trimsic_ESO wrote: »Hybrid build seems to be the way indeed. But this is very theoretical, and while I salute new ideas like the build presented by @aco5712 , I'm still waiting for more concrete testing and return from experience.
My own experience from the PTS was not very convincing to say the least...
@aco5712 , if you have the time to test your build, please let us know how you feel about it.
What I think really makes the DK bad right now is the inability to be defensive and offensive at the same time. Sorcs can buff their shields and their dps simultaneously with high mobility and mines for proximity denial, NB can go dps and rely on cloak for defense, templars can be defensive till your at 50% then pull out a Farsight XR20 and execute you twice before it even animates, or they can just sit at max range and keep it on you till you pop after someone hits you twice. Then you had the whole Nirncrux debacle coupled with a nerf to light armor that just annihilated magicka DKs and they let it go on till 1.7.
If you are a DK and you want to know how much ZOS loves you, just take a look at your DK chains.
https://www.youtube.com/watch?v=12tce-THLUE trimsic_ESO wrote: »There are at least 4 main archetypes in an MMORPG PVP oriented game:
- A DPS archetype, dealing damage with physical weapons - often a melee DPS, but can be at range with a bow
- A DPS archetype, dealing damage with magical spells - often a range DPS, but can be a PBAOE nuker
- A healer archetype, providing support to the team
- A tank archetype, holding the line and protecting his allies at the front line
If you want to be a damage dealer and strike your enemies hard with your weapons, then the Night Blade is the right choice. I know people who manage to have some relatively good results with their DK in this role, but to be honest a NB performs much better.
If you want to be a damage dealer and strike your enemies hard with your spells, then the Sorc is the right choice. As for stamina DKs, magicka DKs can somehow succeed in this role, but the sorcerer performs much better.
If you want to be a healer, the Templar is clearly the right choice.
And if you want to be a tank, the Dragon Knight looks as the right class. Being a tank with a magicka build is currently the best choice on the live server. I'm not saying that it's not possible to be a tank with a stamina build, but it's just better with a magicka build. The class skills of the DK are what makes the DK be a strong tank, and if you block wisely and equip the right sets, then you don't have any issue with your stamina bar.
But with the 1.7 changes, tanking is just another story. In PVE, it's OK and even more fun than before. But in PVP, it's no longer possible to play a tank role and hold the line. DKs are quickly out of stamina, and when this happens, it's over.
So, why should we play a DK in PVP?
- To be a melee DPS class? Then play a NB.
- To be a magical DPS class? Then play a Sorc.
- To be a healer class? Then play a Templar.
- To be a tank class, holding the line for your friends? Well, in 1.7 it's quite hard, to say the least.
Dragon Knights need a love in PVP:
- They do not have escape abilities like the NB or the sorc; their only way to survive a fight is to tank until reinforcement arrives. They need a love in their tanking and support abilities (no escape spell, it's not their role).
- They do not have any burst damage capabilities in their class skills but lava whip, and it's only available to magicka DKs. Stamina DKs need more stamina morphs of their class skills, like for example a stamina version of lava whip. The 2 dots in ardent flame are great in PVE, but in PVP they are often purged and therefore quite ineffective. They also lack stamina versions of defensive class skills. For instance, Reflective Scale is great, but it costs too much magicka for a stamina DK. And now that dodge roll and blocking have been nerfed, they lack some alternatives to mitigate damage. It would be sad to see only DKs with a staff in PVP.
- They should be some sort of a hybrid class: not a glass canon melee DPS class like the NB, nor a glass canon magical DPS class like the Sorcs, but instead a support class with better tanking and buff / debuff capabilities, and some decent DPS. Some sort of a support/DPS role we can see in many other MMOs.
IMHO, DK will be a dying class when 1.7 is released. The tests I've performed on the PTS did not manage to convince me that this class is as effective as other classes in the same role. The DK has been nerfed too many times, and now we can feel it hard.
The problem is that we can't expect any change to the DK before at least the next DLC (Orsinium), and this means that DKs will have to wait for a long time before they get more balanced.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Can't comment. Upon reading the topic, I immediately thought about this little piece. Then started thinking whether OP wanted to imply that DKs are actually similar to the lady. Proceeded to giggle insanely. People start staring. Need to stop now.https://www.youtube.com/watch?v=12tce-THLUE
So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
But Dragonknights offer much space for improvements, just like any other classes. All classes are loosing so much potential at the moment. Dragonknights are the tankiest class and also the strongest DPS class, they have 2 roles that they perform better than any other class. Which doesn't mean, that Dragonknights couldn't use some improvements/changes here and there to emphazise build diversity. But then again, this is the case with each class.
Clicky - it's a video link. Yes, it's the famous "me love you long" scene from FMJ. I'm still giggling, btw. Faugh, I'm easily entertained...trimsic_ESO wrote: »Can't comment. Upon reading the topic, I immediately thought about this little piece. Then started thinking whether OP wanted to imply that DKs are actually similar to the lady. Proceeded to giggle insanely. People start staring. Need to stop now.
