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The Death of WWs

  • Thymos
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    Thymos wrote: »
    I prefer the new change over a suggested weakness at all times.

    I'm not a vampire QQer, in fact most of my characters took advantage of the free stamina regen bonus from getting lycanthropy. As far as I know, you just need to slot the ultimate for the regen, so you don't really need to be in werewolf form.

    That's the concern right there. You'll be foregoing your class Ultimates (which is definitely more preferred most of the time) in order to get that one stam regen bonus. Vamps can just slot one of their skill lines to get their passives working and it doesn't have to be an Ultimate. Which is obviously a huge advantage for being a Vamp compared to a WW. For example, say you're a NB or DK, would you pass on Incapacitating Strike/Soul harvest or Dragon leap for a WW ultimate just to gain that extra stam regen? I'm pretty sure the answer is no considering how long it takes to charge up the WW transformation ulti.

    Actually, I just wont be using Werewolf.
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  • cerrudo33
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    I'm not a fan of either, I'm the type of person that became a ww because the bonuses from it complimented my build and it was free, meaning didn't have to spend a single skill point or maybe 2 so I can share the ww love...

    The point, since every other topic about nerf this or nerf that is about keeping things on an even keel otherwise why bring up issues with heavy armor, armor pen, nirn, shield stacking etc is because people have a favorite class but let's be real, gamers don't like losing and when pvp is in the mix close to equal or "counter chains" meaning class a beats b but loses to c and d, b beats c but loses to d and a (etc)...

    The reason the comparison is being made to vamps is it is the only comparable skill line to ww...

    I agree the "free" needed to be fixed but what this change is going to do is FORCE people to use ww on both bars to get their already minute bonus whereas its counterpart can use any vamp ability/ult on the bars to get their bonuses...

    Considering the bonus is ONLY 15% combat Stam regen why put wolves through this? Point in case, I've already dropped the 2 skill points I had in ww so when I cure I don't lose any... I would love to see the metric data of how many chars are ww, vamp, or human before and after these changes... The drops will validate the "death" of ww statement
  • starkerealm
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    @starkerealm What do you mean not applicable? I've put out my concerns clearly. I didn't disagree that WWs excel in those departments (mostly DPS) be it in PVP or PVE, all I'm discussing are the stam regen bonus + poison damage debuff, benefits of being a Vamp (which edges out WWs by a mile) compared to WW and sustainability of WWs. That is all. Please don't talk about WW transformation as that is on another topic.

    Well, you're the one bringing up the transform, whether you mean to or not.

    Right now, werewolf is about the stamina regen for most players. It's not supposed to. It should about being the snarling deathbeast we all know and love.

    That means, the transform is relevant.

    Which is where all of this "how do I sustain combat" really confuses me. In human form you're going to have whatever resources you have. In Wolf form, if you're running out of resources, that's a player mistake, not an issue with the class. I thought you were talking about the transform being too short, but you can use pounce, and blood rage to extend the timer, so I'm honestly not sure what you're going on about there.

    Complaining about how vampires don't have to slot an ultimate isn't really relevant, because they're going to anyway. The whole thing about vampires being able to mix with their class abilities...

    Look, it doesn't matter. Because as a werewolf, you have a really potent skill set. You can't customize it to suit your personal tastes... well, you can. You can morph it to get the effects you want. But, at the core, I keep getting the feeling you don't really understand how to play a wolf. And your suggestion that the poison vulnerability should be passed to players in human form is a bad one.

    You've got a lot of concerns that, well, they don't actually mesh with the game that exists. I'm sorry, but they don't. I don't know if you just haven't maxed out a wolf yet, or you're just not familiar with getting the most from the transform.

    If you're listening to people cry on the forums about how they're about to lose their +15% stamina regen buff. So what? They weren't actually werewolves. And, yes, this patch will kill them off. I'm just glad they're not also taking the actual wolves out behind the woodshed in the process.
  • Funkopotamus
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    I for one am glad to see these changes. WW can say all they want, but they know deep down they were doing fine if not above average when it comes to the majority of the population.. I ran a WW on my Templar. I have to say they were very "Build friendly" I guess is the polite word to use here!

    It will be nice to walk around the map now and not here everyone howling.. I mean the Fad and popularity will go down and the novelty of being one will come at a cost now...... "As it should"

    You say Vamps can nullify the extra fire damage? Not without taking away from other areas of the build. I mean you are saying vamps are walking in sunshine here and indeed they are not. My Sorc vamp is not walking on sunshine over here! So please stop acting like they are.


