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Aenlir - Stamina Nightblade 1vX

  • DDuke
    DDuke
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    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:
  • Soulac
    Soulac
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    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • DDuke
    DDuke
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    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.
    Edited by DDuke on August 21, 2015 1:41PM
  • frozywozy
    frozywozy
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    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.
    Edited by frozywozy on August 21, 2015 2:09PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • ToRelax
    ToRelax
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    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    Points taken out of Elemental Expert could at beast be put into Blessed...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ezareth
    Ezareth
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    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Aenlir
    Aenlir
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    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    I'm sure this can be done against medium damage conceal/whips, I know someone whose vigor ticks on me for 4k (they still don't run out of stamina) so I can see for sure how it can be done. Honestly though, in 1v1 it's not really an issue, but when you have multiple people on you ignoring dodge sometimes you will even die instantly if they have enough damage.
  • frozywozy
    frozywozy
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    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.
    Edited by frozywozy on August 21, 2015 3:28PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ezareth
    Ezareth
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    ✭✭✭✭
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes.

    The only way people are stacking more than 2-3 nirnhoned (I use it on Chest/Shoulder/Shield) is if they're using a full crafted set which is garbage IMO. I think even if you could guarantee all magic damage hit you for 50% you'd still get destroyed by all the physical damage out there but yeah with the way penetration currently works, 2-3 nirnhoned gives you a slight mitigation which is pretty fair. With NirnShield out I'm at 22K Magicka resist unless I've used a shadow ability within the last 4 seconds in which case it spikes to 32K. Right now Sorcs in light armor running Nirn Weapons, with 1 point in erosion and apprentice are able to penetrate 25K of that leaving me with a 10% damage reduction in my best case scenario. But I digress.

    The point I was making with CPs is the fact your CPs are split across 3 trees. If you have 300 CPs you have to put 100 points into the mage tree so what else are you going to put them in that is useful? If you're running a prox bomb build then you're putting them into thaumaturge but if you're running anything with fire damage elemental mastery is far more powerful. If I'm not mistaken elemental mastery also increases your fire staff heavy attacks as well. I know one DK who would regularly hit me for 25K heavy staff attacks on my sorc ) =

    I'm just not sure why you'd only have 30 points into elemental unless you just dont use elemental damage which is surprising as a DK.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.
    Edited by Takllin on August 21, 2015 4:42PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    You can have a build that hits for 8-10k whips against all those pesky nb vamps while having 25k PR 50k SR and running drink so that your stam recovery is around 1200 and mag recovery is around 1800...

    But isn't this one of those points where a single player against multiple "great players" shouldn't be able to survive? If I run into two great DK's as a stam nb vamp... I'm gonna die if I don't just run away first. I might be able to hold out against a couple of sorcs for awhile, but what are you gonna do against a couple "great" shield stacking sorcs who also healing ward each other when their buddy is in trouble so even cc locks don't end the fight.

    One thing I learned early on, even as a baddie NB, was that two skilled players working together will 9 times out of 10 beat one skilled player. It's just math. If you're used to winning 1v5 fights, then you were able to find 5 players who weren't either working together or particularly great at the game.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yonkit wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    You can have a build that hits for 8-10k whips against all those pesky nb vamps while having 25k PR 50k SR and running drink so that your stam recovery is around 1200 and mag recovery is around 1800...

    But isn't this one of those points where a single player against multiple "great players" shouldn't be able to survive? If I run into two great DK's as a stam nb vamp... I'm gonna die if I don't just run away first. I might be able to hold out against a couple of sorcs for awhile, but what are you gonna do against a couple "great" shield stacking sorcs who also healing ward each other when their buddy is in trouble so even cc locks don't end the fight.

    One thing I learned early on, even as a baddie NB, was that two skilled players working together will 9 times out of 10 beat one skilled player. It's just math. If you're used to winning 1v5 fights, then you were able to find 5 players who weren't either working together or particularly great at the game.

    Say the guy who ran away on his sorcerer as an emperor in a 4v1 situation against Sypher alone on his sorc yesterday evening. lol

    I have never said that a skilled person should be able to kill 2 skilled persons. But he should be able to mitigate the damage for a considerable amount of time or to run away from a bad situation if he knows how to use his environnement at his advantage. To achieve such thing, you're gonna need to play your magicka DK as an hybrid, not a glass cannon with 8-10k hitting whips.
    Edited by frozywozy on August 21, 2015 5:25PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
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    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
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  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?
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  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Yonkit wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    You can have a build that hits for 8-10k whips against all those pesky nb vamps while having 25k PR 50k SR and running drink so that your stam recovery is around 1200 and mag recovery is around 1800...

