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Increase spawn times of Bloodfiends and Werewolves?

Alucardo
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What would be the chances, and perhaps complications, of increasing the spawn time for infectious Vampires and Werewolves? Having them spawn in particular areas, say, every fourth in-game night MIGHT prevent people selling bites, or at least lower the amount they are asking until they just don't care any more. I have a Vamp and Werewolf, and I bite for free every time it's off cool down (especially if I see someone trying to sell at the time). But the cool down is really, really long. Lowering the cool down isn't an option, because it would just give people more chance to profit, but if you add more infectious creatures into the wild, people would be unwilling to pay for bites. Is there a reason this might not be an option?
I saw a guy about to sell newbie a vampire bite for 12k yesterday morning, so I quickly hopped on my vamp and gave him a bite. It's getting out of hand.
As I said, my proposition would be to spawn infectious creatures every fourth night (in-game nights). The moon could have a reddish tint on the night they arrive, so if you're in another area you're able to tell when they are spawning. Making it easier to become infected would most likely solve, or at least help, people spending hard earned gold on something that should be free, or getting scammed.

tl;dr: Spawn infectious vamps and werewolves every in-game fourth night. Red tint to moon so you know they are arriving wherever you are.
  • Tholian1
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    I think the crown store will be solving much of this problem in the future.
    PS4 Pro NA
  • Xendyn
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    Unfortunately, probably slim to none since bites are coming to the Crown Store.
    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Alucardo
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    Xendyn wrote: »
    Unfortunately, probably slim to none since bites are coming to the Crown Store.

    So that's true? I thought it was a joke..
    I find getting bitten in the wild more exciting. Contracting the disease from a creature, not handing my credit card over to become a Vampire. But sure, I guess that works too.
  • Carde
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    Adding it to the crown store is disgusting. A better solution would be to make all vampire/werewolf mobs in the game able to infect with a very low chance. Never made sense to me that just those select packs could do it.
    Member of the Psijic Order PTS Group
  • Leandor
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    True google style: Did you mean "decrease spawn times of..."?

    Won't necessarily help. The spawns may be camped nonetheless. I found that once you have one changeling, you can always make a "I bite you, you bite me"-trade. Most people have a couple chars or more on PC nowadays and since both are still in high demand, it doesn't take long to find someone to trade.

    Took me 10 minutes yesterday on my fifth changeling.
  • Alucardo
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    Carde wrote: »
    Adding it to the crown store is disgusting. A better solution would be to make all vampire/werewolf mobs in the game able to infect with a very low chance. Never made sense to me that just those select packs could do it.

    Yeah, I'm not a fan of seeing it in the crown store either. You're right, it doesn't make sense when during a quest a NPC will say "These Bloodfiends are infecting everyone!" - you run in and nothing happens. Werewolves can be seen during a low level quest in DC (level 12 or something I think), so perhaps scaling the Hircine quest to your level would probably need to be an option.
    In any case, being able to obtain the infliction via questing would be pretty neat and really give it that true Elder Scrolls feel. I hope to god never to see something like bites in the crown store...
  • Alucardo
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    Leandor wrote: »
    True google style: Did you mean "decrease spawn times of..."?

    Won't necessarily help. The spawns may be camped nonetheless. I found that once you have one changeling, you can always make a "I bite you, you bite me"-trade. Most people have a couple chars or more on PC nowadays and since both are still in high demand, it doesn't take long to find someone to trade.

    Took me 10 minutes yesterday on my fifth changeling.

    I guess my main issue is, these type of inflictions should not feel like "trading". I want to see them as quests or stumbling upon them in the wild like other Elder Scrolls games. It's a disease, not a simple item.
  • Leandor
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    Leandor wrote: »
    True google style: Did you mean "decrease spawn times of..."?

    Won't necessarily help. The spawns may be camped nonetheless. I found that once you have one changeling, you can always make a "I bite you, you bite me"-trade. Most people have a couple chars or more on PC nowadays and since both are still in high demand, it doesn't take long to find someone to trade.

