Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

"X" increase of cost for skills for spamming.

Forestd16b14_ESO
Forestd16b14_ESO
✭✭✭✭✭
✭✭
So gonna be short and sweet. Skills are spammable and this poll is to get a community opinion if some skills if not all skills should cost say 33% or 50% more each time you use the same skill within 4 seconds of using it to cut back spammers.

Reason I say a few is cause some skills aren't really that useful to begin with or you need to spam them such as healing spells from the restoration staff skill line. Except healing ward that needs to cost more.
Edited by Forestd16b14_ESO on August 18, 2015 1:50PM

"X" increase of cost for skills for spamming. 89 votes

Make all skills cost "X"% more after each use within 4 second.
7%
fastolfv_ESOBleakravenPyrocyborgSirCriticalRev Riellestewie_801Rinmaethodain 7 votes
Make some skills cost "X"% more after each use within 4 seconds.
15%
ParadoxForestd16b14_ESOFellhand_ESOstojekarcub18_ESOMashilleRobbmrpTolmosZavusTheShadowScoutLevo18DragonxTortoiseleepalmer95Molag_CrowMaxwellC 14 votes
Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
76%
GothictallennThymosunbound_72b14a_ESOagabahmeatshieldb14_ESONewBlacksmurfPsychobunniSaltypretzelsMaggotForeverRedTalonSpringt-Über-ZwergeJecklllewispace619b16_ESOdijksmanmickeyb16_ESOAenlirDaraughGregSkiseronysparafucilsarwb17_ESOxray33 68 votes
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    IIRC, some skills actually do have an increased cost if they're used in rapid succession. I can't remember which ones do this off hand... but they're out there. Other abilities like Carve, Entropy, or Strife are actually less effective when spammed, because their DoTs and HoTs just refresh, they don't stack.
  • Sharmony
    Sharmony
    ✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    I have to agree that there should be no increases for multiple uses of a skill, although possibly useful in PvP it would completely ruin a lot of PvE DPS and support rotations.
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Option 4: Fix resource regeneration instead of implementing mechanisms that penalize those that did not abuse the ability (dodge nerf is gonna hit non stamina builds harder than stamina builds).
  • BaconMagic
    BaconMagic
    ✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    How about no? Most DPS rotations involve some degree of spamming, and that's not an abuse or exploit, it's the game. Some skills are powerful, some aren't. Learn to counter those that are powerful.
  • Avonna
    Avonna
    ✭✭✭
    i think there should be a ban on spamming poll posts.....

    it should only be about once a month .

    other then that . NO i do not want to wait 4 seconds to use skills. i only have 5 and i dont want to lock any of them out.

  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Even if i wish this for all Wreckingblow/Snipe/Jesusbeam Spamers, nah its fine as it is.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Make all skills cost "X"% more after each use within 4 second.
    I support OP.

    This is wonderful suggestion.
    In current state of game DPSing is very boring and unattractive. This should be changed. People DPS only pressing one skill for single targed dps or other for AOE. It makes DPSing unattractive.

    Making stat cost increase if the skill is used too often will bring some tactical play to game. This should make DPSing less boring and attractive.

    Not to mention that along this idea, if the first spam alert is triggered, then players resources should stop regenerating.
    This change will be very good for long term games health and will surely make ZOS happy with their game.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Make no skills cost more each time period. Including dodge and bolt. L2P or accept that you won't win every time.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Resipsa131
    Resipsa131
    ✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    If certain skills cost X more you'd need to complete rebalance the skill sets for certain builds. Tanks would become relatively more powerful with the change though
    Edited by Resipsa131 on August 18, 2015 2:11PM
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    lf1dzig.jpg
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Also, complaining about ability spamming in a game that limits the number of available abilities to 5, respectively 10 if you double up (using both weapon sets for the same purpose) is rich. What is the difference between using one ability all over and using two abilities alternating? Is one spamming (thus "bad") and the other a "rotation" (thus "pro")?
    Edited by Leandor on August 18, 2015 2:15PM
  • P3ZZL3
    P3ZZL3
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    I voted no, but then I'm loving this set right now:

