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Crime needs fixing

  • Messy1
    Messy1
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    CGPsaint wrote: »
    I remember luring guards to places that I could get on top of, and then just using them as pincushions to train my bow in Oblivion. Their magic abilities have put them snopes on that...

    My favorite trick was getting the Adoring Fan from the arena, taking him to my house by the lake and then literally attacking him over and over again with any ability I wanted to level it up. All you had to do was make sure that you did not kill him then go sleep in your bed, wake up for a fresh round of using him as a punching bag. Glorious!!
  • Frawr
    Frawr
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    I like most of the system but I find 1 thing to be a massive oversight.

    You can't open doors in combat = cannot run away from a guard if in a building.

    Please fix this.

    It is clearly intended to be able to run from the guards. This oversight makes building guaranteed capture.
  • Volkodav
    Volkodav
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    UrQuan wrote: »
    People want things to be more real,..then make the guards killable.Not becausee I want to go aroun killing them,but if I get caught thieving,there IS that option to flee.Only thing is,you cant flee.The kill you instantly,or fight you until your fingers die of exhaustion! In reality they'd die. Plus,I always wonder how they can tell I have stolen anything? Those who accuse you are usually indoors.They dont run outside and find a guard. If you make it outside,how can they tell you have anything on you??
    You can totally flee from guards - I've even successfully done it on a level 4 character. They key is to always keep an escape route in mind when you might get accosted by the guards, don't hesitate for anything that isn't helping you on that route, and be smart about how you spend your stamina (between sprinting and using break free: always make sure you have enough to break free). It also helps if your escape route includes a body of water to jump into...

    Yeah,I usually head into water whenever I dont want to get nailed by something bigger than I am. XD
  • Spottswoode
    Spottswoode
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    BullNetch wrote: »

    The outlaw's refuge already gives some of the perks of the Thieves Guild.

    Every refuge has an entrance free of guards, on the edge of the town. You can pay of your bounty without a guard taking your stolen loot.
    Fair enough.
    wrote:
    You could only get away with petty crimes by claiming to be Thane once per hold in Skyrim. In ESO, a thane wouldn't impose on an Ebonheart Pact Guard/Soldier. They only answer to Jorunn and the Pact officers, not some local thane.
    No, but a legendary hero of the alliance would have significant leeway by the same token. From all factions involved.
    wrote:
    Bribing guards, that should be a legerdemain skill, have a 50% chance to find a corrupt guard that will accept a bribe to let you go for a reduced price and keep your stolen goods.

    The guards should not be lax. The three factions are engaged in a continental war. Undead, cultists, disease, monsters, daedra can kill any poor peasant at any time. The setting is supposed to be dark. Guards should be tough.

    The Elder Scrolls games take place in a brutal Medieval-ish dark fantasy setting.
    Agreement on ledgermain skill, but I would rather it cost more to settle it that way.
    Guards aren't lax. You either pay a fine or get killed on sight. No jailtime available. Killed in the streets doesn't strike me as lax.
    And...the Elder Scrolls games don't really qualify as dark fantasy. Think Dark Souls, Diablo, The Witcher, etc. etc. etc. Dark fantasy leans much more to horror. There are some horrific plotlines, especially on the DB and daedric side of things, but the atmosphere is generally high fantasy.
    wrote:
    Would a peasant somewhere in Tamriel drown his wife for adultery? Absolutely and he'd probably stick her soul in a black soul gem and sell it to Molag Bal for a beer and the sic the Dark Brotherhood on her lover for the souls of the people in his village.



    You missed the point on that entirely.
    1) That punishment was sanctioned and carried out by the state. (It also didn't cut both ways.) The Dark Brotherhood is not sanctioned by any state other than Argonia.
    Now if the offended parties sent assassins or thugs after you like they do in Skyrim, I would be perfectly fine with that.
    2) Asking for HARSHER punishments than are currently in effect (as some other players are based on the medieval fantasy setting) risks becoming increasingly impractical and countermanding the reason for their existence in the game in the first place.
    Edited by Spottswoode on August 27, 2015 9:05AM
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  • RAGUNAnoOne
    RAGUNAnoOne
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    the way I do crime in this game is before I plan something nefarious I always try to mark the outlaws sanctuary with a waypoint as they can't block that door or if none is in the town you are in mark the least guarded exit as when running for your life it is easy to lose your way. also, if your stuff is not worth it just pay the damn fine
    Edited by RAGUNAnoOne on August 27, 2015 6:33AM
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  • corwinDA
    corwinDA
    Im sorry but the guards are fine, those agreeing to this just can't steal to save their lives. Also, why worry about guards needing to be fixed when your average player still gets dropped from this game every 4 hours.
    Next you'll be asking for better facial animations instead of smoother game play. ... oh wait, sorry I forgot that was next on their to do list.
  • Vampire-Mk2
    People should be able to volunteer as guards to hunt down bounties on criminal players.
    Yeah I used to live in Skyrim. Then I took an arrow to the knee.
  • Spottswoode
    Spottswoode
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    corwinDA wrote: »
    Im sorry but the guards are fine, those agreeing to this just can't steal to save their lives. Also, why worry about guards needing to be fixed when your average player still gets dropped from this game every 4 hours.
    Next you'll be asking for better facial animations instead of smoother game play. ... oh wait, sorry I forgot that was next on their to do list.

    I was waiting for this one: "Everyone who disagrees with me just fails at x." A rather hollow argument.
    It might surprise you, but not everything in the game is developed in a sequential order. The whole point in having a big development team is to split up the work and organize updates and releases according to a prioritization schedule. The prioritiy level for the individual projects shift constantly as the amount of effort required changes, bugs are discovered, etc.
    This particular request is definitely on the back burner, if it's even considered at all. But we do have the Thieves Guild and Dark Brotherhood down the pipe, so it's not totally inconceivable at this point.
    Also, welcome to the We Want Bug Fixes Club. The line for sign up is over there.
    628x471.jpg
    People should be able to volunteer as guards to hunt down bounties on criminal players.

    Player Enforcers were originally planned to be included in the justice system. They were nicked and put on hold for balance reasons. The current official status is "on hold" to my knowledge.
    Edited by Spottswoode on August 27, 2015 7:40AM
    Proud Player of The Elder Bank Screen Online.
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