    Took me 10 minutes yesterday on my fifth changeling.
    I guess my main issue is, these type of inflictions should not feel like "trading". I want to see them as quests or stumbling upon them in the wild like other Elder Scrolls games. It's a disease, not a simple item.
    I can very well see that point and I agree to it mostly. I would also prefer to be able to get the gift from its "natural" source with a little bit of time invested.

    In order to achieve that, I would rather make these spawns non-dying, similar to the NPC companions that you get for some quests. They go down on their knees and are untargetable for a while, then get back up and are able to infect players again.

    Then make them roam the countryside from one of the spawn points to the next. Basically, have a pack of wolves (or a coven of vampires) roam the countryside every few nights, spreading the gift. That would make the process more fun, and better stop the bite griefers. There is still a player bite market if you make it one night a week each.

    I think the concept of a player removable and controllable source, like it is now, is more tailored to an open world pvp environment, where you as a player could stop other players from butchering the spawns in order to get that bite. I feel that increasing the frequency would not change that problem very much, especially for consoles where the bite market is still alive and kicking.
  • PitchesBeTreble
    Confirmation link of bites coming to crown store please? People that have paid for their bites are not going to be happy about this. I understand it sucks paying for a bite but the beauty of it is that only a Rare mob can give you the bites so it makes since to sell the bites for a reasonable price considering you can only sell them once a week to those too lazy to go to the spawns and become infected.
    [XB1] [NA] Stam Nightblade
  • Leandor
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    Confirmation link of bites coming to crown store please? People that have paid for their bites are not going to be happy about this. I understand it sucks paying for a bite but the beauty of it is that only a Rare mob can give you the bites so it makes since to sell the bites for a reasonable price considering you can only sell them once a week to those too lazy to go to the spawns and become infected.
    There is no confirmation. It was datamined from the 2.1 game files. There have been several occasions, where the datamined stuff got changed prior to implementation or have not been implemented at all.

    Also, paying for the bite with ingame gold or paying for the bite with RL money... wouldn't see where this would cause suckiness... both is similarly... bad.
    Edited by Leandor on August 20, 2015 11:04AM
  • starkerealm
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    Leandor wrote: »
    Confirmation link of bites coming to crown store please? People that have paid for their bites are not going to be happy about this. I understand it sucks paying for a bite but the beauty of it is that only a Rare mob can give you the bites so it makes since to sell the bites for a reasonable price considering you can only sell them once a week to those too lazy to go to the spawns and become infected.
    There is no confirmation. It was datamined from the 2.1 game files. There have been several occasions, where the datamined stuff got changed prior to implementation or have not been implemented at all.

    Also, paying for the bite with ingame gold or paying for the bite with RL money... wouldn't see where this would cause suckiness... both is similarly... bad.

    Also the bite items exist on the 1.7 build. You get them as part of your template packages. If they're intended for more than just testing purposes? I don't know.

    But, I do know it fits within the whole "convenience item" better than the XP scrolls or something similar. You're paying money for something you can, fairly easily, hunt down and obtain yourself (either from another player or a wild spawn). Assuming they don't do anything to mess with the normal spawns as a result of this, I really don't have an issue with it. I won't be buying them, but, for the people that really, honestly, don't know how to go about getting bites, I can see the appeal. And I'm not about to say, "they don't deserve to have access to those systems."
  • Prof_Bawbag
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    Tholian1 wrote: »
    I think the crown store will be solving much of this problem in the future.

    Yeah, always with the crown store. So rather than other players profiteering, the devs profiteer.

  • Leandor
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    Leandor wrote: »
    Confirmation link of bites coming to crown store please? People that have paid for their bites are not going to be happy about this. I understand it sucks paying for a bite but the beauty of it is that only a Rare mob can give you the bites so it makes since to sell the bites for a reasonable price considering you can only sell them once a week to those too lazy to go to the spawns and become infected.
    There is no confirmation. It was datamined from the 2.1 game files. There have been several occasions, where the datamined stuff got changed prior to implementation or have not been implemented at all.