    But isn't this one of those points where a single player against multiple "great players" shouldn't be able to survive? If I run into two great DK's as a stam nb vamp... I'm gonna die if I don't just run away first. I might be able to hold out against a couple of sorcs for awhile, but what are you gonna do against a couple "great" shield stacking sorcs who also healing ward each other when their buddy is in trouble so even cc locks don't end the fight.

    One thing I learned early on, even as a baddie NB, was that two skilled players working together will 9 times out of 10 beat one skilled player. It's just math. If you're used to winning 1v5 fights, then you were able to find 5 players who weren't either working together or particularly great at the game.

    Say the guy who ran away on his sorcerer as an emperor in a 4v1 situation against Sypher alone on his sorc yesterday evening. lol

    I have never said that a skilled person should be able to kill 2 skilled persons. But he should be able to mitigate the damage for a considerable amount of time or to run away from a bad situation if he knows how to use his environnement at his advantage. To achieve such thing, you're gonna need to play your magicka DK as an hybrid, not a glass cannon with 8-10k hitting whips.

    First he was a Nightblade, second he was running away because our group was going to save Brindle. I don't think I need to defend Yonkit here because he is capable of doing it himself, but get some context first.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    Yah it was pretty clear I was just ignoring sypher for the most part and trying to get on with what my raid lead was calling. It wasn't until I was almost past nikel and then surrounded by 8-10 total that I even tried to engage. But whatever stories we gotta tell ourselves you know?

    Also... 8k whip glass cannon build? 16k whip is a glass cannon build. You need some dps perspective...
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?

    I don't think there is a magicka DK in the game with *any* build who is going to kill 2 good stamina nightblades, yet alone one if they have access to Vigor. Increasing their elemental damage more than anything else is going to increase their odds of a kill on a stamina user.

    I don't know DKs too well true but I know all of their abilities and uses, but I do understand min/max concepts and I know the strengths and weaknesses of both magicka and stamina pretty well.

    Perhaps the healing of Blessed is additive with every other healing increasing buff like Igneous Shield but even so if your primary damage is elemental it doesn't even compare to an increase in your damage of 25%.

    That's what's so broken about the first 300 CPs right now, the primary damage increasing passive is the most powerful thing in the game for your character in virtually every scenario and it has zero real opportunity cost.



    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yonkit wrote: »
    Yah it was pretty clear I was just ignoring sypher for the most part and trying to get on with what my raid lead was calling. It wasn't until I was almost past nikel and then surrounded by 8-10 total that I even tried to engage. But whatever stories we gotta tell ourselves you know?

    Also... 8k whip glass cannon build? 16k whip is a glass cannon build. You need some dps perspective...

    lol dude.. there were 700players watching stream when that happened. Sypher was attacked by 4 of you very agressively, then he manged to kill 3 of your friends. As soon as he killed the last one, we clearly saw you turning around and running away. At that moment, Sypher hasn't realized yet that you were emperor so he was wondering why you were so hard to kill. Then only after he killed you he read chat and realized it. Good try though ;)

    16k whips? Show me a screenshot of someone hitting you for 16k whip with 40k spell resistance and I'm gonna give you 50k gold.
    Edited by frozywozy on August 21, 2015 6:17PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    ... Yes usually when you're at the ash gate and want to run away from a fight, you turn and do a beeline sprint for a yellow held nikel. Amiright?
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?

    Once again I'm gonna quote myself here :
    But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    I talked about champion points distribition but it could also be enchants, traits, gear bonuses as a whole that affect your overall damage to be able to pull out thos big whips and giving you less resilience.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?

    Once again I'm gonna quote myself here :
    But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    I talked about champion points distribition but it could also be enchants, traits, gear bonuses as a whole that affect your overall damage to be able to pull out thos big whips and giving you less resilience.

    I see, so your still dodging the question and now using strawmen...lol
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
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  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Since I´m vampire again I don´t dare to stay melee against DKs.
    It´s suicide.. :P
    R.I.P Dawnbreaker / Auriel´s Bow
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    - Meow -
  • Takllin
    Takllin
    ✭✭✭✭✭
    Soulac wrote: »
    Since I´m vampire again I don´t dare to stay melee against DKs.
    It´s suicide.. :P

    Dat whip spam
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?

    Once again I'm gonna quote myself here :
    But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    I talked about champion points distribition but it could also be enchants, traits, gear bonuses as a whole that affect your overall damage to be able to pull out thos big whips and giving you less resilience.

