The content is awesome. The PvP may taking getting use to for others, but once everyone has the hang of it, it's quite fun. It made me SUPER mad at first, but I started to learn what to do and not to do. I like to go to the Memorial District and find some rivals. You get killed, sure u lose TS, but you rez right back up top and then jump down again and go get revenge..... Of course I wouldn't personally advise taking on the entire AD, EP, and Daedra by yourselves.... your not gods haha
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
That's why it's for PvP'rs.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
MaximusDargus wrote: »MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
That's why it's for PvP'rs.
PVE content for PVPers? I see invalid argument here.
IC design process:
Create PVE zone, add PVE monsters, add PVE exps, add PVE dungeons, add new PVE lvls, add exclusive PVE materials .................................... do not absolutely any PVP game mechanics like "district control, "CTF", "KOH" and other PVP team-play activities ......................................... flip a switch that unlocks killing other players and single-handedly declare new zone a "PVP" area.
Have any of these PvE players ever played Dark Souls?
That is PvE with player invasions. It keeps you on the edge of your seat. So much fun, and pain.
It is like buying Battlefield only for the singleplayer campaign. I just don't get the mindset, all the fun they are missing on facing real people. Most Battlefield players would love for them to get rid and concentrate only on MP.
MaximusDargus wrote: »MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
That's why it's for PvP'rs.
PVE content for PVPers? I see invalid argument here.
IC design process:
Create PVE zone, add PVE monsters, add PVE exps, add PVE dungeons, add new PVE lvls, add exclusive PVE materials .................................... do not absolutely any PVP game mechanics like "district control, "CTF", "KOH" and other PVP team-play activities ......................................... flip a switch that unlocks killing other players and single-handedly declare new zone a "PVP" area.
For anyone who is worried about Imperial City reading this thread... Go and play it on the PTS, sooth your fears!
For anyone who is worried about Imperial City reading this thread... Go and play it on the PTS, sooth your fears!
Odd, I was excited for IC before it appeared on PTS. I went there when it first appeared on PTS and it made me very sad because they made this for hardcore people and I'm not sure this content is for me. My mid VR level DK left with ZERO TV stones after a couple of hours of play.
The mobs hit waaaay too hard and I really don't like how difficult it is to leave IC.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
This is exactly what will happen to PVE'ers who try to get into IC. Those who are still subbed will try it once and be done with it. Word of mouth will spread like wild fire through out PVE land and the DLC Sales for it will be minimal at best.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
For anyone who is worried about Imperial City reading this thread... Go and play it on the PTS, sooth your fears!
Odd, I was excited for IC before it appeared on PTS. I went there when it first appeared on PTS and it made me very sad because they made this for hardcore people and I'm not sure this content is for me. My mid VR level DK left with ZERO TV stones after a couple of hours of play.
The mobs hit waaaay too hard and I really don't like how difficult it is to leave IC.
Same here. Add to that making ap practicly worthless along with many sets, and with todays announcement about IC (free for all) it will make the objective mass pvp useless ... well i dont think i will be paying for that. Lets wait and see how it will pan out.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'd genuinely like to know what your ideal style of PvP is if you truly believe these things to be "harassment".
I see griefing, harassing, etc all used in conjunction with "ganking" from players that despise PvP. I don't understand it.
I just really want to know what your acceptable PvP setting is. Is it head on 1v1 duels? Is that the only thing that works for people like this?
MaximusDargus wrote: »exploits
For anyone who is worried about Imperial City reading this thread... Go and play it on the PTS, sooth your fears!
Odd, I was excited for IC before it appeared on PTS. I went there when it first appeared on PTS and it made me very sad because they made this for hardcore people and I'm not sure this content is for me. My mid VR level DK left with ZERO TV stones after a couple of hours of play.
The mobs hit waaaay too hard and I really don't like how difficult it is to leave IC.
Same here. Add to that making ap practicly worthless along with many sets, and with todays announcement about IC (free for all) it will make the objective mass pvp useless ... well i dont think i will be paying for that. Lets wait and see how it will pan out.
MaximusDargus wrote: »Yes IC is so much fun with:
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
So much fun, such healthy community, all the joy in the world around new Gank City DLC, the paradise of harassment.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
I'd genuinely like to know what your ideal style of PvP is if you truly believe these things to be "harassment".
I see griefing, harassing, etc all used in conjunction with "ganking" from players that despise PvP. I don't understand it.
I just really want to know what your acceptable PvP setting is. Is it head on 1v1 duels? Is that the only thing that works for people like this?