bosmern_ESO wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
And I'm sure those extra mundus 'just appeared' out of no where right?
I have no respect for you or anyone else who exploits, git gud.
Actually if you wanna know, i went out to test the variant dps when 1.6 hit between the different mundus stones because, math and whatnot. I had the thief stone and tried to go get the warrior stone, when i picked it up the thief did not go away. Unsure of what to do, I went ahead and relogged and still had two stones. I then went and checked with the shadow stone and the same thing happened. Somewhat at a loss, I went and check the tower stone as well to see if it would just add instead of replace, and it did. I bug reported it and stopped adding more stones. Nothing happened for months despite reporting it, then was cleared of them today. It is a nonreplicable glitch that several people have had. What can you do hm? One person suggested deleting my v14 toon and rerolling. I did not take this advice.
bosmern_ESO wrote: »bosmern_ESO wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
And I'm sure those extra mundus 'just appeared' out of no where right?
I have no respect for you or anyone else who exploits, git gud.
Actually if you wanna know, i went out to test the variant dps when 1.6 hit between the different mundus stones because, math and whatnot. I had the thief stone and tried to go get the warrior stone, when i picked it up the thief did not go away. Unsure of what to do, I went ahead and relogged and still had two stones. I then went and checked with the shadow stone and the same thing happened. Somewhat at a loss, I went and check the tower stone as well to see if it would just add instead of replace, and it did. I bug reported it and stopped adding more stones. Nothing happened for months despite reporting it, then was cleared of them today. It is a nonreplicable glitch that several people have had. What can you do hm? One person suggested deleting my v14 toon and rerolling. I did not take this advice.
'Strange' that has never happened to me, and I'm usually changing my build/mundus every week.
Nah I'm pretty sure you, and all your DC guild mates exploited multiple mundus to try and be able to compete.
RinaldoGandolphi wrote: »
There is a good point in there though. I've been noticing a lot of hysteria surrounding cheating/exploiting lately. A guy on the forums last week was basically bragging that he'd been reporting a certain player for double mundus exploit every day for a week, despite admitting that he had no proof the player was doing so, he just thought the guy "seemed like the type." We've all heard by now the ESO legend of the "lag switch" by which certain players or groups ensure success by turning the lag on just when they need it. Half of EP once thought that Decibel had a mysterious "negate hack" addon of some kind that allowed us to instantly counter-negate well, anything. And who hasn't seen outraged tells from enemy players accusing whoever killed them of using some kind of exploit that made them take less or do more damage?
My point is, accusations of cheating, exploiting, hacking, whatever, have become so common and so overblown that I almost don't blame ZOS for not taking these claims more seriously. It's crying wolf, honestly. When the player base submits exploit reports on any player or group who kills them/just don't like/too good, must be cheating/seems dodgy/Idk-I-just-figure-he's-doing-something-so-I-reported-him-to-be-safe, how does ZOS possibly wade through all that trash to get to the real exploiters? I would think 1 of 2 things would have to happen: 1. ZOS investigates every ticket, which means it may take them months to work their way to yours. or 2. ZOS starts sifting through tickets in an attempt to only investigate valid reports, in which case, some valid reports will inevitably get thrown out along with the bad ones.
There are gamebreaking exploits out there, and even those that are less critical, like the double mundus exploit, are extremely annoying for players who choose to play fairly. These can and should be reported, but before you report, please make sure that what you're reporting is actually an exploit, that it hasn't already been fixed (dbl mundus is already fixed in the next patch, for example), and that you have some evidence to suggest that the player in question is in fact using that exploit.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »
There is a good point in there though. I've been noticing a lot of hysteria surrounding cheating/exploiting lately. A guy on the forums last week was basically bragging that he'd been reporting a certain player for double mundus exploit every day for a week, despite admitting that he had no proof the player was doing so, he just thought the guy "seemed like the type." We've all heard by now the ESO legend of the "lag switch" by which certain players or groups ensure success by turning the lag on just when they need it. Half of EP once thought that Decibel had a mysterious "negate hack" addon of some kind that allowed us to instantly counter-negate well, anything. And who hasn't seen outraged tells from enemy players accusing whoever killed them of using some kind of exploit that made them take less or do more damage?
