I started playing the game in early June, still a relatively new player i just hit Vet rank 13 today i've invested all my Thief points into Magicka Recovery and Reduce spell cost and i have good gear for my sorc. And yet, even now i cannot spam streak without end. in fact i've only just gotten to the point where i can use it at all as legitimate offensive/evasive skill. The 50% increase as it in the current live version is enough, the stacking 50% increase however, is massive overkill and no new player is going to be able to use it, period.
hell, I'm not going to be able to use it actually, and streak is one of my favorite offensive abilities. So, i'd like to ask that you reconsider this change. please.
I started playing the game in early June, still a relatively new player i just hit Vet rank 13 today i've invested all my Thief points into Magicka Recovery and Reduce spell cost and i have good gear for my sorc. And yet, even now i cannot spam streak without end. in fact i've only just gotten to the point where i can use it at all as legitimate offensive/evasive skill. The 50% increase as it in the current live version is enough, the stacking 50% increase however, is massive overkill and no new player is going to be able to use it, period.
hell, I'm not going to be able to use it actually, and streak is one of my favorite offensive abilities. So, i'd like to ask that you reconsider this change. please.
I started playing the game in early June, still a relatively new player i just hit Vet rank 13 today i've invested all my Thief points into Magicka Recovery and Reduce spell cost and i have good gear for my sorc. And yet, even now i cannot spam streak without end. in fact i've only just gotten to the point where i can use it at all as legitimate offensive/evasive skill. The 50% increase as it in the current live version is enough, the stacking 50% increase however, is massive overkill and no new player is going to be able to use it, period.
hell, I'm not going to be able to use it actually, and streak is one of my favorite offensive abilities. So, i'd like to ask that you reconsider this change. please.
I sympathize with you. The 50% stacking is a bit overnerfed if you ask me. As a v14 with quite a few cp I really have to consider not using this much at all in combat now, atleast not the way I do now, streaking over my oponents regularly stunning them etc. Having an ability on my bar (one of 5) that I cannot use as often in my rotation is just not functional. The nerf should hit lowvet or nonvet less then they do longtime vets with great magicka sustain. IMO the stacking cost should be 33%, not 50%.
Murmeltier wrote: »With the Changes for Streak/BoL and the Shieldbreaker Set, a Sorcerer should hire some Bodyguards or Drive with a Tank through the Imperial City .
mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
That still doesn't do anything for when your trying to use it as an actual gap closer. i see how it can be rather annoying when people BoL into the sunset but that's all it is, a minor annoyance they are not gaining any AP from doing such things and if up against a halfway competent Melee forget about it.
I don't think an annoyance is reason enough to nerf a skill so hard it ruins it in it's entirety.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
That still doesn't do anything for when your trying to use it as an actual gap closer. i see how it can be rather annoying when people BoL into the sunset but that's all it is, a minor annoyance they are not gaining any AP from doing such things and if up against a halfway competent Melee forget about it.
I don't think an annoyance is reason enough to nerf a skill so hard it ruins it in it's entirety.
That doesn't make sense, how far do you want to gap close? 100m?
Streak is a 12m teleport. If your target is at 30m, your 3rd Streak will hit him and reset the cost increase. Just as it starts to become expensive.
It's still faster than an actual gap closer like Shield Charge where you'd have to run the distance 30m -> 18m before you can activate you gap closer.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
That still doesn't do anything for when your trying to use it as an actual gap closer. i see how it can be rather annoying when people BoL into the sunset but that's all it is, a minor annoyance they are not gaining any AP from doing such things and if up against a halfway competent Melee forget about it.
I don't think an annoyance is reason enough to nerf a skill so hard it ruins it in it's entirety.
That doesn't make sense, how far do you want to gap close? 100m?
Streak is a 12m teleport. If your target is at 30m, your 3rd Streak will hit him and reset the cost increase. Just as it starts to become expensive.
It's still faster than an actual gap closer like Shield Charge where you'd have to run the distance 30m -> 18m before you can activate you gap closer.
I've had to use Streak 5-8 times when trying to chase down a nightblade with that stealth speed increase (and even now that puts me in a bad position magicka wise) with what you purpose and this change in general. sure i may be able to catch up with him eventually, but i'm gonna be completely outta magicka so what's the point?.
And there are players who can outspeed me while i'm using rapids and spamming streak to my fullest while they are on foot unbuffed. it's not the end-all be-all of speed in this game.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
That still doesn't do anything for when your trying to use it as an actual gap closer. i see how it can be rather annoying when people BoL into the sunset but that's all it is, a minor annoyance they are not gaining any AP from doing such things and if up against a halfway competent Melee forget about it.
