My stamina DK strongly objects. My magicka templar on the other hand vehemently agrees.I would like to see ZOS make hardened ward and all morphs scale with health not magicka and spell power.
OR make all other shields (blazing) scale off of spell power / magicka.
I would like to see ZOS make hardened ward and all morphs scale with health not magicka and spell power.
OR make all other shields (blazing) scale off of spell power / magicka.
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. Templar
4. DK
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. Templar
4. DK
bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. DK
4. Templar
Septimus_Magna wrote: »
bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. Templar
4. DK
That's not reality at all. DKs are not even close to being weak, let alone the weakest. This is typical forum parroting...
bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. DK
4. Templar
Fixed for you.
Murmeltier wrote: »Hi,
normaly i play a Templar Healer but at the Moment i twink my Sorcerer to VR14. I can understand that some Mechanics are very unbalanced, like Shieldstacking or endless Streaks / Bol. But there are enough Ideas and Options to Balance them, without destroying the best defensiv Mechanics completley.
Streak / Bol: the Changes there are too high. I can use Stealth on my Magicka NB very very often, i can heal with my Templar very very often but i see no raise in the Cost there. I think the Idea of raising Costs for really unbalanced Mechanics is ok, but then for all Classes please and with moderate Numbers.
Shieldbreaker - Set: This Set can be used very well with the Molag Kena Set and i am sure that many Players will use this Set or have this as a backup Set in PvP. As a Shield User you cant know which Person is using it, so you dont want to use your Shields anymore.
How long a Sorcerer will Survive without his Shields, how long he can get away with this terrible Malus in Cost for Streak / Bol?
For any DK, Templar and Healing Ward using Class, it is the same but these Classes have a Selfheal, the Sorcerer not. The Restoration Staff Skills arent good enough to Counter Green Dragonblood or Breath of Life.
I think it is a important Part to Balance the Skills from each Classes but these Changes, the higher Cost of Streak / Bol and the unbeleavable Shieldbreaker Set, destroys the most defensive Options a Sorcerer have.
What Sets coming next, maybe a Set which can detect every Stealth Character on 20m and do double Damage on him, or a Set that does Damage to every Person who recieved a Heal?
There are many Options to Change the Shield stacking Problem, like remove it and let only one Shield work at the same Time for an Example. But no Zos, you implement a Set that destroys the using for Shields completley.
What do you mean a Sorcerer now can do if he gets attacked from another Classes, ports away, no i dont think so because every Person uses a Gapcloser in PvP. Uses a Damageshield to Counter Damage, because he cant heal good enough like other Classes or stealth away, no i dont think so because he will go down and die faster then i can say " I thought the Shieldbreaker Set is not common and no one uses this".
It is ok to Balance some Skills out, but it isnt ok to destroy some of the most important Skills a Sorcerer, DK and Templers have. Remove Shieldstacking, raise the Cost with moderate Numbers maybe but erase the Shieldbreaker Set, and throw away any of this Ideas for Sets like this.
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
twistedmonk wrote: »MMO designers always seem to rotate which class is dominate in PvP.
Used to be DK, then Sorc, now NB....and then there is templar..umm...yeah, some day templar, some day...
well Sorc can enjoy being dominate in PvE next patch so there is that.
sorc is still the best dueling class, NB is just better in open world
Sallington wrote: »
Sallington wrote: »
It can't be hard. Just make 1 shield dissappear as soon as you activate another one.
Yes, it's barely possible for a Sorcerer to survive without multiple shields at the moment. That's why EACH single shield in the game must be buffed to fullfill a decent survival roll on its own.
Sallington wrote: »
It can't be hard. Just make 1 shield dissappear as soon as you activate another one.
Yes, it's barely possible for a Sorcerer to survive without multiple shields at the moment. That's why EACH single shield in the game must be buffed to fullfill a decent survival roll on its own.
Well, people just counter by saying "30k shield stacks!!!!11" because they've seen it on a vid, read it on the forums, etc. When not every sorc has even close to that.
Makes me laugh because any decent stamina/physical weapon build, particularly any using nirn, shouldn't be having problems with most sorcs.
Sallington wrote: »
It can't be hard. Just make 1 shield dissappear as soon as you activate another one.
Yes, it's barely possible for a Sorcerer to survive without multiple shields at the moment. That's why EACH single shield in the game must be buffed to fullfill a decent survival roll on its own.
Well, people just counter by saying "30k shield stacks!!!!11" because they've seen it on a vid, read it on the forums, etc. When not every sorc has even close to that.
Makes me laugh because any decent stamina/physical weapon build, particularly any using nirn, shouldn't be having problems with most sorcs.
It's not possible for an average Sorcerer, believe me. Hardened Ward for most Sorcerers will be between 9 or 11 k on pts. Even less for maaaany Sorcerers. Some Sorcerers barely have a 10k shield on livebut these are probably very unskilled ones anyway, with less than 30k Magicka
Harness Magicka can't be counted against Stamina damage, because it only works against magic. So 30k is an invalid argument anyway.
Healing Ward is stronger than Hardened ward if cast at low health.
Sallington wrote: »
It can't be hard. Just make 1 shield dissappear as soon as you activate another one.
