hellkrasher wrote: »Global cooldown is in place for a thousand reasons. Theres no way around it, every game has GC, some larger, some shorter.
byrom101b16_ESO wrote: »Not sure he is.
In IC on the PTS and ONLY there I've had my entire bar grey out and lock up until I dodged or similar to 'free it up' and it stays like that for 10+ seconds sometimes if I leave it.
It has cost me some kills and got me killed several times, and is as far as I can tell a serious bug.
My fps and latency were all normal in each case and I could do anything BUT click skills.
Yeah, that's a perfect thing to do when you're in the middle of the raid and your guild is just breaking the world record.AhPook_Is_Here wrote: »Heavy attack with a resto staff sometimes fixes it, rolling, equipping and un-equiping a weapon, and re-loging. Like an old guild-mate of mine once said, "This game is a jalopy".
Yeah, that's a perfect thing to do when you're in the middle of the raid and your guild is just breaking the world record.AhPook_Is_Here wrote: »Heavy attack with a resto staff sometimes fixes it, rolling, equipping and un-equiping a weapon, and re-loging. Like an old guild-mate of mine once said, "This game is a jalopy".
But yes, happened to us multiple times. You can run with your character, dodge, block, but you can't use abilities for several seconds. Wrecks everything.
AhPook_Is_Here wrote: »Yeah, that's a perfect thing to do when you're in the middle of the raid and your guild is just breaking the world record.AhPook_Is_Here wrote: »Heavy attack with a resto staff sometimes fixes it, rolling, equipping and un-equiping a weapon, and re-loging. Like an old guild-mate of mine once said, "This game is a jalopy".
But yes, happened to us multiple times. You can run with your character, dodge, block, but you can't use abilities for several seconds. Wrecks everything.
LOL you think I am justifying it? I'm just saying some methods to work around it, and this bug isn't nearly as bad as endless load screens on the door before the boss to HR when getting there deathless in 3 min and 2 people have to restart and you are stuck doing it with 10 because you will have a worse score by waiting. Or crashing right before the serpent and having to walk all the way back though the whole trial to get to the group. I don't know how many records we missed when we did trials because of stupid, stupid bugs from in game mechanics, to this games issues with various graphic drivers, to poor net performance of their servers on large pulls and so on. Even if your player's game is on 75% of the time you still have to have that lucky 1 in 4 run when nobody is hit by some bug that costs them a few minutes to recover from. Anyway, we don't do trials any longer because of these ongoing and unaddressed issues but it is good to see people believe they can still compete around the RNG of game-breaking bugs.
I think none of us would do that.AhPook_Is_Here wrote: »LOL you think I am justifying it?
That's not really a solution when every second counts towards (and against) your raid.AhPook_Is_Here wrote: »I'm just saying some methods to work around it
We already estimated that we spend almost half of our raiding time on loading screens.AhPook_Is_Here wrote: »this bug isn't nearly as bad as endless load screens on the door before the boss to HR when getting there deathless in 3 min and 2 people have to restart and you are stuck doing it with 10 because you will have a worse score by waiting.
Same here. We did our 99k SO run after one person crashed and catched up just before we triggered the final fight. But that's a significant raid performance decrease for the time already. Caused by, solely and sincerely, ZOS.AhPook_Is_Here wrote: »Or crashing right before the serpent and having to walk all the way back though the whole trial to get to the group. I don't know how many records we missed when we did trials because of stupid, stupid bugs from in game mechanics, to this games issues with various graphic drivers, to poor net performance of their servers on large pulls and so on.
AhPook_Is_Here wrote: »Yeah, that's a perfect thing to do when you're in the middle of the raid and your guild is just breaking the world record.AhPook_Is_Here wrote: »Heavy attack with a resto staff sometimes fixes it, rolling, equipping and un-equiping a weapon, and re-loging. Like an old guild-mate of mine once said, "This game is a jalopy".
But yes, happened to us multiple times. You can run with your character, dodge, block, but you can't use abilities for several seconds. Wrecks everything.
LOL you think I am justifying it? I'm just saying some methods to work around it, and this bug isn't nearly as bad as endless load screens on the door before the boss to HR when getting there deathless in 3 min and 2 people have to restart and you are stuck doing it with 10 because you will have a worse score by waiting. Or crashing right before the serpent and having to walk all the way back though the whole trial to get to the group. I don't know how many records we missed when we did trials because of stupid, stupid bugs from in game mechanics, to this games issues with various graphic drivers, to poor net performance of their servers on large pulls and so on. Even if your player's game is on 75% of the time you still have to have that lucky 1 in 4 run when nobody is hit by some bug that costs them a few minutes to recover from. Anyway, we don't do trials any longer because of these ongoing and unaddressed issues but it is good to see people believe they can still compete around the RNG of game-breaking bugs.
When you get this bug in Cyrodil 9 times out of 10 your dead. You as you cannot fend of 2-5 people by using only light and heavy attacks.
Wreuntzylla wrote: »Two thoughts to share.
First, I had a locked abilities issue that was driving me nuts until I realized it happened about 50% of the time when dismounting in PvP combat. It turned out that I was locked into sprint. Tapping the sprint key once or twice resolves the issue. I checked and it is not a keyboard issue.
Second, there is also a longstanding issue with silences/reflects locking skill bars when you take particular actions when the silence/reflect hits. I can't recall the specifics, but it should be found somewhere in the PvP forum with respect to the templar reflect.