I remember luring guards to places that I could get on top of, and then just using them as pincushions to train my bow in Oblivion. Their magic abilities have put them snopes on that...
You can totally flee from guards - I've even successfully done it on a level 4 character. They key is to always keep an escape route in mind when you might get accosted by the guards, don't hesitate for anything that isn't helping you on that route, and be smart about how you spend your stamina (between sprinting and using break free: always make sure you have enough to break free). It also helps if your escape route includes a body of water to jump into...WhiskeyRiver.AZub17_ESO wrote: »People want things to be more real,..then make the guards killable.Not becausee I want to go aroun killing them,but if I get caught thieving,there IS that option to flee.Only thing is,you cant flee.The kill you instantly,or fight you until your fingers die of exhaustion! In reality they'd die. Plus,I always wonder how they can tell I have stolen anything? Those who accuse you are usually indoors.They dont run outside and find a guard. If you make it outside,how can they tell you have anything on you??
Fair enough.
The outlaw's refuge already gives some of the perks of the Thieves Guild.
Every refuge has an entrance free of guards, on the edge of the town. You can pay of your bounty without a guard taking your stolen loot.
No, but a legendary hero of the alliance would have significant leeway by the same token. From all factions involved.You could only get away with petty crimes by claiming to be Thane once per hold in Skyrim. In ESO, a thane wouldn't impose on an Ebonheart Pact Guard/Soldier. They only answer to Jorunn and the Pact officers, not some local thane.
Agreement on ledgermain skill, but I would rather it cost more to settle it that way.Bribing guards, that should be a legerdemain skill, have a 50% chance to find a corrupt guard that will accept a bribe to let you go for a reduced price and keep your stolen goods.
The guards should not be lax. The three factions are engaged in a continental war. Undead, cultists, disease, monsters, daedra can kill any poor peasant at any time. The setting is supposed to be dark. Guards should be tough.
The Elder Scrolls games take place in a brutal Medieval-ish dark fantasy setting.
Would a peasant somewhere in Tamriel drown his wife for adultery? Absolutely and he'd probably stick her soul in a black soul gem and sell it to Molag Bal for a beer and the sic the Dark Brotherhood on her lover for the souls of the people in his village.
Im sorry but the guards are fine, those agreeing to this just can't steal to save their lives. Also, why worry about guards needing to be fixed when your average player still gets dropped from this game every 4 hours.
Next you'll be asking for better facial animations instead of smoother game play. ... oh wait, sorry I forgot that was next on their to do list.

Vampire-Mk2 wrote: »People should be able to volunteer as guards to hunt down bounties on criminal players.