it all goes into what is considered an exploit by who and whom, and a lot of other factors
I did flat out say I wasnt supportive of their in game choices, but for other reasons I never felt some of their accomplishments or abilities within the game were ever in question.
the one in question i had seem numerous times play without the unspoken exploit, and he was actually knowledgeable and well honed for his profession.
So for someone in the thread to derail him for EVERYTHING he had done prior was a bit much. The guy in question was a DK long before people knew him as a sorc.
But did I ever condone his use? Not even once.
its sort of like the pats and the ball thing. Tom Brady is still one hell of a QB no matter if last years season is in question or not. But if indeed there was shenanigans over last season that should be stricken and the title stripped.
Darnathian wrote: »it all goes into what is considered an exploit by who and whom, and a lot of other factors
I did flat out say I wasnt supportive of their in game choices, but for other reasons I never felt some of their accomplishments or abilities within the game were ever in question.
the one in question i had seem numerous times play without the unspoken exploit, and he was actually knowledgeable and well honed for his profession.
So for someone in the thread to derail him for EVERYTHING he had done prior was a bit much. The guy in question was a DK long before people knew him as a sorc.
But did I ever condone his use? Not even once.
its sort of like the pats and the ball thing. Tom Brady is still one hell of a QB no matter if last years season is in question or not. But if indeed there was shenanigans over last season that should be stricken and the title stripped.
Title stripped? Lol. Even the colts said the Patriots could have used a basketball and still beat them. Nice try. Stay on topic
Darnathian wrote: »it all goes into what is considered an exploit by who and whom, and a lot of other factors
I did flat out say I wasnt supportive of their in game choices, but for other reasons I never felt some of their accomplishments or abilities within the game were ever in question.
the one in question i had seem numerous times play without the unspoken exploit, and he was actually knowledgeable and well honed for his profession.
So for someone in the thread to derail him for EVERYTHING he had done prior was a bit much. The guy in question was a DK long before people knew him as a sorc.
But did I ever condone his use? Not even once.
its sort of like the pats and the ball thing. Tom Brady is still one hell of a QB no matter if last years season is in question or not. But if indeed there was shenanigans over last season that should be stricken and the title stripped.
Title stripped? Lol. Even the colts said the Patriots could have used a basketball and still beat them. Nice try. Stay on topic
... i dont think who would win or not was even the point man, it went right over your head
Actually your response only strengthened my argument. Player X would have beat Player Y anyway, despite player X cheating... so that justifies his use of cheating because it was a foregone conclusion? nah thats why there are rules in the NFL, same as in ESO TOS that need to be enforced like when brady was fined and suspended.
The Pats and Brady are still always going to be known as a Dynasty team and deservedly so, but last years win should be stricken or punished or at very least just not acknowledged which is exactly how I approached the response to the player OP is mentioning.
Darnathian wrote: »Darnathian wrote: »it all goes into what is considered an exploit by who and whom, and a lot of other factors
I did flat out say I wasnt supportive of their in game choices, but for other reasons I never felt some of their accomplishments or abilities within the game were ever in question.
the one in question i had seem numerous times play without the unspoken exploit, and he was actually knowledgeable and well honed for his profession.
So for someone in the thread to derail him for EVERYTHING he had done prior was a bit much. The guy in question was a DK long before people knew him as a sorc.
But did I ever condone his use? Not even once.
its sort of like the pats and the ball thing. Tom Brady is still one hell of a QB no matter if last years season is in question or not. But if indeed there was shenanigans over last season that should be stricken and the title stripped.
Title stripped? Lol. Even the colts said the Patriots could have used a basketball and still beat them. Nice try. Stay on topic
... i dont think who would win or not was even the point man, it went right over your head
Actually your response only strengthened my argument. Player X would have beat Player Y anyway, despite player X cheating... so that justifies his use of cheating because it was a foregone conclusion? nah thats why there are rules in the NFL, same as in ESO TOS that need to be enforced like when brady was fined and suspended.
The Pats and Brady are still always going to be known as a Dynasty team and deservedly so, but last years win should be stricken or punished or at very least just not acknowledged which is exactly how I approached the response to the player OP is mentioning.
Didn't go over my head "man". There is no proof Tom knew anything about it. The other guys were fired. We live in America thank god innocent until proven guilty.
When they fixed the balls at half time they actually scored more in the second half. People just hate the patriots. So the like to make things bigger than they are.
I agree with you stance on exploits. Your metaphor was just bad.
