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Come one, come all to hear a lecture on Blocking Stamina Regen by Serjo Darlgon Telvanni (Tweaked)

Darlgon
Darlgon
✭✭✭✭✭
"Come one, come all, to a free lecture by Serjo Darlgon Telvanni, esteemed august <and grumpy> member of the Mage's Guild and unpaid professional theorist in the arts of combat, races and mal'barmiag. Especially invited are our friends from ZoS, ZoS_RichLambert, ZoS_EricWrobel, ZoS_JessicaFolsum and ZoS_GinaBruno."

"Good afternoon all. GOOD AFTERNOON, ALL. <Hrmpfh> <Starts beating podium with his staff until quiet falls.> Good afternoon all. Thank you for your attention.

Today, we gather to attempt to understand some of the happenings related to the opening of the borders between the contested areas of Cyrodiil and the heart of Imperial City. Things are changing for all peoples, all classes, so we must be prepared. Preparation starts with understanding. Let us try to examine what we know already.

Also, as this discourse is quite extensive, written versions will be available at the end.

Slide One, Wanders-in-Mud.

We know that Stamina will no longer regenerate while the blocking, for either melee types or caster types. As the picture illustrates, the affected stat was boxed in red, crudely by my Argonian assistant Wanders-in-Mud.

232323232%7Ffp83232%3Euqcshlukaxroqdfv33866%3Enu%3D3344%3E5%3A3%3E%3B%3B4%3EWSNRCG%3D3%3B748%3A3564336nu0mrj

While this change will affect both casters and melee types alike, it will affect melee types more, as they use Stamina as their main means of both doing damage and protecting themselves. Conversely, casters, by having a smaller Stamina pool, will also have to be more careful about when they block.

Melee types, especially those who stand in front of mobs trying to keep their group members from dying, cried out in pain and confusion. "Why take away a big portion of our means of being useful in groups? For you must know, we need all the Stamina we can get to perform our services to the Tribunal and Vivec. Why make us less useful than we already are, as we are so little called upon right now?"

Along the path to enlightenment, we were blessed by Sotha Sil with an interview with the men who instruct the sacred coders with what direction to take the skills of our mighty warriors. Below is an except from their visit among the scholarly. Let us examine partly as we go along, with a more complete dissection at the end. As we listen to an audio presentation, please follow along as Walks-in-Mud provides <hopefully> slides containing the text.

[In a quick, muttered whisper to a colleague, the audience can hear.] The complete scholarly work is at https://youtu.be/KmdWFdS_Hg8

Early in the session came this revelation, which I have paraphrased:
Stamina regen as werewolf, only if Ulti slotted.

So, those poor bedraggled beings cursed with the "blessing of HIrcine" will no longer generate any stamina while not showing the world the mark of their shame, even if they do not transform to reveal it fully.

Then at time marker of 34:15, we get to the meat of the revelation:
Question from Twitch: (Part 1) Top tanks currently reported that PVE tanking is hard. How do you expect the casual average tank to handle the stamina regeneration change?
(Part 2) Should they all roll an Imperial Redguard Nightblade tank to handle the change?
Oh, boy.
So,
Leading question.

Yes, oh Enlightened Ones, this question does indeed strike right to the heart of our concerns as well.
Its definitely going to take people a little bit of time, to get used to the tanking, because its not "Oh, I hold right-click the whole time and I'm tanking and every now and then I taunt."

<The crowd murmers. "Insulting the honest profession of tanks like that.">

Quiet good peoples. Hear the man out.
Yeah, because they can block everything.
You need .. want to be blocking for the attacks that are big and important, and you wanna be doing other things during the rest of the time. You know. Activating abilities, or trying to get in a heavy attack, or just, you know, regenerating your stamina. And, we're.. soo. we are pretty confident with the 100%, not 100% set in stone, that we are gonna leave it at that value, but we're pretty happy with that and it makes the game a lot more interesting, and a lot better, in both PVE and PvP combat. So, I dont want people thinking we did it for just one type of gameplay, because it makes the game a whole lot better and more interesting. Yeah, so, tanks are probably gonna be using Stamina potions a lot more now, or potions that give Health and Stamina, something like that. Umm, yeah, and there are a number of abilities that all classes have to help restore stamina. Like Templars have Repentance, Dragonknights have when they cast Earthen Heart abilites they get Stamina back, Nightblades have the Siphoning Strikes, which... Just a little note about Siphoning Strikes, while we are here.

Let us pause here for a second. Kena Wrobel is saying that active class skills will be needed to regenerate Stamina. Now, letting him finish his thought specific to one class.
There is a fix on that page probably. <pointing to a scroll on Wrobels lap.>
We, made some adjustments to that, that have not been quite as popular as we were hoping for. And the goal of changing that ability, was to make it so it would be more universally applicable. Because it was basically just a tanking ability, because you lost a whole bunch of your damage when you had it active. So we wanted DPS or Healers to have that also as an option. So, what we are looking at right now is making it so one morph will make it a toggle with the reduced power, so that one will be really good for tanks and then the other morph wil be more viable for DPS and Healers.

What? I dozed off? Oh, no, I was just resting my eyes.. Let us continue.
Thats good. Speaking about stamina, while we are on it, will anything be done about the no stamina regen while blocking?
Didnt you just ask that question?
I know, I just wanted to reiterate it. Because Eric mentioned the 100% stamina. Its still worth pointing out specificallly about blocking and stamina regen. Are we looking at that, at all? Is kinda the main question.

Yes, please state anything you can to clarify the situation for us confused masses.
Yeah, There is TONS of feedback. We are definitely looking at it, and checking out people. But when we tested this whole content expansion, we had that rule in place the whole time. Thats what all our tests and all our values are based on, so we are fairly confident with that value. But, we are still looking at feedback. We're not ignoring it.

