Mundus Stones
Apprentice: This Mundus Stone now grants Spell Power instead of Spell Penetration.
Ritual: Increased the healing bonus from this Mundus Stone to 10% from 5%.
Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
Shadow: Increased the critical damage bonus from this Mundus Stone to 12% from 10%.
Warrior: This Mundus Stone now has more Weapon Damage.
Paulington wrote: »The 2.0 patch notes on Mundus stones:Mundus Stones
Apprentice: This Mundus Stone now grants Spell Power instead of Spell Penetration.
Ritual: Increased the healing bonus from this Mundus Stone to 10% from 5%.
Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
Shadow: Increased the critical damage bonus from this Mundus Stone to 12% from 10%.
Warrior: This Mundus Stone now has more Weapon Damage.
Nothing about The Thief that I can find. Maybe it's an undocumented change?
If you assume a base crit % of 50%, then the shadow mind is (ignoring other effects) takes your damage from 50% + (50% x 150%), giving 125% to 50% + (50% x 162%), giving 131%. This represents a 4.8% increase.
The thief takes you from the same base 125% to (50% - x%) + ((50% + x%) x 150%). For this to give an equivalent 4.8% damage increase, the thief needs to give a 12% crit bonus.
Basically, because it is multiplicative, if both increases are the same you should aim to increase whichever is lower out of your crit% or your bonus damage on crit%.
lifefrombelowb14_ESO wrote: »Just out of curiosity how many CPs do you have slotted in the far right blue sign? Because one of the passives there grants 12% crit%
So this, then, was one of those STEALTH buffs that we've been seeing appear in other places? Something they didn't want to mention in patch notes for fear of a backlash like they saw when they tried to buff Altmer and Bosmer racial passives?
I have also heard that the Apprentice, which will change from Spell Penetration to Spell Damage, does actually worse damage than when it was Spell Penetration- can anyone confirm this? I find it odd that they say they are 'buffing all other Mundus stones to make it a viable alternative to the top two'- and yet can't even run the numbers to figure out that their changes aren't even on par with that they're replacing?!? If Apprentice with new Spell Damage isn't even equal to what was offered with Spell Penetration, how can they think it would be an "alternative" to the Mage?
BUT I DO think that 12% Crit chance is very well balanced compared to many other Mundus stone effects
It could be that the 12% now in Thief was mixed up by the coding people with the 12% of the Shadow. What do coding people know/understand of the difference betweem Crit chance and Crit damage....
It could be that the 12% now in Thief was mixed up by the coding people with the 12% of the Shadow. What do coding people know/understand of the difference betweem Crit chance and Crit damage....
Does the Shadow not provide 12% Crit Damage on PTS? Perhaps they put both of them up to 12%, with the Thief just "accidentally" not being mentioned. I thought it was interesting that in ESO Live Eric said that ALL Mundus stones, other than the two top, would receive a buff... yet when the Update notes came out, only five of them were mentioned as having changes.
I was surprised when I activated the Thief Mundus stone. It grants me 12% crit chance, in 1.6 it was 5% crit chance.
Sadly we cannot read the first patchnotes of 1.7 anymore to see, if we increased its value.
Because 12% seems a bit.... too good ?
ZOS_GinaBruno wrote: »I was surprised when I activated the Thief Mundus stone. It grants me 12% crit chance, in 1.6 it was 5% crit chance.
Sadly we cannot read the first patchnotes of 1.7 anymore to see, if we increased its value.
Because 12% seems a bit.... too good ?
This is intended, but we are looking at potentially tweaking it a bit.
Wrobel said, in an ESO live, that "The Lady" mundus was the most frequently used. Since that resulted in a resounding "What?!" from the devs and the community, figuring out why is very important.
My thought is: The main reason *may* be because the majority of the player base may not even know what these mundus buffs do. More info goes a long way.
Heya @ZOS_GinaBruno
While these are being looked at, could we have the UI team add the mundus stone buff values (the actual numbers) to the mouse-over "Active Effects" tooltip on the character sheet?
Wrobel said, in an ESO live, that "The Lady" mundus was the most frequently used. Since that resulted in a resounding "What?!" from the devs and the community, figuring out why is very important.
My thought is: The main reason *may* be because the majority of the player base may not even know what these mundus buffs do. More info goes a long way.
Food for thought,
~GTech_1
Heya @ZOS_GinaBruno
While these are being looked at, could we have the UI team add the mundus stone buff values (the actual numbers) to the mouse-over "Active Effects" tooltip on the character sheet?
Wrobel said, in an ESO live, that "The Lady" mundus was the most frequently used. Since that resulted in a resounding "What?!" from the devs and the community, figuring out why is very important.
My thought is: The main reason *may* be because the majority of the player base may not even know what these mundus buffs do. More info goes a long way.
Food for thought,
~GTech_1
It's obvious why Lady is the most used. It's the first one you encounter in every starter zone, and because the casual player either doesn't ever get to the point where more armor isn't useful, or doesn't understand that armor is less useful, they never bother to change their mundus stone.
... and this is also why the stat that "Lady is most used" is a ridiculous metric. How many characters are created and left at low level?
Wrobel said, in an ESO live, that "The Lady" mundus was the most frequently used. Since that resulted in a resounding "What?!" from the devs and the community, figuring out why is very important.
My thought is: The main reason *may* be because the majority of the player base may not even know what these mundus buffs do. More info goes a long way.
In that same ESO Live, Eric stated that they discovered the reason The Lady Mundus was the most frequently used and it is simply because it is the first stone that players encounter and many of them don't bother to change it later. I agree that more info about exactly what stats each Mundus actually provides would be beneficial- but it also goes to show that many players don't bother doing any research into their builds to even ask "what is this?" You can lead a horse to water, but you can't make them drink.
@ZOS_GinaBruno I don't think the Crit% on Thief is too extreme, and it will allow those who focus on Crits to change their builds a bit if they wish. Just my thoughts on the topic.And Thank you for commenting on this.
I do agree that the tooltip issues NEED TO BE addressed. Is it really so difficult to have someone go over each item and verify that what it SAYS in the tooltips is actually what it DOES? I believe most companies consider this a normal practice of quality control.
Just looking at the math. When you have a crit chance of 50% and a multiplier of 150% (base values) the 12% crit from Thief is exactly the same as 12% crit damage. That is due to shadow finally working correctly and increasing the whole dmg of the critical strike by 12% and not just the extra dmg you gain from critting. on PTS both mundus stones are very equivalent. The better choice will be Shadow if you have >50% crit and it will be Thief if you have <50% crit. There is no reason to change this, I think it's working fine.
Just looking at the math. When you have a crit chance of 50% and a multiplier of 150% (base values) the 12% crit from Thief is exactly the same as 12% crit damage. That is due to shadow finally working correctly and increasing the whole dmg of the critical strike by 12% and not just the extra dmg you gain from critting. on PTS both mundus stones are very equivalent. The better choice will be Shadow if you have >50% crit and it will be Thief if you have <50% crit. There is no reason to change this, I think it's working fine.
Totally Agree.
Finally almost all Mundus will be balanced and usefull.
I'm still puzzled over The Lady, The Lover and The Steed;
is anyone going to use them ?