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Now is the time to modify how "Aspect of Terror" works

rikimm16_ESO
rikimm16_ESO
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Fear is one of the most powerful abilities in game, if not the most powerful one. It takes about 1 sec to notice you are feared and CC Break it; in the meantime, the NB is spamming Veiled Strikes (and/or Soul Harvest) and there's nothing you can do to mitigate the damage (except if you are wearing Reactive Armor set or had a damage shield active).
If you are low on stamina and can't CC break the fear, the NB will most likely kill you. In my opinion, Aspect of Terror and Death Stroke shouldn't be in the same class, but nothing we can do now about it.

What ZoS can still do is change how Fear is treated, make it break on damage, like Petrify and other CC abilities. QQ
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ...... >Processing< ...... That makes a total amount of sense
  • Lord_Hev
    Lord_Hev
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    The fear trap morph -Aspect of Terror- is unblockable and should remain so, that morph of fear is very well balanced. A placed trap that requires "arming" before activating. Therefore, it being powerful and going through block is reasonable.



    The morph -Mass hysteria- is the skill that is broken and needs nerfed. A cheap, fast, insta-cast CC that is also AoE and can be fired off without even needing a target, should be blockable. If you want the morph that is insta-cast, instant results, then it needs to be balanced by being blockable, as it is an AoE. Then make Agony go through block to compensate, equivalent to Petrify and Rune Cage.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • k2blader
    k2blader
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    Fear is one of the most powerful abilities in game, if not the most powerful one. It takes about 1 sec to notice you are feared and CC Break it; in the meantime, the NB is spamming Veiled Strikes (and/or Soul Harvest) and there's nothing you can do to mitigate the damage (except if you are wearing Reactive Armor set or had a damage shield active).
    If you are low on stamina and can't CC break the fear, the NB will most likely kill you. In my opinion, Aspect of Terror and Death Stroke shouldn't be in the same class, but nothing we can do now about it.

    What ZoS can still do is change how Fear is treated, make it break on damage, like Petrify and other CC abilities. QQ

    Yep. It's so difficult, eh.

    Probably the most skill-less thing in the game now is the fear then same-ability spam: dead in a second or two. I think even snipers have more skill. >_<


    Disabling the grass may improve performance.
  • aco5712
    aco5712
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    its extremely powerful but imo just the delay between the animation of CC and being CCed needs to go. If it wasnt for add ons telling me to break free i would never break fear in time lol.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Mojmir
    Mojmir
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    Ill take the nerf when dk's lose the leap across a keep move
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Fear is one of the most powerful abilities in game, if not the most powerful one. It takes about 1 sec to notice you are feared and CC Break it; in the meantime, the NB is spamming Veiled Strikes (and/or Soul Harvest) and there's nothing you can do to mitigate the damage (except if you are wearing Reactive Armor set or had a damage shield active).
    If you are low on stamina and can't CC break the fear, the NB will most likely kill you. In my opinion, Aspect of Terror and Death Stroke shouldn't be in the same class, but nothing we can do now about it.

    What ZoS can still do is change how Fear is treated, make it break on damage, like Petrify and other CC abilities. QQ

    this
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    After a year of nerfs DKs are doing being shot by the nerf gun plus that's a class ultimate and honestly doesn't have much going for it. All it it does is deal some damage and knock back that's it it's a non-spammable WB that is much less powerful than WB.
  • Elijah_Crow
    Elijah_Crow
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  • Mojmir
    Mojmir
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    After a year of nerfs DKs are doing being shot by the nerf gun plus that's a class ultimate and honestly doesn't have much going for it. All it it does is deal some damage and knock back that's it it's a non-spammable WB that is much less powerful than WB.

    theyre doing just fine with the tools they have, they reflect everything anyways
  • Draehl
    Draehl
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    If a nerf is necessary I'd encourage ZoS to increase the magicka cost so damage stacked assassins can't use it so often, while it can still maintain functionality for other NB tanks, casters, and healers. While the assassins are definitely the majority, the rest of us I feel are limited because of their potency and access to the same skills...
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Mojmir wrote: »
    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    After a year of nerfs DKs are doing being shot by the nerf gun plus that's a class ultimate and honestly doesn't have much going for it. All it it does is deal some damage and knock back that's it it's a non-spammable WB that is much less powerful than WB.

    theyre doing just fine with the tools they have, they reflect everything anyways

    Yea barely after Sorcs and NB cried about it for what 3 months straight? And it wasn't the problem that it was reflecting everything but it was doing it at 35% more power so that snipe that hits for 15K gets a 35% boost right back at you.
  • Xeniph
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    What delay? You can clearly see the red mist when it is cast. I have never taken a soul harvest/incap strike while feared, unless I didn't have the stamina to cc break. As a stamina NB I am always near opposing faction NB's and get feared quite often. It's not hard to bind a single key to cc break (Cause the default is terrible) and never suffer from a delay. That is unless you are hit with the unbreakable cc bug, but that's a totally diff issue.