Wait, so does that mean you balanced the Imperial City around not having Stamina regen while blocking, ignoring the rest of the game? Sigh.. lets continue, maybe that is wrong.
Its actually really interesting looking at the feedback. So when we initially announced the change, the feedback was overwhelmingly negative. You know, nobody had a chance to play it and what not. And now..
Yeah, when you first read it you are like "OH, <forehead slap> What is this? What are they thinking? "
Now that you actually, you know, a bunch of people actually playing this. The feedback is actually closer now. Its actually closer to 50/50. So, yeah, there may be some tuning and tweaking, and more tuning and tweaking going on there, but ..
Overall it creates a lot more technical, more interesting game-play.
That's not just from the elite of the elite. We are seeing that feedback from across the board. Soo.

The revalation of which we concern ourselves ended at time code 38:15
Power level to CP160 in a week:
Where is the end game? You just played it.
Why don't I have 300+ skill points? Because you skipped content along the way.
Where is new content? Sigh.
  • Darlgon
    Darlgon
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    <tap, tap, tap.> Is this thing on? Walks-in-Mud, what did you do while we were playing the interview? Oh, its working now? Ok, lets continue.

    From that discussion, it appears that we, the peoples of Tamriel will have to be more active about regenerating Stamina while blocking. Now, it is interesting that the original Stamina regen, as noted in the slide earlier, was passive, meaning you did not have to do anything to regen it. It replenished itself no matter what you were doing, while in combat, including the times when blocking.

    Those on the front lines of battle report that once a fighter holds up thier weapons, whether carnal or arcane, to block an attack, their Stamina regen stops, for a period of two seconds after that block is released. During a longer fight of, say a minute, should the fighter hit block, hold for a second, then release, then reblock, they could potentially loose all stamina regen for the period of a minute and two seconds. Considering the defender is loosing stamina by preventing an attack on his person, the lack of regeneration of the energy needed to provide that same protection could lead to injury or death.

    Kena Wrobel also mentioned that this change was to prevent all peoples, not just those who tank, from holding block all the time. It should be noted here that the phrase "perma-block" has been adopted by the populace for those who walk around constantly in fear of attack, so they have thier block up. Reportedly, this tactic is especially effective in the lands of the battles of the Three Alliances, Cyrodiil, to prevent being attacked while defending walls. Should your block NOT BLOCK anything, you would loose no stamina, so your bar would be full. ONLY when you actively block something would your stamina pool drop, needing to be refilled. Because such timid ones, and I use the term loosely, are still holding block, their stamina pool would not refill, unless they had the active skills we will consider later to refill their bar while holding block.

    Kena Lambert mentioned something interesting also. To quote him: "Its actually really interesting looking at the feedback. So when we initially announced the change, the feedback was overwhelmingly negative. You know, nobody had a chance to play it and what not. ...Now that ..... a bunch of people actually playing this. The feedback is actually closer now. Its actually closer to 50/50. So, yeah, there may be some tuning and tweaking, and more tuning and tweaking going on there, but.."

    A learned one might point out that those who were having problems reported the problem and hoped that the ZoS demigods would not need to be reminded again and again of continuing issues on the same topic. However, this humble scholar guesses that, when it becomes a problem, again and again, those who have issues with their stamina must do their sacred duty to the warrior poet and submit the /bug and /feedback reports to keep the issue firmly in the minds of the sacred coders.

    Let us now look to the reasons for the change. Amazing insight into the minds of those who hold us in their hands, is it not? For we heard from Kena Wrobel, "Overall it creates a lot more technical, more interesting gameplay." Also, "but we're pretty happy with that and it makes the game a lot more interesting, and a lot better, in both PVE and PvP combat. " Finally, "You need .. want to be blocking for the attacks that are big and important, and you wanna be doing other things during the rest of the time. You know. Activating abilities, or trying to get in a heavy attack, or just, you know, regenerating your stamina. "

    In summary, apparently, we, the peoples have stated that the profession of tanking is "boring". That tanking just involves two things, holding block and hitting taunt once in a while. So to prevent that boredom during long fights, we are going to have to actively do things to increase our stamina regen while still holding block, like we always do. We will also want to only hold block when an attack is directlly immenent, not just because it SHOULD be coming. So, those who love to stand in red circles may want to consider rolling out of them and dropping block to regen some stamina, while a mob has a temper tantrum, in an area of relative safety, for example.

    Would one race be better than another in this situation? We saw the question raised, but not really answered in the interview. After all, the original description of the situation we now face, apparently now lost to time, basically said that "While holding block, players will no longer be able to passively regenerate stamina."
    The large majority of the community, many scholars included, thought that that would be limited to just the passive in the Character information. Many of you have undoubtedly seen my scholarly work on the racial passives, recreated here.

    232323232%7Ffp93232%3Euqcshlukaxroqdfv33258%3Enu%3D3344%3E5%3A3%3E%3B%3B4%3EWSNRCG%3D9c6e82%3Ch0%3B6%3A9%2F7hg70dgfh%2F%3B6%3Bc5%3A%3B3598hot1lsi

    <Again muttering to his collegue> Available here as a spreadsheet at Google Docs. https://docs.google.com/spreadsheets/d/1qnXBpoRDQgqeXfZBXN-7cYVUH1m9ZnAZYZR9OweQW2g/edit?usp=sharing

    So, on paper, the races of Bosmer, Kajiiti and Redguard, would appear better off because thier racials would continue to regenerate Stamina while blocking. Sadly, this concept was disproved in the most recent PTS patch notes.
    FIXES & IMPROVEMENTS, BASE-GAME PATCH
    [*] Fixed an issue that allowed those with racial passives which increased Stamina Recovery to still recover Stamina while blocking.