    WW's are now dealing with the downsides that they never had before now.. Vamps learned to adapt to them and move on.. Guess WW's will or they will just not be as popular.
    Edited by Funkopotamus on August 20, 2015 11:51PM
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  • cerrudo33
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    So the ww having to use only the wolf ult on both bars to get their passive bonus or using ult on one bar (and I've never shifted so not sure if you even can) *** ww skill on the bar that can't be used so they can get their passive bonus on both bars...

    Now how is that a fair trade? I don't mean to trivialize the Fire debuff and feeding for vamps as this is purely about the Stam regen... Yes they have negatives but so does the wolf as mentioned earlier however with these proposed changes the ww is the SOLE one being told they have to waste all other ultimates or give up their passive bonus whenever they are on their second bar while vamps do not as they already arguably had 1-2 actives and an ultimate that are beyond on par with other class skills

    So I say again, how is this change fair to true ww players? It's not, hence my suggestion about only requiring the WW to have one bar slotted

    And as an FYI, I will be changing to vamp as I'm a magika sorc but I don't say no to free stats... With the coming changes, the gains outweigh the negatives in my book hence the change to vamp now...
  • Sithisvoid
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    If you're not transforming into WW you shouldn't get the abilities. Sorry. My WW went vamp problem solved. That being said I think you shouldn't have to slot the ultimate on both bars only one.
    Edited by Sithisvoid on August 21, 2015 12:12AM
  • Funkopotamus
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    Sithisvoid wrote: »
    If you're not transforming into WW you shouldn't get the abilities. Sorry. My WW went vamp problem solved

    Exactly..

    Vamp had to wear there advantages and disadvantages all of the time. I cannot count the number of times WW has been abused "By myself" and other players when PvPing or running dungeons..

    Lets be honest here.... How many people have ran dungeons and heard the "Its okay man I got WW" when a party member was about to die.. It was an ABUSED system.. It will continue to be one.. Just will come with a higher price. Adapt or do what Sithsvoid has done.. Defect lol.
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  • cerrudo33
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    And if people could comprehend or actually READ,

    I don't think anyone in their right mind will or has argued that the always on free stamina regen was not broken and used by 99% of the population the POINT is that this change for both bars is hitting the WW unnecessarily hard given how the skills and ultimate work together hence why I said "has to be slotted on one bar to get the regen"

    For those that truly use WW, do you have it on both bars or one? And maybe if I say THE POINT enough times people will comprehend the amount of negative changes the ww are getting, a stamina or hybrid build should not have to have the ww ultimate on both bars to have the benefits active, if you fear the never shifting crowd wasting an ult slot on one of their bars then add in another req of having x amount of skill points spent... With this the people that ACTUALLY use ww won't be forced to have it on both bars, if they want to it is their CHOICE...

    I can with a high level of certainty say the people that are arguing that this is a warranted and necessary change as it is proposed now are vampires or people who were ww but only took it for the Stam bonus because the vamp debuffs were just a little to much vs free stamina regen and are switching anyways so all fair in love and war right? Make every other spec/build but my own weaker because I want to win PvP...

    Can't believe I'm involved so much in this topic because I will be dropping ww for vamp so I don't even care about ww but I was one of those "abusers" that is leading to this change so I'd at least like to put a little effort into not pigeon holing or killing WWs viability for all but the dedicated few...
    Edited by cerrudo33 on August 21, 2015 12:39AM
  • CP5
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    Sithisvoid wrote: »
    If you're not transforming into WW you shouldn't get the abilities. Sorry. My WW went vamp problem solved

    Exactly..

    Vamp had to wear there advantages and disadvantages all of the time. I cannot count the number of times WW has been abused "By myself" and other players when PvPing or running dungeons..

    Lets be honest here.... How many people have ran dungeons and heard the "Its okay man I got WW" when a party member was about to die.. It was an ABUSED system.. It will continue to be one.. Just will come with a higher price. Adapt or do what Sithsvoid has done.. Defect lol.

    The point is you need to give up BOTH ultimates to get this passive on your character at all times. I use the transformation myself and enjoy it, but there is no way i'm going to waste both slots to keep the passive, and seeing as there is no alternative to getting that passive people who USE the transformation aren't even able to use the passive with how poorly implemented that change is.
  • UrQuan
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    So the proposal that has been put forward here is instead of tying the regen bonus to having the ultimate slotted, add in an always-on poison debuff and keep the stamina regen on always.

    Who does that benefit?

    Take a WW player who actually uses the transform. He's going to have the ultimate slotted on at least one bar anyway. Whenever he's using that bar, he gets a bonus to his stamina regen. Say he keeps a different ultimate slotted on the other bar (because odds are he will). Fine, while he's on that bar he's exactly as powerful as a normal human. There's no down side.

