I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
Nobody is saying that having 1000 cp is god mode. But please try runing without slotting any cps, or go to pts and make 3600 cp character and tell me how it feels.
Of course there is going to be a huge difference between 0 CP and 3600 CP. But that disparity does not exist on the live servers so it's an irrelevant point.
I think you didnt answer my question on purpose. Try not slotting any of your cps and do some pvp please. I know i did that with my puny 91 cps and i already felt big difference. But then again its not really about you or me. Game to survie must have new players comming and cp system certainly doesnt make it easy.
It's entirely irrelevant because I wouldn't ever play without any CPs. Anyone who is V14 has at least around 80 and yes no doubt I will feel the difference but I will still kill bad players because they're bad. It does make a difference, yes, but I think the difference is exaggerated particularly when we're talking about someone having 250 - 300 vs someone that has 400.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
There are tons from my understanding.I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I don't see how this game could be anymore catering towards casual's to be completely honest. Nearly every change they have made for over a year has been made to cater towards casual gameplay. CP is possibly one of the few that helps competitive players, but they will be sure to fix that with the new DLC's.
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
The 300 CP range is much further along than a lot of people who are more casual players. I physically can't even gain 3 CP in a day of playing because I simply don't have the time. If I gain 1, I feel good. This isn't a woe is me, but when it comes to PvP combat and battle leveling that is already part of this system, CP should be accounted for as well. If battle leveling didn't exist, and lower level characters were already at a disadvantage, I say the CP advantage as is would work. But that's not the case. Let my VR 14 gear and skills shine too then.
Agree, many people who post on the PvP forums are already past or pretty close to the (magical?) 300 CP mark, so they don't really take the CP issue as seriously as those who feel it most. I play the game for PvP and that is how I've earned and will continue to earn the majority of my CPs (through slow leveling through PvP). I notice with the play time I can get in, I can gain 1 CP every 2-3 nights or so. Assuming this rate stays about the same, in about 6 months I may be able to hit ~160-190 CPs. Not complaining really; just wish folks understood there is a big difference for casual players.
[edit] maths is hard ;-\
If you're playing the game to PvP ( as most of us on these forums do) then you aren't playing if you're only getting one CP every 2-3 days...additionally you're losing enlightened because you're not ever unenlightened.
When enlightened a kill quest turnin is 50k. Tagging a player who dies is 9k. A defensive tick is 8k. If you're not making 400k AP a night in this state then you're not someone this game should be designed aeound, sorry.
The only reason someone shouldn't get 1 CP a night is if they're not playing. Which brings me to my second point.
Getting that second point beyond the first is 4 times harder along with every point after it. Only a handful of people are grinding insane amounts of CP and many of the ones I know who have have burned out and quit the game, or have stopped grinding for the most part....which leads me to my final point.
The same people who are complaining about this massive CP disparity are the same people who accuse others of exploiting, macroing or lagging out every time they die. Some people just can't accept the fact that they lost because of a lack of skill. We all fight people with an absurd competitive advantage over us every day...they're called Emperors. If you're fine with those then you shouldn't have an issue with dying to someone who ground out more CP...just like that Emp ground out more AP. The only reason people have issues with this is their egos.
^ This
It literally takes 30 minutes of pvp with Enlightenment to gain a CP if you group. Or an hour (at worst) if you solo. If you are not seeing results like this you should either rethink your build or playstyle because something is wrong.
And if you don't have 30 minutes to an hour of investment time a day, or 1-2 hours every couple of day etc.. This hobby may not be for you.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
There are tons from my understanding.I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I don't see how this game could be anymore catering towards casual's to be completely honest. Nearly every change they have made for over a year has been made to cater towards casual gameplay. CP is possibly one of the few that helps competitive players, but they will be sure to fix that with the new DLC's.
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
The 300 CP range is much further along than a lot of people who are more casual players. I physically can't even gain 3 CP in a day of playing because I simply don't have the time. If I gain 1, I feel good. This isn't a woe is me, but when it comes to PvP combat and battle leveling that is already part of this system, CP should be accounted for as well. If battle leveling didn't exist, and lower level characters were already at a disadvantage, I say the CP advantage as is would work. But that's not the case. Let my VR 14 gear and skills shine too then.
Agree, many people who post on the PvP forums are already past or pretty close to the (magical?) 300 CP mark, so they don't really take the CP issue as seriously as those who feel it most. I play the game for PvP and that is how I've earned and will continue to earn the majority of my CPs (through slow leveling through PvP). I notice with the play time I can get in, I can gain 1 CP every 2-3 nights or so. Assuming this rate stays about the same, in about 6 months I may be able to hit ~160-190 CPs. Not complaining really; just wish folks understood there is a big difference for casual players.
[edit] maths is hard ;-\
If you're playing the game to PvP ( as most of us on these forums do) then you aren't playing if you're only getting one CP every 2-3 days...additionally you're losing enlightened because you're not ever unenlightened.
