starkerealm wrote: »Remember kids, fix your pets and any stray criminals you come across in Tamriel.
Until and unless player enforcers are added to the justice system (this part is still being worked on right? It hasn't been abandoned?) I can't agree that making guards killable would solve anything. It would result in cities becoming entirely depopulated, except for any unattackable NPCs, because there are trolls who would make it their business to ensure that happened. After player enforcers are added, people would at least be able to fight back against that type of behavior, so at that point it might be OK to make the guards killable (but still tough).Spottswoode wrote: »I've been playing with the justice system for the last few weeks, doing robberies in random places, trying to run from guards, etc. Naturally, I've developed a list of criticisms and complaints about the current system. I'm going to be as comprehensive as I can be here. Some of this has been said before. Most of this can have the phrase "or make the guards killable" at the end. (And totally fix the problem. Just saying.)
My thoughts on your list in order:Spottswoode wrote: »Things that need to be removed.
- Remove all guards from small buildings. It's a total bull#@# move.
- Remove guard patrols from all thieves den entry and exit points. Same reason as above. Guards shouldn't be able to wander around and spot a wanted player coming out of a thieves den. Players should be able to idle outside the entrance until they get removed for inactivity without being attacked by guards.
- Remove break-free from the guards. (Or at least give a warm-up on it.) It's absolute BS that the guards are invincible, have nearly infinite stamina to break free from our only defense against them, benefit from the CC cooldown. AND have an obscenely long CC range.
- Remove murder penalties from NPC homicides that result from a failed pickpocketing. (Change them to assaults instead or a lesser amount homicide.) Killing someone in self defense, even if they were provoked, is difficult to try as murder. Yes, this will let the player kill people by failing to pickpocket them. They will still incur a bounty and have to fight the guards.
My thoughts on your second list, in order:Spottswoode wrote: »Things that need to be changed or added.
- Guards should have their peripheral vision range reduced from it's current amount and even more at night.
- Players should get a buff to non-detection at night. It's absolute non-sense that NPC's can spot you in a bush at night from 20 feet away. Adding this to the ledgermain skill line, specific to NPC's and guards, would prevent it from imbalancing PVP.
- Obstacles and foliage should give concealment bonuses, regardless of whether they fully block the player. Currently, total concealment does appear to block guards from being able to see you, but having the top of your head or your shoulders visible somehow makes you readily identifiable.
- Having higher ledgermain bonuses to pickpocketing skills should give the higher steal chance amount faster. Given that invincible guards roam the area constantly.
- Add an investigation mode to guards as an in-between from Hidden to Visible. Suspicious is the best phrasing for it. This mode gives the guard longer, narrower "tunnel vision" range and causes him to look around for what he thought he saw. This gives players a chance to move away from the spot where he was attempting to hide. Unless they are right in front of him, of course.
- Make a distraction item. Anything will do, honestly. The item aggroes guards and distracts them for a few seconds. Only works when stealthed.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If you are indoors, the trick is to either run up a set of stairs as fast as you can and then jump to the bottom-most level then quickly enter sneak mode behind something (works great in Inns and some of the Mage's Guilds). Or, if there is only one floor, jump on top of anything you can so they cannot reach you then enter sneak mode. Or, you know... don't get caught. Invisibility potions are useful as well.
Honestly though, I was just having a discussion with my husband last night about how we felt the justice system is way too forgiving. So, obviously, I don't believe they should make it any easier than it already is.
If you try to steal from someone's pocket, which is to sayKilling someone in self defense, even if they were provoked, is difficult to try as murder.
That's not self defense, at least it's innvoluntary manslaughteri.e. "Sorry, your honor he over reacted to me trying to steal from him and attacked me so I killed him".
Guards.Words.Anger
If you could kill the guards then you would kill the guards and it would be a redundant way to gain money/broken system. The guards being immortal is the only thing that actually puts risk into the situation. With 10 minutes you can learn the guards rotation and never be seen in any city if you so choose. Them patrolling outside of the den is because its part of the city. Guards should just stay away from the most disreputable part of town?
That's their job. to patrol. the bad parts of town.
The other additions, if they make the system better for you I'm not against it.
TL:DR You can't remove the guards immortality and have a working system & that isn't self defense.
Remove murder penalties from NPC homicides that result from a failed pickpocketing. (Change them to assaults instead or a lesser amount homicide.)
Eh...no I don't. If the number of patrols were increased to compensate for these changes and it made it more difficult to get the "good" spots for stealing, I would find that agreeable. Actually my only point is to make it more like other Elder Scrolls games, in regards to the abilities of master level thieves. Slower bounty degradation and stronger guard attacks are also both fair game, in my opinion, in balancing against my changes.Akavir_Sentinel wrote: »So, basically you want to be able to kill and steal at will with little or no consequence. No.
I actually agree with that first part. Something I would like to see would be responding guards, spawning inside of places. But as the guards are invincible, this gets to be BS really quick. If THOSE guards, (the ones that respond to calls) were killable I'd have no problem at all.The only thing that needs to be fixed is, the guards telling me that if I don't stop what I am doing, they are going to call a guard.
Become a better thief is the only thing I can suggest.
I cherry picked a few here.[
- Agreed, but we may or may not agree on exactly how large a building has to be before it's reasonable to have a guard in it.
- Completely disagree. Guards should patrol anywhere and everywhere on the streets within city limits. If you want to go to a den, or exit a den, without the possibility of there being a guard right there, then you can go to the entrance outside of town.
- I understand the reasoning behind this, but I think guards need to have this break-free in order for there ever to be a legitimate risk of getting caught.