    Now look at what happens when you give him a poison vulnerability instead of requiring the ultimate to be slotted. Now he's still got the WW ultimate slotted on one bar, exactly the same as before, but even when he's on the other bar he's taking more damage from poison. For vampires having a vulnerability on all the time is OK because you always have access to the vampire skills and passives. For a werewolf, though, you only have access to the werewolf skills and passives when you transform anyway, so it's unfair to always apply the vulnerability even when you can't use the skills.

    So what about the WW players who never planned on using the transform anyway, and were only in it for the bonus to stamina regeneration? We can all agree that allowing a bonus to stamina regeneration with literally no down side to balance it out was bad for game balance, so a change is good for the game (even though many of those players who were just taking advantage of this may whine).

    With the mechanic where the ultimate must be slotted to gain the stamina regen, nobody (or virtually nobody - some people might set up a resource regeneration skill bar or something, but that's going to be the exception) who is in it solely for the stamina regen is going to bother with that. They'll effectively start playing as normal humans (or maybe get cured and possibly even go vampire). There's absolutely no problem with this, because WW was always supposed to be for people who actually use the transform. For the people who don't want to use the transform, who cares if they effectively stop being WWs? Good riddance.

    Now look at how it works when you go with the suggestion to always have a poison vulnerability and always have stamina regeneration. Depending on their build and how concerned they are about poison, some of the faux WWs may get cured, and others will keep WW because the stamina regen is more important to their build than the additional poison vulnerability. These people still won't ever transform, and the cycle of having faux WWs continues (albeit in reduced numbers). This is bad.

    The real point that a few people in this thread are continuously missing is that the stamina regen bonus in human form is just supposed to be a little bonus for WWs for when they're not transformed. It's not supposed to be the big benefit to WWs, and it's ridiculous to treat it as such. Nerfing it so that real WWs now only get it on one of their bars instead of both isn't a big deal in the slightest if it comes with improvements to the WW form itself. It's a far, far better way to do it than to always have the poison vulnerability active.
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  • imredneckson
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    UrQuan wrote: »
    -Has to lvl skills in WW form
    That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.

    Sorry about that I ment the skill line like vamps can be lvled from 1 to 10 like normal players gain lvls but to my knowledge WWs need to be in WW form to lvl their line from 1 to 10
    Edited by imredneckson on August 21, 2015 8:16AM
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  • Prof_Bawbag
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    cerrudo33 wrote: »
    I'm already a soon to be ex werewolf sorc but every response in here either can not comprehend what they just read or prefer to troll and de rail topics...

    The point (in my understanding) the OP was making is that werewolves had a bonus when not shifted but for their active skills they have to be in we form to use the skills and can not use ANY other abilities when shifted VS the vampires who have always active debuffs but the ability to mix and match class and vampire skill lines

    The new style now being, no true passive bonus and werewolf ultimate (potentially) slotted on both bars (no class ults), still maintaining comparable negative resistances, and still no ability to mix class abilities while shifted aka a super nerf to ww'a in general.

    The vampire by comparison saw buffs across a few of their active skills, still nix and match class abilities with vampire and almost 50% reduction in Fire dmg taken (trivializing they only real downside to vampire).

    The point being when putting the 2 curse classes side by side, they have drastic differences in trade offs for power, and in my opinion, making ww virtually useless to take unless you only want to shift, and vampire a major all around buff when before you probably saw a 45-45-10 split between cursed and human. I would venture a guess that vamp will now be 60-70% human 20-30% and ww less than 10%...

    So how are these changes fair? I can say the always on passive regen needed to get changed in one way shape or form but this was not it... Hell, to avoid the people like me that took ww because why not? Make it required to spend x amount of skills into ww to activate the passive so you make it have a cost unlinke the 0-2 skill point spenders for the passive regen...


    Because this became much longer then I anticipated, tldr: bring opportunity costs, skill power, and passives in line with each other so that people choose to be one of three (ww, vamp, or human) with similar numbers, but hey that's just me

    You say we don't fully comprehend, yet go on to base your entire argument around what vampires get and what WW don't get. WW and vampires aren't mutually exclusive and shouldn't be treated as such. You're basically saying WW should be better balanced to come up to scratch with vampires, or that vampires should be nerf'd to come into line with WW. Why? They're two completely different things, so why should they be used in comparisons? It's not as if either morph is really needed to be competitive in the first place.
  • TheBonesXXX
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    wall o text

    The idea of 25% poison in humanoid form would deter me from being a werewolf, I like being a werewolf. Its bad enough that poison already readily available as it is.