    As Kena Bruno pointed out, the intent of the sacred coders was to eliminate ALL passive stamina regen while blocking. All races are now on an equal footing, when in that situation.

    As a fellow colleague pointed out during a previous speech on this subject, holding block constantly is a rather tiring exercise, so most of the peoples do it only when needed. With the focus on it right now, that seems to be much of the time. But, really, out of your time in Tamriel, how often do YOU hold block when not in combat?

    Let us then, change our focus to what CAN be done to regenerate Stamina while holding block. It is quite a list, so we have provided hand-written copies, to be handed out while I read them off. See my colleagues standing under the flag of their respective class to purchase copies of the skills for that class.

    Dragonknight

    -Draconic Power Line
    -(Active) Skill "Green Dragon Blood" - a morph of "Dragon Blood" this skill "increases Health and Stamina recovery by 20% for 23 seconds.

    <whisper to colleague.> If this reads correctly, when blocking, your stamina recovery is zero. 20% of zero is still zero. So, you would still not get any stamina regen. Should it be on the list? Further testing needs to be done.

    -Earthen Heart Line
    -(Passive) Battle Roar - "When ACTIVATING AN ULTIMATE ABILITY, restore health/magica/Stamina in amounts increased by 35/70 % of Ulti Cost"
    -(Passive) Helping Hands - "ACTIVATING an Earthen Heart abilty restores 2/5% Sta"
      -Affects these (Active Skills) {Ultimate} Magma Armor (Magma Shell/Corrosive Armor) Stonefist (Obsidian Shard/Stone Giant) Molten Weapons (Igneous Weapons/ Molten Armaments) Obsidian Shard (Igneous Shield/Fragmented Shield) Petrify (Fossilize/Shattering Rocks) Ash Cloud (Cinderstorm/Eruption)


    NightBlade

    -Assasination Line
    -(Active) Skill Grim Focus morph (Relentless Focus)-increases your Stamina recovery by 10%

    <whisper to collegue.> Again, if this reads correctly, when blocking, your stamina recovery is zero. 10% of zero is still zero. So, you would still not get any stamina regen. We NEED someone to test this further.

    -Shadow Line
    -(Passive) Refreshing Shadows - Increaases Stamina Regen by 7/15%

    -Siphoning Strikes Line
    -(Active) Siphoning Strikes- For 15s, each basic attack returns 891 Magicka and Stamina
    -(Active) Leeching Strikes- For duration of toggle, each basic attack returns 238 Magicka and Stamina, plus 2% Health
    -(Active) Siphoning Attacks- For 15s, each basic attack returns 891 Magicka and Stamina. Each non-basic attack has a 10% chance to returns 1782 Magicka and Stamina

    <whisper> At last, a pure number of regen.


    Sorcerer-
    It should be noted here, that, with PTS patch 2.1.2, only the Daedric Summoning skill line passively restores Stamina, but some others reduce the stamina cost of skills, which should help keep the stamina pool higher.

    -Dark Magic Line
    -(Passive) Unholy Magic- Decrease the cost of Stamina for all abilities by 3 or 5 %

    <whisper> Again, we need to test to find out if "all abilities" includes blocking.

    -(Ultimate) Absorption Field- Allies within the field get increased Stamina regen

    <whisper> SIGH. Again with the lack of numbers, this time not even a percentage. And, does the caster also get regen? Or just allies? Sometimes, our sources are so lacking in understanding the necessity of preciseness.

    -(Active) Dark Exchange (Dark Deal morph)- Pay 2331 Magicka to get 3024 Health and 2025 Stamina

    -Daedric Summoning Line
    -(Passive) Daedric Protection When a Daedric Summoning Line ability is SLOTTED, increase Health and Stamina regen by 10/20%


    Templar-
    Again, it should be noted that no direct passives restore Stamina.

    -Aedric Spear Line
    -(Active)- Spear Shards (plus morph Blazing Spear)-(For allies only) When active, ONE ally can pick up a Spear Shard and restore 25% Stamina, plus 1700 Stamina over 10 sec
    -(Active)- Spear Shards (Luminous Shards)-(For allies only) When active, ONE ally can pick up a Spear Shard and restore 25% Stamina, plus 1590 Magica and Stamina over 10 sec

    -Dawn's Wrath Line
    -(Passive) Restoring Spirit- Reduces Magicka, Stamina and Ulti ability costs by 2/4%

    -Restoring Light Line
    -(Active) Restoring Aura (plus morphs Radiant Aura)- WHILE SLOTTED, receive 10% increase in Health, Magicka and Stamina regen. When ACTIVATED, ALLIES in the area (12/18m) receive 20% increase in Health and Stamina.

    -(Active) Restoring Aura (morphs Repentance)- WHILE SLOTTED, receive 10% increase in Health, Magicka and Stamina regen. When ACTIVATED, ALLIES in the area receive 875 Health and Stamina regen.

    Thus concludes our section on class skills to be used to recover stamina. Please hold any questions until the end.

    We will now run through the other skills, as they are all over the skill map. As previously noted, consideration was also given to skills that reduce stamina usage, even if that does not directly increase the Stamina regen, it does increase the available pool vs non-reduced.