    Molag-Kenas-Epaulets.jpg
    Edited by P3ZZL3 on August 18, 2015 2:18PM
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Olivierko
    Olivierko
    ✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    200.gif
    Addons:PointificatorRaidificator

    1. Dar'diov ★ AvA 25 ★ Nightblade
    2. Tig'ger ★ AvA 9 ★ Dragonknight
    3. Ba'bushka ★ AvA 28 ★ Sorcerer
    4. Hails-To-Putin ★ AvA 18 ★ Templar
    5. Ba'boon ★ AvA 13 ★ Sorcerer

    6. PC EU ★ Aldmeri DominionYoutube
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Only if I get sufficient skills on my bar such that I don't use all 2-4 'active' ones within your insane 4 second limit and have to wait around for them to cool down.

    Personally I don't think BE or RD should have a penalty, if they are too cheap then they should have a cost increase, otherwise people should just accept that skills designed to let people dodge or escape will be used for... <drumroll>... dodging and escaping.

    I hate people saying L2P but perhaps educating yourself in how to compete would help?
  • JamilaRaj
    JamilaRaj
    ✭✭✭✭✭
    The problem is ever increasing resource regen/decreasing cost in face of virtually no cooldowns (ironically the skill with a cooldown, the infamous self-stunning templar charge, is not exactly spammable anyway) and removed softcaps.
    Increasing costs of repeated casts instead of reducing regen or introducing cooldown is horrible, ineffectual antipattern.
  • AudioVortex
    AudioVortex
    ✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    I can't see this working. The pace of the game would drop significantly. Focusing on pvp, you need pace to get through those walls, get through the npcs and get those flags! Before the whole defending army decides to rock up and stop you. With this implemented, you'll have no chance as everyone will be standing around waiting for cooldowns or die in the process.
    Vex Carlotta - Templar - Imperial - Aldmeri Dominion - VR2 - Werewolf
    Casamir Naharis - Dragon Knight (Tank) - Dunmer - Aldmeri Dominion - VR10 - Werewolf
    Razelan Azani - Nightblade - Redguard - Daggerfall Covenant - L45
    EU Dominion - Aldmeri Kings
    EU Daggerfall - Daggerfalls Elite
  • Skiserony
    Skiserony
    ✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    eh?
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    JamilaRaj wrote: »
    The problem is ever increasing resource regen/decreasing cost in face of virtually no cooldowns (ironically the skill with a cooldown, the infamous self-stunning templar charge, is not exactly spammable anyway) and removed softcaps.
    Increasing costs of repeated casts instead of reducing regen or introducing cooldown is horrible, ineffectual antipattern.

    But reducing regen isn't great either - if people are willing to build for regen then they should, they have to make a trade off on something else whether it is damage or crit or level of stat etc. If they have a build designed around regen why should that get penalties over a build that relies on another less obvious stat?

    Cooldowns are also a poor option when you have limited skills - either way if you carry a lot of instant skills or rely on 2 or 3 buffs you are going to spend a lot of time being hit while you wait for your skills to either cooldown or reach the 4 second timer.

    ESO combat appears to be predicated around designing an optimum set of 5 skills where you run a rapid rotation of those skills intermingled with LA/HA and buffs - anything that interferes with that is going to require a fundamental redesign of combat or simply create boredom.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Make some skills cost "X"% more after each use within 4 seconds.
    I voted for just some skills as Grand Healing was specifically designed to work with repetative casts.
    NA Server - Kildair
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Make some skills cost "X"% more after each use within 4 seconds.
    Please keep in mind that this is a suggest to increase cost of a skill after it is used not a actual cooldown. Cooldowns is were you have to wait "X" amount of time before even using the skill again not the time it takes for the skill to be used at regular cost again. You can still use skills after they are cast but it would cost "X"% more that is all the skill won't be greyed out and have a coldown like msot other MMORPGS.

