Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Memorial district - Overly attached flesh boss and overpopulated trash mobs damages PvP!

Soris
Soris
✭✭✭✭✭
This guy here called Amoncrul is such a PITA. It does not de-aggro at all by itself like by moving away from its range. It follows you forever till the end of your life or someone else taunt. I have discovered it only lose aggro when you jump into the water but if you run, it follows you literally forever.
All other mobs share the regular aggro/de-aggro mechanics but not this one. Please fix.

And while we are here, I want to say, there are way tooo much mobs around. It's maybe np for zergs but it is extremely annoying for solo and even classes without escape skills. Many of these mobs have hard hitting abilities and have all kinds of CC. So it becomes almost impossible to do proper PvP without any distraction by a group of mobs in any given place.
You sometimes have to move and use the landscape for LOS etc, but there are mobs in every damn corner. It's like a nightmare.
Either lessen their numbers or tone down their damage and add a cooldown on their CC please.

edited title for more attention from pvpers
Edited by Soris on August 10, 2015 9:44PM
Welkynd [Templar/AD/EU]
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Agreed. The NPCs are too much, if you're not a NB then it's extremely annoying. Every single building or alley you enter and there's a group of mobs in your way. It's terrible. I don't mind mobs being around in some areas but they are literally everywhere.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    I thought the aggro mechanics are the same for all roaming bosses.
    Not that I like them though.
    And the mobs everywhere are really annoying.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree that their damage should be toned down a bit. It should be possible to tackle a group of 2 (or 3 if you're lucky) solo, like you can in every other zone bar Craglorn, then it would be easier to make sure the area is clear for PvPing.

    The roaming bosses intentionally have infinite range, but you should be able to get away from most of them by going in any of the ruined buildings around the areas, as they shouldn't be able to fit through the doors.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    How a PVE mob can damage PVP experience if IC is being advertised as "mixed PVP PVE experience"?
    Risk and reward, anjoy mixed PVP-PVE :)
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    To make it fair the mobs should be able to see through cloak and not reset aggro so that nb's cant aggro everything then cloak and let you deal with it.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Soris
    Soris
    ✭✭✭✭✭
    Enodoc wrote: »
    I agree that their damage should be toned down a bit. It should be possible to tackle a group of 2 (or 3 if you're lucky) solo, like you can in every other zone bar Craglorn, then it would be easier to make sure the area is clear for PvPing.

    The roaming bosses intentionally have infinite range, but you should be able to get away from most of them by going in any of the ruined buildings around the areas, as they shouldn't be able to fit through the doors.
    ToRelax wrote: »
    I thought the aggro mechanics are the same for all roaming bosses.
    Not that I like them though.
    And the mobs everywhere are really annoying.

    They can get inside in most buildings. They seem they cant fit inside by looking but they just slide inside in unnatural way.

    I honestly don't know about other roaming bosses since I spent most of my time in Memorial district. So they might be all same. However I understand these bosses have infinite range since they are roaming all over the place, but this is not the right way to implement bosses into pvp zone. At least aggro mechanic for this bosses should be based on their local area where you aggro them instead of global.

    Someone might say "dive into the streets" According to my experience, going deep down the streets bring you more mobs and the distance between the end of the streets and the main circle is not big enough to lose boss. At least for memorial district.. I'm not even sure you can lose aggro with this way. I never had any success.
    Edited by Soris on August 11, 2015 9:59AM
    Welkynd [Templar/AD/EU]
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    How a PVE mob can damage PVP experience if IC is being advertised as "mixed PVP PVE experience"?
    Risk and reward, anjoy mixed PVP-PVE :)

    I'm sure this person would like mixed PvE and PvP in Wrothgar and the Dark Brotherhood, too. :)
    Just take your butthurt and begone.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soris wrote: »

    And while we are here, I want to say, there are way tooo much mobs around. It's maybe np for zergs but it is extremely annoying for solo and even classes without escape skills. Many of these mobs have hard hitting abilities and have all kinds of CC. So it becomes almost impossible to do proper PvP without any distraction by a group of mobs in any given place.
    You sometimes have to move and use the landscape for LOS etc, but there are mobs in every damn corner. It's like a nightmare.
    Either lessen their numbers or tone down their damage and add a cooldown on their CC please.

    edited title for more attention from pvpers

    ZOS stated that IC is balanced for groups of players, difficulty-wise. They said you might be able to solo there if you are very skilled, but the baseline to which the mobs were tuned was a group.
  • Soris
    Soris
    ✭✭✭✭✭
    Did they?
    It would be fine if it was in Craglorn or some random delve for pure pve experience but it's not.
    Such a poor design, catering zergs again.

