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The Imperial City Will Ruin the Game

Jinkins
Jinkins
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Dear ESO Community,


I generally avoid posting my grievances on the forums as player-posted complaints and suggestions never seem to elicit the attention they ought to from gamemasters. Nevertheless, with the game-breaking problems of the Imperial City looming, I feel it’s necessary to attempt even the most meager rally to salvage the game. The core of the problem resides in two parts of the Imperial City: the new Tel Var Stone currency and the mobs of the Imperial City and how these aspects as well as the combat changes in 1.7 will kill small scale pvp as a presence in pvp and as an effective way of collecting Tel-Var-Stones. With the release of the new vr16 item sets in Update 1.7, there will be an influx of generally exclusive pvers to the Imperial City in order to gather Tel-Var-Stones to obtain the new sets. This will flood the PvP population with pvers trying to obtain these sets as quickly as possible. This method will inevitably be zergballing. Despite the divvying of Tel-Var-Stones amongst members of the group, the near impossibility of small-scale is a glaring deterrent to any other mode of collection. With the increase of damage mitigation in Cyrodiil (a whopping increase from 15% to 50%) and the removal of the dynamic ultimate regeneration system of 1.5 (wherein the regeneration of ultimate was obtained by the number of enemies your skills hit, not the amount of basic attacks you land). This destroys soloers and small group’s ability to quickly burst players and thereby level the playing field (the 1.6 1vX meta) or burst/out sustain people with ultimates (a la 1.5). Despite the problems these presented, their removal has nonetheless eradicated small scale and 1vX’s viability to collect Tel Var Stones or even function. Thereby pvers and pvpers will inevitably resort to zerging to collect Tel Var Stones. No matter how many times Proximity Detonation is buffed small groups and soloers will not be able to kill groups of over 5 people in this meta! Therefore even with the reduction of tel var stone gains from individual players, zerging will be the most efficient and preferred method of collecting tel var stones due to the reduced frequency of deaths and the increased frequency of kills.


The mobs of the Imperial City are another constant plague to small group and solo gameplay in the Imperial City. While testing on PTS I have been hit for attacks as high as 20 and 30k from bosses (many of these insta-cast) and 10k by regular mobs. Try to sustain 20k instant dps while fighting other mobs as well as enemy players. Furthermore, many of these mobs DO NOT LOSE AGRO and it is a waste to run from the mobs who do (generally the regular mobs) as the Imperial City is overloaded with mobs. More than likely you will simply agro another cluster of mobs. This leaves killing the mobs as the only viable mode of dealing with them. Killing a single mob may be a mere triviality, but killing 3+ mobs while fighting enemy players is slightly trickier I’d say ;). Moreover, boss mobs have an excessive health pool which is usually only dispatched by a collection of approximately 6 players, or it takes a titanic and unwelcome amount of time to kill by a soloer or small group.


The Tel-Var-Stone system and the mobs of the Imperial City create an environment where zerging destroys small groups or soloers and pvers are forced to aid to the destruction in order to fully optimize their PvE setups. A solution to this problem may be to simply eliminate tel var stone gains for groups of more than 5, evenly distribute stones for groups of 5 and under, and give full tel var stones to soloers. This will encourage small group and solo play as well as dissolve zergs. Having the new vr16 sets drop from high end pve content (Namely trials, DSA, and the new Veteran Dungeons) would reduce the mass flow of pvers to Tel-Var-Stone farming zergs. The dynamic ultimate generation system of 1.5 and the burst of 1.6 unquestionably had their problems (OP dragonknight battle roars, bat swarm spammers, 1-2 shot ganks) but the nerfing of mob number, damage, and health would aid small group/soloers immensely in the Imperial City. These solutions are certainly not optimal but ought to be built upon and discussed to remedy the Imperial City.


