That's just one of the issues.
DW has nothing on 2h when it comes to stealth play. The heavy and light attacks are much, much less on the stealth opener even with the increase of weapon damage. While I prefer the look of DW, it just can't compete with 2h when going for burst.
The only situation that DW does compete is if the player never uses light/heavies or slots only class abilities. Which would be self gimping yourself.
Hello.
After playing several days on the PTS, this is how I see the changes to Hidden Blade and inclusion of Major Brutality buff to Dual Wield.
First off, let me pose you all a question: when you want to play a stealthy assassin in a game, what is the first weapon combination that comes to your mind?
Now, I can already tell the answer is likely going to be "Dual Wield" or "Bow/Crossbow".
And this is where we're going to have a problem, if things don't change.
Currently, to play a stealthy assassin in ESO, your best bet is going to be playing a character wielding big cumbersome two-handed sword (atleast on one bar).
Why is this? Because outside of sorcerers' Surge ability & weapon damage potion (not a viable option for most players), your only source for Major Brutality to boost your stealth damage is going to be Rally.
Giving Flying Blade Major Brutality is cool, but ultimately it does not enable the stealthy "assassin" archetype since it does nothing to promote using stealth as part of your playstyle.
If you want stealth damage - equip a 2H weapon, or spend hundreds of thousands of gold in potions (which also means you wont be able to use other types of potions). Or well, be a sorcerer (that's right, sorcerer>dual wielding nightblade for sneak attacks *grumble*).
Now, to not make this a rant and in order to provide some constructive feedback, here are some ideas on how this issue could be fixed:
- Option One: Make Hidden Blade grant Major Brutality passively, as long as it is on your bar (similar to Magelight/Expert Hunter crit bonuses). Now, this comes with an obvious issue: you need to slot it on both bars (if you plan on using both), and if you're using Bow on second bar for instance you'll be SOL.
- Option Two: Give Major Brutality to the only self buff skill on Dual Wield tree - Blade Cloak. This skill however pops you out of stealth any time it is being used (unlike Rally for instance), which is an issue that should be fixed first.
- Option Three: Make Flying Blade restealth you after impact on opponent, you can nerf the damage to compensate. This could be very interesting, but also very OP so it probably isn't the best option.
- Option Four: Nerf Rally and make it reveal you when cast while sneaking or in cloak. Now, no one likes nerfs so this should be the last option to even consider.
Also, I'd be remiss not to mention that I really enjoy the concept of the new Hidden Blade morph that makes the blade bounce to nearby enemies.
Thanks for reading, if anyone has feedback/comments to add, please do
Hello.
After playing several days on the PTS, this is how I see the changes to Hidden Blade and inclusion of Major Brutality buff to Dual Wield.
First off, let me pose you all a question: when you want to play a stealthy assassin in a game, what is the first weapon combination that comes to your mind?
Now, I can already tell the answer is likely going to be "Dual Wield" or "Bow/Crossbow".
And this is where we're going to have a problem, if things don't change.
Currently, to play a stealthy assassin in ESO, your best bet is going to be playing a character wielding big cumbersome two-handed sword (atleast on one bar).
Why is this? Because outside of sorcerers' Surge ability & weapon damage potion (not a viable option for most players), your only source for Major Brutality to boost your stealth damage is going to be Rally.
Giving Flying Blade Major Brutality is cool, but ultimately it does not enable the stealthy "assassin" archetype since it does nothing to promote using stealth as part of your playstyle.
If you want stealth damage - equip a 2H weapon, or spend hundreds of thousands of gold in potions (which also means you wont be able to use other types of potions). Or well, be a sorcerer (that's right, sorcerer>dual wielding nightblade for sneak attacks *grumble*).
Now, to not make this a rant and in order to provide some constructive feedback, here are some ideas on how this issue could be fixed:
- Option One: Make Hidden Blade grant Major Brutality passively, as long as it is on your bar (similar to Magelight/Expert Hunter crit bonuses). Now, this comes with an obvious issue: you need to slot it on both bars (if you plan on using both), and if you're using Bow on second bar for instance you'll be SOL.
