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The Imperial City Will Ruin the Game

  • KingKush
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    This game survived the release of Veteran Ranks and Champion Points. I think it will continue to drag along even after the release of IC.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • Mojmir
    Mojmir
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    Phinix1 wrote: »
    TheBull wrote: »
    1429705134297.gif

    Some of the devs here worked at Mythic to make DAoC, and brought their "style" with them.
    • This ability to "sub-class" is unlocked as players acquire additional experience past level 50 in order to gain Champion levels.
    • Realm versus Realm is the main focus of Dark Age of Camelot.
    • The leetspeak expression QQ, an emoticon for a pair of crying eyes used to mock people for complaining, originated from Dark Age of Camelot‍‍ '​‍s message boards

    This last point can be seen on the rampant trolling, tough guy speak, and open hostility that has led to these forums being labeled "toxic" on so many community sites.

    Pandering to the PVP minority brings that out. A shame they couldn't go play that in an actual DAoC sequal instead of dragging the Elder Scrolls down that road.

    i thought i smelled mythic filth
  • Hostyle34
    Hostyle34
    Daoc is still in my top 3 mmos, I like the fact that aspects are being brought in. Now we just need a free for all pvp server.
  • JD2013
    JD2013
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    I've played some of IC on PTS too.

    1) Tel Var Stones are ridiculously easy to come by. I'm not even that great in PVP, and in one session I looted 500. In another day, I looted 600 from completing 2 quests in different districts that are given to you in boxes that can not be looted. And I did the quests solo.

    2) Survivability in PVP is much greater now with the combat changes. Things hit less hard. If you're smart and don't rush in you can easily survive through.

    3) You will be able to get VR16 sets from the White-Gold Tower and Imperial City veteran mode dungeons. Also all of the Undaunted Dailies are going to scale to V16. And you won't even have to set foot in Imperial City to get to the dungeons if you don't want to.

    4) The mobs in IC can be annoying, but group up to take them down. Try running with a couple of players instead of being so fixated on doing everything solo in an MMORPG where you should have to group sometimes to finish objectives. The point of an MMO (or at least a big part of it, imo) is questing together to reach common goals.

    5) Zergs. Yes these do happen in IC still. But to me, the TV stone system discourages this as opposed to rewarding it, due to how few stones you get in a group.

    Please stop with the doom mongering. This is a PVP content update for those who enjoy PVP for good and bad. The area is also phenomenally well designed and looks gorgeous, and it promotes a very different way to play PVP. All in my opinion.



    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    Crafting bag OP! ZOS nerf pls!
  • bowmanz607
    bowmanz607
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    Jinkins wrote: »
    Dear ESO Community,


    I generally avoid posting my grievances on the forums as player-posted complaints and suggestions never seem to elicit the attention they ought to from gamemasters. Nevertheless, with the game-breaking problems of the Imperial City looming, I feel it’s necessary to attempt even the most meager rally to salvage the game. The core of the problem resides in two parts of the Imperial City: the new Tel Var Stone currency and the mobs of the Imperial City and how these aspects as well as the combat changes in 1.7 will kill small scale pvp as a presence in pvp and as an effective way of collecting Tel-Var-Stones. With the release of the new vr16 item sets in Update 1.7, there will be an influx of generally exclusive pvers to the Imperial City in order to gather Tel-Var-Stones to obtain the new sets. This will flood the PvP population with pvers trying to obtain these sets as quickly as possible. This method will inevitably be zergballing. Despite the divvying of Tel-Var-Stones amongst members of the group, the near impossibility of small-scale is a glaring deterrent to any other mode of collection. With the increase of damage mitigation in Cyrodiil (a whopping increase from 15% to 50%) and the removal of the dynamic ultimate regeneration system of 1.5 (wherein the regeneration of ultimate was obtained by the number of enemies your skills hit, not the amount of basic attacks you land). This destroys soloers and small group’s ability to quickly burst players and thereby level the playing field (the 1.6 1vX meta) or burst/out sustain people with ultimates (a la 1.5). Despite the problems these presented, their removal has nonetheless eradicated small scale and 1vX’s viability to collect Tel Var Stones or even function. Thereby pvers and pvpers will inevitably resort to zerging to collect Tel Var Stones. No matter how many times Proximity Detonation is buffed small groups and soloers will not be able to kill groups of over 5 people in this meta! Therefore even with the reduction of tel var stone gains from individual players, zerging will be the most efficient and preferred method of collecting tel var stones due to the reduced frequency of deaths and the increased frequency of kills.