Peace

•Jinkins


@ZOS_BrianWheeler, @ZOS_GinaBruno, @ZOS_EricWroebel, @ZOS_PaulSage
Urban Hlaemeda V16 EP Magicka Templar
Aadron Venim V16 EP Stamina Nightblade
  • phairdon
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    Strictly pve. Will not be setting foot in the Imperial City.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Jinkins
    Jinkins
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    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    Urban Hlaemeda V16 EP Magicka Templar
    Aadron Venim V16 EP Stamina Nightblade
  • k2blader
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    I'm still unsure if I will "buy" it with my crowns I never used after 1.6 came out. Nothing about it appeals to me as a PvPer.
    Disabling the grass may improve performance.
  • nimander99
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    Here's my prediction, instead of "buff servers" we will have "IC servers", the lag in IC and Cyrodiil will be unreal, the zergball will be hilarious, all quests and lore will be wasted by said zergball... cant wait for IC ;)

    Oh and I cant forget about everyone crying in forums the first few weeks about not being able to dodge roll/block and not being able to access content they are leveled for and paid for... cant forget that.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Tholian1
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    I'm reserving my judgment until after I have tried it. Going to wait until the 'new zone smell' has worn off first though. I hate crowds. :p
    PS4 Pro NA
  • starkerealm
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    Honestly, I'm more worried about the macroing meta going into the IC.

    It's one thing to have a zergball. It's another when you've got PvErs going in and getting one shot by some derp who's using a macro.
  • Kobaal
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    Tholian1 wrote: »
    I'm reserving my judgment until after I have tried it. Going to wait until the 'new zone smell' has worn off first though. I hate crowds. :p

    Now there is a novel idea. Cheers to you good sir!
    Edited by Kobaal on August 17, 2015 10:48PM
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • starkerealm
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    Tholian1 wrote: »
    I'm reserving my judgment until after I have tried it. Going to wait until the 'new zone smell' has worn off first though. I hate crowds. :p

    From messing around in there on the PTS? When it works as intended, it's a lot of fun. I'm just worried all the old PvP warts will be back on the surface.
  • Pirhana7_ESO
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    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

  • Pirhana7_ESO
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    Zerging will give very little stones. Roaming groups will be making alot of stones and thats what ZOS was aiming for. zergs will only exist when one alliance gains control and they come inside to clear out the enemy alliance. Unless 2 alliances both ahve access then you may still see zergs. But when 1 alliance has cut off enemy alliance control, you will only see stealth and small group skirmishes untill control changes hands again

    This system was used in Darkage of Camelot. Alot of people like you said teh sky was falling. After Darkness Falls was released for 3 days everyone said it was the best thing to happen to the game.
  • sadownik
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    Zerging will give very little stones. Roaming groups will be making alot of stones and thats what ZOS was aiming for. zergs will only exist when one alliance gains control and they come inside to clear out the enemy alliance. Unless 2 alliances both ahve access then you may still see zergs. But when 1 alliance has cut off enemy alliance control, you will only see stealth and small group skirmishes untill control changes hands again

    This system was used in Darkage of Camelot. Alot of people like you said teh sky was falling. After Darkness Falls was released for 3 days everyone said it was the best thing to happen to the game.

    For how long will the alliance be cut off on full server? 5 minuts? 10? Doubt the other faction would be able to clear IC before the entrance is open again.
  • Sleep
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    k2blader wrote: »
    Nothing about it appeals to me as a PvPer.
    i second that
  • sadownik
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    Sleep wrote: »
    k2blader wrote: »
    Nothing about it appeals to me as a PvPer.
    i second that

    Agree, changes to mechanics seem much too far fetched and most imortantly those are blanket changes. in my opnion it wont work.
  • Rikal
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    I think IC will be very interesting to watch. To see how well the devs really know their customers, and what portion of their customers they are satisfying with this content. I have my suspicions that this content will not be played by a significant part of the community (or not played for long), but I have no access to actual data so I could be totally wrong. A similar situation is coming up with SWTOR in October. Large turning points could be at hand.
    Rikal on NA-PC (aka Rhaulikko)
  • phairdon
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    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    Actually, I did read it. You think the Imperial city will be overrun by pve & pvp "zergballs", among other things .
    My statement was about being a pve player with no interest in the Imperial City, Tel Var stones or VR16 armor from the city.

    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • NewBlacksmurf
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    To me it seems this will be a positive change. Perhaps some over populated Campaigns may offer hope.
    Yea know like taking enough keeps for IC vs taking over the entire map and all the scrolls to one faction.

