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https://forums.elderscrollsonline.com/en/discussion/668861

Lower the skill point sink

MrGigglypants
MrGigglypants
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I think crafting skills across the board needs a rework on the required skill points to max. This seems like a little thing but each non consumable craft requires 21 skill points with provisioning being able to eat 25. Current cost to place points in all crafting tree's is around 124 excluding all keen eyes except alchemy and snakes blood. Then look at armor passives world skills and weapons and your lucky to have class skills. I'd like to see crafting skills as a whole cost half of what they do and have excess skill points to vary my build incase I need to maybe change a few pieces of gear and tank or heal even who knows. Max skill points are around 300 to my knowledge which even then is hardly enough to max every skill line.
  • Brrrofski
    Brrrofski
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    There is enough skill points in game.

    I've maxed out all crafting except alchemy. I've maxed out bow, sword and shield and duals wield. Maxed out my class lines. Maxed out heavy armor and using first 3 passives in light and first two in medium. Maxed out Racial. Taken random other skill points from undaunted, fighters guild, soul magic etc.

    I have the abilities I want and passives I want so far. There's another 8 or so I'm waiting to unlock. I have 7 skill points now, 6 more when I rank up each level, more from the 3 area questlines I have left, 45 skyshards in gold left, craglorm skyshards, Cyrodiil skyshards, a few vet dungeon quest rewards, 30 something pvp level ups....

    There's more than enough. You just have to look for them. I'm glad there's a sink as it rewards people who put the effort into getting them.
  • Winterpsy
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    You cant be good in everything. But that aside there's enough skill points eventually to be good at most things.
    My main has nigh most crafts maxed saved keen eyes. ( with my new pair of glasses and HD monitor I can spot stuff very well thank you).

    Also I dont set up every skill tree I know I will never use. Example: On DK I first used the stone fist and morphs often. As I progressed I replaced it with different things, and found myself never again using it. Why should I invest a skillpoint in that?
    Passives are important, but active skills... I am picky.
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  • Rosveen
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    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.
    Edited by Rosveen on August 14, 2015 9:24AM
  • OmniDevil
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    I'm finding that those who complain about not having enough skill points fall into one if not all of the below:

    1) refuse to quest, only grind mobs to level
    2) only complete dungeons, over and over again (part of the first one)
    3) refuse to skyshard hunt
    4) need to be a master of crafts, but fail to master their combat skills (this is only a problem if 1 and 2 are done)

    As others have said, there are plenty of skill points and if you spend more time questing, you'll find you're only missing 2-3 skyshards in a zone. I'm currently only focusing on 3 crafts and, even with all my PvE and PvP skills leveled and filled, I still have 24 free skill points.
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  • Tarukmockto
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    Skill Points are all about making choices. Every player shouldn't be max everything in easy mode. That's what gives the game diversity and flavor. You have to make choices about what your character wants to be best at. Then work with other players that have taken different paths to excellence. Together you can beat anything.

    What a boring game it would be if everyone was granted a max level toon with every skill maxed out. Add to that the "ONE" perfect set of armor and weapons, and we would all just stand around in the game and stare at each other.
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  • rb2001
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    There are too many skill points in the game. One can master basically everything and have enough skills to swap for every fight, defeating the point of limited skill points. Might as well just unlock everything.

    There should be far fewer available skill points, such that people really need to choose what to spec/improve, thus increasing their importance.
  • MrGigglypants
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    I have every skill point up to gold and havent cleared cyrodill yet. I feel like you guys aren't considering all the places you can put points. points into passive running 5--1-1 sets etc. undaunted fighters mages vampire. with all passives etc not to mention an alt builds with armour sets retc/ I currently need about 60 more skill points of which I can only gain around 40 from sky shards. so I'm aware of how many there are in game.