    Also, paying for the bite with ingame gold or paying for the bite with RL money... wouldn't see where this would cause suckiness... both is similarly... bad.

    Also the bite items exist on the 1.7 build. You get them as part of your template packages. If they're intended for more than just testing purposes? I don't know.

    But, I do know it fits within the whole "convenience item" better than the XP scrolls or something similar. You're paying money for something you can, fairly easily, hunt down and obtain yourself (either from another player or a wild spawn). Assuming they don't do anything to mess with the normal spawns as a result of this, I really don't have an issue with it. I won't be buying them, but, for the people that really, honestly, don't know how to go about getting bites, I can see the appeal. And I'm not about to say, "they don't deserve to have access to those systems."
    You could be right there... I just assumed that those items were given to players in order to test vamp/wolf on their templates, especially since these bring you up to line rank 10 immediately.
  • starkerealm
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    Leandor wrote: »
    Leandor wrote: »
    Confirmation link of bites coming to crown store please? People that have paid for their bites are not going to be happy about this. I understand it sucks paying for a bite but the beauty of it is that only a Rare mob can give you the bites so it makes since to sell the bites for a reasonable price considering you can only sell them once a week to those too lazy to go to the spawns and become infected.
    There is no confirmation. It was datamined from the 2.1 game files. There have been several occasions, where the datamined stuff got changed prior to implementation or have not been implemented at all.

    Also, paying for the bite with ingame gold or paying for the bite with RL money... wouldn't see where this would cause suckiness... both is similarly... bad.

    Also the bite items exist on the 1.7 build. You get them as part of your template packages. If they're intended for more than just testing purposes? I don't know.

    But, I do know it fits within the whole "convenience item" better than the XP scrolls or something similar. You're paying money for something you can, fairly easily, hunt down and obtain yourself (either from another player or a wild spawn). Assuming they don't do anything to mess with the normal spawns as a result of this, I really don't have an issue with it. I won't be buying them, but, for the people that really, honestly, don't know how to go about getting bites, I can see the appeal. And I'm not about to say, "they don't deserve to have access to those systems."
    You could be right there... I just assumed that those items were given to players in order to test vamp/wolf on their templates, especially since these bring you up to line rank 10 immediately.

    Auto ranking to 10 is definitely a testing consideration. If that's bundled into the item, then it probably means those are only intended for template testing purposes, and the store icons exist for some other reason. It wouldn't surprise me if they were adding bites to the store, but right now, we really don't know what the plan for that is.
  • Alucardo
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    Yeah, always with the crown store. So rather than other players profiteering, the devs profiteer.

    Totally. Why have fun playing content in the game when you can just buy it!
    That was sarcasm
  • Rikal
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    I don't see the problem with buying/selling bites (be it player-player or the crown store). If some players want the convenience of getting infected immediately and are willing to pay for it that's their choice. If other players want to wait for the moons and do the full experience that's their choice too.

    It takes miniscule effort to search the web and learn how to become WW/vamp the "free" way, and little effort to actually get yourself infected. If someone gets "ripped off" buying a bite because they haven't put in any effort at all to learn how the process works, that's their choice too.
    Rikal on NA-PC (aka Rhaulikko)
  • willymchilybily
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    I don't see the problem with buying/selling bites (be it player-player or the crown store). If some players want the convenience of getting infected immediately and are willing to pay for it that's their choice. If other players want to wait for the moons and do the full experience that's their choice too.

    It takes miniscule effort to search the web and learn how to become WW/vamp the "free" way, and little effort to actually get yourself infected. If someone gets "ripped off" buying a bite because they haven't put in any effort at all to learn how the process works, that's their choice too.