    Weapon Skills-(most of which are Stamina based)

    -Two Handed
    -(Passive)- Balanced Blade - Reduce cost of 2H abilities by 10 / 20 %
    -(Passive) - Battle Rush- With Two Handed Weapon equipped, after killing a target inc Sta regen by 15/30% for 10 sec

    -1 Hand and Shield
    -(Passive) Fortress - With 1HS EQUIPPED Reduce cost of 1H abilities by 5/10 % and block cost by 15/30 %
    -(Passive) Deadly Bash- With 1HS EQUPPED Bashing = 50/100 % more dmg, 20/40 % less Sta
    -(Active) Defensive Posture (plus both morphs Defensive Stance and Absorb Magic)- When SLOTTED, the amount of damage blocked is increased by 8% and cost of blocking decreased by 8%

    To be noted here, combining just slotting Defensive Posture with the Fortress results in a 38% reduction in stamina cost to block.

    -Dual Wield
    -(Passive) Controlled Fury- With Dual Weild equipped: Reduce the cost of Dual Weild abilites by 10/20%
    -(Active) Whirlwind (morph Whirling Blades)- Increases Stamina recovery by 20% for 10s

    <muttering> I give. i guess if you are using dual wield, you wont be blocking.

    -Bow
    -(Passive) Ranger- Reduce Sta cost of Bow abilites by 10/20 %

    Armor Skills-

    -Medium Armor
    -(Passive) Wind Walker- Inc Sta Recovery by 2 or 4 % and reduce Sta cost 2/3% per piece Med Armor equipped
    -(Passive) Improved Sneak- Reduce Sta cost by 4/7 % per piece med armor equipped

    <mutters> Mental note, mention sneak in the introduction as a use for stamina

    -(Passive) Athletics- Reduce Sta cost of dodge roll by 2/4 % per med armor equipped

    <mutter> AND dodge roll.

    -Heavy Armor
    -(Passive) Constitution- Restore Magicka and Stamina (49 per piece at VR16), when hit, once every 8/4 sec, per piece heavy armor equipped.
    -(Passive) Bracing- Decrease Sta cost of blocking by 10/20 % when five pieces of heavy armor equipped.
    -(Active) Immovable (only morph Imovable Brute)- When SLOTTED, the cost of break free is reduced 4% per Heavy piece of armor

    <LOUDER mutter> What in Hermaus Mora's name? Sigh.. guess I am just rewriting my introduction next time. Walks-in-Mud, make a note of it also, so you are responsible for it.

    World-

    -Soul Magic
    -(Active) Soul Trap (only morph Consuming Trap)-if affected target dies, fills soul gem and restores 7% Health, Magicka and Stamina

    -Fighter's Guild
    -(Active)- Expert Hunter (only morph Evil Hunter)- 15% chance to restore 750 Stamina against Undead and Daedra

    -Undaunted
    -(Passive) - Undaunted Command- Activating a synergy will restore 2/4 % max Health/Magicka/Stamina

    For those on the front lines, we especially want to thank them for their service to their Alliances, as the Mage's Guild is neutral in the situation, only wanting to be restored to their rightful place in the Arcane University, inside Imperial City. For those noble warriors we have a few skills listed below specifically for use in Cyrodiil.

    Alliance War-
    -Assault
    -(Passive) Continuous Attack - Increase Magicka and Stamina Recovery by 10/20% for 10 min after capturing a resource or Keep.

    2015/08/18 Edited for corrections and new patch notes for both NB and Sorc skills.

    <2015/08/31 Edited for Live Patch Notes>
    Edited by Darlgon on August 31, 2015 5:28PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Darlgon
    Darlgon
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    Seriously? The sound amplification spell failed again? Walks-in-Mud, where did you really get that crystal? Lets continue..

    For those, of that persuasion, we will NOT be considering those with the gifts from Hircine, nor Molag Bal.

    Abominations of the nature they are.

    Oh, sorry, that was not supposed to carry over to the audience.

    This information is also available to other lecturers at Google Docs. Location is on your screen. https://docs.google.com/spreadsheets/d/1NYPBnId64bsp8oiXxK0NDeEgFs7XnhWkNT8H4Q2qpUs/edit?usp=sharing

    Now, this information raises some interesting situations related to blocking and Stamina regen. For example:

    Lets take a VR16 Breton DK in Five Heavy and 2 Medium armor. These bonuses apply while holding block:
      Constitution- Restore Magicka and Stamina (49 per piece at VR16), when hit, once every 8/4 sec, per piece heavy armor equipped. Bracing- Decrease Sta cost of blocking by 10/20 % when five pieces of heavy armor equipped. Wind Walker- Inc Sta Recovery by 2 or 4 % and reduce Sta cost 2/3% per piece Med Armor equipped

    Now, say she slots 1H Sheild in slot 1, with the following skils:
      Invasion, from 1HS, from as an opener/gap closer. Ransack, from 1HS, as a taunt Defensive Postures morph Defensive Stance, from 1HS. Green Dragon Blood, from as a heal for both Magicka and Stamina Obsidian Shield morph Igneous Shield, granting increase healing done for 7 sec after cast, to make GDB more effective when cast immediately after, plus providing a damage sheild on its own. Ulti- Dragonknight Standard morph Standard of Might, providing 17% damage to you while active.

