Sneaky-Snurr wrote: »I prefer the new change over a suggested weakness at all times.
I'm not a vampire QQer, in fact most of my characters took advantage of the free stamina regen bonus from getting lycanthropy. As far as I know, you just need to slot the ultimate for the regen, so you don't really need to be in werewolf form.
That's the concern right there. You'll be foregoing your class Ultimates (which is definitely more preferred most of the time) in order to get that one stam regen bonus. Vamps can just slot one of their skill lines to get their passives working and it doesn't have to be an Ultimate. Which is obviously a huge advantage for being a Vamp compared to a WW. For example, say you're a NB or DK, would you pass on Incapacitating Strike/Soul harvest or Dragon leap for a WW ultimate just to gain that extra stam regen? I'm pretty sure the answer is no considering how long it takes to charge up the WW transformation ulti.
Sneaky-Snurr wrote: »@starkerealm What do you mean not applicable? I've put out my concerns clearly. I didn't disagree that WWs excel in those departments (mostly DPS) be it in PVP or PVE, all I'm discussing are the stam regen bonus + poison damage debuff, benefits of being a Vamp (which edges out WWs by a mile) compared to WW and sustainability of WWs. That is all. Please don't talk about WW transformation as that is on another topic.
Sithisvoid wrote: »If you're not transforming into WW you shouldn't get the abilities. Sorry. My WW went vamp problem solved
Funkopotamus wrote: »Sithisvoid wrote: »If you're not transforming into WW you shouldn't get the abilities. Sorry. My WW went vamp problem solved
Exactly..
Vamp had to wear there advantages and disadvantages all of the time. I cannot count the number of times WW has been abused "By myself" and other players when PvPing or running dungeons..
Lets be honest here.... How many people have ran dungeons and heard the "Its okay man I got WW" when a party member was about to die.. It was an ABUSED system.. It will continue to be one.. Just will come with a higher price. Adapt or do what Sithsvoid has done.. Defect lol.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.imredneckson wrote: »-Has to lvl skills in WW form
I'm already a soon to be ex werewolf sorc but every response in here either can not comprehend what they just read or prefer to troll and de rail topics...
The point (in my understanding) the OP was making is that werewolves had a bonus when not shifted but for their active skills they have to be in we form to use the skills and can not use ANY other abilities when shifted VS the vampires who have always active debuffs but the ability to mix and match class and vampire skill lines
The new style now being, no true passive bonus and werewolf ultimate (potentially) slotted on both bars (no class ults), still maintaining comparable negative resistances, and still no ability to mix class abilities while shifted aka a super nerf to ww'a in general.
The vampire by comparison saw buffs across a few of their active skills, still nix and match class abilities with vampire and almost 50% reduction in Fire dmg taken (trivializing they only real downside to vampire).
The point being when putting the 2 curse classes side by side, they have drastic differences in trade offs for power, and in my opinion, making ww virtually useless to take unless you only want to shift, and vampire a major all around buff when before you probably saw a 45-45-10 split between cursed and human. I would venture a guess that vamp will now be 60-70% human 20-30% and ww less than 10%...
So how are these changes fair? I can say the always on passive regen needed to get changed in one way shape or form but this was not it... Hell, to avoid the people like me that took ww because why not? Make it required to spend x amount of skills into ww to activate the passive so you make it have a cost unlinke the 0-2 skill point spenders for the passive regen...
Because this became much longer then I anticipated, tldr: bring opportunity costs, skill power, and passives in line with each other so that people choose to be one of three (ww, vamp, or human) with similar numbers, but hey that's just me
Sneaky-Snurr wrote: »wall o text
Sneaky-Snurr wrote: »And for people saying that 'but vampires have the downside of receiving extra dmg from fire abilities/spells', you have to admit that it is barely a downside.
imredneckson wrote: »That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.imredneckson wrote: »-Has to lvl skills in WW form
Sorry about that I ment the skill line like vamps can be lvled from 1 to 10 like normal players gain lvls but to my knowledge WWs need to be in WW form to lvl their line from 1 to 10
starkerealm wrote: »Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
mips_winnt wrote: »starkerealm wrote: »Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
Well other than the irresistible urge to chew on shoes and pee on the furniture...
Sneaky-Snurr wrote: »WWs are being beaten down to its worst. The current 'boosts' such as extra 'armour' provided from transforming into a WW is basically nothing, the extra stamina is barely considered extra as the cost for using WW abilities is ridiculously expensive. The delay from feeding renders us WWs to be extremely vulnerable and last but not the very least, WWs can't synergise any weapon/class abilities like how Vamps can. You know this to be true.
I urge ZOS to tweak the changes to what I've put out on the table here. Players will not be interested completely in becoming a WW as the ulti cost to transform into one is excruciatingly high and the work done to maintain oneself in WW form is too much. However, discussing about beast form is another different matter so I'll just leave this here for now. I do appreciate your views and concerns regarding the proposed change to WWs so please lay them down here as it only gives us all better insight on how to tackle this problem.
Sneaky-Snurr wrote: »Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
starkerealm wrote: »Sneaky-Snurr wrote: »Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
No downside? That's not really true.
You have to have WW abilities slotted into your hot bar to use them when you are transformed, and *can't* use them when you are not -- which you can't do for very often or for very long. Plus it uses up your Ultimate slot.
Losing access to class abilities is a pretty tough trade-off during play, because you can't stay in WW form for very long or do it very often. Ever players who want to play WW can't.
I agree with the OP that if the stam regen buff is on all the time, so should the poison damage debuff.
Akavir_Sentinel wrote: »Saying you want to be a WW without having to slot any of the abilities or actually be a WW is like saying you want the sword and shield passives and skills, but you don't want to actually have to use a sword and shield. This change should have happened a long time ago.