Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

This Update is NOT ready for an August release.

tordr86b16_ESO
tordr86b16_ESO
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Bugged 5p sets, 100% mitigation, over nerf to dodge roll, still no major class balance changes, especially for us dk's. You've completely ignored us and your nefs to shields and healing has really damaged our survivability in PvP while also leaving our dps below all other classes. I've been a DK since the game came out, and there really is no other class I enjoy playing most, however...

If your intent is to release this update in it's current state, I'm afraid I'll have to shelve my DK completely like every other serious PvP'er out there, and play another class or take a break until you've figured out to actually balance your game, because right now it's a mess and you look like a bunch of amateurs.

If there's a change I want it's having a stamina based morph for flame whip, and a change to obsidian shield where it scales off of your highest stat (magicka or stamina) bringing it in line with other class abilities. You could have a health based morph for dedicated tanks for those who actually likes tanking...

This patch is not ready!

https://www.youtube.com/watch?v=o1dxmpJat3M

Witness me!
Edited by tordr86b16_ESO on August 17, 2015 9:35PM
  • Mojmir
    Mojmir
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    Bugged 5p sets, 100% mitigation, over nerf to dodge roll, still no major class balance changes, especially for us dk's. You've completely ignored us and your nefs to shields and healing has really damaged our survivability in PvP while also leaving our dps below all other classes. I've been a DK since the game came out, and there really is no other class I enjoy playing most. however. If your intent is to release this update in it's current state, I'm afraid I'll have to shelve my DK completely like every other serious PvP'er out there, and play another class or take a break until you've figured out to actually balance your game, because right now it's a mess and you look like a bunch of amateurs.

    If there's a change I want it's having a stamina based morph for flame whip, and a change to obsidian shield where it scales of your highest stat of magicka or stamina bringing it in line with other class abilities. You could have a health based morph for dedicated tanks for those who actually likes tanking...

    thats what they do, and when they see customers leaving, they wonder why. reminds me of "publish 16" in UO.
  • Mr_Nobody
    Mr_Nobody
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    You will feel like a templar in 1.6 without jesus beam and self heal. Im sure you are going to handle it. You have spammable CC.

    Good luck in the fields of Cyrodiil!
    ~ @Niekas ~




  • Alcast
    Alcast
    Class Representative
    Bugged 5p sets, 100% mitigation, over nerf to dodge roll, still no major class balance changes, especially for us dk's. You've completely ignored us and your nefs to shields and healing has really damaged our survivability in PvP while also leaving our dps below all other classes. I've been a DK since the game came out, and there really is no other class I enjoy playing most, however...

    If your intent is to release this update in it's current state, I'm afraid I'll have to shelve my DK completely like every other serious PvP'er out there, and play another class or take a break until you've figured out to actually balance your game, because right now it's a mess and you look like a bunch of amateurs.

    If there's a change I want it's having a stamina based morph for flame whip, and a change to obsidian shield where it scales off of your highest stat (magicka or stamina) bringing it in line with other class abilities. You could have a health based morph for dedicated tanks for those who actually likes tanking...

    This patch is not ready!

    https://www.youtube.com/watch?v=o1dxmpJat3M

    Witness me!

    It will be released mid august for console, PC is just betatester remember ;)
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  • acw37162
    acw37162
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    You left even so much as tapping block kills stamina regen.......

    So the fix against block casting abilities only affects stamina based users you can still block cancel your magica based instant cast abilities all day at the cost of stamina regen which you really don't care about anyway, awesome.

    Statement of affiliation, I like block canceling, I am terrible at it but I like it. I actually the enjoy the challenge of trying to get the timing correct and in correct sequence to string attacks together.

    I'm just glad I'm a PS player so I will only have a few months invested in this game come September, very easy to walk away from a couple months and have no second thoughts.
    Edited by acw37162 on August 17, 2015 10:03PM
  • Ludof
    Ludof
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    Welcome to 1.6 Templar life in Cyrodiil.

