Anyone test whether wall of elements will proc force pulse?


Anyone test whether wall of elements will proc force pulse?
Forestd16b14_ESO wrote: »The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.
So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.
Forestd16b14_ESO wrote: »The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.
So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.
Forestd16b14_ESO wrote: »The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.
So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.
On live Impulse and Force shock have a special 40% chance to apply secondary effects. Current to 1.7 the special chance for these skills has been removed. That is the case for all 3 elements not just fire. That is a nerf to the destruction line, 2 skills in the destruction line in fact. The consequence of that nerf is greater than just the remove of a special chance at applying secondary effects, it is actually a huge nerf by consequence of that.
In 1.6 Force pulse is an AOE, in 1.7 it is purely single target aside from the occasional and rare proc of a secondary effect. That is the case regardless of what elemental type you are using. And keep in mind it doesn't take just 1 proc, it will take 2 secondary effect procs within the first secondary effects time limit for force pulse to be a full AOE.
ColtPython wrote: »I'm more disappointed in the Tri-focus passive nerf. All of the bonuses will only proc now on fully charged heavy attacks. =(
timidobserver wrote: »I think that one of the other goals of this patch is to kill off Skoria builds. They nerfed the set bonus and now are a major source of dot is being nerfed.
timidobserver wrote: »I think that one of the other goals of this patch is to kill off Skoria builds. They nerfed the set bonus and now are a major source of dot is being nerfed.
Yeah that skoria nerf makes no sense compared to Neiren eth set. Crushing weave is 4 hits per set at 10% chance each hit, and there is likely other ways to have more hits per set. The Skoria nerf/Nerieneth buff makes about as much sense as impulse compared to steel tornado right now.
Wow, if the burning/chilled/concussed affect %'s are so low in all cases then there is just no point in creating a build around them. At best they just increased the cost to maintain and support something no one deliberately uses.
Surely this is an oversight given they invested time in working to make other 2ndary effects for weapon skills useful across 1.5 and 1.6 (such as bleeds). Hopefully Eric and/or Rich is lurking in on this one.
There is also the passive "Elemental Force" which will increase your spells chance at secondary effect by 15%...which is pretty much nothing now. Base is 10% with this amazing passive it will now be 11.5%. That is now a waste of 2 skill points.
There is also the passive "Elemental Force" which will increase your spells chance at secondary effect by 15%...which is pretty much nothing now. Base is 10% with this amazing passive it will now be 11.5%. That is now a waste of 2 skill points.
Elemental force increases this chance by 100% now. But this makes no difference, because elemental effects basically never occure. This must be bugged, there's no other explaination. Aren't elemental effects supposed to proc with a 20% chance now ? They don't
byrom101b16_ESO wrote: »Force Pulse and Crushing Shock are both the equivalent of throwing feathers at your opponents in the hopes of tickling them to death in IC at the moment, utterly useless except to proc shards
The same with staff attacks - heavy or otherwise - the damage and/or perhaps the penetration passive need to be upped considerably.
As for Wall of Uselessness - that needs a massive boost to be even borderline competitive, but I suspect its unspammable and crap because of lag issues it would cause if popular.
They are better off replacing it with an elemental dot or similar...
Forestd16b14_ESO wrote: »The destruction line isn't getting nerfed just fire staffs incase you missed it Frost staffs are getting buffed to give damage shields on completed heavy attacks while wall of frost has gain a immoveable effect when enemies step into it while shock staff deals more splash damage to more enemies up to 6 now while shock touch can stun enemies now.
So it's just fire staffs that got nerf not the entire weapon system so it doesn't mean the end of the weapon just impulse spammer like you cause there are no combos when it came to impulse just spam.