When enlightened a kill quest turnin is 50k. Tagging a player who dies is 9k. A defensive tick is 8k. If you're not making 400k AP a night in this state then you're not someone this game should be designed aeound, sorry.
The only reason someone shouldn't get 1 CP a night is if they're not playing. Which brings me to my second point.
Getting that second point beyond the first is 4 times harder along with every point after it. Only a handful of people are grinding insane amounts of CP and many of the ones I know who have have burned out and quit the game, or have stopped grinding for the most part....which leads me to my final point.
The same people who are complaining about this massive CP disparity are the same people who accuse others of exploiting, macroing or lagging out every time they die. Some people just can't accept the fact that they lost because of a lack of skill. We all fight people with an absurd competitive advantage over us every day...they're called Emperors. If you're fine with those then you shouldn't have an issue with dying to someone who ground out more CP...just like that Emp ground out more AP. The only reason people have issues with this is their egos.
^ This
It literally takes 30 minutes of pvp with Enlightenment to gain a CP if you group. Or an hour (at worst) if you solo. If you are not seeing results like this you should either rethink your build or playstyle because something is wrong.
And if you don't have 30 minutes to an hour of investment time a day, or 1-2 hours every couple of day etc.. This hobby may not be for you.
Try that during times when there are no groups, EP & DC have nice pop advantages, and AD is busy getting farmed or griping at each other rather than doing anything productive. Let me guess though: you play during prime time, with no consistent pop disadvantage, have no trouble finding a good group/guildmates, and also have a good amount of CPs to give you a decent advantage.
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
There are tons from my understanding.I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I don't see how this game could be anymore catering towards casual's to be completely honest. Nearly every change they have made for over a year has been made to cater towards casual gameplay. CP is possibly one of the few that helps competitive players, but they will be sure to fix that with the new DLC's.
Well, for one, it takes a player with no prior game knowledge a long ass time to get to v14 to do anything. That definitely doesn't cater to a casual player. It's not as if you can just pick up this game and a day later be the best thing since Tom Brady. (Which you shouldn't.) As quickly as all of us may be able to 'grind out' a toon now (2 days, 2h for my blue) - others are at a distinct disadvantage when first starting. It's important to see the game through their eyes as their interest will sustain our gameplay. Without a healthy input/output ratio in population, the game we love will eventually disappear.
As a new player, you don't know people, you don't know to grind instead of quest, you don't know what gear is best and even if you do you may not know crafters. If you do know crafters, you probably can't pay them. You probably can't afford 4k/piece psijic ambrosia. You do like 100's of quests in hopes you'll get there and many never do. The journey to v14 is a dull and easy one, yes, but it is still incredibly tedious.
Finally you get to v14. You have more contacts, you hop into cyrodiil. Maybe in a guild, maybe not. And you likely get rofl stomped. Not only because you may not understand the mechanics of such gameplay, not only because players are infinitely harder than dungeon npcs, but also because these players have:
1) knowledge of reactionary gameplay
2) knowledge of shields, self heals, gapclosers, reflects ect and when to use each
3) stacked stats from sets: also complete with traits like nirnhoned
4) PVP passives- undoubtedly the strongest in the game
5) mastered animation canceling
6) 200-whatever MORE champion points than you - aka more damage, more regen, less damage taken ect ect ect than you
Only one of these things is something you can't catch up on. You can acquire and learn everything listed, but you can't catch up in CP if old pro players are grinding at the same rate.
The point is not to allow new people to come in and be immediately at equal footing with people who have been playing. That would not be fair to those who have honed their skills over the course of a year+. The point is to enact any kind of system that gives new players a shot. The only thing mentioned on that list that seems unfair and growing at an exponential rate is champion points. But they've already said they're looking at catch up methods. For the health of the game, that is what's best. It doesn't help the game to have 500 people who are all really sick it. It helps the game when new players are brought into that fold and the community grows larger. (Provided the servers can handle it.)
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
There are tons from my understanding.I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I don't see how this game could be anymore catering towards casual's to be completely honest. Nearly every change they have made for over a year has been made to cater towards casual gameplay. CP is possibly one of the few that helps competitive players, but they will be sure to fix that with the new DLC's.
I'm at 500cp right now, another 300cp would boost my healing alone by over 20%, give me some nice stat increase and also two really strong passives.
If you're interested I can show you all current stat formulas..
I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
Please name them.
There are tons from my understanding.I have 407 CP, and yet sometimes I still die to completely nubs who definitely do not have more CP than me. Why? Because I make mistakes. I have fought people who I know have 800+ CP and they still die. Why? Because they make mistakes or they are just scrubs who spend all of their time PvE grinding rather than honing their PvP skills.
In duels and pre-planned 1v1s CP undoubtedly a significant factor, but in the normal open world of Cyrodiil I think the influence of CP is grossly over exaggerated by people looking for an excuse for them being... Well... Bad.