<snip>
Unless I'm wrong, this picture is from the movie "full metal jacket". I'd love to have a full metal jacket DK, but I'm afraid it's just a dream.
trimsic_ESO wrote: »So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
But Dragonknights offer much space for improvements, just like any other classes. All classes are loosing so much potential at the moment. Dragonknights are the tankiest class and also the strongest DPS class, they have 2 roles that they perform better than any other class. Which doesn't mean, that Dragonknights couldn't use some improvements/changes here and there to emphazise build diversity. But then again, this is the case with each class.
I think you missed a few things. Stamina DK had a great DPS on live servers owing to the sharpened bug. This bug is now fixed in update 7, and we can see the true DPS of this class: it's at the end of the food chain.
So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
trimsic_ESO wrote: »So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
But Dragonknights offer much space for improvements, just like any other classes. All classes are loosing so much potential at the moment. Dragonknights are the tankiest class and also the strongest DPS class, they have 2 roles that they perform better than any other class. Which doesn't mean, that Dragonknights couldn't use some improvements/changes here and there to emphazise build diversity. But then again, this is the case with each class.
I think you missed a few things. Stamina DK had a great DPS on live servers owing to the sharpened bug. This bug is now fixed in update 7, and we can see the true DPS of this class: it's at the end of the food chain.
So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
But Dragonknights offer much space for improvements, just like any other classes. All classes are loosing so much potential at the moment. Dragonknights are the tankiest class and also the strongest DPS class, they have 2 roles that they perform better than any other class. Which doesn't mean, that Dragonknights couldn't use some improvements/changes here and there to emphazise build diversity. But then again, this is the case with each class.
Joy_Division wrote: »So how come, Dragonknights have the highest DPS out of all classes since the game exists ?
I can't agree with OP on his damage theory.
But Dragonknights offer much space for improvements, just like any other classes. All classes are loosing so much potential at the moment. Dragonknights are the tankiest class and also the strongest DPS class, they have 2 roles that they perform better than any other class. Which doesn't mean, that Dragonknights couldn't use some improvements/changes here and there to emphazise build diversity. But then again, this is the case with each class.
Magicka DKs damage is all about DoTs, Valkyn, Standard.
All suck in PvP because NB cloak, Templars Cleanse, Zergs purge, damage shield prevent Skoria prcos, and even recruits move out of your standard.
1 vs 1 DK tank on PTS is really hard to kill, with proper gear and caped spell resist u cant do *** vs such opponent, naturally from magicka build perspective, u need a lot of time to kill him.. Idk how but DKs on PTS are still permablocking, at least in 1 vs 1 situations, pop up block and spam whip like hell. I agree that DK dont have escape skill, but same goes for temps. Is DK weakest class in1.7? I think no, same spot as templars for me. NB is number 1 class this patch, then sorc.
i have a theorycrafted tank build for pvp for my DK. Its obviously centered about tanking and wont be doing much damage at all but i feel like it could be pretty good. Need to test it once i can actually use the proper armour sets and have my group there for support heals but im looking like at stats like this:
27k Health
20k Stamina
20k Magicka
1.3k Magicka Recovery (unbuffed)
1.3k Stamina Recovery (unbuffed)
32k Spell Resistance (buffed)
27.5k Armour (buffed)
5 heavy
1 light
1 medium
SnB on both bars
Basically i have set up a range bar and a close up bar : http://esohead.com/calculator/skills#1.mzMz9s8uEAZ8dHka8ugIr8GsdT8uENM8GsbX8uvZx8fXiC8jKer8Gsrt8Gsq38jKEG8p7NbkHY8y7rbR3a8l7xbzoC6NzkA6Nzky6bzkg8B7JbzRf6bzsb6Nzsd6bzsw8Y7VbfJu6NfJN8zV7zzeCp48zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
I really think that tanking will be possible in pvp with a DK more then any other class.
I think with penetrations all being fixed and damage being reduced by 50%, not blocking wont be the complete death of you.
Between having 40-50% standard mitigation from armour/spell res, 20% dodge from shuffle, Reflecting from scale and defensive stance, 4.2k damage shield from igenous, dragon blood heals, elusive mist, magma shell, devouring swarm, my build has lots of safety if you need to drop your block so you can regen stamina.
Couple that with all the ways to regen stamina -> 3 earthern heart abilities for 1k stamina return on cast -> heavy attacks -> 1.3k regen unbuffed -> stamina regain enchant on weapon -> redguard passive (if your redguard) -> ultimates -> potions.
I dont think tanking is dead in pvp. I think tanking is still doable especially with a DK but it requires more thought and management. And DK is the best support class in this game imo so i think that DKs arent dead with this new patch, i just think the ones who really want to play them will continue and find ways to do it. DKs arent going to be able to tank and dps at the same time like before but they can most certainly play the tank/support role the best in this next patch.