- Option Two: Give Major Brutality to the only self buff skill on Dual Wield tree - Blade Cloak. This skill however pops you out of stealth any time it is being used (unlike Rally for instance), which is an issue that should be fixed first.
- Option Three: Make Flying Blade restealth you after impact on opponent, you can nerf the damage to compensate. This could be very interesting, but also very OP so it probably isn't the best option.
- Option Four: Nerf Rally and make it reveal you when cast while sneaking or in cloak. Now, no one likes nerfs so this should be the last option to even consider.
Also, I'd be remiss not to mention that I really enjoy the concept of the new Hidden Blade morph that makes the blade bounce to nearby enemies.
Thanks for reading, if anyone has feedback/comments to add, please do
Normally I agree with your posts but I can't get behind this.
First of all, just because it does live up to your standard of what you think a "rogue" should be is neither here nor there.
Second, up until recently you sure had no problem showcasing yourself as a viable dw nightblade in PvP videos. I don't see how this addition changes anything.
Your list:
- 1. Out of your 4 options, this one is the better. Provided we are limited to your 4 options...
- 2. Having to slot Blade Cloak for a damage buff is silly, more importantly if it breaks stealth. Moreover it's still not as good as Rally as Rally provides an excellent heal that lasts over 20 seconds. Also Blade Cloak already functions as a movement buff for DKs and Templars who lack mobility. So you are saying either remove this movement speed or stack a damage buff on top of it? Nightblades already use Double Take which is almost mandatory now in melee combat, having 2 buffs like this is redundant.
- 3. This is problematic. First of all, having an attack that allows you to restealth is just crazy. You would have to obviously only allow it once and then somehow readjust combat (for this one ability) to deal with misses or anything else that can go wrong. Secondly Flying Blade damage has already been nerfed and it's currently the backbone of Dual Wield damage (non class). No thanks.
- 4. Hell no. Rally is good as it is, it even costs more this update and is less effective. This option should not even be considered. The fact you suggest a possible nerf to a different skill line is the same vein of whining certain Sorcerers were doing to Nightblades when Bolt Escape got nerfed. You of all people should remember and relate to the "nerf cloak, Bolt got nerfed, it's unfair" crap.
A lot of nightblades will still use 2h for double heals. Rally is just good and it's the only option outside of Vigor a lot of stamina templates have to heal. I understand you would probably love to be DW/Bow and still have your Major Brutality buff. But let's be fair, what about 1hS? Where is their buff? What about Bow? Why doesn't bow get one? In fact I would love to make a bow/bow build of some sorts, but that is currently impossible for 2 reasons, reflect, and no Major Brut.
While I personally don't like having an opener that doesn't have the Major Brut buff already active, there are better solutions than nerfing something unrelated.
Here is an option:
- 1. Have the buff effect the first attack and start a timer after impact. I am pretty sure Focused Aim (snipe) does this with the Armor debuff. In other words the Snipe doesn't just apply it, it factors it into the actual attack as well.
I just don't forsee a way to have a buff similar to Rally under the DW tree without a complete overhaul of one of the skills. To be quite honest I will be reticent to add another DW ability to my bar just for the sake of a buff that lacks a heal. That's what makes Rally appealing, the heal. More importantly I think 1hS and Bow need a way to provide Major Brutality. It's bad enough Magelight no longer gives the Empower proc.
Where's the spellpower buff that I can get for free before an attack from stealth?
Oh, I have to use a potion to get it? Or be a sorc?
Could we get that before giving stamina another one, plus sneak attack bonus?
Or maybe this = have cake, eat too
That's just one of the issues.
DW has nothing on 2h when it comes to stealth play. The heavy and light attacks are much, much less on the stealth opener even with the increase of weapon damage. While I prefer the look of DW, it just can't compete with 2h when going for burst.
