Option 4: Fix resource regeneration instead of implementing mechanisms that penalize those that did not abuse the ability (dodge nerf is gonna hit non stamina builds harder than stamina builds).
Thanks mate. Appreciate that.Option 4: Fix resource regeneration instead of implementing mechanisms that penalize those that did not abuse the ability (dodge nerf is gonna hit non stamina builds harder than stamina builds).Also, complaining about ability spamming in a game that limits the number of available abilities to 5, respectively 10 if you double up (using both weapon sets for the same purpose) is rich. What is the difference between using one ability all over and using two abilities alternating? Is one spamming (thus "bad") and the other a "rotation" (thus "pro")?
Yeah no reason for anyone to respond after these two comments. He nailed it. Just putting them together for convenience.
SuraklinPrime wrote: »Only if I get sufficient skills on my bar such that I don't use all 2-4 'active' ones within your insane 4 second limit and have to wait around for them to cool down.
Personally I don't think BE or RD should have a penalty, if they are too cheap then they should have a cost increase, otherwise people should just accept that skills designed to let people dodge or escape will be used for... <drumroll>... dodging and escaping.
I hate people saying L2P but perhaps educating yourself in how to compete would help?