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Cyrodiil Delves Boss Respawn Rate

miked83b14_ESO
miked83b14_ESO
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Boss respawn rates in the Cyrodiil Delves are really really bad. Its a terrible experience trying to complete these delves. I understand the public dungeon boss respawn rates but what is seriously up with the bosses in these delves in Cyrodiil? Not sure if their respawn rates are working as intended but its busted and needs to be fixed.

  • Kammakazi
    Kammakazi
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    Go to an unpopulated campaign.
  • FilthyMudcrabs
    FilthyMudcrabs
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    It's rather silly. Only one/two bosses in a delve are available at one time. You must kill one of the bosses in order for the other to spawn - even then you'll often have to fight the same boss over and over just to have the one boss you need spawn. I recently completed all of the Cyrodiil delves and the way bosses spawn made it so tedious. I hope ZOS looks into this but I doubt they will.
    Saw a mudcrab the other day. Dreadful creatures.
  • thunderwell
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    Going to an unpopulated delve isn't going to solve anything.
    It'll only annoy people when everyone starts going there because there's too many at other delves.
    Unless my understanding is incorrect?
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  • Reeko
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    Several times i had to wait for close to an hour for that last boss to spawn just so i could move onto the next. Was very annoying.
  • Geemarc
    Geemarc
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    As Filthymudcrabs said in delves with multiple bosses, one boss will spawn on a ~10 minute timer. You have to keep killing them until the one you need spawns. Delves like Pothole Caverns with 3 bosses can take ages as you tend to get the same boss spawning over and over.
  • miked83b14_ESO
    miked83b14_ESO
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    Geemarc wrote: »
    As Filthymudcrabs said in delves with multiple bosses, one boss will spawn on a ~10 minute timer. You have to keep killing them until the one you need spawns. Delves like Pothole Caverns with 3 bosses can take ages as you tend to get the same boss spawning over and over.

    Yea, I understand how they respawn. I just find it absurd and was wondering if this was working as intended or what. If it is working as intended, what's the logic behind these respawn rates because they are seriously whack.
  • Shimmer
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    The boss spawn locations are static, the bosses however are not. They are placeholders. Meaning you may have to kill one boss over and over to get the correct boss you need to spawn in that spot. you will have to camp some of them for quite awhile (unless you are lucky) to get the correct bosses to spawn to finish the achievement.
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  • miked83b14_ESO
    miked83b14_ESO
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    Sylance9 wrote: »
    The boss spawn locations are static, the bosses however are not. They are placeholders. Meaning you may have to kill one boss over and over to get the correct boss you need to spawn in that spot. you will have to camp some of them for quite awhile (unless you are lucky) to get the correct bosses to spawn to finish the achievement.

    Right. But why do they respawn this way? I think its a development flaw and needs to be fixed. At least in Public Dungeons all the bosses respawn once they're all killed. Even that's annoying but at least its a system that works. Unlike the random boss respawns in the Cyrodiil Delves which waste a ridiculous amount of our time and keeps us guessing and hoping.
  • Shimmer
    Shimmer
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    The more time you spend in a delve, the better the chances of a enemy group coming in. I think its kind of entertaining. Keeps you on your toes. :)
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  • starkerealm
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    Sylance9 wrote: »
    The more time you spend in a delve, the better the chances of a enemy group coming in. I think its kind of entertaining. Keeps you on your toes. :)

    Yeah, there's a lot of PvE design elements in Cyrodiil that are designed to force you to hang around in one place and run into enemy players.

    When you look at the cities, you have quest givers that allow hostile players an easy opportunity to ambush anyone turning in the quests. Your in-town quests will usually drag you through choke points, so players that are trying to complete the dailies will have to run past each other. While the out of town ones will, frequently, drag you across hostile lines of reinforcement, if any of the nearby keeps are contested. The wilderness quests will point you all the way across the map, pushing you to go from one end of Cyrodiil to the other, and almost certainly into enemy territory.
  • Troneon
    Troneon
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    It's rather silly. Only one/two bosses in a delve are available at one time. You must kill one of the bosses in order for the other to spawn - even then you'll often have to fight the same boss over and over just to have the one boss you need spawn. I recently completed all of the Cyrodiil delves and the way bosses spawn made it so tedious. I hope ZOS looks into this but I doubt they will.

    Still happening now ....
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  • tinythinker
    tinythinker
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    Working as intended. Got them all on five characters.
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  • Acrolas
    Acrolas
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    A 14 month necro won't help Diabolist Vethisa show up any faster.

    But as anyone who's stuck around long enough to meet and beat her knows, there's a certain lucrative aspect to it...
    signing off
  • NyassaV
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    @ZOS_BrianWheeler @ZOS_RichLambert

    This is still an issue
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  • NyassaV
    NyassaV
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    Still an issue
    Flawless Conqueror ~ Grand Overlord
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  • Vostorn
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    It's not. I completed all of them last week.

    Respawn is fast but is often timed on either other bosses death or sometimes simple mob death.

    It never took me more than 5mins for a boss to spawn. Not the good one but there were always one boss spawning.
  • tinythinker
    tinythinker
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    Vostorn wrote: »
    It's not. I completed all of them last week.

    Respawn is fast but is often timed on either other bosses death or sometimes simple mob death.

    It never took me more than 5mins for a boss to spawn. Not the good one but there were always one boss spawning.

    Exactly. You have to keep checking all the boss spawn points, kill the ones you don't need, and hope for the ones you do. Has always been that way, as older replies demonstrate.

    I can't say it's always exactly X minutes but they do have a regular spawn coming up. The annoying thing is when you keep getting a boss pop up you don't need.

    It can seem longer though if you are worried that enemy players could come by any second. Which as others have said is the point.

    There is no bug, just a setup to make things more challenging.
    Edited by tinythinker on April 15, 2018 2:10PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • TequilaFire
    TequilaFire
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    Not an issue, done that way on purpose since the beginning.
    Cyrodiil is not PvE faceroll land.
  • Armatesz
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    This is something I have learned on how delve bosses work in cyrodiil. There is always going to be one that spawns, no more than one at a time. If you want to trick one into spawning and no one else is in the delve, stick yourself in the opposite corner of the delve map and wait a bit after clearing one of the bosses. Hopefully that will trick the proper one to show up. This coming from someone that was camping delves for 6 hours before learning the trick and finishing a delve rather quickly each time.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Bonzodog01
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    Having done all cyrodiil delves twice, I can tell you now that its a slow business, but they all spawn eventually. Use a quiet campaign (Shor), and then be prepared to sit and wait in a delve upto an hour before they spawn.

    There is a delve with five bosses, and only two can ever be up at any given time, and its based on RNG as to which ones you see. To make it even more annoying, one of the bosses is a spider uptop so you have to continually check he hasn't repeatedly spawned.
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Vostorn wrote: »
    It's not. I completed all of them last week.

    Respawn is fast but is often timed on either other bosses death or sometimes simple mob death.

    It never took me more than 5mins for a boss to spawn. Not the good one but there were always one boss spawning.
    I disagree.

    There's a LOT of content in this game. This feels like an artificial mechanic designed to make you feel like you need something to keep you occupied.

    We already have a metric freak-ton of interesting things to do. This could stand a little...polish. ;)
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