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How exactly are the seasonal caps on CP going to work?

Sublime
Sublime
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@ZOS_RichLambert mentioned the implementation of "seasonal caps" on CP's in yesterday's stream. My question now: are seasonal caps a maximum of earnable CP's per month, a maximum of usable CP on a certain patch, or something completely different?
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  • Tolmos
    Tolmos
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    This post pertains to my interests. @ZOS_RichLambert, some clarification would be great. Even just a hint or something. I need a motivational boost and thus sounds right up that alley!
    Edited by Tolmos on August 14, 2015 11:10PM
  • Yakidafi
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    I think you are gonan have to wait and see, how is anyone gonna answer this when a dev just said it a few hours ago XD
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  • Tolmos
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    Yakidafi wrote: »
    I think you are gonan have to wait and see, how is anyone gonna answer this when a dev just said it a few hours ago XD

    But... But... Exciting!!
  • Tors
    Tors
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    Tolmos wrote: »

    But... But... Exciting!!

    Its just talk, an aspiration.

    By the time anything comes of it, people will be on thousands of CP
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  • Leandor
    Leandor
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    Start game after "season 3" has started. Has same problem as now.

    Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Not much help cause it only allows those who are low on CP to catch up to those who are in the medium such as those who are at 200+ and not to those who are the real problem those who have 700+. Cause if there is a gap those who have 700+ already have those skills and boost and will stay there with that power till the gap cap catches up to them and Kyne knows how long that be.
  • six2fall
    six2fall
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    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp
  • Phinix1
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    six2fall wrote: »
    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp

    Not even sure what to say about this.

    If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?

    So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?

    This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.

    Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.

    What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.
  • k2blader
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    Leandor wrote: »
    Start game after "season 3" has started. Has same problem as now.

    Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.

    Generally agree. I'm curious what they'd base a cap on; personally I'd be interested to know data on:
    • CP average and median
    • CPs earned per day, average and median
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  • six2fall
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    Phinix1 wrote: »
    six2fall wrote: »
    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp

    Not even sure what to say about this.

    If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?

    So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?

    This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.

    Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.

    What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.

    I dont grind at all & personally hate having to grind but its unavoidable in mmos. Way i see it the cp give me something in return for my time. Once hit max level & have gear you want cp is really the only thing worth getting so yes if i cant earn cp i wont continue to play. I have lot of fun play eso but could have same fun on many other titles. My stance is basically cp system makes the end game feel lot less repetitive & i understand lit of people dont like it because of the power gap in pvp which is why i said to have a no cp campaign instead of placing limitations
  • k2blader
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    six2fall wrote: »
    My stance is basically cp system makes the end game feel lot less repetitive & i understand lit of people dont like it because of the power gap in pvp which is why i said to have a no cp campaign instead of placing limitations

    I'm probably on the opposite side of the spectrum from you in that I dislike the CP system; but I agree that no-CP campaigns make more sense than caps. That way, folks who like the CP system aren't limited or made to feel something was taken from them.


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  • MikeB
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    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.
  • MikeB
    MikeB
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    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
  • phairdon
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    Really hope this cap is going to be orientated toward PVP only.
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  • LegacyDM
    LegacyDM
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    MikeB wrote: »
    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
    MikeB wrote: »
    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.

    This is flawed. As soon as the dlc is released player a will be capped instantly due to banked cps. Player b who is not capped, behind, and has to invest the time to catch up will complain and whine that the game is unfair and unbalanced. Unfortunately this is no different than the way it is now. What the cap does offer is a closing of the power gap, but doesn't change the fact that there will still be a power gap among those with banked cps and those just starting or behind. People will still whine and complain.
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  • Sausage
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    Caps sounds like bad idea, people just stops playing, it needs to be on-going progression. CP what was meant to promote playing, becomes the opposite, people just grind themselves to the cap and stop playing. Hopefully its not true. Zen doesnt get it, whats new here, they have shown alot of Amateurish stuff during this.
    Edited by Sausage on August 15, 2015 4:17AM
  • Tolmos
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    Sausage wrote: »
    Caps sounds like bad idea, people just stops playing, it needs to be on-going progression. CP what was meant to promote playing, becomes the opposite, people just grind themselves to the cap and stop playing. Hopefully its not true. Zen doesnt get it, whats new here, they have shown alot of Amateurish stuff during this.

    As opposed to grinding forever... and ever... and ever... and ever...

    Man, I know some great Korean grinders that some of the folks in this thread would absolutely love. You guys could just grind away until your fingers were raw, chipping away at little +1s day in and day out for as long as you were alive.
  • Sausage
    Sausage
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    Tolmos wrote: »
    Sausage wrote: »
    Caps sounds like bad idea, people just stops playing, it needs to be on-going progression. CP what was meant to promote playing, becomes the opposite, people just grind themselves to the cap and stop playing. Hopefully its not true. Zen doesnt get it, whats new here, they have shown alot of Amateurish stuff during this.