    From this bar, she has:
      Iron Skin- Block 10% more dmg Fortress - With 1HS EQUIPPED Reduce cost of 1H abilities by 5/10 % and block cost by 15/30 % Deadly Bash- With 1HS EQUPPED Bashing = 50/100 % more dmg, 20/40 % less Sta Defensive Stance- When SLOTTED, the amount of damage blocked is increased by 8% and cost of blocking decreased by 8% -Battle Roar - "When ACTIVATING AN ULTIMATE ABILITY, restore health/magica/Stamina in amounts increased by 35/70 % of Ulti Cost" Helping Hands - "ACTIVATING an Earthen Heart abilty restores 2/5% Sta"

    Lets total our information:
      Block +10% from Iron Skin Block cost reduced: 20% from Bracing 30% from Fortress 8% from Defensive Stance Total reduced Sta cost 58% per block, so its basically a free block every two
      Sta reduction 4% from Windwalker
      Sta regen 4% from Windwalker
      Conditional Sta regen. +249 Sta from Constition every 4 sec 5% every time Igneous Shield is cast. When Standard cast, rebate of 175 Mag/Sta

    Lets summarize in conclusion:
    The lack of passive regeneration of Stamina applies to both Racial and the basic regen
    It ONLY applies WHILE BLOCKING and 2 seconds after block is RELEASED.
    Class, weapon and skills (other than racials) WILL still apply while blocking, based on current information.
    However, citizens are encouraged to be active in managing their Stamina regen, not relying on a passive.

    Thank you for your time. You can show your appreciation for the information by buying a copy of this information for your home research from the assistants at the four class standards. May the Tribunal bless the efforts of those who struggle daily to retake Imperial City.

    Should you wish to voice your concerns, again, the proper methods are the /bug and /feedback actions while playing the PTS server. Anyone who would like to test some of the above, please post your results below. The appreciation of the community flows to you for your efforts in clarifying the situation in the current state of emergency.

    Please post any questions below.
    Direct any corrections to Walks-in-Mud, as I am sure there are none.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • nordsavage
    nordsavage
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    Eric Wrobel needs to go tank the Warrior in Hel Ra and see if you get to drop your shield. Has he even played the game? We are supposed to burn our stamina blocking and still use stamina abilities without regen. Lets not forget that Stamina based tanks have limited magicka pools, expensive to use magicka abilities and these abilities have greatly reduced effect since we are spec'd for stamina. You want to make tank obtain stamina through peripheral means that are complicated or require that other players who may not use, have or be willing to use the abilities to aid the tank. There are too many variables for that to be a good idea. I am not a static poke and soak tank, I charge into that fight with much finesse and actively steer the fight. Much of that will now be shifted to just keeping the gas tank filled. If anything they just made hiding behind the shield more of the fight. Then you have the new sets which a fair many players will not have access to or be able to craft or afford. We paid for the game, we pay for the content so when we clearly don't want something more consideration than "You are just gonna have to find a way to be ok with it" is needed.
    Edited by nordsavage on August 18, 2015 1:11AM
    I didn't choose tank life, tank life chose me.
  • Wing
    Wing
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    ✭✭✭✭✭
    there wrong

    they need the konk back :cry:

    this whole issue is there own fault and they refuse to admit it. they removed soft / hard caps on everything including regen and it became a non issue for everything and has led to the problems people have been reporting all throughout 1.6 including but not limited to perma bolt escape, perma dodge rolling, perma blocking, perma cloak, perma healing, perma dps.

    the game was built around managing resources instead of time, but they gave everyone infinite resources in 1.6 and all this *** became a problem.

    making stamina regen a dump stat on a tank? if that's not a sign you dun *** up I don't know what is!

    but no instead of fixing the root cause of most issues (infinite resources) and targeting specific skills for balance. we get broad sweeping changes that have figuratively tossed the game on its head.

    way to go ZoS, your incompetent.
    Edited by Wing on August 18, 2015 1:29AM
    ESO player since beta.
    game got too disappointing.
  • nordsavage
    nordsavage
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    I agree and there are many things they could have "fixed" before "fixing" stamina builds on a scale like this. In construction we work by the premise that the architect and engineers have no field experience so what they put on paper does not always work in the actual building. This is most likely one of those instances. To further the construction metaphor the foundation is full of cracks and is missing re-bar but they wanna add another story and kick out a load bearing wall.
    Edited by nordsavage on August 18, 2015 3:02AM
    I didn't choose tank life, tank life chose me.
  • danno8
    danno8
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    You left out Repentance, a pretty big one.
  • Personofsecrets
    Personofsecrets
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    Thank you for the analysis @Darlgon
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    danno8 wrote: »
    You left out Repentance, a pretty big one.

    Thank you for your due diligence. However, the case may be made for it being implied, as a morph of Restoring Aura that has no cost and ... Oh, yes, missed that. Apparently it also restores stamina and health to ALLIES on activation. Source material updated.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Yea make long boring threads as much as you like but 0 stamina regen is happening cause this is 1 of 2 answers to stop perma blockers. Other one which is what most wanted is to get rid of block casting by greying out skills when blocking and before you trail idiots say you need to block cast here's a tip..... Invest in some proper defense and maybe you wouldn't be so squishy maybe instead of infused helm or chest get reinforced helm or chest.
  • Wing
    Wing
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    ✭✭✭✭✭
    cause this is 1 of 2 answers to stop perma blockers.

    there are more then 2 answers, don't be so narrow or simple minded. and it didn't stop perma blocking, it just changed the method people go about to accomplish it.
    Edited by Wing on August 18, 2015 5:20AM
    ESO player since beta.
    game got too disappointing.
  • Swarog
    Swarog
    ✭✭✭
    When non-tanks will realise that they will not complete content without tanks?
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Swarog wrote: »
    When non-tanks will realise that they will not complete content without tanks?

    Dont worry. @ZoS_RichLambert @ZoS_EricWrobel @ZOS_BrianWheeler will make sure their most favourite class a NB DPS will get somehow buffed again. Make it common to have 30k single target DPS, welcome to Elder DPS Online. Then remove Tank and healer icons from group UI.