    And to say people shouldn't be able to master everything is idiotic because people simply create crafter characters a practice I find should be unnecessary. I prefer to play in a completionist esk manner on one character and shouldn't be forced in to respecing over and over despite having 200+ skill points
  • MrGigglypants
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    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.
  • Mojmir
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    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    i didnt level either of these til they came out with perfect roe, before that i just bought food and pots, so cheap as it is. technically yes theyre optional.
  • Loomis
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    No just no and no

    My main is dedicated crafter I'm level 42 with only 16 points in fighting skills

    Be a crafter or fighter I do not think it right to be able to do all things

    I get along just fine with my 16 skill points in fighting skills and around 80 in crafting

    So pick a toon to craft on and one to enjoy all the fighting skills

    But NO on lowering the threshold to be a great crafter on one toon period
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  • MrGigglypants
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    people are so silly ... Make a crafter because you shouldn't be good at everything lol the simple fact you should be able to. It's an MMO if I level the skills I should have easy access to them without respecing twice. I have a work around and the point is regardless of opinion I have an all in one character I just think its silly the way its currently working and should be adjusted
  • MrGigglypants
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    Mojmir wrote: »
    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    i didnt level either of these til they came out with perfect roe, before that i just bought food and pots, so cheap as it is. technically yes theyre optional.

    optional in the sense of you dont have to if you dont want to but to be optimal in pvp you have to lol.
  • EddieHavok
    It would be nice if when you max a craft it only takes 5 points to max the material passives with the re-spec. So that way you can have a few extra skill points just like when you don't re-buy on the early level class perks with a re-spec.
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  • Zuuman
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    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    Wrong, there need to be a cost to specialise in all crafts, otherwise everyone become a master of all and there would be no point into making and selling most wares....
  • Surragard
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    I like the balance. I usually have a few skill points hanging around in case something opens up or I want to make a change. I do agree that crafting soaks up quite a few skill points but I don't see that as a bad thing. If it was a low threshold to open up crafting trees then trade would be reduced. I actually think there's a great balance right now and I agree with earlier comments that you feel rewarded for seeking out skyshards, quest rewards, etc.
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  • MrGigglypants
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    Zuuman wrote: »
    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    Wrong, there need to be a cost to specialise in all crafts, otherwise everyone become a master of all and there would be no point into making and selling most wares....

    you're missing the point I can do so anyway so there might as well not be such a nuisance about it.
  • wraith808
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    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    I have every craft, two weapons, armor, fighters guild, race, and and three class lines. I'm not maxed at any of them, but I made the choices I made to allow me to do what I want in terms of crafting, be combat effective, and I still have 20 skill points just sitting there. There are more than enough skill points. You still have to make choices, but that's what it should be about- the choices you make, not the ability to fill every skill point slot. No game has that, else they might as well not have classes at all.
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  • Allyhoo811
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    Also, it's important to remember that additional skill points are added to the game with almost all new content updates. If we could already max-out absolutely everything there would be little point in doing these new things.
  • failkiwib16_ESO
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    Well I get around that, by spending skillpoints in what is needed. I have 110+ skillpoints spent in crafting, the rest I just pick what I need.

    That being: mage guild, fighters guild, undaunted, warewolf, legerdemain, heavy and lightarmor (since I only wear these two kinds atm.), destro, resto, 1hand and shield, dual wield.

    All class, race, lightarmor and destro + resto passives are full. The rest is partially chosen, I don't spend skillpoints in what I do not need. All active skills and morphs are chosen by need also.

    Tbh. I would like a few more skillpoints. I think it is a bit unfair to not provide more skillpoints, as completionists really do care about spending time and effort to learn and do everything. We have worked hard to learn everything, now please give us the option to use it.
    Edited by failkiwib16_ESO on August 19, 2015 9:01PM
  • MrGigglypants
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    wraith808 wrote: »
    Rosveen wrote: »
    I don't think you realize how many skill points are available to you. I have maxed out two crafts, all class trees, all armors, four weapons, all guilds, racial passives, two world lines... I didnt morph the skills I don't use. How much more do you want? I don't even PvP, so I don't have the 50 skill points associated with PvP ranks. You can already be extremely versatile unless you max out all six crafts - and even then you can still be a decent fighter.

    My point is that I should be able to max all craft lines and not suffer combat wise. If I research and level up every craft to 50 then its probably because I intend to use them. Idk maybe make a 2h mace some medium armour and a bow? and dont even tell me provisioning and alchemy are optional.

