2 of Breton's passives are very weak, 3% cost reduction is negligible compared to 9% regen. The spell resist passive is nearly useless as well. Unless Breton gets a much needed buff, Altmer is the clear choice
lolzbuckets wrote: »So I'd appreciate if someone who's better at statistics than I am and who maybe isn't doing on-the-back-of-a-napkin calculations would check my logic here, and also, let me know if any of my numbers are just flat-out wrong.
First off, this is based on two numbers that I'm not sure I remember correctly: a 1.3 second global cooldown, and resource regeneration ticking every 2 seconds.
If you can get your magicka regen high enough, you will never run out.
Example: if you have 2000 magicka regen and 0% spell cost reduction and spam a spell that costs 1000 magicka, you will expend 2000 magicka every 2.6 seconds and regenerate 2000 magicka every 2 seconds. Boom. Winning.
Issues: most good spells aren't that cheap, and getting that much magicka regen is difficult anyway.
Obviously, if you can get your magicka regen high enough to pull this off, it's the clear winner. But every 1% of spell cost reduction more than doubles the effective value of every point of magicka regeneration.
If you have 0% spell cost reduction, 0 magicka regen, and a 20k magicka pool, spamming a 2000 magicka spell every 1.3 seconds will run you out of mana in 13 seconds flat.
If you have 0% spell cost reduction, 1000 magicka regen, and a 20k magicka pool, spamming a 2000 magicka spell every 1.3 seconds will burn you out of mana in 18.2 seconds.
If you add a 10% spell cost reduction to that, that number goes up to 20.8 seconds. And unlike either of the previous examples, the next time your 2 second regen tick procs, you will have enough mana to immediately cast again.
Add to that the flat cost reduction enchantments available for jewelry, and it gets even better. Reducing the cost of a 2000 mana spell by 10% is nice, but then additionally reducing it by a flat 600 nearly halves its cost. And bear in mind that those 10% and 1000 numbers are...crap. If you can hit 1500 regen and 25% reduction, which yes, you easily can, then a magicka pool of 25000 will effectively be a pool of 31250 magicka, meaning that your 1500 magicka regeneration will proc several more times before you run out, assuming continuous cast spam.
The only situation I can see in which regen is flatly better than cost reduction is when your only job is to never put down your shield. If you have to do something besides block, cost reduction wins.
lolzbuckets wrote: »So I'd appreciate if someone who's better at statistics than I am and who maybe isn't doing on-the-back-of-a-napkin calculations would check my logic here, and also, let me know if any of my numbers are just flat-out wrong.
First off, this is based on two numbers that I'm not sure I remember correctly: a 1.3 second global cooldown, and resource regeneration ticking every 2 seconds.
If you can get your magicka regen high enough, you will never run out.
Example: if you have 2000 magicka regen and 0% spell cost reduction and spam a spell that costs 1000 magicka, you will expend 2000 magicka every 2.6 seconds and regenerate 2000 magicka every 2 seconds. Boom. Winning.
Issues: most good spells aren't that cheap, and getting that much magicka regen is difficult anyway.
Obviously, if you can get your magicka regen high enough to pull this off, it's the clear winner. But every 1% of spell cost reduction more than doubles the effective value of every point of magicka regeneration.
If you have 0% spell cost reduction, 0 magicka regen, and a 20k magicka pool, spamming a 2000 magicka spell every 1.3 seconds will run you out of mana in 13 seconds flat.
If you have 0% spell cost reduction, 1000 magicka regen, and a 20k magicka pool, spamming a 2000 magicka spell every 1.3 seconds will burn you out of mana in 18.2 seconds.
If you add a 10% spell cost reduction to that, that number goes up to 20.8 seconds. And unlike either of the previous examples, the next time your 2 second regen tick procs, you will have enough mana to immediately cast again.
Add to that the flat cost reduction enchantments available for jewelry, and it gets even better. Reducing the cost of a 2000 mana spell by 10% is nice, but then additionally reducing it by a flat 600 nearly halves its cost. And bear in mind that those 10% and 1000 numbers are...crap. If you can hit 1500 regen and 25% reduction, which yes, you easily can, then a magicka pool of 25000 will effectively be a pool of 31250 magicka, meaning that your 1500 magicka regeneration will proc several more times before you run out, assuming continuous cast spam.
The only situation I can see in which regen is flatly better than cost reduction is when your only job is to never put down your shield. If you have to do something besides block, cost reduction wins.
And this is effective for all builds, except for high dps builds. A dps build with 2000 regen loses a lot of dps. You always have a small amount of regen even if you don' invest anything in it. So realistically it's up to the player how the sustain is. You can dump everything into one skill, or do such a rotation and tactic that with a really low regen you still never run out. That just requires some skill but it's the most effective way to dps.