I don't think an annoyance is reason enough to nerf a skill so hard it ruins it in it's entirety.
That doesn't make sense, how far do you want to gap close? 100m?
Streak is a 12m teleport. If your target is at 30m, your 3rd Streak will hit him and reset the cost increase. Just as it starts to become expensive.
It's still faster than an actual gap closer like Shield Charge where you'd have to run the distance 30m -> 18m before you can activate you gap closer.
I've had to use Streak 5-8 times when trying to chase down a nightblade with that stealth speed increase (and even now that puts me in a bad position magicka wise) with what you purpose and this change in general. sure i may be able to catch up with him eventually, but i'm gonna be completely outta magicka so what's the point?.
And there are players who can outspeed me while i'm using rapids and spamming streak to my fullest while they are on foot unbuffed. it's not the end-all be-all of speed in this game.
Bottom line is, you can't have everything. Streak is not strictly a gap closer. It requires no target, it can be used both as gap closer and gap maker and it's an AoE stun with decent damage.
If it was strictly a gap cloaser you would never catch that cloaking NB anyways cause gap closers require a target.
You can't have a guaranteed catch mechanism for cloakers, they have to have an escape chance as well. So you have to manage your streak costs too. You can't just zoom around the place randomly like a bee on crack until you find them.
Streak is fine with an increasing cost as an escape mechanism. The problem is with the increasing coast as an offensive mechanism.
@Teargrants @Ezareth, don't remember who came up with it, but may I ask for that spiderman pic with NB instead of sorc on it? Honestly, every thread nowadays sooner or later degrades into a nerf NB discussion...
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Streak does damage, BoL doesn't. When you use BoL you create an AoE stun for targets within 5m of you. They should add a very small amount of damage to that BoL stun, like 500 dmg, nothing serious. Then add this line to the to the tooltip of both BoL and Streak.
If you cause damage with this ability the cost increase resets
So basically, if you are in the middle of the fight and not running away, you get no cost increase. If you are trying to bolt off into the sunset, you get a huge cost penalty.
That still doesn't do anything for when your trying to use it as an actual gap closer. i see how it can be rather annoying when people BoL into the sunset but that's all it is, a minor annoyance they are not gaining any AP from doing such things and if up against a halfway competent Melee forget about it.
I don't think an annoyance is reason enough to nerf a skill so hard it ruins it in it's entirety.
That doesn't make sense, how far do you want to gap close? 100m?
Streak is a 12m teleport. If your target is at 30m, your 3rd Streak will hit him and reset the cost increase. Just as it starts to become expensive.
It's still faster than an actual gap closer like Shield Charge where you'd have to run the distance 30m -> 18m before you can activate you gap closer.
I've had to use Streak 5-8 times when trying to chase down a nightblade with that stealth speed increase (and even now that puts me in a bad position magicka wise) with what you purpose and this change in general. sure i may be able to catch up with him eventually, but i'm gonna be completely outta magicka so what's the point?.
And there are players who can outspeed me while i'm using rapids and spamming streak to my fullest while they are on foot unbuffed. it's not the end-all be-all of speed in this game.
@Teargrants @Ezareth, don't remember who came up with it, but may I ask for that spiderman pic with NB instead of sorc on it? Honestly, every thread nowadays sooner or later degrades into a nerf NB discussion...
My quip was not necessarily targeted at you, mate. Just a general observation@Teargrants @Ezareth, don't remember who came up with it, but may I ask for that spiderman pic with NB instead of sorc on it? Honestly, every thread nowadays sooner or later degrades into a nerf NB discussion...
I don't want a nerf to anything. is the point. the classes balance eachother out quite well: Dragonknight's are good against Sorcs, Nightblades are good against Templars, and Sorcs are good against nightblades. However, with this nerf the scales have been tipped. this is not an opinion it's an inevitability.
As far as the changes to Streak/BoL go I don't think we're going to get ZoS to change it without it hitting live first.
As I pointed out when this change was announced you rarely need to Bolt more than twice and the nerf to Dodge roll and block means the primary means of avoiding sorc damage was also heavily nerfed.
Let's see how it performs in live and adjust from there. I'm not seeing good sorcs getting easily gibbed on PTS atm.
