SeptimusDova wrote: »a Dwemoramer ???
SeptimusDova wrote: »Just 80$ nah bru thats the sale price. 120$ the customers will never know the difference. they are rolling in the Benjamin's anyway.
newtinmpls wrote: »And on that note, after I saw someone talking about using a dunmer template to create a Maormer (as the Altmer just don't have the right skin tone) here is my attempt at one.
TheShadowScout wrote: »Akaviri? Not really all that viable either, the last time any of these races came to these shores... was 10 years ago and the cause that formed the ebonheart pact. Their fate? Remember "Blood for the Pact"? Yup, that's how they went... though it might be possible to have some escape the vengeful pact forces and make their escape only to end up in coldharbour as player character... another "maybe".
starkerealm wrote: »Though, if those colonies were extradimensional or just extraterrestrial is unclear.
WhiteCoatSyndrome wrote: »starkerealm wrote: »Though, if those colonies were extradimensional or just extraterrestrial is unclear.
Is there really a difference in Elder Scrolls?
TheShadowScout wrote: »They are called "ogres"...WhiskeyRiver.AZub17_ESO wrote: »A much bigger Orc.When I made one,i was disappointed that they are no bigger than a Nord even.
In any case, oversized characters are not a good idea because of clipping through landscape issues when walking where player characters walk... low doorways, tents, etc.
I mentioned before that it might be neat to have some "special structural advantages" for character generation/recustomization in the crownstore. A "titanborn" advantage for nords to let them exceed the normal height range (like Lyris) would be viable. As might an "ogreblood" advantage that lets orcs do similar, perhaps?