    Poor tanks being able to.... be tanks is apparently "not fun, unattractive and not healthy for the long term heath of game"
    While DPS pulling insane numbers on damage per second, burning trough bosses before any mechanics kick in is all in good with health of game.
    Edited by Rinmaethodain on August 18, 2015 8:23AM
  • schroed360
    schroed360
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    Just an awesome post...sad but awesome.
  • Apokh
    Apokh
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    Thanks for the lesson, but over all the Maths you obviously forgot a little thing to do on the PTS: you forgot to play . If I´m wrong, then please share in what Tank Situation on the PTS you took your experiences and the wisdom you shared?

    Right:
    - No STA Reg while holding block.
    - Many Skills push the Regeneration, less give a direct amount

    Conclusion (see your maths):
    - You have to release block +2 S for regeneration
    - you have to play as a group much more than ever before
    -

    - Maths:
    My Temp Tank has about 900 STA Reg basic (incl. WW), lets say "The Serpent"(didnt test) will give around +150-200 REG..okay..say 150 for the sake of god (i guess its more to 180 -its the amount the Atronch gives in MAG Reg). Okay so we have 1100 STA Reg here. I´m using REG Buff Food another 350 so we are at 1450 Reg - which means when i block my whole pool of STA to zero (18k) i´ll have to find a way to get a break of about 12 Seconds (when i fire my restoring Aura 10 Sec) (+2) that`s a long time.

    But --
    - why zero the STA pool in real Game Situations?
    - why dont press X to pick up one of these beautiful spearshards on the ground?
    - why not throw a STA Pot?

    In most fights ther ARE enough...not said plenty of spaces to lower the block.

    Lets take the warrior in Hel Ra (not HM). What is he doing?
    Phase 1: nothing, just block- you have enough STA to keep blocking 30 Seconds, dont you?..when he runs to destroy statues you have about 15 Seconds to regen -Pool full
    Phase 2: Okay trouble, but with pots and some Shards... perhaps one even slottet repetance (in my group always one has to).

    I could imagine a challenge would be the Mage Axes for you really dont have spaces to lower the shield for 4 or more seconds. So only 2 Options: you do it with what you have or you take an off-Tank with you to take very much of the pressure out of the tanking. When the dps of the rest of the team is good. No Problem!

    VDSA VET Stage 10 til now I dont imagine it harder than now on live.
    When you do the boss with killing the adds and so on it could be tricky but my team decided early to do the "DPS" thing, where the bossfight lasts about 2 Minutes.
    Edited by Apokh on August 18, 2015 11:28AM
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Sharmony
    Sharmony
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    Strange and unclear presentation, but thank you for taking the time to write it. The changes are easily balanced and tanking is still no issue in all content (even without the use of Black Rose). Good Job ZoS, a worthwhile change.
    Edited by Sharmony on August 18, 2015 12:04PM
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • Darlgon
    Darlgon
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    Apokh wrote: »

    you forgot to play .

    You are correct. Those of House Telvanni are scholars, with only a few warriors, taking knowledge from sources and trying to give them real world application.( However, this one also has many other alts that DID play. In keeping with the game meta currently, most of them are either DPS or healers. They never left IC except to test builds in Cyro/Crag. And, then the great NA char server wipe happened.)

    However, from reading through your examples, one must also conclude that you forgot to play . . Overall, from reports this humble scholar has read and heard, most are just focusing on learning how to play Imperial City. There have been no sightings in zone chat, on this ones part, since PTS opened, of anyone looking to group AA, or one of the trials, or even a daily pledge.

    Have you tanked any of the raids for which you listed numbers on the PTS? Or even one of the pledges on Vet mode? Were you successful? Did the boss mobs ramp up on power enough to accommodate your being VR16? How much of a change did you notice as a tank? How many stamina pots did you take over what you normally would take? How much more did your healer have to attempt to focus heals on you? If so, this one must apologize for the slight above. Your insights sounded anecdotal, based on speculation on how it was before the changes.

    This scholar would indeed appreciate some experiences of those who DID INDEED TEST trials and AA (and Vet pledges) on the PTS with the current situation,
    Edited by Darlgon on August 18, 2015 12:56PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • danno8
    danno8
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    Darlgon wrote: »
    danno8 wrote: »
    You left out Repentance, a pretty big one.

    Thank you for your due diligence. However, the case may be made for it being implied, as a morph of Restoring Aura that has no cost and ... Oh, yes, missed that. Apparently it also restores stamina and health to ALLIES on activation. Source material updated.

    Not sure why you are highlighting the term "allies". It restores the stamina and health to you and your allies. All skills that say "allies" actually mean "you and your allies" in practice. :)

    Maybe you already know this.
  • Teiji
    Teiji
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    I miss caps!

    There. I said it.

    Now, let me elaborate; soft caps and hard caps were a good idea, but their implementation wasn't so fun, interactive and good.

    So I'm sure most people realise that to be true, but then why not simply take a good idea and make small adjustments here and there? Increasing the caps, reducing the severity and scaling of the caps, etc etc.

    Same thing happened with Battle Spirit! It's gone from -15% healing received to -50% healing received! So, so heavy handed.

    It's like the more copies of TESO: TU they sell, the more severe the balance changes are.

    I think we should all take a moment to remember and appreciate the time Nick Konkle gave to our community by appearing in various videos and podcosts for community 'casters' [is this the right word?].