    Edited by Soris on August 11, 2015 10:32AM
    Welkynd [Templar/AD/EU]
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Agreed ! To many NPC's everywhere. Some places you can't even use some skills without getting aggro (detonation, streak, soul tether, draw essence) etc etc.

    Also that big NPC you're talking about I've had same issues with. Basiclly kiting it forever, from one corner of the memorial district to the other thinking "wtf? stop chasing me!" xD

    Zeni plzz remove some npcs !
    EU | PC
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Too many NPCs. Don't have fun cause of all the crap that is constantly happening with these NPCs. This is PvP, not PvE yet it feels like I am doing Trials or something.

    It feels like a giant mosh pit with NPCs and players killing each other over and over again, it will get boring really quick.

    Please do something about the NPCs.
    Edited by ThyIronFist on August 14, 2015 10:57AM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    I rather enjoy it. I don't find them to be overly difficult, and IC is tuned for group play anyways. Solo it might be hard, but even with 2 players you should be able to move around easily. That boss is awesome too. The trick is to use his 10 negates he throws down at once to kill your enemy because they won't be able to cast :P killed a few people because they got surrounded by negates.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Manoekin wrote: »
    I rather enjoy it. I don't find them to be overly difficult, and IC is tuned for group play anyways. Solo it might be hard, but even with 2 players you should be able to move around easily. That boss is awesome too. The trick is to use his 10 negates he throws down at once to kill your enemy because they won't be able to cast :P killed a few people because they got surrounded by negates.

    I agree, people just need to consider the mobs another part of the environment that you can use to your advantage in PvP fights(which can make those fights more interesting). Like, say, knocking someone off the bridge into the slaughterfish below. The area being PvP does not necessarily have to mean it will be an empty boxing ring.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feels like stillmore from rift lol
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Too many NPCs. Don't have fun cause of all the crap that is constantly happening with these NPCs. This is PvP, not PvE yet it feels like I am doing Trials or something.

    It feels like a giant mosh pit with NPCs and players killing each other over and over again, it will get boring really quit.

    Please do something about the NPCs.

    'This is PvP, not PvE "

    Enjoy the "ultimate mixed PVE/PVP" experience ; ) Risk and reward.
    Too bad PVPers like many here bashed every player who was telling that IC PVE/PVP mix is going to be terrible even before PTS was live. This just asks for "I told you so" from many people who predicted it.
    Edited by Rinmaethodain on August 14, 2015 6:29AM
  • Darlon
    Darlon
    ✭✭✭✭✭
    I love those sweeper bosses in that district... The way they come charging towards the fight is just hilarious...

  • Soris
    Soris
    ✭✭✭✭✭
    Xsorus wrote: »
    Feels like stillmore from rift lol
    Ha it was a huge zone with lots of beautiful places and random dynamic pve events within pvp. Not like IC.
    It feels more like Black Garden with whole Craglorn inside lol.

    Welkynd [Templar/AD/EU]
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    IC has no scratching Posts
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    The issue I have encountered is that NBs can easily deaggro monsters and even drag more mobs your way and then deaggro with cloak only to then hit from stealth with the myriad of mobs already on your ass.

    PC EU
    PvP only
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I like the mobs and hope they do not fold and nerf them. They do need to fix the cloak aggro drop though
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I like the mobs and hope they do not fold and nerf them. They do need to fix the cloak aggro drop though

    I think that is actually a nice feature, it is tactical game play to use your enemies against your enemies.
    “Whatever.”
    -Unknown American
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    I like the mobs and hope they do not fold and nerf them. They do need to fix the cloak aggro drop though

    I think that is actually a nice feature, it is tactical game play to use your enemies against your enemies.