    I chose werewolf so I can synergize being a hybrid, thats where werewolf and vamps shine, for the people who are anti-purist like myself and want to squash people.

  • Keep_Door
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    im sure its been said over and over but omg you actully have to use ww to get any benifits omg shocker.....


    and tl;dr cause yolo
  • Alucardo
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    Being a Vampire or Werewolf is a lifestyle. It's not a blessing, a magic trick, a gift you can turn on and off. It's a permanent lifestyle choice.
    That being said, they should both have to slot abilities in order to receive benefits. Because I chose Werewolf as my lifestyle, I accept I must have an Ultimate slotted, in fact, I want it there. The only thing I do want is the ability to transform more often with less reliance on devouring corpses to stay in form. It's a death sentence. Being rank 10 and becoming one of the alpha werewolves you should have complete control over your Werewolf transformations. Having mastered the blessing of Hircine you're able to maintain form and use it to your advantage at will. Both ultimates must be slotted, because as I said, it's a lifestyle choice. The whole point of being cursed does not mean being able to pick and choose. You're left with two options: live and learn to love your Lycanthropy, or get yourself cured.
    Basically, being a creature of the night, or a Lycan, will consume you in its entirety.
  • Farorin
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    I don't care about the passive stam regen being taken away, I do care that WWs suck. I just want to play a viable character who is also a WW. I have been one almost since the beginning.
  • Tors
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    And for people saying that 'but vampires have the downside of receiving extra dmg from fire abilities/spells', you have to admit that it is barely a downside.


    Stopped reading there, totally ignoring the massive downside makes the rest of your post likewise dubious
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  • starkerealm
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    UrQuan wrote: »
    -Has to lvl skills in WW form
    That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.

    Sorry about that I ment the skill line like vamps can be lvled from 1 to 10 like normal players gain lvls but to my knowledge WWs need to be in WW form to lvl their line from 1 to 10

    You can do that in under an hour. Seriously, you only need about 225 kills in werewolf form to get to WW10. The hardest part is getting access to devour. You need to get 5 kills, then you can take devour and the remaining 220 can be done on a single transform. It takes, about thirty minutes.
  • mips_winnt
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    Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.

    Well other than the irresistible urge to chew on shoes and pee on the furniture... :smiley:
  • starkerealm
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    mips_winnt wrote: »
    Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.

    Well other than the irresistible urge to chew on shoes and pee on the furniture... :smiley:

    That's not a downside. Next you'll be saying flying into a homicidal rage at the slightest provocation and chewing your enemies faces off is a bad thing. :p
  • willymchilybily
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    OP You really think giving WWs a posion damage 25%!!! debuff so you can keep the 15% stam regen is worth it?

    Stam NB Bowman, with the fighters guild passive and some Thermatage CP throw in a masters bow and some morag tong. i dont think it would be pretty in pvp. As for PVE.... shrug.

    I think Vamp has some better utility because of the points you make. But i see no quick fix to balance it and keep the lore. I would strongly suggest re-wording/modifying the fighters guild passive skilled tracker, it should only effect WWs whilst they are in WW form.

    that way there is no benefit but also no downside to WW. So players can just be them if they like the concept and lore. and want to change into one. That to me would make it fair.

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  • Brasseurfb16_ESO
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    WWs are being beaten down to its worst. The current 'boosts' such as extra 'armour' provided from transforming into a WW is basically nothing, the extra stamina is barely considered extra as the cost for using WW abilities is ridiculously expensive. The delay from feeding renders us WWs to be extremely vulnerable and last but not the very least, WWs can't synergise any weapon/class abilities like how Vamps can. You know this to be true.

    I urge ZOS to tweak the changes to what I've put out on the table here. Players will not be interested completely in becoming a WW as the ulti cost to transform into one is excruciatingly high and the work done to maintain oneself in WW form is too much. However, discussing about beast form is another different matter so I'll just leave this here for now. I do appreciate your views and concerns regarding the proposed change to WWs so please lay them down here as it only gives us all better insight on how to tackle this problem.

    The boost of extra armour/spellresist represents almost 15% mitigation, I wouldn't call that "basically nothing". You say 20% stamina is useless because Werewolves have high stamina cost abilities? That extra 20% stamina can be used for any basic actions (like dodge, block, breakfree) and most of the abilities don't need to be spammed. Claws of Life is a Brawler skill version on steroid, you don't even need to spam it and the cost is relatively low. Ferocious Roar is CC, again, not something you ever need to chain and the 1sec cast time makes it perfect to use in conjucture with Howl of Agony because players can't breakfree before you hit them with that high dmg burst. What is left is a leap, which again shouldn't be spammed in combat and a heal which cost magicka.