The only situation that DW does compete is if the player never uses light/heavies or slots only class abilities. Which would be self gimping yourself.
Really? I've always thought that's one thing Dual Wield does better (burst) as long as you pop a potion for Major Brutality (or have 2H on 2nd bar and use Rally).
I'm critting 20k+ from stealth with Dual Wield heavies on my NB, though I confess I haven't tested 2H ones yet.
That's just one of the issues.
DW has nothing on 2h when it comes to stealth play. The heavy and light attacks are much, much less on the stealth opener even with the increase of weapon damage. While I prefer the look of DW, it just can't compete with 2h when going for burst.
The only situation that DW does compete is if the player never uses light/heavies or slots only class abilities. Which would be self gimping yourself.
Really? I've always thought that's one thing Dual Wield does better (burst) as long as you pop a potion for Major Brutality (or have 2H on 2nd bar and use Rally).
I'm critting 20k+ from stealth with Dual Wield heavies on my NB, though I confess I haven't tested 2H ones yet.
Yup, I assume you are talking pve on the pts. In pve with 4k weapon damage I get 27k with DW Maces and 37.6k with a maul ( The crappy infused Agility ones they gave us) All other weapon types range 1-2k below that (sword/dagger/axe)
For pvp I have yet to test DW in 1.7 but the same maul will get you a 8-10k heavy attack. I will admit I am going to miss my 20k heavy attacks from stealth when this goes live.
Edit- In case you were referring to live, I don't recall the numbers I get in pve.
That's just one of the issues.
DW has nothing on 2h when it comes to stealth play. The heavy and light attacks are much, much less on the stealth opener even with the increase of weapon damage. While I prefer the look of DW, it just can't compete with 2h when going for burst.
The only situation that DW does compete is if the player never uses light/heavies or slots only class abilities. Which would be self gimping yourself.
Really? I've always thought that's one thing Dual Wield does better (burst) as long as you pop a potion for Major Brutality (or have 2H on 2nd bar and use Rally).
I'm critting 20k+ from stealth with Dual Wield heavies on my NB, though I confess I haven't tested 2H ones yet.
Yup, I assume you are talking pve on the pts. In pve with 4k weapon damage I get 27k with DW Maces and 37.6k with a maul ( The crappy infused Agility ones they gave us) All other weapon types range 1-2k below that (sword/dagger/axe)
For pvp I have yet to test DW in 1.7 but the same maul will get you a 8-10k heavy attack. I will admit I am going to miss my 20k heavy attacks from stealth when this goes live.
Edit- In case you were referring to live, I don't recall the numbers I get in pve.
No, those are actually my PvP numbers on Live :P
Heavy Attack+Surprise Attack from sneak is one of the strongest openers you can get, but I'm really surprised if 2H actually deals more damage with that.
It's usually two hits with fully charged heavy when using DW, first hit does some 15-16k dmg and second one 4-5k.
I've tested sneak attacks on PTS, but haven't really paid attention to the numbers since I'm bugged most of the time (stuck with 1k more weapon dmg than what I should have).
jebuspowers wrote: »Sap essence also gives major brutality. Or as a Nightblade just use shadowy disguise for guaranteed crit then use whatever attack, then sap, then go crazy
jebuspowers wrote: »Sap essence also gives major brutality. Or as a Nightblade just use shadowy disguise for guaranteed crit then use whatever attack, then sap, then go crazy
Yes, but you can't pre-buff with Sap, and requires you to hit a target. Completely defeating the OP's point I believe.
KellionBane wrote: »jebuspowers wrote: »Sap essence also gives major brutality. Or as a Nightblade just use shadowy disguise for guaranteed crit then use whatever attack, then sap, then go crazy
Yes, but you can't pre-buff with Sap, and requires you to hit a target. Completely defeating the OP's point I believe.
You might want to test that... FTC is reporting a buff on my character regardless if I hit anyone with Sap Essence. I have no clue how to check that buff though (the game is pretty *** at reporting statistical information to the player /sigh ).