My point is, accusations of cheating, exploiting, hacking, whatever, have become so common and so overblown that I almost don't blame ZOS for not taking these claims more seriously. It's crying wolf, honestly. When the player base submits exploit reports on any player or group who kills them/just don't like/too good, must be cheating/seems dodgy/Idk-I-just-figure-he's-doing-something-so-I-reported-him-to-be-safe, how does ZOS possibly wade through all that trash to get to the real exploiters? I would think 1 of 2 things would have to happen: 1. ZOS investigates every ticket, which means it may take them months to work their way to yours. or 2. ZOS starts sifting through tickets in an attempt to only investigate valid reports, in which case, some valid reports will inevitably get thrown out along with the bad ones.
There are gamebreaking exploits out there, and even those that are less critical, like the double mundus exploit, are extremely annoying for players who choose to play fairly. These can and should be reported, but before you report, please make sure that what you're reporting is actually an exploit, that it hasn't already been fixed (dbl mundus is already fixed in the next patch, for example), and that you have some evidence to suggest that the player in question is in fact using that exploit.
I don't report folks in game, its a waste of time to do so anyways.
Folks openly admitting they played with multiple Mundas stones for months is just sickening to me....cheating is cheating no matter what. any advantage big or small that is gained unfairly is still an advantage and is still cheating.
All Yonk had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
I won't condone such things. folks try to create grey areas that don't exist. cheating is cheating and no amount of politcal correctness will change it.
bosmern_ESO wrote: »'Strange' that has never happened to me, and I'm usually changing my build/mundus every week.
Nah I'm pretty sure you, and all your DC guild mates exploited multiple mundus to try and be able to compete.
RinaldoGandolphi wrote: »All Yonk had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
Maidenname wrote: »@ the community and keep defending your "self righteousness" both you Yonkit and Rylana.
I believe he said he did submit a ticket about it himself...and nothing was done about it.RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »
There is a good point in there though. I've been noticing a lot of hysteria surrounding cheating/exploiting lately. A guy on the forums last week was basically bragging that he'd been reporting a certain player for double mundus exploit every day for a week, despite admitting that he had no proof the player was doing so, he just thought the guy "seemed like the type." We've all heard by now the ESO legend of the "lag switch" by which certain players or groups ensure success by turning the lag on just when they need it. Half of EP once thought that Decibel had a mysterious "negate hack" addon of some kind that allowed us to instantly counter-negate well, anything. And who hasn't seen outraged tells from enemy players accusing whoever killed them of using some kind of exploit that made them take less or do more damage?
My point is, accusations of cheating, exploiting, hacking, whatever, have become so common and so overblown that I almost don't blame ZOS for not taking these claims more seriously. It's crying wolf, honestly. When the player base submits exploit reports on any player or group who kills them/just don't like/too good, must be cheating/seems dodgy/Idk-I-just-figure-he's-doing-something-so-I-reported-him-to-be-safe, how does ZOS possibly wade through all that trash to get to the real exploiters? I would think 1 of 2 things would have to happen: 1. ZOS investigates every ticket, which means it may take them months to work their way to yours. or 2. ZOS starts sifting through tickets in an attempt to only investigate valid reports, in which case, some valid reports will inevitably get thrown out along with the bad ones.
There are gamebreaking exploits out there, and even those that are less critical, like the double mundus exploit, are extremely annoying for players who choose to play fairly. These can and should be reported, but before you report, please make sure that what you're reporting is actually an exploit, that it hasn't already been fixed (dbl mundus is already fixed in the next patch, for example), and that you have some evidence to suggest that the player in question is in fact using that exploit.
I don't report folks in game, its a waste of time to do so anyways.
