RoamingRiverElk wrote: »This change simply creates less options for people's builds, since we are getting NOTHING in return for this nerf.
They have no clue about what skilled PvP is like, and what kinds of things different classes have as the VERY FOUNDATION for PvPing their classes well, whenever it's not just all about the numbers - about who has the bigger team.
PvP continues to favor zergs more and more with these changes.
But what can you do really, just look at the latest stream by the developer responsible for Cyrodiil - he played a ranger, having so much fun when outnumbering the enemies, getting worried the one time an enemy actually hit him twice! He got attacked by a bow attack out of nowhere, what did he do? He turned the camera and went looking for the enemy instead of roll dodging out of instinct, which is what you definitely should do in that situation (or block, if that's your build - haha, that build isn't viable anymore in PvP though, lols). I watched the first 20 minutes of this - that was NOT what intense gameplay is like in ESO. (This is the video I'm talking about http://www.twitch.tv/zos_brian_wheeler/v/10843740 ) Why do I bring this up? Because the developers in charge of these changes need to actually have fundamental insight into PvP, but they simply do not have it. They have not actually played the game nearly enough at all. Who they should be asking about gameplay/skill changes are the people in the EU and NA dueling guilds - the best players of the various classes. It is they who know the most about this game.
That ranger outnumbering gameplay is exactly the kind of gameplay all these changes are for - no one who plays outnumbered has time for DK heavy attack executes or three light attacks after the other! Numbers, numbers, numbers. Want to have skilled PvP where numbers aren't the only thing that matters? I guess we'll have to find another game.
ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
EvilEmpire wrote: »ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
So you play a med armor NB tank then? No?
And so if I'm tanking 4-5 axes, I can just not hold block and weave in hvy attacks...got it. I'm so glab a NB dps was able to come in here and let us all know how to tank better.
EvilEmpire wrote: »ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
So you play a med armor NB tank then? No?
And so if I'm tanking 4-5 axes, I can just not hold block and weave in hvy attacks...got it. I'm so glab a NB dps was able to come in here and let us all know how to tank better.
The context is lost on you it seems.
Point was that someone at 50% mitigation (heavy armour) & 30k health should have zero problems tanking 4-5 axes if he so decided and doesn't even need to block during a dmg reducing ultimate.
Another point you may be able to derive from my post is that those axes don't really even require tanking, just have the person they're hitting hold block when that axe is slowly swinging for 5-10k dmg, or perhaps even CC them if they're too much trouble (they are not CC immune afaik).
And hey, you're welcome. I'm sorry it takes a NB DPS to tell you how to do your job better
Alternatively, you could go to PTS & witness it yourself how easy tanking still is.
Personofsecrets wrote: »EvilEmpire wrote: »ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
So you play a med armor NB tank then? No?
And so if I'm tanking 4-5 axes, I can just not hold block and weave in hvy attacks...got it. I'm so glab a NB dps was able to come in here and let us all know how to tank better.
The context is lost on you it seems.
Point was that someone at 50% mitigation (heavy armour) & 30k health should have zero problems tanking 4-5 axes if he so decided and doesn't even need to block during a dmg reducing ultimate.
Another point you may be able to derive from my post is that those axes don't really even require tanking, just have the person they're hitting hold block when that axe is slowly swinging for 5-10k dmg, or perhaps even CC them if they're too much trouble (they are not CC immune afaik).
And hey, you're welcome. I'm sorry it takes a NB DPS to tell you how to do your job better
Alternatively, you could go to PTS & witness it yourself how easy tanking still is.
Spreading some misinformation I see.
We already have discussed this.
Personofsecrets wrote: »EvilEmpire wrote: »ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
So you play a med armor NB tank then? No?
And so if I'm tanking 4-5 axes, I can just not hold block and weave in hvy attacks...got it. I'm so glab a NB dps was able to come in here and let us all know how to tank better.
The context is lost on you it seems.
Point was that someone at 50% mitigation (heavy armour) & 30k health should have zero problems tanking 4-5 axes if he so decided and doesn't even need to block during a dmg reducing ultimate.
Another point you may be able to derive from my post is that those axes don't really even require tanking, just have the person they're hitting hold block when that axe is slowly swinging for 5-10k dmg, or perhaps even CC them if they're too much trouble (they are not CC immune afaik).
And hey, you're welcome. I'm sorry it takes a NB DPS to tell you how to do your job better
Alternatively, you could go to PTS & witness it yourself how easy tanking still is.
Spreading some misinformation I see.
We already have discussed this.
Never been hit that hard, and I've had two axes swinging at me while I'm doing Surprise Attack->LA rotation on HM Mage
Regardless, that (17k) is not the full health pool of anyone who should be doing AA (hardmode or not), so my point stands:
The axes aren't one shotting anyone, so they don't really require tanking (just good healing).
If you absolutely must tank all of them (sigh), then try what I proposed above: use a dmg reducing ulti when you need to regen stamina and you should be fine.
EvilEmpire wrote: »ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.
So you play a med armor NB tank then? No?
And so if I'm tanking 4-5 axes, I can just not hold block and weave in hvy attacks...got it. I'm so glab a NB dps was able to come in here and let us all know how to tank better.
The context is lost on you it seems.
Point was that someone at 50% mitigation (heavy armour) & 30k health should have zero problems tanking 4-5 axes if he so decided and doesn't even need to block during a dmg reducing ultimate.
Another point you may be able to derive from my post is that those axes don't really even require tanking, just have the person they're hitting hold block when that axe is slowly swinging for 5-10k dmg, or perhaps even CC them if they're too much trouble (they are not CC immune afaik).
And hey, you're welcome. I'm sorry it takes a NB DPS to tell you how to do your job better
Alternatively, you could go to PTS & witness it yourself how easy tanking still is.
houimetub17_ESO wrote: »I am an end game tank. Ive tested this and I gave the following feedback.
Nerf is managable in all the dungeons ive tested includng the new ones and gives a good challenge for tanks in pve. So I guess they didnt ignore my feedback.
Here is my personnal opinion: tanking is ridiculously easy on live that anyone can do it. The change will help weed out those who should roll dps instead.
ThyIronFist wrote: »It's not only PvE. Take PvP for example, Templars and Dragonknights have no mobility compared to their Sorc and NB overlords. If I want to survive I NEED to block. But since ZOS is nerfing everything in the ground playing my DK I feel super weak.
I'm running stamina 2h and sword and shield. A lot of our skills and passives have been overnerfed and if I can't block, heal, or do any damage anymore then I might as well run around naked and try and punch people to death with my bare hands.
You can still block for a looong time (I have tested this on the PTS), you just won't be able to block infinitely.
And this is good, because if you were able to permablock forever, no one could ever kill you with the new higher TTK.
Oh, and for the people still complaining about this affecting PvE...
All PvE content is still easily doable after this change.
For things like AA axes, you might want to consider not blocking 24/7 if you think there's going to be too many axes draining your stamina down before boss is dead. Even on live, you can easily take hits from those axes even as a DPS. The damage dealt to my medium armour NB is around 5-7k/axe swing.
Now, someone in heavy armour & 30k+ health should have absolutely no problem.
You can also try blocking until you have your ultimate up (NBs: Bolstering Darkness, Templars: Empowering Sweep, DKs: Standard or Magma Shell, Sorcs: Suppression Field), during which you regen resources by not blocking & heavy attacking instead.