    You could spam Howl of Agony to have considerable DpS, but that would result in your character beeing quickly out of stamina or you could spam light attacks, and do almost as much damage at the cost of 0 stamina (unless ennemies are immune to bleeds, in which case you should probably use another ult anyways).

    The only issue I could agree with you is the feeding time, but, if you remain under attack and leap from time to time, that timer of yours shouldn't be to much of an issue. So you shouldn't be concerned about the timer while you are fighting and should be feeding only when you are out of combat.

    You ask for changes, but none of those are in regards of the WW transformation but rather your stamina bonus in humanoid form.

    In my oppinion this thread is just another "I don't want to loose my 15% stamina" in disguise.
  • NBrookus
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    Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.

    No downside? That's not really true.

    You have to have WW abilities slotted into your hot bar to use them when you are transformed, and *can't* use them when you are not -- which you can't do for very often or for very long. Plus it uses up your Ultimate slot.

    Losing access to class abilities is a pretty tough trade-off during play, because you can't stay in WW form for very long or do it very often. Ever players who want to play WW can't that much.
    Edited by NBrookus on August 21, 2015 12:08PM
  • starkerealm
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    NBrookus wrote: »
    Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.

    No downside? That's not really true.

    You have to have WW abilities slotted into your hot bar to use them when you are transformed, and *can't* use them when you are not -- which you can't do for very often or for very long. Plus it uses up your Ultimate slot.

    Losing access to class abilities is a pretty tough trade-off during play, because you can't stay in WW form for very long or do it very often. Ever players who want to play WW can't.

    I agree with the OP that if the stam regen buff is on all the time, so should the poison damage debuff.

    Yeah... I never said any of those things. You want to clean up your quote tags, maybe?

    EDIT: Also, it doesn't help that you're categorically wrong.

    I mean, you get some details right, like how you can slot werewolf abilities while in human form. Though, you certainly don't have to. Because your werewolf transform is a different skill bar, which I'd think you'd know if you'd ever run one. Sort of like how your second weapon and Overload produce new skill bars...
    Edited by starkerealm on August 21, 2015 12:07PM
  • Brassmonkey
    I want to know where the mundus stone is for stamina regen because the atronach one increases magicka regen to 210. Seems fair in my book that WW get stamina regen without the ult slotted. The major problem I have is that it doesn't follow lore. If it did then it would be balanced. I mean just think about it, you have to find a WW npc to bite you during a fullmoon. Yet as a player you are not penalized in the same way?
  • demendred
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    werewolf-11.gif
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  • Jbugz97
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    yes i like the change to WW. the only way i would agree with changing WW back to how it is now
    is if they also change that poison damage to affect you outside of WW form .
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  • Vaelen
    Vaelen
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    I think this post is more worried about WWs (which obviously needed some type of change) rather than being worried about the biggest problem in the game after the new patch (tanks without stam regen). There is simply 0 reason to ever be a WW as a tank any longer, Vampire? that's a must for a tank now! the damage reduction from mistform for Magicka-based tanks will become a staple for tanking trials and hard mode, and especially vDSA. ZOS is making it necessary to be a vampire in order to tank effectively, while making WWs a distaste for tankers.
    Edited by Vaelen on August 21, 2015 1:26PM
  • OdinForge
    OdinForge
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    Saying you want to be a WW without having to slot any of the abilities or actually be a WW is like saying you want the sword and shield passives and skills, but you don't want to actually have to use a sword and shield. This change should have happened a long time ago.

    As a NB most of my PvP builds cannot support Werewolf, I'm constantly burning through ultimate using incapacitating strike AND soul tether both of which are superior to Werewolf for Nightblade. On the other hand, many of the great Werewolves in PvP have build sets that greatly compliment Werewolf (Scourger, Whitestrakes etc) and tend to typically be on the tankier side.

    I do however love using my Werewolf ultimate in more casual scenarios (various PvE content). There isn't going to be a point in me keeping Werewolf with these new changes, since i spend most of my time in PvP. So i wish there were more options for Werewolf to get the passives without having to slot the ultimate. With vampire you can slot elusive mist or bats which is an ultimate that compliments Nightblade better for PvP. The buffs and passives to vampire will be much needed for stamina builds next patch, but it sucks i have to lose Werewolf because the ultimate doesn't work well with Nightblade.
    Edited by OdinForge on August 21, 2015 2:38PM
    The Age of Wrobel.
  • Resipsa131
    Resipsa131
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    The work around to this seems easy, slot your WW Ultimate on your DPS bar, put the Ultimate you'll actually use on your buff bar and switch to your buff bar use your Ult and switch back.
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