    I constantly see people complain about CC break having a delay, yet I am able to break fear before another attack comes in, or break WB mid air, break CF knockdown before I am actually knocked down. I guess folks have really low pings or need to work on their reaction times. I have also had people cry foul when I cc break while they are still on animation cooldown. It's not hard to hit the button when you see the animations.

    Lets not try to blow this out of proportion, just learn it's animation, bind the break key (Interrupt), get a new internet service provider and or work on your reaction times.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Farorin
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    They are decreasing damage done in PVP, so that gives you more time to break free of fear, pop another shield, or heal, and get back into the fray without too much consequence.

    It works well on PTS, the increased time to kill really does give you more time to sort stuff out if you have been CCed.

    But I preferred the insta-deth. It was more exciting that way.
  • WillhelmBlack
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    Fear is the only CC you can't break instantly. That's the problem with it. Maybe it needs an animation of some sort before the cast and not after.

    The way it is atm in live, your death recap may as well say "you got feared" and in PTS my NB doesn't use it, I still think it's a cowards ability.
    Edited by WillhelmBlack on August 22, 2015 8:53AM
    PC EU
  • Lava_Croft
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    Aspect of Terror and its morphs are fine, CC in general is broken.

    (This has totally not been stated endlessly for the past year.)
    Edited by Lava_Croft on August 22, 2015 1:18PM
  • Emma_Overload
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    Remember how Nightblades always claimed that Fear should be unblockable so that blocking has a counter?

    Now that blocking has been NERFED, why do we still need a "counter" to blocking?
    #CAREBEARMASTERRACE
  • timidobserver
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    NBs can leap across a keep and straight through the door.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • EatUrNumNumz
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    NBs can leap across a keep and straight through the door.

    Broken mechanics doesn't mean the skill is op or broken. Let's all calm down.

    As for the topic of the thread, yes Mass Hysteria is a strong ability, but so is say Fossilize. Which effectively a double cc. You get stunned from like 15 meters, and even when you break it, you're still technically cc'ed because you're rooted and have to roll to get out of it. Yet I don't hear people crying about that.

    Fear and cloak are great defensive and offensive abilities depending on situation for nightblades. They are staple to their survival and utility, and competitiveness against the other classes. Also, unless you're a magicka build, you can't"spam" fear and cloak. It's one or the other. Again depends on the situation.

    As a stamina nightblade myself, I can use cloak 3-4 times in a row if waiting to the last second if it to recast to get the most if it. Where as fear is for sure only 3. And this is with roughly 1k recovery from drinks. I don't understand why people are so negative towards these two skills. They really aren't that bad.

    Aside from any bugs or latency issues server side or player side, these skills are fine. People just love a good ol' fashioned cry.
  • EatUrNumNumz
    EatUrNumNumz
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    Oh and before anyone goes "oh you're a nightblade, of course you'll say that blah blah...", because I know people love to say it. I also have a v14 dragonknight and templar whom I've fought nightblades on, and it still hasn't swayed my thoughts..
  • Mawgusta
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    ahahaha . This guy is crying about it taking him 1 second to notice he is feared when their are multiple abilities in the game that you sit through stunned for 2 seconds spamming to break free and nothing happens...

    ZOS, already listen to this man. You have screwed your game enough that it really doesn't matter if you cater to this guy?

    Edited by Mawgusta on August 22, 2015 2:25PM
  • Manoekin
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    The NB defense force is strong in this thread. Have they overtaken the Sorc defense force in numbers?
  • GreenSoup2HoT
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    I can't wait to get my hand's on the reactive Armour set for my Nightblade. It sound's great. No more ambush/crystal frag spam death re-cap's since they count as CC.
    PS4 NA DC
  • Xeniph
    Xeniph
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    I can't wait to get my hand's on the reactive Armour set for my Nightblade. It sound's great. No more ambush/crystal frag spam death re-cap's since they count as CC.

    It truly is a great set on both magicka/stamina. However the set REALLY shines on a stamina Templar. From my testing these guys are going to be beast with this set.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Strider_Roshin
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    Cut crystal shard's damage in half, double the cost of green Dragon blood, cut the damage of radiant destruction in half, then you can touch my mass hysteria. Don't like my idea? Then quite whining. Every class has at least one move that's impressive (borderline overpowered). Out of all the moves I mentioned, mass hysteria gives me the smallest amount of trouble and is easily preventable.
  • chevalierknight
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    ...... >Processing< ...... That makes a total amount of sense

    When i read these kinds of topics im sad that there was a baby boom in the 90s but happy that the devs are smarter than the ops and will never change the game on the silly words
  • chevalierknight
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    Xeniph wrote: »
    What delay? You can clearly see the red mist when it is cast. I have never taken a soul harvest/incap strike while feared, unless I didn't have the stamina to cc break. As a stamina NB I am always near opposing faction NB's and get feared quite often. It's not hard to bind a single key to cc break (Cause the default is terrible) and never suffer from a delay. That is unless you are hit with the unbreakable cc bug, but that's a totally diff issue.