    I have every craft, two weapons, armor, fighters guild, race, and and three class lines. I'm not maxed at any of them, but I made the choices I made to allow me to do what I want in terms of crafting, be combat effective, and I still have 20 skill points just sitting there. There are more than enough skill points. You still have to make choices, but that's what it should be about- the choices you make, not the ability to fill every skill point slot. No game has that, else they might as well not have classes at all.

    still missing the point ive maxed every craft and world skill all I do when I need to craft is respect so the choices part is null regardless I'm using every skill I'm arguing that every player should be able to do so without having to respect once a week while leveling hardly ever past vr14
  • OrphanHelgen
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    If there was enough skill points, why have I done 20 respecs ?
    I have 275 something, all shards in game.
    my main is stamina DD, I like to switch between all weapons.
    Undaunted gives you passives and you should have armor passives as well.
    it adds up..
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  • Nestor
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    If there was enough skill points, why have I done 20 respecs ?
    I like to switch between all weapons.

    You want to have all points in all weapon lines, and have all the craft lines skilled up at the same time, you have to get all the skill points in the game. Nothing needs to change other than the amount of skill points you have acquired. There are 324, you have another 50 to go.

    Edited by Nestor on August 19, 2015 10:19PM
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  • MrGigglypants
    MrGigglypants
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    Nestor wrote: »
    If there was enough skill points, why have I done 20 respecs ?
    I like to switch between all weapons.

    You want to have all points in all weapon lines, and have all the craft lines skilled up at the same time, you have to get all the skill points in the game. Nothing needs to change other than the amount of skill points you have acquired. There are 324, you have another 50 to go.

    actually there isn't enough
  • OrphanHelgen
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    Nestor wrote: »
    If there was enough skill points, why have I done 20 respecs ?
    I like to switch between all weapons.

    You want to have all points in all weapon lines, and have all the craft lines skilled up at the same time, you have to get all the skill points in the game. Nothing needs to change other than the amount of skill points you have acquired. There are 324, you have another 50 to go.

    I might have 280, IDK.. where do I get these?
    Did they added new skill points when they added legerdemain skill lines and undaunted? No they didn't add any new skill points since upper crag.
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  • StormPoet
    StormPoet
    If there was enough skill points, why have I done 20 respecs ?
    I have 275 something, all shards in game.
    my main is stamina DD, I like to switch between all weapons.
    Undaunted gives you passives and you should have armor passives as well.
    it adds up..

    I got news for ya... you ARE missing something... there are about 300 skill points available in the game. Here is a breakdown via Tamriel Journal. While they list 296 in their breakdown keep in mind that this was based on those available at launch and that there are a number of points that are variable depending on how you choose during actual quests.
    Edited by StormPoet on August 19, 2015 10:31PM
  • OrphanHelgen
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    StormPoet wrote: »
    If there was enough skill points, why have I done 20 respecs ?
    I have 275 something, all shards in game.
    my main is stamina DD, I like to switch between all weapons.
    Undaunted gives you passives and you should have armor passives as well.
    it adds up..

    I got news for ya... you ARE missing something... there are over 300 skill points available in the game. Here is the current breakdown via Tamriel Journal.

    I didnt pvp much , thanks for the link, and my point was.... I need more, :D sry for negative discussion, but final answer, I go now to bed: There is a lot yes but not enough
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  • StormPoet
    StormPoet
    I didnt pvp much , thanks for the link, and my point was.... I need more, :D sry for negative discussion, but final answer, I go now to bed: There is a lot yes but not enough

    Yeah I understand but do keep in mind that they do plan on expanding the game in the future so I expect you will more than likely have enough eventually!
  • Nestor
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    StormPoet wrote: »
    I got news for ya... you ARE missing something... there are about 300 skill points available in the game. Here is a breakdown via Tamriel Journal. While they list 296 in their breakdown keep in mind that this was based on those available at launch and that there are a number of points that are variable depending on how you choose during actual quests.


    That list does not include the skill points you get from the Group Dungeons in Craglorn (16 of those?), so it's higher. And it does not include the skill points from the Veteran Ranks, so that is another 14. So, call it 324 or 326.



    Edited by Nestor on August 19, 2015 10:40PM
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