Jennifur_Vultee wrote: »Ok, so as a magic based DK tank, with no points in stamina, as I understand it if I block I will not regen stamina regen for blocking and will lose stamina being hit while blocking.
You left out Repentance, a pretty big one.
Thank you for your due diligence. However, the case may be made for it being implied, as a morph of Restoring Aura that has no cost and ... Oh, yes, missed that. Apparently it also restores stamina and health to ALLIES on activation. Source material updated.
Not sure why you are highlighting the term "allies". It restores the stamina and health to you and your allies. All skills that say "allies" actually mean "you and your allies" in practice.
Maybe you already know this.
ThatNeonZebraAgain wrote: »Using the Armor Master Set, I made a magicka-based NB light armor tank on PTS that hits hard caps for spell and physical resist. With better set arrangements, you could easily get it over 2.5k spell damage. Pretty much a DPS-tank replacement build, so yea, it will definitely happen.
Jennifur_Vultee wrote: »Ok, so as a magic based DK tank, with no points in stamina, as I understand it if I block I will not regen stamina regen for blocking and will lose stamina being hit while blocking.
Even if you bash you will skip a stam tick. Not sure if that is related to L/R bashing or not. I use a dedicated button.
Yeah it's ridiculous, we have to hurt everyone along the way just to hit the people at the end of the spectrum. This is the consequence of a 0 cap system. If we are going to stick with this kind of system then we need to start making smart fixes, despite how complex that would be code wise. The players should not bear the weight of this 0 cap system.
ThatNeonZebraAgain wrote: »Using the Armor Master Set, I made a magicka-based NB light armor tank on PTS that hits hard caps for spell and physical resist. With better set arrangements, you could easily get it over 2.5k spell damage. Pretty much a DPS-tank replacement build, so yea, it will definitely happen.
Will not happen because you've made another one DD spec. Try it at AA HM first.
IC sets are useless for me as tank due to lack of jewelry. Wearing any of it will loose two of my sets (Footman, Hist Bark, Engine Guardian). Each one is better than Black Rose or Armor Master. I may change Footman to Black Rose only if the one will have jewelry. Hist Bark locked because we can't craft jewelry. Engine Guardian is the best set in the game, I will not change it.
Forestd16b14_ESO wrote: »Yea make long boring threads as much as you like but 0 stamina regen is happening cause this is 1 of 2 answers to stop perma blockers. Other one which is what most wanted is to get rid of block casting by greying out skills when blocking and before you trail idiots say you need to block cast here's a tip..... Invest in some proper defense and maybe you wouldn't be so squishy maybe instead of infused helm or chest get reinforced helm or chest.
Leeching Strikes returns 238 magicka and stamina, and 2% health, on each basic attack.
Siphoning Attacks- it's a 10% chance to restore the larger magicka/stamina total from non-basic attacks.
-Siphoning Strikes Line
-(Active) Siphoning Strikes- For 15s, each basic attack returns 891 Magicka and Stamina
-(Active) Leeching Strikes- For duration of toggle, each basic attack returns 238 Magicka and Stamina, plus 2% Health
-(Active) Siphoning Attacks- For 15s, each basic attack returns 891 Magicka and Stamina. Each non-basic attack has a 10% chance to returns 1782 Magicka and Stamina
Oh, just what we needed: another thread on permablock balancing.
And what do you know, certain few people just ignore every positive aspect of this change, the big picture, and every way they have of adjusting to the situation and start screaming.
Can we please just move on?
Once this patch is on live, you'll see that it is still more than easy to do all content in the game.
Alternatively you could play on PTS and find that out yourself, but obviously that is never going to happen...
Sensesfail13 wrote: »Oh, just what we needed: another thread on permablock balancing.
And what do you know, certain few people just ignore every positive aspect of this change, the big picture, and every way they have of adjusting to the situation and start screaming.
Can we please just move on?
Once this patch is on live, you'll see that it is still more than easy to do all content in the game.
Alternatively you could play on PTS and find that out yourself, but obviously that is never going to happen...
There are no positive aspects to this *cough* "fix" and youre still a troll.
I don't understand why they didn't just give it the bolt escape nerf.
For every second in which a block occurs block cost begins to increase after 3 consecutive seconds. Put a max increase cap on it as well. That way you can prep a block for an incoming hit without being penalized and you can drop your guard for 2 seconds in between to shed off the fatigue.
