and most painful to watch feature in the game.
Spell damage set bonuses should be reduced. Also, it's hit by the biggest possible nerf bat: It does not drop at V16, if I remember correctly.
Didn't they say on one of them podcasts, that "those will contain the Sets found in mystery boxes before, but not all of them"? That would pretty much mean you can't get it. But that is hear-say on my account, I don't watch commercials
Yea unless they added it to the worthy-bags, wich I doubt, but noone knows yet whats in there.
Can someone please link or explain? How did they nerf it.... Also please explain... You have 7 armor slots and two weapon slots... thats 9... iirc Archmage has no jewelry... Isnt it impossible to get both seducer and archmage set bonuses?
Or maybe getting to 70% cost reduction defeats the purpose of limiting resources as control mechanism? Not that 62% is much better, but at least it's a little improvement.
As one of the first players in the game using Archmage/Seducer combo who used it from then up until now I would still drop it in favor of other sets unless they released it in a V16 version (which I think it will only go to V15).
Heavy attacks became pretty lame. They used to be great in 1.5
First they nerfed the restored amount of ressources by making it a very low fix amount instead of a percentage an then they also heavily nerfed the speed of heavy attacks during 1.6 pts.
Wish they would just restore heavy attacksbut on the other hand, managing ressources is already too easy for many people.
And @Xeven I agree with you.
Personofsecrets wrote: »Heavy attacks became pretty lame. They used to be great in 1.5
First they nerfed the restored amount of ressources by making it a very low fix amount instead of a percentage an then they also heavily nerfed the speed of heavy attacks during 1.6 pts.
Wish they would just restore heavy attacksbut on the other hand, managing ressources is already too easy for many people.
And @Xeven I agree with you.
The developers aren't able to understand the difference between incentive and disincentive.
@PBpsy If by interactive you mean noone ever using the set again because it is so useless, and if by funny you mean its funny to laugh at all those people that actually spent gold and/or AP on getting their full (V14) archmage set ( not me), then i agree.
It's funny that they still think that adding another incentive to the oh so interactive full heavy attacks, will convince more people to use the least dynamic and most painful to watch feature in the game.
At this point it's just the obligatory incentive to use more fully charged heavy attacks that comes with every update now.
nimander99 wrote: »@PBpsy If by interactive you mean noone ever using the set again because it is so useless, and if by funny you mean its funny to laugh at all those people that actually spent gold and/or AP on getting their full (V14) archmage set ( not me), then i agree.
It's funny that they still think that adding another incentive to the oh so interactive full heavy attacks, will convince more people to use the least dynamic and most painful to watch feature in the game.
At this point it's just the obligatory incentive to use more fully charged heavy attacks that comes with every update now.
Gawd, I thought I might've been the only one that hated using heavy attacks and found them less fun
jnorris91ub17_ESO wrote: »Let's not ruin more end-game item sets. Thanks.
Seriously, if someone wants to commit their entire item build to Arch-mage + Seducer for 16% cost reduction with only one line of spell damage, be my guest. I don't see how that is considered a problem... Sure, they'll have high sustain, but they'll have next to no damage. Healers rejoice perhaps? Woopee doo. They can achieve infinite spam with other sets already. There is literally no argument to justify this nerf.
Use logic, ZoS.