Many things have been already discussed, but I will list them again now that I could play WW on my own character.
WW Timer - Due to higher time to kill thanks to the %dmg reduction you will basically have less time in WW. I had to constantly feed on dead NPC mobs to kinda stay in WW, although then I am 100% vulnerable and will most certainly die most of the times.
Also, due to the fast respawn mechanics, bodies from players disappear almost asap and you have no chance to feed on them.
Defensive - Due to the 33% dodgeroll nerf my ONLY "defense ability" got taken away, now due to the higher cost I can only block. That means no stamina regen and that comboed with the high cost of WW abilities drains my Stamina extremly quickly.
Offensive - The Skills did okay damage I guess, but overall I felt a lot weaker against permablockers AND shieldspammers due to the %dmg reduction. Also due to the stamina recovery nerf I had huge stamina issues due to high cost in short time.
Healing - WW still has no real healing abilities, now with the healing reduction the healing is even more difficult, almost useless as the skill Hircines Rage scales of Magicka(instead of Stamina?).
Overall - Maybe its just me and I have to adapt to the changes but WW felt a lot weaker on PTS as it is on live now due to the nerfs to dodgeroll, healing and dmg output.
My biggest concern though is the WW timer, it was almost impossible to stay in WW form for long, on live server i manage to go over 5min+, but in IC with less dmg applied and players instantly despawning I had huge issues. Also makes the feeding kinda "useless" i guess lol.
Some suggestions:
1. Feeding Frenzy has to be changed to be either an INSTANT or make so even after mob/player disappeared, but once you have started feeding, that you still get the extra time.
2. Add like 15s to the WW timer, due to the higher time to kill 30s is not enough anymore.
3. Reduce the cost of WW abilities by 33%.
4. Packleader Morph, make it immune to stuns(still be able to disorient/knockdown) and let berserker as it is bc it has higher bleeding dmg. So you kinda have to choose between the 2 morphs. Atm the Packleadermorph does not grant any good advantage in PvP.
5. While WW Ulti is slotted gain 15% inc stamina recovery(already there) and give us smth like a 5 or 6% Weapon dmg increase to make it competive against dawnbreaker.
6. Make the WW transformation instant OR add a 50% dmg reduction WHILE transforming.
7. Let us be able to gain smth like 50% of our ulti back in WW form.
8. While in WW form we should be granted "fear immunity" (Why should a WW feear smth? :P) Also give us smth like a 25% detection radius Increase (I mean we are Hunters in the end, should be able to sniff enemies 2miles away lol)
I do not think that with those changes WW will be OP, but it will be definitely competitive to other setups.
Many things were already discussed in those 2 topics: (click me)
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