    The mobs of the Imperial City are another constant plague to small group and solo gameplay in the Imperial City. While testing on PTS I have been hit for attacks as high as 20 and 30k from bosses (many of these insta-cast) and 10k by regular mobs. Try to sustain 20k instant dps while fighting other mobs as well as enemy players. Furthermore, many of these mobs DO NOT LOSE AGRO and it is a waste to run from the mobs who do (generally the regular mobs) as the Imperial City is overloaded with mobs. More than likely you will simply agro another cluster of mobs. This leaves killing the mobs as the only viable mode of dealing with them. Killing a single mob may be a mere triviality, but killing 3+ mobs while fighting enemy players is slightly trickier I’d say ;). Moreover, boss mobs have an excessive health pool which is usually only dispatched by a collection of approximately 6 players, or it takes a titanic and unwelcome amount of time to kill by a soloer or small group.


    The Tel-Var-Stone system and the mobs of the Imperial City create an environment where zerging destroys small groups or soloers and pvers are forced to aid to the destruction in order to fully optimize their PvE setups. A solution to this problem may be to simply eliminate tel var stone gains for groups of more than 5, evenly distribute stones for groups of 5 and under, and give full tel var stones to soloers. This will encourage small group and solo play as well as dissolve zergs. Having the new vr16 sets drop from high end pve content (Namely trials, DSA, and the new Veteran Dungeons) would reduce the mass flow of pvers to Tel-Var-Stone farming zergs. The dynamic ultimate generation system of 1.5 and the burst of 1.6 unquestionably had their problems (OP dragonknight battle roars, bat swarm spammers, 1-2 shot ganks) but the nerfing of mob number, damage, and health would aid small group/soloers immensely in the Imperial City. These solutions are certainly not optimal but ought to be built upon and discussed to remedy the Imperial City.


    Peace

    •Jinkins


    @ZOS_BrianWheeler, @ZOS_GinaBruno, @ZOS_EricWroebel, @ZOS_PaulSage

    Did not read other comments, but here are my thoughts.
    The impeial city is designed for small scale pvp. In fact zerging is really not that beneficial of a way to collect stones. The more people you have killing others be it players or mobs or bosses the less return the player will get on TV stones. Also, the damage mitigation is going up from 20%. Additionally, the ult regen from 1.5 mereley made it so that ultimates were a 6th skill. Not to mention there are more ways to gain ult then from light attacking. Additionally, you mention the burst meta from live. an MMO is not an FPS. it is a little ridiculous that a person can one or two shot someone while not even being in stealth. You also mention the problems with solo play in IC. IC was never really designed for solo play. ZOS even stated this was meant for small scale pvp. That said, all i have done since it hit PTS is run solo. ofcourse i cannot solo bosses, but i have no problem running around doing pvp joinign random fights or dueling. additionally, I have even fought off many enemies from the portals and solo many many mobs in pve. Although i do have increased chances of dieing and losing my stones not running in a group, I manage to rack up a solid amount of stones. although zerging may be present at times on live, the most efficient way is to get stones is to run in a small group. Although i run solo, i do join into random fights to help my teammates take down a boss or a group in my travels and I would have to say that is when I get the most stones. When I join a fight that is basically zerg v. zerg i get little to none. basically, I and many others have had a much different experience then you it seems. I am curious how much time you have spent in IC.
  • Pizza_Magician
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    Probably because its Elder Scrolls Bro!

  • nordsavage
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    nordsavage wrote: »
    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    If you want people to read your post do not write a novel in the forums.

    You're right. I guess.

    From the under 140 characters generation?
    No but look at it this way, most people are not bright or articulate so when we see an essay we are wary of reading it.

    Edited by nordsavage on August 18, 2015 3:05AM
    I didn't choose tank life, tank life chose me.
  • Farorin
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    I personally think it will improve ESO, not ruin it, as it will incentivize some PVErs to try PVP and they may even end up liking it and moving to small scale PVP themselves after getting a bit more comfortable with it, and for those that already enjoy PVP, this is a god send. I don't even care if it gets Zergy, because at least we get a change of scenery and a bit of a shuffle up to keep things fresh with the new mechanics relating to tel var stones.

    All in all, I will 100% buy, and a lot of people I know will as well, it is good DLC, and I am hoping enough people support it so that ZOS can spend more time making better DLCs and less time making cosmetic fluff for the crown store.
  • Mojmir
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    My issue isn't imperial city,it's the bs around it not getting fixed.I'm not down with bringing bugs in my luggage when I travel
  • Thalmor-Nordmaster
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    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.
    ^^ This

    the IC will make the above ground regular campaigns more interesting though. ZOS may never buy a cray or fix lag but boy will they milk the almighty dollars from whales.
  • bowmanz607
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    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.
    ^^ This

    the IC will make the above ground regular campaigns more interesting though. ZOS may never buy a cray or fix lag but boy will they milk the almighty dollars from whales.

    i have now heard ESO compared to like 8 different MMOs. all MMOs use other MMOs as a sort of model for their game.
  • kevlarto_ESO
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    I pvp everyday for hours upon hours, and I have my doubts about the longevity of IC as fun place for anyone's play style, after awhile if people stop going even the gankers will move on nothing to gank. Will have to see what happens after the shine wears off.
    I understand the concerns of the pve'ers there is still the white gold tower which you don't have to pvp to get there, but you don't get TV stones, I don't think the IC will have a bright future, but I guess time will tell, but coming this December will be the Orc capital city and it will be all PVE, even as a pvp'er I am looking forward to that, because I like to play all the game has to offer.