- Hmm, maybe. My only concern would be whether it would make it too fast and easy to make a ton of gold. It would make logical sense to have a mechanic like that, though.
The patrols vary from place to place. Vulkhel guard does have one that patrols near the entry point in town, but they generally can't see directly at the point. I can make videos to show the problem though.Moonscythe wrote: »I have never seen a guard outside of the backdoors of the refuges in Vulkhel Guard, Daggerfall or Davon's Watch. I seldom see one anywhere near the in-town entrance. Of course, I am a competent thief and don't get caught (most of the time) and I don't commit murder or pickpocket anyone (because I am an incompetent pickpocket). Nevertheless, I don't think making guards killable is anything like a good idea.
Resisting arrest will always get you killed. But there should be a minimum amount required before the guards go into kill mode. It's kinda iffy right now.How about they just make it so when it says "You will no longer be killed on sight by guards" it actually be true? If you have a bounty of 1g a guard will still try to kill you.
I thought you can kill the guards?
mwd419_ESO wrote: »lol.
get gud.

In a lot of places (including places in the US - not sure if this applies in every state though) the act of premeditating any crime, even if you hadn't specifically intended to kill someone, is automatically assumed to make any deaths that occur as a result of that crime to be premeditated murder. Rob someone and accidentally kill them when they fight back and your gun goes off? First degree murder, and eligible for the death penalty in a death penalty state. Again, though, laws vary, so that may or may not be the case where you are.Spottswoode wrote: »We can quibble about the meaning murder, both as a legal definition and philosophical definition. But as long as the death was not committed with intent and malice aforethought, it's either a form of manslaughter or criminal negligence. Neither is considered as serious as murder. @UrQuan this should cover your comment as well.
Also, capital punishment is usually used for premeditated murder in most countries that have it, with those that practice sharia law being a notable exception. Many more countries, such as France, have totally abolished the death penalty. Worldwide use of the death penalty is on a general decline. Even Africa has a growing number of countries that aren't using it anymore.
In the US, the death penalty can only be issued for premeditated murder or treason.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If you are indoors, the trick is to either run up a set of stairs as fast as you can and then jump to the bottom-most level then quickly enter sneak mode behind something (works great in Inns and some of the Mage's Guilds). Or, if there is only one floor, jump on top of anything you can so they cannot reach you then enter sneak mode. Or, you know... don't get caught. Invisibility potions are useful as well.
Honestly though, I was just having a discussion with my husband last night about how we felt the justice system is way too forgiving. So, obviously, I don't believe they should make it any easier than it already is.
In a lot of places (including places in the US - not sure if this applies in every state though) the act of premeditating any crime, even if you hadn't specifically intended to kill someone, is automatically assumed to make any deaths that occur as a result of that crime to be premeditated murder. Rob someone and accidentally kill them when they fight back and your gun goes off? First degree murder, and eligible for the death penalty in a death penalty state. Again, though, laws vary, so that may or may not be the case where you are.
Actually, yeah, that's true. It wouldn't apply if you accidentally killed someone while committing premeditated tax fraud, for example... Unless you have a particularly violent method of tax fraud lolSpottswoode wrote: »
In a lot of places (including places in the US - not sure if this applies in every state though) the act of premeditating any crime, even if you hadn't specifically intended to kill someone, is automatically assumed to make any deaths that occur as a result of that crime to be premeditated murder. Rob someone and accidentally kill them when they fight back and your gun goes off? First degree murder, and eligible for the death penalty in a death penalty state. Again, though, laws vary, so that may or may not be the case where you are.
Specific crimes, not any. Felonies, generally.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I like the system as it is. Stupid and careless criminals get mercilessly curb-stomped. Frankly, it's too easy on criminals right now.
Bring in the Justice system so my character can ruthlessly hunt down and destroy criminal scum, and then I'll support some of the OP's ideas.
BlueGreenMikey wrote: »One thing I've never liked: getting a bounty when you attack and kill a NPC outside of anyone else's vision. That doesn't really make much sense, unless forensic science is much better in Tamriel than can be expected.
You can totally flee from guards - I've even successfully done it on a level 4 character. They key is to always keep an escape route in mind when you might get accosted by the guards, don't hesitate for anything that isn't helping you on that route, and be smart about how you spend your stamina (between sprinting and using break free: always make sure you have enough to break free). It also helps if your escape route includes a body of water to jump into...WhiskeyRiver.AZub17_ESO wrote: »People want things to be more real,..then make the guards killable.Not becausee I want to go aroun killing them,but if I get caught thieving,there IS that option to flee.Only thing is,you cant flee.The kill you instantly,or fight you until your fingers die of exhaustion! In reality they'd die. Plus,I always wonder how they can tell I have stolen anything? Those who accuse you are usually indoors.They dont run outside and find a guard. If you make it outside,how can they tell you have anything on you??
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You can totally flee from guards - I've even successfully done it on a level 4 character. They key is to always keep an escape route in mind when you might get accosted by the guards, don't hesitate for anything that isn't helping you on that route, and be smart about how you spend your stamina (between sprinting and using break free: always make sure you have enough to break free). It also helps if your escape route includes a body of water to jump into...WhiskeyRiver.AZub17_ESO wrote: »People want things to be more real,..then make the guards killable.Not becausee I want to go aroun killing them,but if I get caught thieving,there IS that option to flee.Only thing is,you cant flee.The kill you instantly,or fight you until your fingers die of exhaustion! In reality they'd die. Plus,I always wonder how they can tell I have stolen anything? Those who accuse you are usually indoors.They dont run outside and find a guard. If you make it outside,how can they tell you have anything on you??