    I got vampire the legit way, but i was extremely lucky. i saw the mobs spawn got their attention first and they died so quick by griefers that i wasnt even sure i had it until I went past a town and some npc told me. As a new player i can confirm Its not that its difficult to find the spawns or even look at the moon and decide which will spawn. its difficult that there are multiple spawns and they dont spawn at all of the sites, there is no in game clock to tell you its close to midnight on console version at least. and for all you know a group of people could have killed the NPCs at the spawn you are heading too

    I think to simplify it you could do many things:

    you can bite as many people as you want-not one per week. (if this happens you would not see people charging so much gold if at all)

    the adds from other areas other bloodfiends and werewolfs can infect

    The adds at spawn sites dont die.

    I dont see why there is such a barrier to getting infected...i know its not meant to be easy like ranking up mages guild etc is difficult, but you could make it easier to become infected and make it more difficult in otherways to level to remove this whole buy a bite nonsense we see now
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Psychobunni
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    Xendyn wrote: »
    Unfortunately, probably slim to none since bites are coming to the Crown Store.

    So that's true? I thought it was a joke..
    I find getting bitten in the wild more exciting. Contracting the disease from a creature, not handing my credit card over to become a Vampire. But sure, I guess that works too.


    Well ZOS saw players making money selling the bites offline....and you know how that goes. Spawn will likely be decreased to ensure they sell. If console players had chilled out and not just had to be twilight right off the bat creating a market for scamming/selling...your request would have had a better chance. Patience is a lost virtue.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Alucardo
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    Well ZOS saw players making money selling the bites offline....and you know how that goes. Spawn will likely be decreased to ensure they sell. If console players had chilled out and not just had to be twilight right off the bat creating a market for scamming/selling...your request would have had a better chance. Patience is a lost virtue.

    Hmm, well I'm still yet to see anything official from ZOS, so I will hold my hopes that it isn't true. If they begin selling vampire/werewolf bites in the crown store they may's well start selling titles, unlockable dyes, and any other content you get by achieving something.

    Anyway, something needs to be done. For the first time since early July I saw a group of Werewolves in Bangkorai near the broken tower, so I went to call my lvl 33 friend over who has been wanting a bite. Before I could finish the sentence a VR11 guy demolished them all. Aaand the wait begins.
  • Leandor
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    @CheeseDivinity which server & faction are you guys on? I will be happy to bestowe the gift of hircine to your friend, should he prove worthy of my lord's attention.
  • starkerealm
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    there is no in game clock to tell you its close to midnight on console version at least.

    Actually, there is. Well, clock might be overstating it a bit. But you do have an unerring compass. Look at where Masser is in the sky. That's the larger red moon. Now, look at your compass. Line up with true north. Is Masser to the west of true north? It's not midnight yet. To the east of true north? It's past midnight. The moon will line up right under your reticle and true north at precisely midnight.

    Fortunately, ESO doesn't make us deal with crap like trying to figure out which phase it is, and adjusting the time of moon rise and fall accordingly. Which prior games have. So, it makes telling time by celestial bodies a lot easier.
  • Alucardo
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    Leandor wrote: »
    @CheeseDivinity which server & faction are you guys on? I will be happy to bestowe the gift of hircine to your friend, should he prove worthy of my lord's attention.

    EU and DC. Very kind of you @Leandor! I've maxed out my own WW now, so I can bite him. But at the time it was pretty annoying. I've only seen Werewolves and Bloodfiends once each since playing, and it didn't last very long at all. Heh
  • Alucardo
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    Actually, there is. Well, clock might be overstating it a bit. But you do have an unerring compass. Look at where Masser is in the sky. That's the larger red moon. Now, look at your compass. Line up with true north. Is Masser to the west of true north? It's not midnight yet. To the east of true north? It's past midnight. The moon will line up right under your reticle and true north at precisely midnight.

    Really cool piece of information there. Someone had explained it before, but not as well. Cheers!
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