We will fundamentally disagree Yonkit. While I agree many of these issues arent major game changers, allowing them to continue or just minimizing their impact as trivial just makes the whole situation worse
There needs to be a line that cannot be crossed, and ZoS needs to boldly and definitively draw that line. And then follow through with punishments that actually have teeth.
not to mention there are legitimate hacks and exploits in this game that go far beyond mundus anything (you illustrated one of the worst in your own post, but there are others just as bad)
My thoughts on this matter are: Stop taking it so seriously and adapt to the rising challenges. There will always be people in games who try to push the boundaries of the game to gain an edge, and there will always be those who find that wrong. For me it really depends on how well the game's been constructed. If it stands on its own without me feeling a need to go around trying to exploit problems to make playing easier then there's no reason to. ESO's a game where I've felt absolutely no desire to try and exploit it, and I'll admit there are a fair few games where I will liberally go about trying to bend the rules for satisfaction's sake. The people who exploit problems in ESO are doing so because they don't feel like they can stand on equal footing with other players (or because they're total prats), they see exploits as a quick way to boost themselves closer to the level of the people they're against. This isn't necessarily fair, but if the game were balanced or divided in a different way that allowed them to fight fairly then this wouldn't be as much of a problem. And then yes there are people who just suck at the game, but they aren't likely to be a lasting problem because how many people are willing to sit around doing something they suck at and/or don't like for a long period of time? They're liable to just move on to something else that they DON'T suck at, or work at ESO until they improve legitimately, and even then decent players won't have a problem dealing with their exploit-usage because they don't suck at the game.
TL;DR - As long as there are unbalanced games and lame players there will be exploits, trying to fight this instead of adapt to it is a waste of time.
i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
One of the competing theories for these guys is that they have to wear certain sets to accomplish this which cripples their dps. My own encounters with them in 1v1 situations seems to corroborate this as well because their attacks hit for significantly less than I would expect. Still needs to be fixed as no one should be that tanky outside petros, but the more I fight them and their acolytes, the more I just kinda ignore them.
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
One of the competing theories for these guys is that they have to wear certain sets to accomplish this which cripples their dps. My own encounters with them in 1v1 situations seems to corroborate this as well because their attacks hit for significantly less than I would expect. Still needs to be fixed as no one should be that tanky outside petros, but the more I fight them and their acolytes, the more I just kinda ignore them.
All other things aside, Petros is the only Tank allowed in Cyrodiil. 60k non emp health too stronk
I heard much the same about the set(s) but if its the same five piece i heard, my sorc already uses two, and putting another three on wouldnt kill my DPS by much (id lose what, 250 spell power, trivial when you consider i run over 3k) O_o
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
One of the competing theories for these guys is that they have to wear certain sets to accomplish this which cripples their dps. My own encounters with them in 1v1 situations seems to corroborate this as well because their attacks hit for significantly less than I would expect. Still needs to be fixed as no one should be that tanky outside petros, but the more I fight them and their acolytes, the more I just kinda ignore them.
All other things aside, Petros is the only Tank allowed in Cyrodiil. 60k non emp health too stronk
I heard much the same about the set(s) but if its the same five piece i heard, my sorc already uses two, and putting another three on wouldnt kill my DPS by much (id lose what, 250 spell power, trivial when you consider i run over 3k) O_o
Yah it's not just the 5pc cyrodil light set, i'm guessing it's like the ***'s. an exploit on a lowbie set.
why did the word *** get a ***?
why did editting the comment make the original *** go away? this game -_-
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard walks up and im like ocrap
One of the competing theories for these guys is that they have to wear certain sets to accomplish this which cripples their dps. My own encounters with them in 1v1 situations seems to corroborate this as well because their attacks hit for significantly less than I would expect. Still needs to be fixed as no one should be that tanky outside petros, but the more I fight them and their acolytes, the more I just kinda ignore them.
All other things aside, Petros is the only Tank allowed in Cyrodiil. 60k non emp health too stronk
I heard much the same about the set(s) but if its the same five piece i heard, my sorc already uses two, and putting another three on wouldnt kill my DPS by much (id lose what, 250 spell power, trivial when you consider i run over 3k) O_o
Yah it's not just the 5pc cyrodil light set, i'm guessing it's like the ***'s. an exploit on a lowbie set.
why did the word *** get a ***?
why did editting the comment make the original *** go away? this game -_-
Yonkit cannot into forums
Rune_Relic wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
But thats only if you consider these peole only use 1 exploit in isolation.
Anyone who is happy to use 1 exploit is more than happy to use as many as they can get.
Yes they might not seem like much individually....but like the CP....they all add up.
