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please have the dodge roll timer start once the roll is executed

Mr_Koh
Mr_Koh
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currently on the PTS the timer starts about a half second after the roll is executed. It should be once the roll begins, just as it is with bolt escape. The timer is currently too long and i think most will agree. I find myself timing my rolls and still being punished just from the timer simply being too long.
  • Mr_Koh
    Mr_Koh
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    Also if the timer worked this way then the root spam would actually be countered by rolling since its currently the counter to rolling when initially it was the other way around.
  • Derra
    Derra
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    Mr_Koh wrote: »
    currently on the PTS the timer starts about a half second after the roll is executed. It should be once the roll begins, just as it is with bolt escape. The timer is currently too long and i think most will agree. I find myself timing my rolls and still being punished just from the timer simply being too long.

    Perfectly fine the way it is. You´ll have to adapt and root should be a vaible cc option against stamina users.

    :naughty:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Mr_Koh
    Mr_Koh
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    Derra wrote: »
    Mr_Koh wrote: »
    currently on the PTS the timer starts about a half second after the roll is executed. It should be once the roll begins, just as it is with bolt escape. The timer is currently too long and i think most will agree. I find myself timing my rolls and still being punished just from the timer simply being too long.

    Perfectly fine the way it is. You´ll have to adapt and root should be a vaible cc option against stamina users.

    :naughty:

    it still will be, and making the timer start when the roll is executed just like how it is with bolt escape will still punish roll spammers.

    just read that youre a sorc player. your comment makes sense now
  • Derra
    Derra
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    Mr_Koh wrote: »
    Derra wrote: »
    Mr_Koh wrote: »
    currently on the PTS the timer starts about a half second after the roll is executed. It should be once the roll begins, just as it is with bolt escape. The timer is currently too long and i think most will agree. I find myself timing my rolls and still being punished just from the timer simply being too long.

    Perfectly fine the way it is. You´ll have to adapt and root should be a vaible cc option against stamina users.

    :naughty:

    it still will be, and making the timer start when the roll is executed just like how it is with bolt escape will still punish roll spammers.

    just read that youre a sorc player. your comment makes sense now

    I guess since nobody is interested in balanced approaches to broken mechanics i might aswell take a stab on this topic :blush:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • R0M2K
    R0M2K
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    This has been asked before but @zos seems to not acknoledge it...
  • Mr_Koh
    Mr_Koh
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    R0M2K wrote: »
    This has been asked before but @zos seems to not acknoledge it...

    they say theyre not opposed to giving tweaks but yet they dont want to touch it. such a huge change and they think they got it perfect on the first try. idk what to say realy
  • MrGrimey
    MrGrimey
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    The stamina for the roll is taken away once the roll starts and the timer should start as well... I honestly think that this is an oversight that they're too lazy to fix
  • xylena
    xylena
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    roll cooldown should be 2.5 seconds, same as ball of lightning duration
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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