    This is not a cooldown mechanic but a way to cut back on spammers. Yes it may hurt PvE but again it is not fun basicly riding a roller coaster watching 2 high end spamming DPS players melt every single enemy in a dungeon before the tank has a chance to let out a single taunt or the healer can heal.
    Edited by Forestd16b14_ESO on August 18, 2015 4:01PM
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    If you have dps players doing this on level appropriate dungeons then they have taken the time and trouble to gear correctly, allocate stat correctly, select and level the right skills and allocate cp in a useful way - chances are they are not simply hitting one button repeatedly but are keeping potion and skill buffs up as well... I am not saying it is rocket science but neither is is as simplistic as you make it sound.

    Plus if someone has run a dungeon a few dozen times the trash mobs become habit. Handicapping people for knowing their character and the content is not helpful.

    On the other hand if you are running a VR1 scaled dungeon with experienced VR14 dps then they will faceroll the mobs...
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Please keep in mind that this is a suggest to increase cost of a skill after it is used not a actual cooldown. Cooldowns is were you have to wait "X" amount of time before even using the skill again not the time it takes for the skill to be used at regular cost again. You can still use skills after they are cast but it would cost "X"% more that is all the skill won't be greyed out and have a coldown like msot other MMORPGS.

    This is not a cooldown mechanic but a way to cut back on spammers. Yes it may hurt PvE but again it is not fun basicly riding a roller coaster watching 2 high end spamming DPS players melt every single enemy in a dungeon before the tank has a chance to let out a single taunt or the healer can heal.

    Its OK cause tanks just stand and hold block anyways right? How bout when we need to race the dmg before enrage? Sounds more like being outclassed,I'd love to be in this scenario
    Edited by Mojmir on August 18, 2015 4:16PM
  • Athas24
    Athas24
    ✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    I don't even want roll dodger or BE to be increased. ... but there was no option for that. If someone wants to run from me. . . Good. run.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Make no skills cost more each time period. Including dodge and bolt. L2P or accept that you won't win every time.

    This.
    The Moot Councillor
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Spam or else, that is the name of the game
  • Athas24
    Athas24
    ✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    Only if I get sufficient skills on my bar such that I don't use all 2-4 'active' ones within your insane 4 second limit and have to wait around for them to cool down.

    Personally I don't think BE or RD should have a penalty, if they are too cheap then they should have a cost increase, otherwise people should just accept that skills designed to let people dodge or escape will be used for... <drumroll>... dodging and escaping.

    I hate people saying L2P but perhaps educating yourself in how to compete would help?

    ^^ This. I think that we would need way more skills on our bars with some crazy 4 second cool down... either that or everyone's just going to use heavy/light attacks all day Zzzz snoresville.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Saltypretzels
    Saltypretzels
    ✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    If the devs gave us more abilities, and more slots to put them in, then maybe.

    But if you only have two attacks because the other 3 slots have toggles and buffs, then there isn't much choice besides spam.
  • mrskinskull
    mrskinskull
    ✭✭✭✭
    Why punish pve players for something that really is only a PvP problem.

    Should I be punished for. Spamming heals?

    If I only played PvP I would agree 100 percent.


    What do you play primarily, op?
  • Hope499
    Hope499
    ✭✭✭✭
    Make no skills cost "X"% more after each use within 4 seconds. (except bolt escape and roll dodge.)
    What? No, of course not....

    Some skills are made for the purpose of spamming....to take that away makes the skill useless, and everyone will just use DOT's
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Paradox
    Paradox
    ✭✭✭✭
    Make some skills cost "X"% more after each use within 4 seconds.
    Yeah, I didn't mean to press this one... The idea is dumb and should nev3 happen.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
Sign In or Register to comment.