    I see, so your still dodging the question and now using strawmen...lol

    And your question is totally avoiding my point which is why you should not aim for high hitting whips if you want to be successful playing a magicka dk in 1vX. Your point is to try to make me realize that there are not many defense CPs in the blue trees which I agree. I never said there were several of them. I was reffering to the overall distribution of all your points in all the trees. Some people tend to forget great utility points and this is one of the main reason why they won't be able to last long in 1vX, with the damage output or not. It is not only a matter of spending your CPs correctly, but also of the gear bonuses you choose, the enchants, traits, mstone and of the defensive abilities you cast before combat and reapply when needed.
    Edited by frozywozy on August 21, 2015 9:35PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
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    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
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    • Fix Rams going crazy (spinning around)
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  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    To the OP, damn you are good, I fought you at Nikel yesterday and got my behind handed to me. Only thing that ever killed you were concealed weapon stuns combined with a bunch of people then jumping in but else people just ran in circles around you!
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    DDuke wrote: »
    Soulac wrote: »
    DDuke wrote: »
    I believe it'll be possible to outheal whip/concealed spam even without nirn and only by using Vigor.

    Of course this requires a significant amount of CPs & a build focused around weapon dmg/stamina in order to maximize the efficiency of Vigor :smile:


    Not that you'd ever have to do that, since those two skills will be dodgeable (though I still hear DK whip proc is able to hit dodging players).


    Oh, and nice video ! :smile:

    8k Heal per second? Nah bro. :P

    If you think about it... I'm currently able to outheal all DK damage on Live with just Vigor and whatever natural health regen I have. My Vigor according to tooltip is currently a 12280 heal unbuffed. This is without crits of course.

    After this patch, my 50% (38.2k spell resistance with Shadow Barrier up) will go down to just 34.6% (22.2k with Shadow Barrier up). But, I can also decrease all Magic/Fire damage taken by another 9.6% by getting more CPs (or reallocating points) and I can increase the efficiency of Vigor by a loot more than what I have on live by putting points into Blessed & Quick Recovery (I have atm 65 points in Quick Recovery, 2 in Blessed).

    It should be enough to make Vigor extremely strong again, but we'll see.

    The thing that most people don't understand is that when they get hit by a 8-10k whip, they figure that it is the standard and that every DK with reasonable amount of CPS (250-300) should have at least 60points in elemental expert to hit that hard.

    Problem is, if you put 60points in elemental expert to get those high hitting whips, you won't do any good in 1vX or any kind of small scale (as a magicka DK). Any respectable magicka DK needs the sustain to be able to do any good because of the lack of range abilities and escape moves. So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    I've been hit for 8K whips/concealed weapon *with* Nirn and I'm not a vampire. What I don't understand is how people think using Nirn is cheesy or some kind of game-changer right now. It might give you an average 10-15% reduction in magic damage taken overall if that, yet it costs you a powerful 5 piece and 2-3 other useful traits at the same time.

    And as far as CPs and a magicka DK your mage points are going to be spent on either Thamaturge (magic damage), Elemental Mastery (Fire damage) or the Crit Damage increasing points. 60 points into Elemental Mastery from magicka DKs at this point is pretty much expected and most hardcore PvPers are rocking 100 points in their primary damage stat by now.

    If you're using drink you should be putting points into Elfborn (Stam Regen), if you use food a mix of Elfborn and Tumbling makes sense.

    I don't believe that people should not use nirnhoded at all. I use 2 pieces at the moment and I will keep using 2 pieces after the nerf because it will remain one of the best traits in the game. The problem is when people start using more than 2 pieces which bring way too much spell resistance the way nirnhoded works at the moment.

    Also, if you think that a magicka DK with 250-300 CPs should put at least 60 points in Elemental Expert, you have a lot to learn about the class. He will do great in group play for sure but when he's by himself against 2 hard hitting stam nightblade, he will die in a matter of seconds. You simply cannot waste 60 points in Elemental Expert and expect to do any good in 1vX without having your defensive key CPs first. I'm doing good enough with the current setup and I don't think it could work with any less (this is buffed with abilities like entropy, gdb, hardened armor, etc, entropy slotted, epic food and without emperor as a nord vamp) :

    - 40k+ spell resistances
    - 25k physical resistances
    - 26k hps
    - 17k stam
    - 22k magicka
    - 900 stam regen
    - 1400 magicka regen
    - 2200 spell power

    I have 254 CPs and 30 only in elemental expert. I simply cannot put more or I could not do any good in 1vX. Even Sypher yesterday on stream had a hard time against hard hitting stam nightblades for that specific reason. He is built for group play with extremely high damage but doesn't have the sustain for 1vX purposes when too many stam characters are involved.

    You know that Regen CPs are Green, and Elemental Expert is Blue right? Cause what you are saying makes no sense about getting your Defensive CPs first as those are Red, Green is reduction/regen and blue is damage.