These are not exploits as are classically defined but...
Steel tornado by itself is not particularly strong
Nor is a nirnhoned piece of gear
Nor is a sharpened weapon
Nor is an out of the box stamina build
But you put those four together and maximize them....
Double mundus, toggle, mistploit, terrain clipping (another common actual exploit thats hard to reproduce but once done basically gives you near immortality due to being nearly invisible or untargetable but able to hit people OUTWARD while you appear inside an object)
Put those together and youd have a monster. Actually I can name two EP ones off the top of my head but i wont.
But these two are not monsters... whatever is involved in their glitch renders them so weak that their damage output is insanely low. The dmg reduction is great i'm sure, but... they're really weak. Hardly monsters and really just distractions that we like to chase and obsess over.
Also... I don't use nirn. Heals in this game are already way too op (which we know and could be called an exploit just like ST, nirn, sharpened weapons etc since it's getting a mega nerf in the next patch) to actually need nirn in group play. You guys wearing nirn have been conned for anything but 1vX this whole time.
Yeah but see thats the funny thing Yonk, they COULD do massive damage if they tried. I dont know why they dont, you put that mistsploit on my sorc and id destroy people. For whatever reason they just have awful damage output or just suck at doing damage, i dunno?
Bad rotations, reliance on trolling with being unkillable for so long. But as a duo they do pretty adequate damage against someone really. then again any two will
Regarding nirn - Yonk the only thing that ever kills my DK is a stamina ability, seriously. Prox dets hit Dannika for less than 3k while blocking. (that would equate to about nine proxdets hitting simultaneously while unshielded or unbarriered to kill me) its the armor pen making the armor worthless not the magicka damage people use. I giggle with glee when we engage sorcs for a reason man. Its funny to feel them tickle. But then some spintowintard or stamjabs walks up and im like ocrap
https://www.youtube.com/watch?v=Q1shS90thpA
Why do you minimize cheating?
Because you like most players have an overinflated view of what cheating is, how it works, and what to do to combat it.
i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
bosmern_ESO wrote: »i'll just go out on a limb and say most of the stuff people complain about don't matter too much in the grand scheme of things, and folks getting bent out of shape about what they perceive as a massive exploit, really only boils down to small potatoes. Take for example the quad mundus that I've had for awhile. Since I've been emp in AZ and gotten so many reports about it, I think ZoS finally listened (yes I had bug reported it myself earlier) and took away the extra mundus stones. I lost about 200 dmg from my tooltip, and I'm still hitting blades for ridiculously high numbers 13-14k... So when people want to tell me that the double mundus bug is breaking the game, sure it's cheesy, but is it fundamentally changing gameplay? No. Same with the bound armor glitch. I'm sure it's kinda nice to have that extra untoggled magicka, but if you think that's the only reason someone is hitting as hard as they do... then you gotta learn how to dps.
An example of a gamebreaking bug is that vamp bug where incoming dmg is permanently nerfed by what... 85%? There are a couple well known sorc users of this, and there's also a DK archer that's started doing this recently and a Templar as well. They change the way you fundamentally play the game. This is a glitch that zos should fix and we should care about as a priority over the smaller stuff.
Other things like nirn, sharpened maces, regen stacking, these are neither exploits nor glitches. Just poorly designed gameplay that gets fixed whenever it gets fixed. Hopefully the sooner the better, but until then players are just using the meta, and the folks (honestly I'd say the most vitriolic ones are DK) who are left behind should either adapt or stop complaining. The meta is always shifting and while today it's one thing it'll quickly become something else.
Lastly... I'd hope that players are smart enough to not be taken in by all of this exploit talk and start believing outlandish things. I remember when people in my pvp guild got on a long thing about blaming havoc for all the lag... deliberately causing all the lag. I remember hearing accusations that our own EP actor toon would multibox ddos attacks on eso specifically on keep pushes and defenses to crash the server in order to save their skin (presumably because they're all baddies too ofc). I remember trying to protest the ridiculousness of such accusations, how they run contrary to our own fights with havoc, our own experiences with lag, etc. etc. but for months the talk continued on. It is like the Salem witch trials had come to life.
That accusatory mentality is something that drives me crazy because 95% of the time it's just players who are bad making excuses for being bad or ignorant about how the game works. In the immortal words of one of the few NB's who dps' harder than me, you folks need to learn how to "git gud."
And I'm sure those extra mundus 'just appeared' out of no where right?
I have no respect for you or anyone else who exploits, git gud.
RinaldoGandolphi wrote: »