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Deeply disappointed with the changes to key skills in the destruction line

Armitas
Armitas
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Prior to 1.7 impulse and force shock had a 40% chance to apply secondary effects. This allowed for a combo using impulse twice to apply burning on all the mobs then switch to force pulse which then ping pongs across all the burning enemies and becomes an aoe itself. Once I started using force pulse after the crushing shock nerf I thought it was great combo, ESO finally has some real combo moves, I no longer have to spam impulse over and over and over again. But...now you just removed that combo by taking the burning chance from impulse and force pulse that allowed Force pulse to effectively become an AOE. Why? Why destroy this really great combo and turn everything back into just spamming one skill over and over? This is a loss to the Destruction line not a gain. Please reconsider this change. Return the secondary effect chance to impulse and force shock and save one of the few combo moves in the game.
Retired.
Nord mDK
  • F7sus4
    F7sus4
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    This is really bad info for Sorcerers.
  • Mojmir
    Mojmir
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    Nerf grinding maybe? And the main aoe of most dps magicka builds? Zos would never: p
  • Dracane
    Dracane
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    Indeed. The main problem here, is that 1 destruction staff abilitiy is now 100% useless.

    Force Pulse, Morph of Force Shock. The AoE effect won't trigger anymore. I made a few threads about it. Since Force Shock doesn't trigger elemental effects anymore .It MIGHT trigger them in theory, but I didn't get 1 single elemental effect by spamming 100 times force pulse against an enemy in a test. Which equals never in my book.
    Force Pulse became even more useless compare to crushing shock than it already was.

    I see why they wanted to make global rules for elemental proc chances. But abilities that highly rely on them, such as Force pulse, are dead now. Btw, the patchnotes say '20% chance for elemental effects to proc' 20% is still an existing chance, though elemental effect never proc for me when using force shock.

    Edited by Dracane on August 15, 2015 1:09PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • OtarTheMad
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    The destruction staff line is indeed getting a little under powered and nerfed for no reason. They already made Unstable Wall almost useless (Haven't tested if that has changed honestly)

    We'll have to wait and see how ZOS changes things moving forward, a lot can happen to abilities while an update is in PTS.
  • Sacadon
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    Anyone test whether wall of elements will proc force pulse?

  • Dracane
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    Sacadon wrote: »
    Anyone test whether wall of elements will proc force pulse?

    Force Pulse can proc, if an enemy is burning, shocked or chilled.
    Provided Wall of elements can proc one of these, it might proc it, as long as 2 enemies have elemental effects on them.
    I doubt Wall of Elements will proc any. But I can go test that now on pts for you.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Look how non existing the chance is. It is there, but not noticeable. Especially since 1 elemental effect only lasts for a few seconds. Very dissapointing, there is no 20% chance to proc elmental effects. It's more like 0,20%

    Burning procced only 1 time in 141 wall procs. The tooltip says 3, because the burning effect ticks for fire damage 3 times.
    Only 4 shock effect procs in 259 wall ticks

    11890621_755968401192246_2975032411493972179_o.jpg

    11053140_755968341192252_8599952188046615513_o.jpg


    Edited by Dracane on August 15, 2015 1:51PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Armitas
    Armitas
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    Sacadon wrote: »
    Anyone test whether wall of elements will proc force pulse?

    Area of effect damage over time abilities have a 1% chance to proc secondary effects like burning. So effectively the answer is no. Apparently secondary effects are the warlock rings of 1.7 with the exception of weapon glyph which from what I heard may not be working at 20%.

    Secondary effects have their own chance to proc third effects, so I wonder just how unlikely it is to proc those third effects now.
    Edited by Armitas on August 15, 2015 2:46PM
    Retired.
    Nord mDK
  • Joy_Division
    Joy_Division
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    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.

    So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.
  • Dracane
    Dracane
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    The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.

    So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.

    Of course. Elemental effects were a big selling point of destruction staff spells. Now that they practically don't occure anymore, destruction staff is much less effective.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Armitas
    Armitas
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    The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.

    So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.

    On live Impulse and Force shock have a special 40% chance to apply secondary effects. Current to 1.7 the special chance for these skills has been removed. That is the case for all 3 elements not just fire. That is a nerf to the destruction line, 2 skills in the destruction line in fact. The consequence of that nerf is greater than just the remove of a special chance at applying secondary effects, it is actually a huge nerf by consequence of that.