@Ezareth just now saw it, awesome, mate. Thanks for that. Permission to repost?
mike.gaziotisb16_ESO wrote: »As far as the changes to Streak/BoL go I don't think we're going to get ZoS to change it without it hitting live first.
As I pointed out when this change was announced you rarely need to Bolt more than twice and the nerf to Dodge roll and block means the primary means of avoiding sorc damage was also heavily nerfed.
Let's see how it performs in live and adjust from there. I'm not seeing good sorcs getting easily gibbed on PTS atm.
It's not necessarily the survivability of the sorc that will get hit with this nerf. Saying that I have yet to see a Sorc play, even the perceived very best, that doesn't every now and then have an "oh feck" moment where he has to spam bolt 5+ times to get out of zerg range.
Quite the opposite I think with the decreased damage the overall survivability will go up, shieldbreaker set not withstanding.
What this set does is it limits the offensive potential. In 1.6 I can Streak into a group drop, Proxy + DB, wreak havoc for a few short seconds, try to get a couple of kills and then btfo (bolt the feck out). In 1.7 open world you have to be a lot more careful and unless you have a very clear escape root or a good chance at winning, it's better to just stay at range and kite. Because streaking 2-3 times to get into melee range will already increase bolt cost to dangerous levels reducing your chances of a successful escape.
Anyhow, like I said I'm very much okay with the increasing cost when escaping. Especially since both blocking and dodge-roll have much higher costs applied to them.
It's just that Streak is also an attack, especially when used as such. In fact it's the only class specific PBAoE Sorcs have. And when it's used as an AoE (i.e. causes damage) , I don't expect to get punished with extra cost every time, since no attack suffers from increasing costs upon use.
But yeah, I don't expect to see any changes until we go live with this.
mike.gaziotisb16_ESO wrote: »As far as the changes to Streak/BoL go I don't think we're going to get ZoS to change it without it hitting live first.
As I pointed out when this change was announced you rarely need to Bolt more than twice and the nerf to Dodge roll and block means the primary means of avoiding sorc damage was also heavily nerfed.
Let's see how it performs in live and adjust from there. I'm not seeing good sorcs getting easily gibbed on PTS atm.
It's not necessarily the survivability of the sorc that will get hit with this nerf. Saying that I have yet to see a Sorc play, even the perceived very best, that doesn't every now and then have an "oh feck" moment where he has to spam bolt 5+ times to get out of zerg range.
Quite the opposite I think with the decreased damage the overall survivability will go up, shieldbreaker set not withstanding.
What this set does is it limits the offensive potential. In 1.6 I can Streak into a group drop, Proxy + DB, wreak havoc for a few short seconds, try to get a couple of kills and then btfo (bolt the feck out). In 1.7 open world you have to be a lot more careful and unless you have a very clear escape root or a good chance at winning, it's better to just stay at range and kite. Because streaking 2-3 times to get into melee range will already increase bolt cost to dangerous levels reducing your chances of a successful escape.
Anyhow, like I said I'm very much okay with the increasing cost when escaping. Especially since both blocking and dodge-roll have much higher costs applied to them.
It's just that Streak is also an attack, especially when used as such. In fact it's the only class specific PBAoE Sorcs have. And when it's used as an AoE (i.e. causes damage) , I don't expect to get punished with extra cost every time, since no attack suffers from increasing costs upon use.
But yeah, I don't expect to see any changes until we go live with this.
On live right now you often need to streak in then GTFO before you get blown up. On PTS with reduced damage you have a better chance to wait for your 4 second cooldown to reset before streaking out.
Sadly I think one of the biggest skills in the new meta will be being cognizant of your "cooldown" timers on Bolt Escape and Dodge roll. It's just a shame that Dodge roll is actually more like 5-6 seconds.
My quip was not necessarily targeted at you, mate. Just a general observation@Teargrants @Ezareth, don't remember who came up with it, but may I ask for that spiderman pic with NB instead of sorc on it? Honestly, every thread nowadays sooner or later degrades into a nerf NB discussion...
I don't want a nerf to anything. is the point. the classes balance eachother out quite well: Dragonknight's are good against Sorcs, Nightblades are good against Templars, and Sorcs are good against nightblades. However, with this nerf the scales have been tipped. this is not an opinion it's an inevitability.
Also, I do agree with you that the bolt escape nerf (along with the dodge nerf) was a bit OTT, as also stated here.
I wonder if they took a poll of players what the vote for these changes would look like. It seems like it's mostly PVP players who ask for nerfs. If that's the case, they should just only apply nerfs in Cyrodiil.