
Rust_in_Peace wrote: »1) sneaking takes time and preparation
2) it takes patience waiting for a target
3) when people aren't paying attention their defenses aren't up
4) in real life when people sneak up and attack others, like how Ish goes about getting women back to his basement apartment, it's easier to do it when they aren't suspecting; like in a dark alley where the woman parked her car after work (just ask Ish)
I was serious when I said it the first time. Get out.
Stealth damage bonuses are a staple of not only the Elder scrolls series but every fantasy/RPG series in existence. Their trade off is reduced survivability/sustainability compared to other classes, especially when given the ability to stack damage on the opening shot.
Even if Zenimax were in the market to listen to such an outrageous suggestion, it is unlikely they would so patently kill the nightblade class by doing such a thing.
You are a troll, writing a troll thread. Get out.
Blackhorne wrote: »Blackhorne wrote: »
The fact that you get those four benefits means that a damage bonus on top is not necessary.
Prove that assertion.
rendolpheb16_ESO wrote: »This thread is a good example why ZoS should reinsert the LOL button on forum.
Stealth damage bonus is the defining bonus of stealth if you don't or refuse to accept that you shouldn't play RPGs
I agree. Can't believe people actually think this is a troll post. Stealth is an advantage unto itself with giving the hidden the ability to chose their engagement and get the first shot off. Don't think it needs to also have the extra advantage of hitting a lot harder as well. It's fine for single player PvE to feel like an assassin, but it does not make for good play and counter play in PvP.
bosmern_ESO wrote: »I came here to read the butt hurt from people who PvHorse all day, The QQ from this thread alone has satisfied me for the day.
From stealth you get in addition: hard stun and +20% damage.
From stealth you get in addition: hard stun and +20% damage.
You are entertaining I'll give you that.
There is no such thing as a "hard stun" in this game, everything is just a stamina drain.
In fact, increased dmg from stealth is pretty much the only element of "rogue/assassin" type gameplay left in the game and it's not there just for show, it is there to encourage people to use stealth as an offensive tool rather than just hide somewhere in a corner.
Also, the damage modifier from stealth actually varies depending on which skill you use. It is not a flat 20%.
I still don't understand why you're calling for dumbing down the game. Isn't it casual enough for you already?
From stealth you get in addition: hard stun and +20% damage.
You are entertaining I'll give you that.
There is no such thing as a "hard stun" in this game, everything is just a stamina drain.
In fact, increased dmg from stealth is pretty much the only element of "rogue/assassin" type gameplay left in the game and it's not there just for show, it is there to encourage people to use stealth as an offensive tool rather than just hide somewhere in a corner.
Also, the damage modifier from stealth actually varies depending on which skill you use. It is not a flat 20%.
I still don't understand why you're calling for dumbing down the game. Isn't it casual enough for you already?
Any balance arguments or just lore arguments? Hiding and ambushing is, in and of itself, an offensive tool.
Don't play semantics with "hard stun". I meant hard CC as compared to soft CC like talons. This isn't a gotcha contest.
I agree that stealth itself is strong enough and doesn't need a damage damage bonus. The damage bonus should come when Nightblades are unstealthed since that is when they are at a disadvantage. Also for those who say "it's always been this way", that doesn't mean that it will or should always be this way.
Typically the "stealth" class of RPGs is balanced by having lower normal damage, or restricted to specific weapons (among other things) in exchange for the "backstab" or "flanking" modifier (or whatever you want to call it). The nightblade specific passives and skills which provide bonus damage and effects from "hidden" are fine as they define and are part of the class. Wrecking blow or Snipe (among others) from stealth (which anybody can do!) is not balanced and not fun, regardless of which class performs the move. Being invisible is a bonus in and of itself.
I agree that stealth itself is strong enough and doesn't need a damage damage bonus. The damage bonus should come when Nightblades are unstealthed since that is when they are at a disadvantage. Also for those who say "it's always been this way", that doesn't mean that it will or should always be this way.
So everyone should deal the exact same damage in the exact same manner?
Why don't we just remove armour & skills as well, let's all just whack each other with a random generic fireball that deals 10 damage.
If there are no different disadvantages & advantages to different playstyles & classes, that is what you're going to end up with, a generic dumbed down hack&slash action game instead of a RPG.
I agree that stealth itself is strong enough and doesn't need a damage damage bonus. The damage bonus should come when Nightblades are unstealthed since that is when they are at a disadvantage. Also for those who say "it's always been this way", that doesn't mean that it will or should always be this way.
So everyone should deal the exact same damage in the exact same manner?
Why don't we just remove armour & skills as well, let's all just whack each other with a random generic fireball that deals 10 damage.
If there are no different disadvantages & advantages to different playstyles & classes, that is what you're going to end up with, a generic dumbed down hack&slash action game instead of a RPG.
Never said any of that. My comment was that your 20% bonus (or whatever it is) should come when you are unstealthed instead of when you are stealthed. No mechanics change, just your damage bonus would come at the end of the fight instead of the initial stealthed attack. Of course this would make it much harder to 1-2 shot players from stealth. Might take 3-4 hits under this scenario so I can understand your concern.
Dang! I didn't think I'd get this much hate so fast! Bring it!
Also, I listed four reasons. Nobody yet has listed a good reason to have bonus damage from stealth.
bosmern_ESO wrote: »I came here to read the butt hurt from people who PvHorse all day, The QQ from this thread alone has satisfied me for the day.
Thanks for your kind comment!