But... But... Exciting!!
Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
Start game after "season 3" has started. Has same problem as now.
Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.
Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
Not even sure what to say about this.
If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?
So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?
This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.
Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.
What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.
My stance is basically cp system makes the end game feel lot less repetitive & i understand lit of people dont like it because of the power gap in pvp which is why i said to have a no cp campaign instead of placing limitations
The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
Caps sounds like bad idea, people just stops playing, it needs to be on-going progression. CP what was meant to promote playing, becomes the opposite, people just grind themselves to the cap and stop playing. Hopefully its not true. Zen doesnt get it, whats new here, they have shown alot of Amateurish stuff during this.
Caps sounds like bad idea, people just stops playing, it needs to be on-going progression. CP what was meant to promote playing, becomes the opposite, people just grind themselves to the cap and stop playing. Hopefully its not true. Zen doesnt get it, whats new here, they have shown alot of Amateurish stuff during this.
As opposed to grinding forever... and ever... and ever... and ever...
Man, I know some great Korean grinders that some of the folks in this thread would absolutely love. You guys could just grind away until your fingers were raw, chipping away at little +1s day in and day out for as long as you were alive.
@ZOS_RichLambert mentioned the implementation of "seasonal caps" on CP's in yesterday's stream. My question now: are seasonal caps a maximum of earnable CP's per month, a maximum of usable CP on a certain patch, or something completely different?
You can't be serious. It's a carrot designed to keep people paying. A trap you've fallen into. It adds nothing to the game.My stance is basically cp system makes the end game feel lot less repetitive ...
Start game after "season 3" has started. Has same problem as now.
Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.
@ZOS_RichLambert mentioned the implementation of "seasonal caps" on CP's in yesterday's stream. My question now: are seasonal caps a maximum of earnable CP's per month, a maximum of usable CP on a certain patch, or something completely different?
Forestd16b14_ESO wrote: »Not much help cause it only allows those who are low on CP to catch up to those who are in the medium such as those who are at 200+ and not to those who are the real problem those who have 700+. Cause if there is a gap those who have 700+ already have those skills and boost and will stay there with that power till the gap cap catches up to them and Kyne knows how long that be.
Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
Not even sure what to say about this.
If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?
So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?
This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.
Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.
What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.
Start game after "season 3" has started. Has same problem as now.
Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.
Generally agree. I'm curious what they'd base a cap on; personally I'd be interested to know data on:
- CP average and median
- CPs earned per day, average and median
Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
Not even sure what to say about this.
If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?
So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?
This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.
Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.
What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.
I dont grind at all & personally hate having to grind but its unavoidable in mmos. Way i see it the cp give me something in return for my time. Once hit max level & have gear you want cp is really the only thing worth getting so yes if i cant earn cp i wont continue to play. I have lot of fun play eso but could have same fun on many other titles. My stance is basically cp system makes the end game feel lot less repetitive & i understand lit of people dont like it because of the power gap in pvp which is why i said to have a no cp campaign instead of placing limitations
Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
Not even sure what to say about this.
If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?
So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?
This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.
Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.
What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.
Exactly, that's why seasonal CP caps + Seasonal gear tiers is exactly what they are doing with easy catch up is exactly what they are doing starting with Imperial City.
joshdm2001_ESO wrote: »The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
This is flawed. As soon as the dlc is released player a will be capped instantly due to banked cps. Player b who is not capped, behind, and has to invest the time to catch up will complain and whine that the game is unfair and unbalanced. Unfortunately this is no different than the way it is now. What the cap does offer is a closing of the power gap, but doesn't change the fact that there will still be a power gap among those with banked cps and those just starting or behind. People will still whine and complain.