    In 1.6 Force pulse is an AOE, in 1.7 it is purely single target aside from the occasional and rare proc of a secondary effect. That is the case regardless of what elemental type you are using. And keep in mind it doesn't take just 1 proc, it will take 2 secondary effect procs within the first secondary effects time limit for force pulse to be a full AOE.
    Edited by Armitas on August 15, 2015 5:00PM
    Retired.
    Nord mDK
  • Dracane
    Dracane
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    Armitas wrote: »
    The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.

    So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.

    On live Impulse and Force shock have a special 40% chance to apply secondary effects. Current to 1.7 the special chance for these skills has been removed. That is the case for all 3 elements not just fire. That is a nerf to the destruction line, 2 skills in the destruction line in fact. The consequence of that nerf is greater than just the remove of a special chance at applying secondary effects, it is actually a huge nerf by consequence of that.

    In 1.6 Force pulse is an AOE, in 1.7 it is purely single target aside from the occasional and rare proc of a secondary effect. That is the case regardless of what elemental type you are using. And keep in mind it doesn't take just 1 proc, it will take 2 secondary effect procs within the first secondary effects time limit for force pulse to be a full AOE.

    And I wonder, what the Destruction passive 'Elemental Force' is supposed to do. Increases the chance of elemental effects to apply by 100%. Seems like Increasing 0 by 100% is still 0
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ColtPython
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    I'm more disappointed in the Tri-focus passive nerf. All of the bonuses will only proc now on fully charged heavy attacks. =(
  • Dracane
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    ColtPython wrote: »
    I'm more disappointed in the Tri-focus passive nerf. All of the bonuses will only proc now on fully charged heavy attacks. =(

    As for fire staves, this might true. But the gap between fire staves and other staves has been an issue and there were many complains about it.
    With this change, the gap is not that big anymore. Fire is still the king, but not THAT superior anymore :) People should have a choice, which element they want to use without feeling inferior, because fire is just too good and if you don't use it, you would loose potential.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • timidobserver
    timidobserver
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    I think that one of the other goals of this patch is to kill off Skoria builds. They nerfed the set bonus and now are a major source of dot is being nerfed.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Armitas
    Armitas
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    I think that one of the other goals of this patch is to kill off Skoria builds. They nerfed the set bonus and now are a major source of dot is being nerfed.

    Yeah that skoria nerf makes no sense compared to Neiren eth set. Crushing weave is 4 hits per set at 10% chance each hit, and there is likely other ways to have more hits per set. The Skoria nerf/Nerieneth buff makes about as much sense as impulse compared to steel tornado right now.
    Edited by Armitas on August 15, 2015 6:48PM
    Retired.
    Nord mDK
  • Sacadon
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    Wow, if the burning/chilled/concussed affect %'s are so low in all cases then there is just no point in creating a build around them. At best they just increased the cost to maintain and support something no one deliberately uses.

    Surely this is an oversight given they invested time in working to make other 2ndary effects for weapon skills useful across 1.5 and 1.6 (such as bleeds). Hopefully Eric and/or Rich is lurking in on this one.

    Edited by Sacadon on August 16, 2015 1:55PM
  • Dracane
    Dracane
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    Armitas wrote: »
    I think that one of the other goals of this patch is to kill off Skoria builds. They nerfed the set bonus and now are a major source of dot is being nerfed.

    Yeah that skoria nerf makes no sense compared to Neiren eth set. Crushing weave is 4 hits per set at 10% chance each hit, and there is likely other ways to have more hits per set. The Skoria nerf/Nerieneth buff makes about as much sense as impulse compared to steel tornado right now.

    Exactly O.o Impulse is a joke compared to steel tornado, there is no point in using Impulse and now it's even less usefull, because Impulse totally lost one of it's main components: The elemental effect. While steel tornado is as op as always.

    Sacadon wrote: »
    Wow, if the burning/chilled/concussed affect %'s are so low in all cases then there is just no point in creating a build around them. At best they just increased the cost to maintain and support something no one deliberately uses.

    Surely this is an oversight given they invested time in working to make other 2ndary effects for weapon skills useful across 1.5 and 1.6 (such as bleeds). Hopefully Eric and/or Rich is lurking in on this one.

    Yea I mean, why did they actually decrease the chance for elemental effects to proc ? They weren't gamebreaking or especially strong/noticeable. Elemental chances used to be 100%, then 40% until recently and now basically 0%.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Armitas
    Armitas
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    There is also the passive "Elemental Force" which will increase your spells chance at secondary effect by 15%...which is pretty much nothing now. Base chance is 10% but with this amazing passive it will now be 11.5%. That is now a waste of 2 skill points.