    As opposed to grinding forever... and ever... and ever... and ever...

    Man, I know some great Korean grinders that some of the folks in this thread would absolutely love. You guys could just grind away until your fingers were raw, chipping away at little +1s day in and day out for as long as you were alive.

    We all know how much CP-introduction boosted this game, no-one was doing Craglorn before, but after CP, everyone started to do stuff. All they need to do is to help casuals and new players with it, if they do it with 400%, 600%, 800% CP-boosters they make some money (ESO isnt going to be on top of the charts forever, its going down in Steam already, so in the future money is needed) too and its perfect, maybe give some nice reward when you reach to the top, to promote even more playing, like they give for top Cyrodil players. Btw, console version is already 50% off at Amazon, so ESO isnt doing financially well.
    Edited by Sausage on August 15, 2015 6:17AM
  • Volrion
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    Sublime wrote: »
    @ZOS_RichLambert mentioned the implementation of "seasonal caps" on CP's in yesterday's stream. My question now: are seasonal caps a maximum of earnable CP's per month, a maximum of usable CP on a certain patch, or something completely different?

    Just create caps on PVP servers and leave PVE grinders alone.

    Server one: 0 CPs slotted
    Server two: 250 CPs slotted max
    Server three: 500 CPs slotted max
    Server four: No limit.

    (Perhaps have a couple of servers for the low cap ones as they will be more populated.)
    Currently there are loads of empty or 'buff servers' anyway, so it wouldn't be very damaging to the community to try this idea.

    I bet you'd find more people in balanced CP capped servers than anywhere else.


    Make it more about player skill, build mechanics and the valuable gear that you've crafted or found in your travels. As opposed to mindless grinding for CP. It's quite simple really.

    **Side note; I grind CP currently. I *** hate it. But as it stands, if I want to compete in PVP and have a good time I have no other choice. I have a few CP, but I would be quite happy to either have capped servers, or just remove them all together for PVP.

    ***I really enjoy the Champion System, and the flexibility it offers my build. But until it is balanced, they should offer an alternative to being part of the system. Caps or removal is a great band-aid fix while they figure that out. Seasonal caps is NOT the answer.
    Edited by Volrion on August 15, 2015 7:54AM
  • Merlight
    Merlight
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    six2fall wrote: »
    My stance is basically cp system makes the end game feel lot less repetitive ...
    You can't be serious. It's a carrot designed to keep people paying. A trap you've fallen into. It adds nothing to the game.
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  • Rune_Relic
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    1. Capping CP is no better than the Vet progression we have now. What was the point of CP. What did they fix ?
    2. How does this fix power creep and future proof the game ?
    3. How does this not create gated content difficulty depending on CP.

    I still think the only way to solve this ...permanently... is a champion bar with 1 skill from Mage, 1 skill from warrior and 1 skill from thief.
    2. You can farm as many skills as you like so still endless progression.
    3. You can only activate 3 of those skills at a time. So OP builds are crippled instantly but gain situational versatility.
    4. New players are competitive as soon as they have 3 CP passives that can load out the bar (just lose the versatility until they amass more skills).
    5. Forces build diversity if ZOS balances the passives (chuckles).

    Endless progression, completely future proof, allows expansion, eliminates power creep, PVE & PVP friendly.
    Instead we have to have a whole host of updates like CP limited campaigns and such with probably many more caveats that need to be used in a feeble and pointless attempt to fix a broken design.
    Seperating PVP & PVE balance just creates double the workload and halves the new content.
    There is only so many working hours in the day.....is it to be wasted or constructive hours ?
    /shrugs.
    Edited by Rune_Relic on August 15, 2015 10:28AM
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  • Tyr
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    Leandor wrote: »
    Start game after "season 3" has started. Has same problem as now.

    Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.

    This is only true if the cap were being implemented by itself without the curve added to increase CP gain rates for players with less CP.

    Together with the cap every season that passes, the gap between the players with the most CP and the least will shrink.
  • Tyr
    Tyr
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    Sublime wrote: »
    @ZOS_RichLambert mentioned the implementation of "seasonal caps" on CP's in yesterday's stream. My question now: are seasonal caps a maximum of earnable CP's per month, a maximum of usable CP on a certain patch, or something completely different?