    ZOS has one huge fundamental flaw in this game when it comes to Cyrodiil, they do not reward or encourage players to do the quests to work the maps and objectives in pvp, it is all centered on personal gain and AP, this is suppose to be a three faction war but has no incentive to support the war. I try to play the field and the map, AP comes fast enough for me, not in a hurry to be Warlord you don't get any prize just something to stroke epeen over.
  • Gilvoth
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    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    perfectly worded, i agree 100%
  • Gilvoth
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    Phinix1 wrote: »
    TheBull wrote: »
    1429705134297.gif

    Some of the devs here worked at Mythic to make DAoC, and brought their "style" with them.
    • This ability to "sub-class" is unlocked as players acquire additional experience past level 50 in order to gain Champion levels.
    • Realm versus Realm is the main focus of Dark Age of Camelot.
    • The leetspeak expression QQ, an emoticon for a pair of crying eyes used to mock people for complaining, originated from Dark Age of Camelot‍‍ '​‍s message boards

    This last point can be seen on the rampant trolling, tough guy speak, and open hostility that has led to these forums being labeled "toxic" on so many community sites.

    Pandering to the PVP minority brings that out. A shame they couldn't go play that in an actual DAoC sequal instead of dragging the Elder Scrolls down that road.

    and yet again perfectly worded, i agree 100%
    you write awesome posts. i enjoy reading them.
  • wafcatb14_ESO
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    Doesn`t matter even tho it is similar to DAOC and IC is a lot like old Darkness Falls, the server stablity and lag issues we have had for over a year, will make it almost unplayable when it hits the live server.

    If I remember the Dev behind Trials of Atlantis is here too most DAOC players didn`t care for TOA, some even consider it the downfall point of DAOC.

    As far as wanting this to become DAOC 2 ? nope I`m waiting to see how Land of Britain and Camelot Unchained turn out in 2 years as they are more like DAOC 2 then ESO.

    Edited by wafcatb14_ESO on August 18, 2015 4:18AM
  • OzJohnD
    OzJohnD
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    Nope, suspend until a PvE DLC
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • demendred
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    Oh, there are other things that ruined the game.
    I suppose IC would be the finger in the bullet wound. Or beating a dead horse. Whichever is more humorous.
    All good Nords goto Sto'Vo'Kor.
  • Nighn_9
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    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    Most if not all of those armor sets will not be B.O.P. (bind on pickup) so players r going to be able to sell them. Let the PvP'ers do their thing. wait a week or two after launch for prices to go down and then buy them. PvE'ers can look forward to VERY expensive glass armors to help buy all this stuff.

    Iv tested on the pts, it seems quite hard, but once you get the hang of it it seems like a big arena and it gets kind of fun. Of course it's def not solo content and I would advise having a group... but that's the reason why they made ESO is to play with friends.

    I just want the Medium-divine- Molag kena set and the 2h glass sword chapter and ill be happy :)
    NA / PC
    November Beta 2013
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  • Paulhewhewria
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    Not to be vague,but I think the imperial city if it releases on its proposed date in its current form it will be bad for the game. To add more clearly I think it needs to be on the pts longer.
  • Milktray
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    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    Funny thing is i have seen more PvE players calling the PvP guys thick etc whilst calling themselves intelligent but hardly any PvP ppl calling PvE Carebears or some such
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • starkerealm
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    sadownik wrote: »
    Zerging will give very little stones. Roaming groups will be making alot of stones and thats what ZOS was aiming for. zergs will only exist when one alliance gains control and they come inside to clear out the enemy alliance. Unless 2 alliances both ahve access then you may still see zergs. But when 1 alliance has cut off enemy alliance control, you will only see stealth and small group skirmishes untill control changes hands again

    This system was used in Darkage of Camelot. Alot of people like you said teh sky was falling. After Darkness Falls was released for 3 days everyone said it was the best thing to happen to the game.

    For how long will the alliance be cut off on full server? 5 minuts? 10? Doubt the other faction would be able to clear IC before the entrance is open again.