    I constantly see people complain about CC break having a delay, yet I am able to break fear before another attack comes in, or break WB mid air, break CF knockdown before I am actually knocked down. I guess folks have really low pings or need to work on their reaction times. I have also had people cry foul when I cc break while they are still on animation cooldown. It's not hard to hit the button when you see the animations.

    Lets not try to blow this out of proportion, just learn it's animation, bind the break key (Interrupt), get a new internet service provider and or work on your reaction times.

    You mean high ping me and you have low ping why i never have a problem with cc i brake out in the air with destro stun
    Edited by chevalierknight on August 23, 2015 5:27AM
  • Draxys
    Draxys
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    lol
    2013

    rip decibel
  • Draxys
    Draxys
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    Mojmir wrote: »
    Ill take the nerf when dk's lose the leap across a keep move

    NBs can leap across a keep and straight through the door.

    Broken mechanics doesn't mean the skill is op or broken. Let's all calm down.

    As for the topic of the thread, yes Mass Hysteria is a strong ability, but so is say Fossilize. Which effectively a double cc. You get stunned from like 15 meters, and even when you break it, you're still technically cc'ed because you're rooted and have to roll to get out of it. Yet I don't hear people crying about that.

    Fear and cloak are great defensive and offensive abilities depending on situation for nightblades. They are staple to their survival and utility, and competitiveness against the other classes. Also, unless you're a magicka build, you can't"spam" fear and cloak. It's one or the other. Again depends on the situation.

    As a stamina nightblade myself, I can use cloak 3-4 times in a row if waiting to the last second if it to recast to get the most if it. Where as fear is for sure only 3. And this is with roughly 1k recovery from drinks. I don't understand why people are so negative towards these two skills. They really aren't that bad.

    Aside from any bugs or latency issues server side or player side, these skills are fine. People just love a good ol' fashioned cry.

    You don't hear ppl crying about petrify because the stun breaks if you sneeze on it.
    2013

    rip decibel
  • Mojmir
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    so blocking is all i need to do for fear? well my teddy bear needs a buff in the next patch, severly underpowered
  • Jakeol
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    Fear serves a unique purpose in the game right now, its a AoE hard CC that goes through block and does not break on damage. The mass hysteria morph also reduces damage done by the target and slows the movement speed of the target once the effect ends. There is also the fact that you can break free and roll dodge just before the opposing nightblade's soul harvest lands, safely avoiding it. It does require fast reaction times to do so, which not everyone has (or they are playing from austrailia ;) ). If the nightblade casting the fear also has similar slow reaction time, since fear does send the target running away from the nightblade's position at the time of casting, in some cases the nightblade might slip up because they are rooted/CCed or are not running with the target for their followup attacks. There is counterplay if you are fast, but I can totally understand why people want it nerfed compared to other forms of CC in the game since they are currently unappealing.


    Should fear be homogenized to be the same as other CC's that go through block to break on damage? No, it shouldn't. Homogenization and making everything the same is boring and un-insightful. That's how you get players to quit your game (*cough* WoW Homogenization *cough*). Fear should be unique in it's current role in the game. Other CC's in the game should also be made unique, and more importantly, appealing as well. Agony should have a stronger, short duration DoT that doesn't last longer than CC immunity so it can actually be re-applied. Fossilize and rune cage should also have appealing effects that occur once the target breaks free that are unique in their own way.

    Should fear be toned down in some fashion? Quite possibly yes if other forms of CC aren't made appealing. This can be accomplished by increasing the magicka cost of the ability so spamming will punish the nightblade if they aren't careful. Ever get feared by a nightblade, and you break free and you see them fear 3 more times during your CC immunity period? (I've totally never done this *whistles*) Yeah...that should be punished somehow... ;) Should fear reduce your damage once you break free from it (Mass Hysteria)? In my opinion, no. No one uses shades because fear already reduces damage by applying maim. I'm all for making spells unique and in my opinion mass hysteria shouldn't apply maim. That will make shades unique and tone down fear a bit.

    I'm all for balance, but making every spell the same is not balance. It's making everything the same. Balance is taking unique spells, abilities, classes, etc all with their own unique themes and styles and making sure that they are all viable options with their own pros/cons while still retaining that theme at the core.
    Jaqqe'nova - EP v14 Nord NB
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