Folks openly admitting they played with multiple Mundas stones for months is just sickening to me....cheating is cheating no matter what. any advantage big or small that is gained unfairly is still an advantage and is still cheating.
All [snip] had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
I won't condone such things. folks try to create grey areas that don't exist. cheating is cheating and no amount of politcal correctness will change it.
I believe he said he did submit a ticket about it himself...and nothing was done about it.RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »
There is a good point in there though. I've been noticing a lot of hysteria surrounding cheating/exploiting lately. A guy on the forums last week was basically bragging that he'd been reporting a certain player for double mundus exploit every day for a week, despite admitting that he had no proof the player was doing so, he just thought the guy "seemed like the type." We've all heard by now the ESO legend of the "lag switch" by which certain players or groups ensure success by turning the lag on just when they need it. Half of EP once thought that Decibel had a mysterious "negate hack" addon of some kind that allowed us to instantly counter-negate well, anything. And who hasn't seen outraged tells from enemy players accusing whoever killed them of using some kind of exploit that made them take less or do more damage?
My point is, accusations of cheating, exploiting, hacking, whatever, have become so common and so overblown that I almost don't blame ZOS for not taking these claims more seriously. It's crying wolf, honestly. When the player base submits exploit reports on any player or group who kills them/just don't like/too good, must be cheating/seems dodgy/Idk-I-just-figure-he's-doing-something-so-I-reported-him-to-be-safe, how does ZOS possibly wade through all that trash to get to the real exploiters? I would think 1 of 2 things would have to happen: 1. ZOS investigates every ticket, which means it may take them months to work their way to yours. or 2. ZOS starts sifting through tickets in an attempt to only investigate valid reports, in which case, some valid reports will inevitably get thrown out along with the bad ones.
There are gamebreaking exploits out there, and even those that are less critical, like the double mundus exploit, are extremely annoying for players who choose to play fairly. These can and should be reported, but before you report, please make sure that what you're reporting is actually an exploit, that it hasn't already been fixed (dbl mundus is already fixed in the next patch, for example), and that you have some evidence to suggest that the player in question is in fact using that exploit.
I don't report folks in game, its a waste of time to do so anyways.
Folks openly admitting they played with multiple Mundas stones for months is just sickening to me....cheating is cheating no matter what. any advantage big or small that is gained unfairly is still an advantage and is still cheating.
All Yonk had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
I won't condone such things. folks try to create grey areas that don't exist. cheating is cheating and no amount of politcal correctness will change it.
Now I don't know what really happened, but I do know that it's possible to get multiple mundus stones stuck on your character, we've had people in guild have that happen while leveling, we spent hours trying to figure out how to get rid of it, with no success. I also know that submitting a ticket to customer service does not always result in a speedy solution. A friend of mine was invisible for 2 weeks, he couldn't even see his own character. He submitted multiple tickets for it, but got no response until he started just playing like that and got reported enough times that they came and fixed it (after threatening to ban him for "exploiting").
I don't know if Yonkit exploited to get his multiple muduses or not, but his story sounds plausible to me; he got the stones leveling, couldn't get them off, submitted tickets to cs, was ignored until he got reported enough that they fixed it.
If that's the case, unfair advantage or not, I don't think he did anything wrong.
bosmern_ESO wrote: »'Strange' that has never happened to me, and I'm usually changing my build/mundus every week.
Nah I'm pretty sure you, and all your DC guild mates exploited multiple mundus to try and be able to compete.
This is flat-out false. Yonkit explained what happened and did not lie. Your accusations are utterly baseless.RinaldoGandolphi wrote: »All Yonk had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
Yonkit stated in post #30 of this very thread that he did exactly that. Again, see above and stop your false accusations.
RinaldoGandolphi wrote: »bosmern_ESO wrote: »'Strange' that has never happened to me, and I'm usually changing my build/mundus every week.
Nah I'm pretty sure you, and all your DC guild mates exploited multiple mundus to try and be able to compete.