    They said they will be putting a cap on how many can be "spent", so that answers your question right there.
    They won't stop you from gaining CP beyond that, but they will make it much harder for players to gain CP relative to players below the cap.
  • Tyr
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    Not much help cause it only allows those who are low on CP to catch up to those who are in the medium such as those who are at 200+ and not to those who are the real problem those who have 700+. Cause if there is a gap those who have 700+ already have those skills and boost and will stay there with that power till the gap cap catches up to them and Kyne knows how long that be.

    They won't be able to spend all of those 700+ CP, though, so they will lose those skills temporarily when champion points are refunded.
  • Tyr
    Tyr
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    Phinix1 wrote: »
    six2fall wrote: »
    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp

    Not even sure what to say about this.

    If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?

    So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?

    This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.

    Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.

    What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.

    Exactly, that's why seasonal CP caps + Seasonal gear tiers is exactly what they are doing with easy catch up is exactly what they are doing starting with Imperial City.
  • Tyr
    Tyr
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    k2blader wrote: »
    Leandor wrote: »
    Start game after "season 3" has started. Has same problem as now.

    Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.

    Generally agree. I'm curious what they'd base a cap on; personally I'd be interested to know data on:
    • CP average and median
    • CPs earned per day, average and median

    They mentioned only average total CP in the discussion, so that's probably what they will base it on since there goal is to bring the players below average up significantly.
  • Tyr
    Tyr
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    six2fall wrote: »
    Phinix1 wrote: »
    six2fall wrote: »
    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp

    Not even sure what to say about this.

    If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?

    So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?

    This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.

    Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.

    What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.

    I dont grind at all & personally hate having to grind but its unavoidable in mmos. Way i see it the cp give me something in return for my time. Once hit max level & have gear you want cp is really the only thing worth getting so yes if i cant earn cp i wont continue to play. I have lot of fun play eso but could have same fun on many other titles. My stance is basically cp system makes the end game feel lot less repetitive & i understand lit of people dont like it because of the power gap in pvp which is why i said to have a no cp campaign instead of placing limitations

    Don't worry, you'll have plenty to do trying to gear up in Imperial City, Orsinium, and subsequent DLC's. It's been a stupidly long time between content updates, so I can understand CP being all that's left to do now, but that won't be the case if we get new tiers of gear every 3 months.
  • Tyr
    Tyr
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    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    This is most likely exactly what they intend to do.
  • sadownik
    sadownik
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    Tyr wrote: »
    Phinix1 wrote: »
    six2fall wrote: »
    Going to wait for more details but currently dont like this idea at all. Why would zos give players reason to stop play? If i hit cap no way id bother playing & if I'm not playing i wont be subbing. Worse case I hit cap so decide to play another game & yet again doubtful I'd come back. Just doesnt make any sense to do this, why not just give whiners a no cp pvp

    Not even sure what to say about this.

    If you can't grind CP you will quit playing? Like why are you playing now? Not for the game obviously, but to run on some number treadmill? And what is the motivation? That you are gaining an advantage over other players at something you aren't ever doing, just grinding?

    So if this was WoW, and you had a full set of arena gear, you would quit playing? No reason to actually PLAY or PVP with that gear, the goal is the entire purpose in and of itself?

    This is the sort of psychology that ruins games. Devs catering to people that don't actually play and just want a number carrot to chase that promises advantages over others.

    Every game has PVP seasons and raiding tiers and the opportunity to catch up. This is needed in ESO as well, but BOTH mechanics must be introduced for it to work.

    What ZOS should not do is allow ESO to be remembered as the no-limit grinder's paradise where emphasis is put on obsessive goal attainment and pay-to-win experience items and not on QUALITY OF CONTENT which is where, IMHO, they really had something at launch.

    Exactly, that's why seasonal CP caps + Seasonal gear tiers is exactly what they are doing with easy catch up is exactly what they are doing starting with Imperial City.

    Could please tell me what easy catch up mechanisms are in IC? Been testing it and didnt notice any difference.
  • Tyr
    Tyr
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    MikeB wrote: »
    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.
    MikeB wrote: »
    MikeB wrote: »
    The only way a cap will resolve the issue is if they reset everyone's CP's and then only let you use points up to the current cap limit. You should still be able to earn and bank CP's for future cap raises though.

    So if u have 1000 and the current cap is 300, you get reset and can use 300 of the 1000 and have 700 banked for future cap raise use.

    This is flawed. As soon as the dlc is released player a will be capped instantly due to banked cps. Player b who is not capped, behind, and has to invest the time to catch up will complain and whine that the game is unfair and unbalanced. Unfortunately this is no different than the way it is now. What the cap does offer is a closing of the power gap, but doesn't change the fact that there will still be a power gap among those with banked cps and those just starting or behind. People will still whine and complain.

    Yes, but each season the gap will get smaller and people will complain less and less, so that's the optimal solution.
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