    Well, given that buff servers can easily last the entire campaign durration... probably someplace in the range of 30 days.
  • Rinmaethodain
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    Milktray wrote: »
    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    Funny thing is i have seen more PvE players calling the PvP guys thick etc whilst calling themselves intelligent but hardly any PvP ppl calling PvE Carebears or some such

    You should have seen the pre-PTS topics about IC.

    Everyone was ganking up on carebears, who were mentioning most of PTS problems we are seeing now on PTS (spawn camping, stealing kills, backstabbing when 1% is PVP kill while 99% is PVE kill, zerging and degradation of player to player culture). Of course everyone back then called them "carebears" and told "stfu wait for PTS".
    Now that we have PTS plenty of people have right to come there and post "I told you so".
  • Shosuro_616
    Kobaal wrote: »
    Tholian1 wrote: »
    I'm reserving my judgment until after I have tried it. Going to wait until the 'new zone smell' has worn off first though. I hate crowds. :p

    Now there is a novel idea. Cheers to you good sir!

    Well I'm thinking that, although the IC is where people are going to get their vr16 stuff, surely there is going to be a way to get some in Orcinium, for those people who have little to no interest in a pvp expansion... That's what I'm counting on anyway :) failing that... Fallout 4 :)
  • Milktray
    Milktray
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    Milktray wrote: »
    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    Funny thing is i have seen more PvE players calling the PvP guys thick etc whilst calling themselves intelligent but hardly any PvP ppl calling PvE Carebears or some such

    You should have seen the pre-PTS topics about IC.

    Everyone was ganking up on carebears, who were mentioning most of PTS problems we are seeing now on PTS (spawn camping, stealing kills, backstabbing when 1% is PVP kill while 99% is PVE kill, zerging and degradation of player to player culture). Of course everyone back then called them "carebears" and told "stfu wait for PTS".
    Now that we have PTS plenty of people have right to come there and post "I told you so".

    'I told you so' fine .. calling a portion of the playerbase thick as they do PvP .. no
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • starkerealm
    starkerealm
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    Phinix1 wrote: »
    TheBull wrote: »
    1429705134297.gif
    • The leetspeak expression QQ, an emoticon for a pair of crying eyes used to mock people for complaining, originated from Dark Age of Camelot‍‍ '​‍s message boards

    Because, as we all know, the only place 7331speak occurred is with DAoC. It never migrated to other games. Never appeared in communities for publishers like Funcom, Cryptic, Blizzard, or A-net. Because, as you know, only a DAoC fan would ever use the expression "QQ." You'd never see that in something like a MOBA chat. Why? Because, clearly they don't have the pedigree of coming from Mythic and are unworthy of deriding people with that emoticon.

    The more you know.

    o.q
  • Milktray
    Milktray
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    http://www.urbandictionary.com/define.php?term=QQ

    Contrary to popular belief, QQ is not a set of crying eyes. It actually originated with the advent of Warcraft II. On battlenet, you could press ALT+Q+Q to immediately exit the match and program. Thus the term "QQ" was to tell people to just quit because they are unskilled. The term later developed and lost it's origin and is usually mistaken as crying eyes.

    Also

    For people from China, QQ is a commonly known instant messaging service, similar to AIM and MSN.
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • starkerealm
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    Milktray wrote: »
    http://www.urbandictionary.com/define.php?term=QQ

    Contrary to popular belief, QQ is not a set of crying eyes. It actually originated with the advent of Warcraft II. On battlenet, you could press ALT+Q+Q to immediately exit the match and program. Thus the term "QQ" was to tell people to just quit because they are unskilled. The term later developed and lost it's origin and is usually mistaken as crying eyes.

    Also

    For people from China, QQ is a commonly known instant messaging service, similar to AIM and MSN.

    For a second I was sitting here going, "I don't remember that." Then I realized, it was because I played Warcraft II on a Mac. Stuff I haven't thought about in decades.
  • Nathano
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    I have absolutely no interest in PvP and I do not want to quest in PvP areas where I can be attacked by other players. So from what I can see there is nothing in this expansion for me to do (apart from the instanced dungeons that can be found by the group finder). There are a lot of people out there who feel the same and will not be buying the expansion. I can understand if there were alternative ways of progressing to v16 but forcing every playing in the game to quest in PvP areas is very short sighted.
  • AngryNord
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    Avenias wrote: »
    I do hope the player base drops and they loose some money. That way i can pretend im playing a single player game and not look at other players.

    Looks like this is the game for you.
  • cazlonb16_ESO
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    OzJohnD wrote: »
    Nope, suspend until a PvE DLC

    At it's core, IC is a PvE DLC and a very grindy one. That's exactly how it will turn out in plenty of campaigns too. Everyone claiming otherwise knows nothing about the behaviour of today's MMO players or even the history of ESO, see buff campaigns.
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