This is flat-out false. [snip] explained what happened and did not lie. Your accusations are utterly baseless.RinaldoGandolphi wrote: »All [snip] had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
[snip] stated in post #30 of this very thread that he did exactly that. Again, see above and stop your false accusations.
So he "says". why should I or anyone else take his word for it?
When their are other people in Cyrodiil exploiting the same thing? What makes him different that all the other countless people in Cyrodiil doing this and being forced to fight multiple mundas people all the time is ridiculous. Why should we believe him on an honor system?
How do you know for 100% certain he is telling you the truth? How do you know for certain he is not lying to your guild and to you? People on the internet would never lie......
Regardless im done with this discussion. I never accused him of anything, he admitted to having 4 Mundas Stones on his own accord, his claiming of contacting customer serve is nothing more then conjecture until proven. His word for it is no better then anyone elses.
Sorry i won't believe him or treat him any different then the plethora of other people in Cyrodiil with multiple mundas stones that admit freely they are doing it because everyone else is....gotta find a way to rationalize an unfair advantage eh?
Unreal, but each to their own i suppose. We will agree to disagree.
I will comment no further, post some CS dialogues that can be verified or something of that nature of him actually doing what he claims, and I will apologize to him the same way i apologized to Crystalized. I will issue a formal statement of apology, until then, I have been given no evidence whatsoever to his claims, and i have no basis of proof to beleive him or take his word for....i apologize for being skeptical, but so many people are doing this its hard not to be.
bosmern_ESO wrote: »'Strange' that has never happened to me, and I'm usually changing my build/mundus every week.
Nah I'm pretty sure you, and all your DC guild mates exploited multiple mundus to try and be able to compete.
This is flat-out false. Yonkit explained what happened and did not lie. Your accusations are utterly baseless.RinaldoGandolphi wrote: »All Yonk had to do was contact CS himself and get the situation resolved if he cared about the integrity of the game when its obvious he doesn't as he had no problem leaving his unfair advantage in place for who knows how long.
Yonkit stated in post #30 of this very thread that he did exactly that. Again, see above and stop your false accusations.i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
I don't agree with this Yonk. While I recognize the reality that players will use "broken" mechanics, the onus is on ZoS to respond more quickly so that they don't spread or become part of the meta.Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
I agree here. I remember when we were fighting Havoc in the early days of 1.6. They were flat-out better than us, and the frustration of losing fights made people accuse them of the "lag-switch". I recall over and over again this accusation and trying to stamp it out. To this day people falsely accuse them of lagging the servers.Maidenname wrote: »@ the community and keep defending your "self righteousness" both you Yonkit and Rylana.
Yonkit and Rylana are two of the most active players in the entire community. They genuinely love the game and want to see it prosper. The game has absolutely wallowed in mud b/c of the huge list of problems that have not been fixed. Thus players accuse others of bull and we devolve into squabbling. Case in point this thread. Try to have some perspective before accusing someone of "self-righteousness". Agree or disagree, don't insult.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
One of the competing theories for these guys is that they have to wear certain sets to accomplish this which cripples their dps. My own encounters with them in 1v1 situations seems to corroborate this as well because their attacks hit for significantly less than I would expect. Still needs to be fixed as no one should be that tanky outside petros, but the more I fight them and their acolytes, the more I just kinda ignore them.
RinaldoGandolphi wrote: »
There is a good point in there though. I've been noticing a lot of hysteria surrounding cheating/exploiting lately. A guy on the forums last week was basically bragging that he'd been reporting a certain player for double mundus exploit every day for a week, despite admitting that he had no proof the player was doing so, he just thought the guy "seemed like the type." We've all heard by now the ESO legend of the "lag switch" by which certain players or groups ensure success by turning the lag on just when they need it. Half of EP once thought that Decibel had a mysterious "negate hack" addon of some kind that allowed us to instantly counter-negate well, anything. And who hasn't seen outraged tells from enemy players accusing whoever killed them of using some kind of exploit that made them take less or do more damage?