    Maybe I'm wrong tho perhaps it'll just keep ppl in the middle. Either way scroll runs should get very interesting
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Avenias
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    k2blader wrote: »
    I'm still unsure if I will "buy" it with my crowns I never used after 1.6 came out. Nothing about it appeals to me as a PvPer.

    Well thats wierd cos ur a pvper. Unless ur bad at it. Anyways ic is not about skill pvp, its a gangfest.
  • Avenias
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    I do hope the player base drops and they loose some money. That way i can pretend im playing a single player game and not look at other players.
  • phairdon
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    Avenias wrote: »
    I do hope the player base drops and they loose some money. That way i can pretend im playing a single player game and not look at other players.

    That's easy. Just head to veteran levels.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Phinix1
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    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.
  • Contraptions
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    Will not be buying it either. The systems that they put in place for the IC just don't appeal to me at all.
    Patroller and Editor at UESP
  • TheBull
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    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    1429705134297.gif
  • sadownik
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    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    I would trully tone down the "intellectual depth" part. Or perhaps you play a different game than me?
  • MaKTaiL
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    People complaining about PVP on Imperial City:

    Do it like me and join an empty campaign or better yet, a campaign where your faction is absolute.
  • Dahkoht
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    Phinix1 wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.

    Then why are you playinga mixed PVP and PVE game where you need to do both to have the strongest character?

    The problem is this was billed as "The Elder Scrolls" online, and flies the leading Fantasy RP gaming franchise's flag, yet certain devs (who shall remain nameless) seem intent to forcibly insert their own personal agenda to turn it into DAoC 2.

    It seems like every patch we move farther from the Elder Scrolls universe and more into the fad-of-the-moment aggression glorifying, grief-encouraging, corpse-looting PVP content that belongs in an FPS, not a fantasy RPG.

    But I guess they think it is what will sell. Sign of the times. Pander to rage and aggression over intellectual depth.

    I imagine soon we'll have Dwemer p90's and headshot emotes.

    It very much also billed about the 3 way war between the factions , Cyr was pushed hard before launch etc. It's the main thing that keeps me playing it.

    I love people that related PVE players as intellectual thinkers who are cultured vs the PVP crowd who are all kids and masochists.

    I'm a sys engineer , college instructor couple nights a week , dad and husband , who also loves to slaughter people on the PC for relaxation.

    Oh , and btw,

    yl9vMap.jpg
  • Phinix1
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    TheBull wrote: »
    1429705134297.gif

    Some of the devs here worked at Mythic to make DAoC, and brought their "style" with them.
    • This ability to "sub-class" is unlocked as players acquire additional experience past level 50 in order to gain Champion levels.
    • Realm versus Realm is the main focus of Dark Age of Camelot.
    • The leetspeak expression QQ, an emoticon for a pair of crying eyes used to mock people for complaining, originated from Dark Age of Camelot‍‍ '​‍s message boards

    This last point can be seen on the rampant trolling, tough guy speak, and open hostility that has led to these forums being labeled "toxic" on so many community sites.

    Pandering to the PVP minority brings that out. A shame they couldn't go play that in an actual DAoC sequal instead of dragging the Elder Scrolls down that road.
    Edited by Phinix1 on August 18, 2015 12:37AM
  • nordsavage
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    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    If you want people to read your post do not write a novel in the forums.
    I didn't choose tank life, tank life chose me.
  • Avenias
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    nordsavage wrote: »
    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    If you want people to read your post do not write a novel in the forums.

    Rolf, wall of text does 10k damage, no more soulstone to revive also
  • traigusb14_ESO2
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    nordsavage wrote: »
    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    If you want people to read your post do not write a novel in the forums.

    Pfft hardly.

    735 words, barely an essay.
    Edited by traigusb14_ESO2 on August 18, 2015 1:06AM
  • Pangnirtung
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    nordsavage wrote: »
    Jinkins wrote: »
    phairdon wrote: »
    Strictly pve. Will not be setting foot in the Imperial City.
    Good for you. From your comment I can already tell you didn't read my post. Many pvers will be going to Cyrodiil in order to get the vr16 armor sets.

    If you want people to read your post do not write a novel in the forums.

    You're right. I guess.

    From the under 140 characters generation?
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