Yes, it's barely possible for a Sorcerer to survive without multiple shields at the moment. That's why EACH single shield in the game must be buffed to fullfill a decent survival roll on its own.
Well, people just counter by saying "30k shield stacks!!!!11" because they've seen it on a vid, read it on the forums, etc. When not every sorc has even close to that.
Makes me laugh because any decent stamina/physical weapon build, particularly any using nirn, shouldn't be having problems with most sorcs.
It's not possible for an average Sorcerer, believe me. Hardened Ward for most Sorcerers will be between 9 or 11 k on pts. Even less for maaaany Sorcerers. Some Sorcerers barely have a 10k shield on livebut these are probably very unskilled ones anyway, with less than 30k Magicka
Harness Magicka can't be counted against Stamina damage, because it only works against magic. So 30k is an invalid argument anyway.
Healing Ward is stronger than Hardened ward if cast at low health.
I still don't know what the word "skill" in this game really means. :-) At any rate, on live I have a 10.4k Hardened Ward, less than 30k magicka, and do fine as the vast majority of my deaths are due to being outnumbered than anything else. As for those two stats I could get them better easily, especially if I wanted to use a certain CP passive. But at this point it doesn't really matter. That all said it's refreshing to see you say something like "it's barely possible for a Sorcerer to survive without multiple shields" because from what I read on the forums I thought I was the only one.
Sallington wrote: »
It can't be hard. Just make 1 shield dissappear as soon as you activate another one.
Yes, it's barely possible for a Sorcerer to survive without multiple shields at the moment. That's why EACH single shield in the game must be buffed to fullfill a decent survival roll on its own.
Well, people just counter by saying "30k shield stacks!!!!11" because they've seen it on a vid, read it on the forums, etc. When not every sorc has even close to that.
Makes me laugh because any decent stamina/physical weapon build, particularly any using nirn, shouldn't be having problems with most sorcs.
It's not possible for an average Sorcerer, believe me. Hardened Ward for most Sorcerers will be between 9 or 11 k on pts. Even less for maaaany Sorcerers. Some Sorcerers barely have a 10k shield on livebut these are probably very unskilled ones anyway, with less than 30k Magicka
Harness Magicka can't be counted against Stamina damage, because it only works against magic. So 30k is an invalid argument anyway.
Healing Ward is stronger than Hardened ward if cast at low health.
I still don't know what the word "skill" in this game really means. :-) At any rate, on live I have a 10.4k Hardened Ward, less than 30k magicka, and do fine as the vast majority of my deaths are due to being outnumbered than anything else. As for those two stats I could get them better easily, especially if I wanted to use a certain CP passive. But at this point it doesn't really matter. That all said it's refreshing to see you say something like "it's barely possible for a Sorcerer to survive without multiple shields" because from what I read on the forums I thought I was the only one.
Didn't mean to insult youWhat I want to say with that, those Sorcerer will barely have any damage output and won't be able to take much damage. I know you beg to differ and say, 'But I do have a good damage output' No ^^ Just joking, but it'S obviously that a 30k+ Magicka Sorc with the same skill level will perform much better.
bosmern_ESO wrote: »bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. Templar
4. DK
That's not reality at all. DKs are not even close to being weak, let alone the weakest. This is typical forum parroting...
Have you even tried out a dk on the PTS? My flame lash (with weakness to elements and engulfing flames) on a target hit 2.8k on someone, on my Nightblade my sap essence hits people for 3k for EACH PERSON.
NB aoe hits harder than DK's strongest single target ability while my DK had all that increased damage and more spell damage.
bosmern_ESO wrote: »bosmern_ESO wrote: »Every bad player: "SORCS ARE GETTING SO NERFED, THEY ARE USELESS, THEY ARE A DEAD CLASS!!!"
In reality for strong classes-
1. Nightblade
2. Sorcerer
3. Templar
4. DK
That's not reality at all. DKs are not even close to being weak, let alone the weakest. This is typical forum parroting...
Have you even tried out a dk on the PTS? My flame lash (with weakness to elements and engulfing flames) on a target hit 2.8k on someone, on my Nightblade my sap essence hits people for 3k for EACH PERSON.
NB aoe hits harder than DK's strongest single target ability while my DK had all that increased damage and more spell damage.
Actually, yes I have.
At VR14, emphasis on vr14, I was doing upwards of 9k to players with crits, 15k to mobs.
Not sure what you are doing wrong.
Rook_Master wrote: »Ever since they removed softcaps sorcs have been super super OP.
If you are geared properly and are decently skilled at playing a sorc, you can absolutely wreck on 1.6 currently. 30k+ shields, stack all into magicka and get offense and defense and mobility, it's absolutely ludicrous.
I've heard good sorcs say that they never will die except to another sorc. And I've seen crap like that where the only counter to a shield spamming CF kiter is another sorc.
It's stupid, and that kind of crap has got to go. It's a long time overdue.
This shows a lack of class knowledge. Good sorcs do NOT kill each other first off. Second, good stamina players can be a sorcs bane. Think wrecking blow spam or nbs with macro from stealth. The good players already know how to counter shields ..... if you bring the 'good' sorcs down to your level, the average joe wont be able to run in IC.