Murmeltier wrote: »
Murmeltier wrote: »
Thank you.
I am a Sorcerer and I'm more than annoyed by shield stacking. I can't even blame people for complaining about shield stack.
At the moment, I only have my hardened ward and no other damage shield. No healing ward and no Harness Magicka.
It's hard to survive, but it can work against 1 single enemy or maybe a few, provided their damage output is not too high. Why do we need so many shields, if all it takes is to improve every single shield by a bit ?
Increase the strenght of each single shield a bit and make it impossible to have several shields at the same time. The we don't need any QQ threads or counter sets. Casters don't have any other defense besides damage shields, at least Sorcerers.
I don't know if this is possible, but if shield stacking gets removed, you should still be affected if someone protects your with Ward Ally or igneous shield without your own shield being removed.
Murmeltier wrote: »Murmeltier wrote: »
Thank you.
I am a Sorcerer and I'm more than annoyed by shield stacking. I can't even blame people for complaining about shield stack.
At the moment, I only have my hardened ward and no other damage shield. No healing ward and no Harness Magicka.
It's hard to survive, but it can work against 1 single enemy or maybe a few, provided their damage output is not too high. Why do we need so many shields, if all it takes is to improve every single shield by a bit ?
Increase the strenght of each single shield a bit and make it impossible to have several shields at the same time. The we don't need any QQ threads or counter sets. Casters don't have any other defense besides damage shields, at least Sorcerers.
I don't know if this is possible, but if shield stacking gets removed, you should still be affected if someone protects your with Ward Ally or igneous shield without your own shield being removed.
I can understand the People who are angry about the Shieldstacking, i dont like this too. Your Solution is effective and smart. It is good to speak about this Theme, because Zos is going to far, it can destroy the Fun for a whole Mechanic and Class.
First the Stamina changes for Tanks, then this. At the Moment i lose the Thrust in Zos and his Developers. Do they play the Game or do they only drink some Coffee with Guilds, PvPers to evolve their Game?
It cost many Time to level up a Class, i dont want to Level up a new again, only because of some Changes destroys this Class in PvP.
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
Well, we have one set that does exactly that, not double damage but in a game that has many abilities deal 15k+ damage, this set comes close to the 2k damage of shieldbreaker, with the difference of course being the fact that you can cancel stealth but can't cancel shields. For me, the make or break in regards to shieldbraker is whether the irresistable damage can be increased (by stamina/weapon damage/forum credibility or whatever other mechanic). If yes, then the set needs to die a very quick death. If not, its use will degrade with increasing base stats.Murmeltier wrote: »What Sets coming next, maybe a Set which can detect every Stealth Character on 20m and do double Damage on him, or a Set that does Damage to every Person who recieved a Heal?
[*] I would have loved to see bolt escape given a reduction in travel distance for successive uses. Base distance is a couple meters longer than a gap closer, if used a second time within 4 seconds, the distance is reduced by 7% for each consecutive use down to naught after ~14 uses.
Don't diss us native German speakers. We do capitalize on many things and apart from Greek financial crisis and some such, one of these is nouns.I get this discussion, but what is with the capitalization in the OP posts? It really is bothering me haha..
A reduced range for each consecutive cast seem good in my opinion, but the CC should be reduced too or we will have aoe cc spammer. Or does BoL CC give a CC immunity ? I don't remember (I just know streak give one).
@Murmeltier
Critical Surge heals me all the time. Seems like a self heal to me. You receive a 20% increase to damage and are healed for damage done. This ability procs all the time.
In a short fight with one PVE mob I have seen this proc 3 to 4 times. This is a fight that last 4 seconds. I see high proc rate on this skill often.
Maybe you are referring to a self heal that you control directly? Dark Exchange is also a self heal. This is a not a spike damage heal , but I have used this to survive situations before.
@Murmeltier
Critical Surge heals me all the time. Seems like a self heal to me. You receive a 20% increase to damage and are healed for damage done. This ability procs all the time.
In a short fight with one PVE mob I have seen this proc 3 to 4 times. This is a fight that last 4 seconds. I see high proc rate on this skill often.
Maybe you are referring to a self heal that you control directly? Dark Exchange is also a self heal. This is a not a spike damage heal , but I have used this to survive situations before.
Against monsters probably. Not against players. Dark Exchange is no strong self heal and will not help you against a player, if he even allows you to fullfill the cast.
And surge...Crits are blockable and most serious damage is dodgeable. I doubt, Surge is a reasonable self heal in pvp.
In PvE however, it can be fairly usefull if there wasn't this cooldown.
Would be cool, if they remove the cooldown for single target attacks, but keep it for AoEs.
Wreuntzylla wrote: »@Murmeltier
Critical Surge heals me all the time. Seems like a self heal to me. You receive a 20% increase to damage and are healed for damage done. This ability procs all the time.
In a short fight with one PVE mob I have seen this proc 3 to 4 times. This is a fight that last 4 seconds. I see high proc rate on this skill often.
Maybe you are referring to a self heal that you control directly? Dark Exchange is also a self heal. This is a not a spike damage heal , but I have used this to survive situations before.
Against monsters probably. Not against players. Dark Exchange is no strong self heal and will not help you against a player, if he even allows you to fullfill the cast.
And surge...Crits are blockable and most serious damage is dodgeable. I doubt, Surge is a reasonable self heal in pvp.
In PvE however, it can be fairly usefull if there wasn't this cooldown.
Would be cool, if they remove the cooldown for single target attacks, but keep it for AoEs.
This is a PTS forum. Blocking and dodging is going the way of the dodo. However, shields will still not be crittable. Funny how you, as a sorc, left that out.
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
Emma_Eunjung wrote: »I say, restore Bolt Escape, remove shield stacking, buff single shields and good.
I second this. I would rather just use one shield at a time then deal with all the horrible nerfs to Ball of Lightning and other Sorc spells.
As long as I could keep 100% uptime on BoL, I could live with Hardened Ward only.
I say, restore Bolt Escape, remove shield stacking, buff single shields and good.