    Ever heard of Blessed ?

    Yes...That is one CP, not a lot of CPs.
    So in the end, a magicka DK must sacrifice alot of damage to get those key champion points such as reducing the cost of dodge rolling and so on if he wanna survive longer and be able to escape bad situations.

    People who cry about hard hitting DKs just haven't figured out yet that a hard hitting DK will also be easy to kill because he will lack alot of defensive key CPs. It is just a matter of running him out of stam such as using fear/fossilize/streak/shards/jabs/etc and gg.

    The bolded parts. How does one sacrifice damage which is blue, to get reduction in green?

    I'm not being an ass, I'm genuinely curious on your train of thought on why a DK can't put a lot of points into Elemental Expert and be missing out on defensive CPs in the blue trees. I know of Ripose in the middle one but that is 30 points into basic attacks that you barely use and is a bit of a waste unless you are a perma blocker or have tons of CPs.

    I have ~350 CPs and on my magicka DK I've got 100 points into Elemental Expert with the rest in Erosion, Blessed and Elfborn. I have lots of reduction and a bit of regen in green, my red is a lot of block cost and shield increase, healing increase, and damage reduction in Fire/Disease/DoT.

    I have mentioned one because I am not here to reveal every little detail about my build. I have already said alot about it stats wise. But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    Okay but I'm not asking you to reveal your build here for all to see. I'm asking strictly about the blue CP tree...you mentioned there is a lot of defensive CPs in there but I don't see it? So I went over the trees and heres an outline of what I've found.

    There is one single defensive CP, Blessed. Unless you consider Elfborn to be defensive because it increases critical heals, so two. The rest are all increasing either your damage, critical damage, or armor/spell penetration.

    For passives the only defensive ones are Riposte which has a 15% chance of doing weapon damage *2 to your attacker once every 10 seconds. Tactician in the same tree which sets your opponents off balance if you roll dodge and their attack misses, but you don't have enough CP for that in your example of 250-300 CP. Opportunist I suppose is defensive, as the 10 point passive in The Ritual which gives you a 15% damage boost on an attack after you interrupt the target. The Atronach has Vengeance which ensures your next spell is a critical after blocking 3 spells.

    Is there something I'm not seeing or understanding?

    Once again I'm gonna quote myself here :
    But anyway, my overall point without playing with words was that people focusing on 8-10k hitting whips won't last long in 1vX against great stam characters. That's all.

    I talked about champion points distribition but it could also be enchants, traits, gear bonuses as a whole that affect your overall damage to be able to pull out thos big whips and giving you less resilience.

    I see, so your still dodging the question and now using strawmen...lol

    And your question is totally avoiding my point which is why you should not aim for high hitting whips if you want to be successful playing a magicka dk in 1vX. Your point is to try to make me realize that there are not many defense CPs in the blue trees which I agree. I never said there were several of them. I was reffering to the overall distribution of all your points in all the trees. Some people tend to forget great utility points and this is one of the main reason why they won't be able to last long in 1vX, with the damage output or not. It is not only a matter of spending your CPs correctly, but also of the gear bonuses you choose, the enchants, traits, mstone and of the defensive abilities you cast before combat and reapply when needed.

    Froz, the whole point i believe he is making is that getting high whip damage is completely compartmentalized from getting good sustain. You can get an 8-10k whip and still be beastmode 1vX with just 300ish champs
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  • Aenlir
    Aenlir
    ✭✭✭
    To the OP, damn you are good, I fought you at Nikel yesterday and got my behind handed to me. only thing that ever killed you were concealed weapon stuns combined with a bunch of people then jumping in but else people just ran in circles around you!

    Thanks man (not for the conceals though :# )! I think I must have died at least 20 times at Nikel, I was trying really hard to just pull one or two people but it seemed like every time a lot more kept showing up. It was one of those times where I wonder if any people actually play solo in this game. Either way, good fights!
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    To the OP, damn you are good, I fought you at Nikel yesterday and got my behind handed to me. only thing that ever killed you were concealed weapon stuns combined with a bunch of people then jumping in but else people just ran in circles around you!

    Thanks man (not for the conceals though :# )! I think I must have died at least 20 times at Nikel, I was trying really hard to just pull one or two people but it seemed like every time a lot more kept showing up. It was one of those times where I wonder if any people actually play solo in this game. Either way, good fights!

    That'd exactly why I use S&B over Bow. When a single build completely destroys your build you either have to accept it or make a tradeoff to counter that build as well. Try Absorb magick and you'll actually end up preferring Magicka NBs over the stam ones!
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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