I also don't agree with the assessment on eso live that it's a success because 50% of the people agree with it. If it were a trivial matter like horse color that would be fine, but this is a core game mechanic. 50% is not a success when we are talking about a core game mechanic here. IMO 50% should bring you back to the drawing board.
Only a small percentage of PvPers are in a permablock build, so it's very easy to please the bulk of the player base who don't tank, and don't permablock and who will take full advantage from the nerf in PvP. To them it's a buff to their build. It's like saying 66% percent of players agree with a nerf to scissors when 66% of the players are rocks and paper.
Permablock is dumb, I think we can all agree on that, but we shouldn't hurt everyone in between just to stop people on the end.
Jennifur_Vultee wrote: »Ok, so as a magic based DK tank, with no points in stamina, as I understand it if I block I will not regen stamina for blocking and will lose stamina being hit while blocking. So if that's the case why will I want to bother being a sword and shield tank at all? Even as is I have to manage my stamina with potions and food just to have enough to be able to block...gods forbid I toss in a bash or two. I guess Zenimax wants all sword and shield tanks will have to respec with all points in stamina now, use nothing but stamina jewelry, eat green stamina foods just to try to have a huge stamina pool that I hope can get through a fight? As is my DPS is laughable all I'm good for is taunting, being a meat shield and generally annoying things while the DPS kills it and now they want to take the meat out of my shield. Why should anyone bother playing as a sword and shield tank if they can't do damage and can't effectively block?
I guess my mage is going to have to take over as my main in The Elder DPS Online: Tamriel Limited. I really with Zenimax had a dev team with clear vision, leadership and understanding of what its like to actually play the game they work on.
The problem with "this scholar" and his followers is, they only hear what they want to. When you want sth anecdotal, look at the 1st and second post in this thread.
trimsic_ESO wrote: »@Darlgon So, if I do understand the contents of the discussion, the decision for not regenerating stamina while blocking was made mainly with PVE considerations in mind.
Jennifur_Vultee wrote: »Ok, so as a magic based DK tank, with no points in stamina, as I understand it if I block I will not regen stamina for blocking and will lose stamina being hit while blocking.
By the way, for everyone that remembers all the videos on youtube featuring our previous Lead Gameplay Designer [Nick Konkle].
Do you think Chris Strasz [our current Lead Gameplay Designer] will follow a similar way of community interaction and communication through appearing in community podcosts and video talk shows?
This humble scholar apologizes for failing to respond to these posts sooner. Busy with many things, you can imagine.The problem with "this scholar" and his followers is, they only hear what they want to. When you want sth anecdotal, look at the 1st and second post in this thread.
This honored scholar does not have "followers", that he knows of, at least.
This lecture was an attempt at a neutral presentation of stats, not the scaremongering from either side of the debate about the zero stamina regen, even offering different solutions to regen stamina, listed in the SECOND AND THIRD POSTS of this thread.
Thank you for your other insights. HOWEVER, again, this scholar MUST say, you only did White Gold Tower, according to your post, which was DESIGNED, according to Kena Wrobel, for no stamina regen while blocking. The other encounters not in WGT WERE designed with STAMINA REGEN while blocking. Thus, the request for more information.
A few others in this thread have stated not having problems in scaled up pledges, so thank them for those reports.trimsic_ESO wrote: »@Darlgon So, if I do understand the contents of the discussion, the decision for not regenerating stamina while blocking was made mainly with PVE considerations in mind.
While it is also the way this scholar understands the decision, it is being launched with a AvA centric expansion, so the honored developers MUST have had both in mind. Correct? Regardless, In the lecture, neutrality on the subject was the goal.Jennifur_Vultee wrote: »Ok, so as a magic based DK tank, with no points in stamina, as I understand it if I block I will not regen stamina for blocking and will lose stamina being hit while blocking.
This scholars magicka based DK tried tanking. Hats off to you for being sucessful. However in his small personal guild, who usually field 4-8 characters, there already exist two who play much less and claim the tank title. As such, and with only one Templar healer in the group, he had to become the healer for the second party when four mans happen. Also, with a magicka focus, people tend to put a DK in the DPS role, so he has builds for both Destro/Resto and Resto/Resto.
Sadly, conditions seem to dictate that his DK be replaced with, as others put it, a REAL healer, a temp and maybe a DPS NB. We will see what happens when the new expansion drops.