For anyone who is worried about Imperial City reading this thread... Go and play it on the PTS, sooth your fears!
Odd, I was excited for IC before it appeared on PTS. I went there when it first appeared on PTS and it made me very sad because they made this for hardcore people and I'm not sure this content is for me. My mid VR level DK left with ZERO TV stones after a couple of hours of play.
The mobs hit waaaay too hard and I really don't like how difficult it is to leave IC.
Same here. Add to that making ap practicly worthless along with many sets, and with todays announcement about IC (free for all) it will make the objective mass pvp useless ... well i dont think i will be paying for that. Lets wait and see how it will pan out.
@sadownik what announcement? Tag me in your reply, I am not gonna remember this thread let alone refresh it waiting :P
So, people complain if it's gated.
People complain if it's not.
What exactly do people want???
So, people complain if it's gated.
People complain if it's not.
What exactly do people want???
Mate "people" quite naturally complain about everything if you gather enough of them. Its devs job to have a vison of the game that they want to make. I really find blaming mythical people for everything that is wrong in the game incorrect.
So, people complain if it's gated.
People complain if it's not.
What exactly do people want???
Mate "people" quite naturally complain about everything if you gather enough of them. Its devs job to have a vison of the game that they want to make. I really find blaming mythical people for everything that is wrong in the game incorrect.
Oh no, I agree, man. Whatever ZOS do, people will complain.
I'm actually quite happy the content is going to be a big free for all. It has worked quite well for me on PTS. Much better than I thought it would.

MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'd genuinely like to know what your ideal style of PvP is if you truly believe these things to be "harassment".
I see griefing, harassing, etc all used in conjunction with "ganking" from players that despise PvP. I don't understand it.
I just really want to know what your acceptable PvP setting is. Is it head on 1v1 duels? Is that the only thing that works for people like this?
danielpatrickkeaneub17_ESO wrote: »MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'd genuinely like to know what your ideal style of PvP is if you truly believe these things to be "harassment".
I see griefing, harassing, etc all used in conjunction with "ganking" from players that despise PvP. I don't understand it.
I just really want to know what your acceptable PvP setting is. Is it head on 1v1 duels? Is that the only thing that works for people like this?
I wonder about this every day.
Fight with an army? You suck because you Zerg.
Sneak up on someone? You suck because you're a ganker.
Fight someone 4 on 1? You suck because you're picking on people.
Fight someone 1 on 4? You suck because only someone with 11,462,429 Champion Points could do that.
I'm thinking that some people believe the only valid way to PVP is lining up 30 paces from each other and shooting at exactly the count of 3, while using the same gear ... and getting a trophy for it.

You get killed, sure u lose TS, but you rez right back up top and then jump down again and go get revenge.....
You get killed, sure u lose TS, but you rez right back up top and then jump down again and go get revenge.....
So, it's basically like Cyrodiil ping pong except with respawn points closer to each other that griefers can not set UA and prevent people from respawning, spoiling everything?
But, to be honest, proximity of respawn points, while bad, is secondary problem. I watched the video with the devs playing the IC and with the exception of initial phase with them trying to farm the boss (who apparently did most of the killing), PvP was markedly similar to what has been recorded to happen when zergballs clash at a flag inside a keep; people frenetically mash buttons, spam skills and...nothing happens, few if any of them die. They just stood there spamming with neither purpose nor result.
I am sure there might be something else, as Cyrodiil too can be fun sometimes, even if more like by accident, but it that was typical PvP of the IC, then...wow, can it be so bad?
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'm just guessing here, but . . . I'm sensing that you don't like PVP?
First love we get since launch. PvE always has gotten the love, and even now there's love for PvE.Sandmanninja wrote: »MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'm just guessing here, but . . . I'm sensing that you don't like PVP?
*** PvP.
I'm looking forward to the dungeons. Just absolutely tired of all the love PvP is getting this xpac.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
So, people complain if it's gated.
People complain if it's not.
What exactly do people want???
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
As a hardcore PVP'er I agree. got nothing more to say. So grats! you ended buff campains by removing former emp buffs. and gave people something more appealing, end game items! and now what's gonna happen is they won't stop zerging until campains turn into their buff campain and turn imperial city into a *** Crackwood cave.
IC is the worst design decision that zos've ever made.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
.
danielpatrickkeaneub17_ESO wrote: »MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'd genuinely like to know what your ideal style of PvP is if you truly believe these things to be "harassment".
I see griefing, harassing, etc all used in conjunction with "ganking" from players that despise PvP. I don't understand it.
I just really want to know what your acceptable PvP setting is. Is it head on 1v1 duels? Is that the only thing that works for people like this?
I wonder about this every day.
Fight with an army? You suck because you Zerg.
Sneak up on someone? You suck because you're a ganker.
Fight someone 4 on 1? You suck because you're picking on people.
Fight someone 1 on 4? You suck because only someone with 11,462,429 Champion Points could do that.
I'm thinking that some people believe the only valid way to PVP is lining up 30 paces from each other and shooting at exactly the count of 3, while using the same gear ... and getting a trophy for it.