    Enjoy :D
    [EP-EU]
    [Cloud Chasers]
    Ludof - Dragonknight EP
    Ludo-Fly-High - Warden DC
    Irenilde Bantrel - Templar EP
    Edd Bastian - Sorcerer EP
    Lvdof - Templar EP
    Nadia Brown - Templar EP
    Ludof Shadowblade -Nightblade EP
    Lùdof- Templar DC
  • GreenSoup2HoT
    GreenSoup2HoT
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    Which 5 piece set's are bugged?

    If i hear one more person say the Reactive Armour Set is bugged and need's a nerf im gonna loose it. It's the value's for damage mitigation that are messed up. Mist form and bolstering darkness alone grant you 100% damage mitigation, better nerf those too instead of fixing the problem. :|
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    Dodge roll nerf i agree is to much. How did Zos come up with there value's? (33% more per roll, reset's over 4 second's) I think they could of started with 15% more over 4 second's. I get they want to punish people who roll none stop but you cant even roll more twice without draining most if not all of your stamina.

    Did anyone ever think is was Engine Guardian which could of started the problem? It does proc way to often and give's you a hell of a lot of resource. Which let roll dodger's roll so often. Roll dodge was fine but if you had engine guardian you didn't have to stop.
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    I've pretty much quit the game until IC DLC but i don't even no if i will come back unless i see good result's. Everything just got flipped up side down in PTS.

    PS4 NA DC
  • Paulhewhewria
    Paulhewhewria
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    Bugged 5p sets, 100% mitigation, over nerf to dodge roll, still no major class balance changes, especially for us dk's. You've completely ignored us and your nefs to shields and healing has really damaged our survivability in PvP while also leaving our dps below all other classes. I've been a DK since the game came out, and there really is no other class I enjoy playing most, however...

    If your intent is to release this update in it's current state, I'm afraid I'll have to shelve my DK completely like every other serious PvP'er out there, and play another class or take a break until you've figured out to actually balance your game, because right now it's a mess and you look like a bunch of amateurs.

    If there's a change I want it's having a stamina based morph for flame whip, and a change to obsidian shield where it scales off of your highest stat (magicka or stamina) bringing it in line with other class abilities. You could have a health based morph for dedicated tanks for those who actually likes tanking...

    This patch is not ready!

    https://www.youtube.com/watch?v=o1dxmpJat3M

    Witness me!

    Yeah DKs I feel aren't were they should be,also personally I hope ZOS will hold it back for more testing,but as long as the playerbase has been waiting who wants to be the one to tell them that?
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    it will be released on schedule and repaired via incremental patches. the revenue stream is important.
  • EnOeZ
    EnOeZ
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    If there's a change I want it's having a stamina based morph for flame whip, and a change to obsidian shield where it scales off of your highest stat (magicka or stamina) bringing it in line with other class abilities. You could have a health based morph for dedicated tanks for those who actually likes tanking...

    ^ Agree with OP

    + rework of inferno and extended chains
    + range of talons unnerfed at 7 (it was at 7 at launch, 5 now on live) *** contrary to launch, update 6 brought several anti-root options in momentum (2H), shuffle (Medium Armor), Retreating Manoeuvers (Assault) ***
    + Take Flight rework so that we can use it in intense battles and not be stuck with our wings
  • timidobserver
    timidobserver
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    As long as they get the crash bugs fixed I am good for the scheduled release. Everything else is just balancing which is pretty routine.

    If they hadn't just made vigor basically available to every stam build that puts a minimal amount of effort into PvP, I would agree on the dodge roll thing. Stam builds have easy access to the most powerful self-heal in the game now, which makes up for the dodge rolls IMO.
    Edited by timidobserver on August 18, 2015 6:51AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    Is there another medium which the devs communicate on besides the community live stream and these forums? All the bugs found seem to generate a rather lackluster response
  • andy_s
    andy_s
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    This patch is not ready!!

    Wasn't a problem for more than a year tbh :D

    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Olivierko
    Olivierko
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    Mojmir wrote: »
    thats what they do, and when they see customers leaving, they wonder why. reminds me of "publish 16" in UO.

    Damn Trammel ruined best game ever.

    Addons:PointificatorRaidificator

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    5. Ba'boon ★ AvA 13 ★ Sorcerer

    6. PC EU ★ Aldmeri DominionYoutube
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