    We lost a great developer when Nick went. I love ZoS and it's likely we gained a great developer too! But just look how the lead gameplay designer Nick Konkle set the standard for community interaction and communication with the community. Lots of complaints about how they never spoke to us even when Nick was appearing in ESO of the record, Quest as well as others.
    Edited by Teiji on August 18, 2015 1:55PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Rahkim
    Rahkim
    Soul Shriven
    Darlgon wrote: »
    -Siphoning Strikes Line
    -(Active) Siphoning Strikes- For 10s, each basic attack returns 891 Magicka and Stamina
    -(Active) Leeching Strikes- For duration of toggle, each basic attack returns 891 Magicka and Stamina
    -(Active) Siphoning Attacks- For 10s, each basic attack returns 891 Magicka and Stamina. Each non-basic attack returns 1782 Magicka and Stamina

    Leeching Strikes returns 238 magicka and stamina, and 2% health, on each basic attack.

    Siphoning Attacks- it's a 10% chance to restore the larger magicka/stamina total from non-basic attacks.
  • Apokh
    Apokh
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    The problem with "this scholar" and his followers is, they only hear what they want to. When you want sth anecdotal, look at the 1st and second post in this thread.

    There are SOME Guilds that DID play Trial on PTS. All of them who shared their wisdom, said - taht its (after some Minutes) doable - the question would be, wheather or wheather not you did infact tank on PTS . That simple "YES" or "NO".

    Me myself and I only tanked one run in WGT VET -guess that is much more than you, Swarog and the Cookieroman did and althought you miht say "Ohh WGT VET ONLY...no comparism" ...ask other players- WGT VET is pretty tough.
    Not said, that we had to play with template Chars on VR14 which gear, which was by far ...worse.

    - on the first trash groups we died 3 or 4 times and thought "WTF?" but after half an hour I got it
    - In bossfight I took as much Pots as in DSA I guess..btw when you have problems with pots -"I´ve no further questions, your honor"
    - my healer could not focus me all the time in the bossfights , -sometimes he even could not heal the group for some time because of the mechanics, but he did not have to because - you know "hit=Block, no hits=no block"
    - I had time to throw my nova, to pick dead ppl up and to throw my mystic orb because with this patch you can taunt whenever you want...

    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • GhostShadows
    GhostShadows
    ✭✭✭
    Apokh wrote: »
    The problem with "this scholar" and his followers is, they only hear what they want to. When you want sth anecdotal, look at the 1st and second post in this thread.

    There are SOME Guilds that DID play Trial on PTS. All of them who shared their wisdom, said - taht its (after some Minutes) doable - the question would be, wheather or wheather not you did infact tank on PTS . That simple "YES" or "NO".

    Me myself and I only tanked one run in WGT VET -guess that is much more than you, Swarog and the Cookieroman did and althought you miht say "Ohh WGT VET ONLY...no comparism" ...ask other players- WGT VET is pretty tough.
    Not said, that we had to play with template Chars on VR14 which gear, which was by far ...worse.

    - on the first trash groups we died 3 or 4 times and thought "WTF?" but after half an hour I got it
    - In bossfight I took as much Pots as in DSA I guess..btw when you have problems with pots -"I´ve no further questions, your honor"
    - my healer could not focus me all the time in the bossfights , -sometimes he even could not heal the group for some time because of the mechanics, but he did not have to because - you know "hit=Block, no hits=no block"
    - I had time to throw my nova, to pick dead ppl up and to throw my mystic orb because with this patch you can taunt whenever you want...

    bla bla bla bla, i m good like God after 30 mins but with pots, well u know that free pots from crown store will no longer be free on live and thats why ur stamina is reduced to 0 wille block, only that, ur money
    hope u be hapy like u are now wen ur crowns for be subed are not enough any more.
  • stewie_801
    stewie_801
    ✭✭✭
    Apokh wrote: »

    bla bla bla bla, i m good like God after 30 mins but with pots, well u know that free pots from crown store will no longer be free on live and thats why ur stamina is reduced to 0 wille block, only that, ur money
    hope u be hapy like u are now wen ur crowns for be subed are not enough any more.

    People actually buy those? I just buy tripots from guild stores so nothing is going to change there. Not spending my crowns on potions on live and won't be when this update hits either.

    I haven't had any issues with stamina while tanking the two new dungeons on Vet Mode on the PTS or the few gold pledges scaled up to v16. Haven't done VDSA or trials.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Swarog wrote: »
    When non-tanks will realise that they will not complete content without tanks?

    Using the Armor Master Set, I made a magicka-based NB light armor tank on PTS that hits hard caps for spell and physical resist. With better set arrangements, you could easily get it over 2.5k spell damage. Pretty much a DPS-tank replacement build, so yea, it will definitely happen.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • DDuke
    DDuke
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    Oh, just what we needed: another thread on permablock balancing.

    And what do you know, certain few people just ignore every positive aspect of this change, the big picture, and every way they have of adjusting to the situation and start screaming.


    Can we please just move on?

    Once this patch is on live, you'll see that it is still more than easy to do all content in the game.

    Alternatively you could play on PTS and find that out yourself, but obviously that is never going to happen...
    Edited by DDuke on August 18, 2015 2:25PM
  • GhostShadows
    GhostShadows
    ✭✭✭
    stewie_801 wrote: »
    Apokh wrote: »

    bla bla bla bla, i m good like God after 30 mins but with pots, well u know that free pots from crown store will no longer be free on live and thats why ur stamina is reduced to 0 wille block, only that, ur money
    hope u be hapy like u are now wen ur crowns for be subed are not enough any more.

    People actually buy those? I just buy tripots from guild stores so nothing is going to change there. Not spending my crowns on potions on live and won't be when this update hits either.