    Edit: see below.
    Edited by Armitas on August 17, 2015 10:25AM
    Retired.
    Nord mDK
  • Dracane
    Dracane
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    Armitas wrote: »
    There is also the passive "Elemental Force" which will increase your spells chance at secondary effect by 15%...which is pretty much nothing now. Base is 10% with this amazing passive it will now be 11.5%. That is now a waste of 2 skill points.

    Elemental force increases this chance by 100% now. But this makes no difference, because elemental effects basically never occure. This must be bugged, there's no other explaination. Aren't elemental effects supposed to proc with a 20% chance now ? They don't
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Domander
    Domander
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    I don't know if it's supposed to, but shock ring still says it has a 40% chance. I don't know if it actually does.
  • ADarklore
    ADarklore
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    Apparently players aren't- 'playing as intended'.
    Edited by ADarklore on August 17, 2015 10:56AM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Ishammael
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    @Armitas Let's reroll stamina DKs and spam steel tornado until we can get it nerfed. Then revert back to the (way more fun) magicka DK.
    Edited by Ishammael on August 17, 2015 11:43AM
  • Armitas
    Armitas
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    Yeah, for real.
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Dracane wrote: »
    Armitas wrote: »
    There is also the passive "Elemental Force" which will increase your spells chance at secondary effect by 15%...which is pretty much nothing now. Base is 10% with this amazing passive it will now be 11.5%. That is now a waste of 2 skill points.

    Elemental force increases this chance by 100% now. But this makes no difference, because elemental effects basically never occure. This must be bugged, there's no other explaination. Aren't elemental effects supposed to proc with a 20% chance now ? They don't

    Didn't see that. Looked back over the patch notes and found it applies to weapon glyphs too. So that should technically bring it back up to 40%...with the exception of the fact that it is not working as you point out. So it looks like they were thinking about the proc chance on those two skills when they made the adjustments. I thought for a moment we might be good once they fixed the proc chance, but I don't think we will

    The weapon glyph will only proc once every 4 seconds so there is no way to get more than 1 enemy burning via weapon glyphs at all. The whole Force Pulse thing is still screwed even if they fix the weapon glyph proc. Sad day, such a shame.
    Edited by Armitas on August 17, 2015 1:29PM
    Retired.
    Nord mDK
  • byrom101b16_ESO
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    Force Pulse and Crushing Shock are both the equivalent of throwing feathers at your opponents in the hopes of tickling them to death in IC at the moment, utterly useless except to proc shards :expressionless:

    The same with staff attacks - heavy or otherwise - the damage and/or perhaps the penetration passive need to be upped considerably.

    As for Wall of Uselessness - that needs a massive boost to be even borderline competitive, but I suspect its unspammable and crap because of lag issues it would cause if popular.

    They are better off replacing it with an elemental dot or similar...
  • Dracane
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    Force Pulse and Crushing Shock are both the equivalent of throwing feathers at your opponents in the hopes of tickling them to death in IC at the moment, utterly useless except to proc shards :expressionless:

    The same with staff attacks - heavy or otherwise - the damage and/or perhaps the penetration passive need to be upped considerably.

    As for Wall of Uselessness - that needs a massive boost to be even borderline competitive, but I suspect its unspammable and crap because of lag issues it would cause if popular.

    They are better off replacing it with an elemental dot or similar...

    The way you're talking sounds funny :) I like
    And I agree. Wall of elements is highly underpowered in pve, and dead in pvp. It deals 700-800 damage per second. What ? This isn't worth slotting.

    All destruction abilities now became very underwhelming. Force Shock is worse than other spammable abilities, wall of elements deals no damage, Impulse is nothing compared to steel tornado. And let's not even start talking about destructive touch.

    The only use of destruction staff is for Elemental Drain Bots in trials and dungeons.
    Edited by Dracane on August 17, 2015 1:45PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • byrom101b16_ESO
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    Yeah you're right Dracane, I wouldn't even slot Destructive Touch when using a Master's Staff... lol
  • Zsymon
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    The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.

    So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.

    An 8% health damage shield actually lowers your survivability, since such a small shield means you take the majority of an attack to the face unmitigated. It's the same with weapon glyph damage shields, they make you take more damage from an attack instead of less.

    Only larger damage shields are increase defence, all the small ones decrease it. Especially now light armor gives more armor rating, the difference is larger for mages. Using small damage shields is the same as walking around with 0 armor and spell resistance.

    The result of ZOS' policy to completely ignore difficult to solve bugs since beta.
    Edited by Zsymon on August 17, 2015 4:03PM
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