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Blocking and a possible different alternative

Yoyuyi999
Yoyuyi999
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Yes I agree, PermaBlocking is stupid. But this nerf IMO was also really stupid. Blockcasting in general was a bad idea, sure they helped reduced it but they killed a lot of things when it comes to blocking now. My block now technically costs (initial block cost)+(however much stam regen I have). Blocking for like 2 seconds drains my stam to like 40%.

An alternative to this, in which we can maybe TEST (this is the PTS keep in mind), is add it so when you hold block your abilities are grayed out (just like how they would be if you were sprinting). Make it so you have to let go of block to use an ability. And maybe add a cooldown of 1 second or something before you can enter block or something after you use an ability, just so people cant use abilities then block instantly right after. Could we at least try and test this out?

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Characters:

Magicka Dragonknight, Yoyuyi
Stamina Dragonknight, -Jombo
Magicka Templar, -Dombo
Magicka Sorceror, -Mombo
Magicka Nightblade, -Wombo
Magicka Dragonknight, -Combo

~~~

Youtube
Twitch

~~~

Former GM of Mighty

~~~

http://imgur.com/a/RWZZ7
  • Lord_Hev
    Lord_Hev
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    Or just mess around with regen penalties instead of a flat 0% regen? The only class and builds that is truly unnaffected by this are magic sorcs, because they never need to block in the first place. The 0% regen is killing both magic and stam builds on other classes that need to block.


    Zenimax, please consider all these alternatives now for PTS. This is the time to test, not on live which will just cause more problems in the long run.


    Edited by Lord_Hev on August 19, 2015 1:45AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Yoyuyi999
    Yoyuyi999
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    Lord_Hev wrote: »
    Or just mess around with regen penalties instead of a flat 0% regen? The only class and builds that is truly unnaffected by this are magic sorcs, because they never need to block in the first place. The 0% regen is killing both magic and stam builds on other classes that need to block.


    Zenimax, please consider all these alternatives now for PTS. This is the time to test, not on live which will just cause more problems in the long run.


    The problem with the block nerf is that the damage nerf also hits us. In a good way and bad way. S&B users typically cant dish out enough dmg in PvP especially with the dmg nerf. On top of that we also need to build sustain. Its hard to balance the dmg and sustain together. The good thing is since we cant perma block we can aat least facetank for a bit (Except my NB build hits people for 10k surprise attacks still...)
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Yoyuyi999
    Yoyuyi999
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    Yoyuyi999 wrote: »
    Lord_Hev wrote: »
    Or just mess around with regen penalties instead of a flat 0% regen? The only class and builds that is truly unnaffected by this are magic sorcs, because they never need to block in the first place. The 0% regen is killing both magic and stam builds on other classes that need to block.


    Zenimax, please consider all these alternatives now for PTS. This is the time to test, not on live which will just cause more problems in the long run.


    The problem with the block nerf is that the damage nerf also hits us. In a good way and bad way. S&B users typically cant dish out enough dmg in PvP especially with the dmg nerf. On top of that we also need to build sustain. Its hard to balance the dmg and sustain together. The good thing is since we cant perma block we can aat least facetank for a bit (Except my NB build hits people for 10k surprise attacks still...)

    That's why I think it'd be better to just nerf blockcasting and not even touching regen on block. So we don't have to build for sustain as much, and still keep a good focus on at least some damage.
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Personofsecrets
    Personofsecrets
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    this is worse than the stam regen nerf
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Yoyuyi999
    Yoyuyi999
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    this is worse than the stam regen nerf


    How so?
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    This has been suggested since day one cause players even hated it back then and ZoS for some reason want block casting in the game so they went this way of blocking nerf instead of just riding the game of this virus know as block casting.
  • Wing
    Wing
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    ZoS "claim" the issue is people don't do anything but hold block. . .

    your solution is to make it so people cannot do anything but hold block? . . .

    ZoS really don't have an issue with block casting, its time to move on.
    Edited by Wing on August 19, 2015 5:23AM
    ESO player since beta.
    game got too disappointing.
  • Sensesfail13
    Sensesfail13
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    Or how about not change it to begin with because blockcasting has been around since the beginning of the game and is not a game breaking mechanic.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Rinmaethodain
    Rinmaethodain
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    The issue is @ZOS_RichLambert @ZOS_EricWrobel are giving a BS argument for this nerf like:
    "its for the good of long term health of game" without any proper explanation and logical argument.
    Not to mention anything so far they said was disproved by people who actually tank in PVE (where in every Eso Live dev gameplay stream we can see all devs run merry go round doing everything but actually tanking).
  • Armitas
    Armitas
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    I wish they gave it the bolt escape nerf.

    For every second in which a block occurs block cost begins to increase after 3 consecutive seconds. Put a max increase cap on it as well. That way you can prep a block for an incoming hit without being penalized and you can drop your guard for 2 seconds in between to shed off the fatigue. Or rather than increase block cost it could begin to lower your offense with a 4 second timer to shed of fatigue.

    This gives you plenty of time to use block when you need it without being paranoid about your stam recovery when you are not in heavy armor. You also don't lose stam recovery for basing due to the L/R default bash mechanic. This way everyone is free to use block as needed, but it's going to cost you if you try to permablock.
    Edited by Armitas on August 19, 2015 10:17AM
    Retired.
    Nord mDK
  • Yoyuyi999
    Yoyuyi999
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    I personally think that might be too much. When it all comes down to it they should have just nerfed blockcasting.
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Rune_Relic
    Rune_Relic
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    I would rather have an accumulation of blocking cost while holding block.
    Keep dropping raising block will incur normal cost/hit (single hit block).
    Holding block down will incur higher and higher block cost/hit (multiple hit block).

    The problem with regen is the same problem I have with stamina recovery in general.
    Server lag means I never get reliable stamina or a reliable tick.
    I have seen my stamina say +745 for 5 seconds and stay in exactly the same spot.
    So how can the server reliably know when I am holding block and not and even then how can the penalty be applied fairly ?

    At least with block cost..those that spec into 1h&s, heavy, block cost... face less of a penalty than those that don't.
    As soon as I take a unblocked hit...block count (and cost) resets
    Edited by Rune_Relic on August 23, 2015 8:25PM
    Anything that can be exploited will be exploited
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