    I haven't had any issues with stamina while tanking the two new dungeons on Vet Mode on the PTS or the few gold pledges scaled up to v16. Haven't done VDSA or trials.

    yes i think is about time for u start pay tri pots at a much fair price, now that more ppl will need them
  • stewie_801
    stewie_801
    ✭✭✭
    stewie_801 wrote: »
    Apokh wrote: »

    bla bla bla bla, i m good like God after 30 mins but with pots, well u know that free pots from crown store will no longer be free on live and thats why ur stamina is reduced to 0 wille block, only that, ur money
    hope u be hapy like u are now wen ur crowns for be subed are not enough any more.

    People actually buy those? I just buy tripots from guild stores so nothing is going to change there. Not spending my crowns on potions on live and won't be when this update hits either.

    I haven't had any issues with stamina while tanking the two new dungeons on Vet Mode on the PTS or the few gold pledges scaled up to v16. Haven't done VDSA or trials.

    yes i think is about time for u start pay tri pots at a much fair price, now that more ppl will need them

    Unlikely. It's the same every update. They go up slightly, then come back down due to people farming mats like crazy and undercutting. If they were to go up more than I felt like paying, I would just farm it myself, like always. But it is way easy to make gold in this game. Have over a million without really selling all that much.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • GhostShadows
    GhostShadows
    ✭✭✭
    stewie_801 wrote: »
    stewie_801 wrote: »
    Apokh wrote: »

    bla bla bla bla, i m good like God after 30 mins but with pots, well u know that free pots from crown store will no longer be free on live and thats why ur stamina is reduced to 0 wille block, only that, ur money
    hope u be hapy like u are now wen ur crowns for be subed are not enough any more.

    People actually buy those? I just buy tripots from guild stores so nothing is going to change there. Not spending my crowns on potions on live and won't be when this update hits either.

    I haven't had any issues with stamina while tanking the two new dungeons on Vet Mode on the PTS or the few gold pledges scaled up to v16. Haven't done VDSA or trials.

    yes i think is about time for u start pay tri pots at a much fair price, now that more ppl will need them

    Unlikely. It's the same every update. They go up slightly, then come back down due to people farming mats like crazy and undercutting. If they were to go up more than I felt like paying, I would just farm it myself, like always. But it is way easy to make gold in this game. Have over a million without really selling all that much.

    dont know in wat server u play but good for u that u find that pots at a good price. i need farm mats for mines and my in game wife, and i dont have that much time to farm the flowers so many times i find myself geting sumes from shop
  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    @Darlgon So, if I do understand the contents of the discussion, the decision for not regenerating stamina while blocking was made mainly with PVE considerations in mind.

    I'm personnally 100% OK with this decision in PVE, because yes, indeed, it makes tanking much more attractive and pleasant in PVE. Instead of holding block all the time, we have to block at very specific moments in the fight. This leads to a reactive fight and I love that.

    But this does not work in PVP, because in PVP the role of the tanks is to hold the line against a lot of enemies in order to protect their allies. And not regenerating stamina while holding the line makes it impossible for the tanks to play their role in PVP. You should consider this aspect of the game and find a solution.
  • Armitas
    Armitas
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    I don't understand why they didn't just give it the bolt escape nerf.

    For every second in which a block occurs block cost begins to increase after 3 consecutive seconds. Put a max increase cap on it as well. That way you can prep a block for an incoming hit without being penalized and you can drop your guard for 2 seconds in between to shed off the fatigue.

    I also don't agree with the assessment on eso live that it's a success because 50% of the people agree with it. If it were a trivial matter like horse color that would be fine, but this is a core game mechanic. 50% is not a success when we are talking about a core game mechanic here. IMO 50% should bring you back to the drawing board.

    Only a small percentage of PvPers are in a permablock build, so it's very easy to please the bulk of the player base who don't tank, and don't permablock and who will take full advantage from the nerf in PvP. To them it's a buff to their build. It's like saying 66% percent of players agree with a nerf to scissors when 66% of the players are rocks and paper.

    Permablock is dumb, I think we can all agree on that, but we shouldn't hurt everyone in between just to stop people on the end.
    Edited by Armitas on August 18, 2015 3:05PM
    Retired.
    Nord mDK
  • Rinmaethodain
    Rinmaethodain
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    @Darlgon So, if I do understand the contents of the discussion, the decision for not regenerating stamina while blocking was made mainly with PVE considerations in mind.

    I'm personnally 100% OK with this decision in PVE, because yes, indeed, it makes tanking much more attractive and pleasant in PVE. Instead of holding block all the time, we have to block at very specific moments in the fight. This leads to a reactive fight and I love that.

    But this does not work in PVP, because in PVP the role of the tanks is to hold the line against a lot of enemies in order to protect their allies. And not regenerating stamina while holding the line makes it impossible for the tanks to play their role in PVP. You should consider this aspect of the game and find a solution.

    Which is total BS.

    @ZOS_BrianWheeler @ZOS_EricWrobel way of thinking:
    Oh look, tanking is boring and not attractive, thats what all those DPS NBs are saying, then it must be true.
    Lets make it "fun and intresting" by removing stamina regen while blocking. And throw in some BS argument like "its good for long term health of game" and "we are happy with this change".

    This way tanking will be "fun" and "interactive" and ESO will become game where tank will have to conserve his resources to only and only taunt and block.

    Its going to be so much fun, when tanks wont be able anymore to avoid AOE attacks, quickly relocate to help fallen comrade, or keep his mobility on battle field to properly position enemies. Thats right, its so "Boring" and "unattractive" when tank can actually do something beside taunt'n'block.

    The 0 stamina regen while blocking will surely make tanking fun again and put those pesky tanks back where to belong -> the land of interactive taunt->block->taunt->out of stamina->die.

    Case closed, ignore all "0 stamina while blocking" feedback, now lets go make some ridiculous ESO live dev gameplay stream where of course none of us, devs, actually is tanking.
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