In any case, I work full time in a pretty demanding job and spend most of my game time doing what I enjoy (PvP). I have a decent amount of CP - if I can do it then anyone can.
The difference may be somewhat exaggerated but in some cases the disparity between champ points is very real. As you said in a later post, avg new player will have ~80 cp. Average current player has 300+. Their lack of game knowledge paired with their dwarfed stats makes for an uphill battle that many will not want to endure.
Then perhaps they need to reconsider playing an MMO. The grind / learning curve in ESO is significantly less steep than in some other MMOs - people don't seem to realise this.
I understand your POV but this game needs to be less elite and more attractive to a new population. So many people have left this game for others. They need to be replaced with a new crop of players or the game will die.
I don't see how this game could be anymore catering towards casual's to be completely honest. Nearly every change they have made for over a year has been made to cater towards casual gameplay. CP is possibly one of the few that helps competitive players, but they will be sure to fix that with the new DLC's.
Well, for one, it takes a player with no prior game knowledge a long ass time to get to v14 to do anything. That definitely doesn't cater to a casual player. It's not as if you can just pick up this game and a day later be the best thing since Tom Brady. (Which you shouldn't.) As quickly as all of us may be able to 'grind out' a toon now (2 days, 2h for my blue) - others are at a distinct disadvantage when first starting. It's important to see the game through their eyes as their interest will sustain our gameplay. Without a healthy input/output ratio in population, the game we love will eventually disappear.
As a new player, you don't know people, you don't know to grind instead of quest, you don't know what gear is best and even if you do you may not know crafters. If you do know crafters, you probably can't pay them. You probably can't afford 4k/piece psijic ambrosia. You do like 100's of quests in hopes you'll get there and many never do. The journey to v14 is a dull and easy one, yes, but it is still incredibly tedious.
Finally you get to v14. You have more contacts, you hop into cyrodiil. Maybe in a guild, maybe not. And you likely get rofl stomped. Not only because you may not understand the mechanics of such gameplay, not only because players are infinitely harder than dungeon npcs, but also because these players have:
1) knowledge of reactionary gameplay
2) knowledge of shields, self heals, gapclosers, reflects ect and when to use each
3) stacked stats from sets: also complete with traits like nirnhoned
4) PVP passives- undoubtedly the strongest in the game
5) mastered animation canceling
6) 200-whatever MORE champion points than you - aka more damage, more regen, less damage taken ect ect ect than you
Only one of these things is something you can't catch up on. You can acquire and learn everything listed, but you can't catch up in CP if old pro players are grinding at the same rate.
The point is not to allow new people to come in and be immediately at equal footing with people who have been playing. That would not be fair to those who have honed their skills over the course of a year+. The point is to enact any kind of system that gives new players a shot. The only thing mentioned on that list that seems unfair and growing at an exponential rate is champion points. But they've already said they're looking at catch up methods. For the health of the game, that is what's best. It doesn't help the game to have 500 people who are all really sick it. It helps the game when new players are brought into that fold and the community grows larger. (Provided the servers can handle it.)
I mean, you seemed to hint at this, but every point you brought up is just like every other MMO, with the exception of CP. Which as I said, temporarily favors more hardcore players. However with the catch up system (whatever that may be) and diminishing returns, it won't make much difference anyways.
What can not be denied is the constant catering to casuals and severe nerfing to tactics and skills that benefited the best players in this game. Doing this, and at the same time not offering any alternatives to these players. Its been happening for as long as I can remember. This game has become about stacking in a tight ball, reducing player damage (wut?!), spam shields, and bring more players than the others.
The game play I see today, would of been wiped by 8 people easy this time last year. And the population was much healthier at this time. Insane amount of competitive PvE guilds, and a large amount of PvP guilds as well. 3-4 campaigns full at once, plus many more with decent population. I can name you probably 50 players fairly easily, that just I know alone, that left the game due to game changes. I have yet to meet someone who came back or decided to join this game because it was "user friendly".
In my opinion ESO would struggle to cater anymore to casual gameplay. Most experienced PvP players who PvP'd in other games would have no issue picking up numbers 1-5. And if they had no experience prior, then this is a pretty good game to start on for reasons mentioned above and the severe lack of hardcore players.
Zos fail when thet don't create Seasons. Patch 1.6 = season 1 = max cp 360. Patch 1.7 = season 2 = max cp 720 and like this For 10 seasons. But it's Too hard to think in this way. Just let People exploit and make hundred of cp.
Actually, they fail if they make seasons. A cap at 720 for IC patch will be impossible to achieve for a player joining at that time in the time one of these seasons run. A major update is 4 months according to their new business plan. Even 6 months (to accommodate for possible delays) is not enough.Zos fail when thet don't create Seasons. Patch 1.6 = season 1 = max cp 360. Patch 1.7 = season 2 = max cp 720 and like this For 10 seasons. But it's Too hard to think in this way. Just let People exploit and make hundred of cp.
