rikimm16_ESO wrote: »Fear is one of the most powerful abilities in game, if not the most powerful one. It takes about 1 sec to notice you are feared and CC Break it; in the meantime, the NB is spamming Veiled Strikes (and/or Soul Harvest) and there's nothing you can do to mitigate the damage (except if you are wearing Reactive Armor set or had a damage shield active).
If you are low on stamina and can't CC break the fear, the NB will most likely kill you. In my opinion, Aspect of Terror and Death Stroke shouldn't be in the same class, but nothing we can do now about it.
What ZoS can still do is change how Fear is treated, make it break on damage, like Petrify and other CC abilities. QQ
rikimm16_ESO wrote: »Fear is one of the most powerful abilities in game, if not the most powerful one. It takes about 1 sec to notice you are feared and CC Break it; in the meantime, the NB is spamming Veiled Strikes (and/or Soul Harvest) and there's nothing you can do to mitigate the damage (except if you are wearing Reactive Armor set or had a damage shield active).
If you are low on stamina and can't CC break the fear, the NB will most likely kill you. In my opinion, Aspect of Terror and Death Stroke shouldn't be in the same class, but nothing we can do now about it.
What ZoS can still do is change how Fear is treated, make it break on damage, like Petrify and other CC abilities. QQ
Ill take the nerf when dk's lose the leap across a keep move
Forestd16b14_ESO wrote: »Ill take the nerf when dk's lose the leap across a keep move
After a year of nerfs DKs are doing being shot by the nerf gun plus that's a class ultimate and honestly doesn't have much going for it. All it it does is deal some damage and knock back that's it it's a non-spammable WB that is much less powerful than WB.
Forestd16b14_ESO wrote: »Ill take the nerf when dk's lose the leap across a keep move
After a year of nerfs DKs are doing being shot by the nerf gun plus that's a class ultimate and honestly doesn't have much going for it. All it it does is deal some damage and knock back that's it it's a non-spammable WB that is much less powerful than WB.
theyre doing just fine with the tools they have, they reflect everything anyways
Ill take the nerf when dk's lose the leap across a keep move
timidobserver wrote: »
GreenSoup2HoT wrote: »I can't wait to get my hand's on the reactive Armour set for my Nightblade. It sound's great. No more ambush/crystal frag spam death re-cap's since they count as CC.
Forestd16b14_ESO wrote: »...... >Processing< ...... That makes a total amount of sense
What delay? You can clearly see the red mist when it is cast. I have never taken a soul harvest/incap strike while feared, unless I didn't have the stamina to cc break. As a stamina NB I am always near opposing faction NB's and get feared quite often. It's not hard to bind a single key to cc break (Cause the default is terrible) and never suffer from a delay. That is unless you are hit with the unbreakable cc bug, but that's a totally diff issue.
I constantly see people complain about CC break having a delay, yet I am able to break fear before another attack comes in, or break WB mid air, break CF knockdown before I am actually knocked down. I guess folks have really low pings or need to work on their reaction times. I have also had people cry foul when I cc break while they are still on animation cooldown. It's not hard to hit the button when you see the animations.
Lets not try to blow this out of proportion, just learn it's animation, bind the break key (Interrupt), get a new internet service provider and or work on your reaction times.
EatUrNumNumz wrote: »timidobserver wrote: »
Broken mechanics doesn't mean the skill is op or broken. Let's all calm down.
As for the topic of the thread, yes Mass Hysteria is a strong ability, but so is say Fossilize. Which effectively a double cc. You get stunned from like 15 meters, and even when you break it, you're still technically cc'ed because you're rooted and have to roll to get out of it. Yet I don't hear people crying about that.
Fear and cloak are great defensive and offensive abilities depending on situation for nightblades. They are staple to their survival and utility, and competitiveness against the other classes. Also, unless you're a magicka build, you can't"spam" fear and cloak. It's one or the other. Again depends on the situation.
As a stamina nightblade myself, I can use cloak 3-4 times in a row if waiting to the last second if it to recast to get the most if it. Where as fear is for sure only 3. And this is with roughly 1k recovery from drinks. I don't understand why people are so negative towards these two skills. They really aren't that bad.
Aside from any bugs or latency issues server side or player side, these skills are fine. People just love a good ol' fashioned cry.