    Yeah, except it's pretty OP, especially with the sweeper bosses. >_>
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I like the mobs and hope they do not fold and nerf them. They do need to fix the cloak aggro drop though

    I think that is actually a nice feature, it is tactical game play to use your enemies against your enemies.

    Nah. Nbs basically treat every npc in IC like sorcs treat their pets. Cloak should function as an escape not a way to kill players by dragging mobs on them.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    ToRelax wrote: »
    I like the mobs and hope they do not fold and nerf them. They do need to fix the cloak aggro drop though

    I think that is actually a nice feature, it is tactical game play to use your enemies against your enemies.

    Yeah, except it's pretty OP, especially with the sweeper bosses. >_>

    Its pretty a hole tactic. Seriously, lets just call thing as they are. Anyone who uses that is simply a coward without honor.
    Edited by Rinmaethodain on August 14, 2015 2:12PM
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Too many NPCs. Don't have fun cause of all the crap that is constantly happening with these NPCs. This is PvP, not PvE yet it feels like I am doing Trials or something.

    It feels like a giant mosh pit with NPCs and players killing each other over and over again, it will get boring really quit.

    Please do something about the NPCs.

    'This is PvP, not PvE "

    Enjoy the "ultimate mixed PVE/PVP" experience ; ) Risk and reward.
    Too bad PVPers like many here bashed every player who was telling that IC PVE/PVP mix is going to be terrible even before PTS was live. This just asks for "I told you so" from many people who predicted it.

    Do you ever stop to consider how little sense most of your posts make?

    You didn't predict anything. You just shouted at the top of your lungs, over and over again, that you didn't like it.

    Nobody is saying the -style- of the zone is bad. They're saying the toughness of mobs could be toned down slightly.

    Personally, I'm not sure the damage/toughness needs nerfing, but the mobs following you all the way across the zone is a bit annoying.
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    cjthibs wrote: »
    Too many NPCs. Don't have fun cause of all the crap that is constantly happening with these NPCs. This is PvP, not PvE yet it feels like I am doing Trials or something.

    It feels like a giant mosh pit with NPCs and players killing each other over and over again, it will get boring really quit.

    Please do something about the NPCs.

    'This is PvP, not PvE "

    Enjoy the "ultimate mixed PVE/PVP" experience ; ) Risk and reward.
    Too bad PVPers like many here bashed every player who was telling that IC PVE/PVP mix is going to be terrible even before PTS was live. This just asks for "I told you so" from many people who predicted it.

    Do you ever stop to consider how little sense most of your posts make?

    You didn't predict anything. You just shouted at the top of your lungs, over and over again, that you didn't like it.

    Nobody is saying the -style- of the zone is bad. They're saying the toughness of mobs could be toned down slightly.

    Personally, I'm not sure the damage/toughness needs nerfing, but the mobs following you all the way across the zone is a bit annoying.

    Many people have said and pointed out things that are going to happen in IC (bad things and good thing) even before PTS was live and we had only first ZOS articles about IC features.
    People already knew what is going to happen in IC and they were right because the exact same things are being now pointed out in PTS feedbacks.
    Maybe you are right, its not prediction. Its logical thinking and reasoning. Which everyone who were shouting "you cant say that! you HAVE to wait for PTS! everything have to be tested" at the top of their lungs obviously lack of. Because literally any topic about IC was being shouted down by people who lost ability to independent thinking and were believing to the bottom of their hard that every single thing must be tested before anyone is allowed to say anything about it.
  • Teiji
    Teiji
    ✭✭✭✭✭
    To make it fair the mobs should be able to see through cloak and not reset aggro so that nb's cant aggro everything then cloak and let you deal with it.

    This is one of the best PTS suggestions.

    As a NB enthusiast, I say give us something like this - at the very least, give Molag Bal's elite Xivkyn legion truesight. They are his most dangerous, loyal Daedra; they need this for muh immersions.

    I want to see all these "FOTM" NB's get bullied out of IC whilst only the polite carebear NBs and the really skilled PvP NBs remain.

    Make the Xivkyn dangerous not just in lore but gameplay wise too, this is an Elder Scrolls game after all. The Xivkyn would be trained and broken savagely in order to see through small-time illusion magic.

    Why do all Xivkyn not have detect life and detect undead anyway? They're from the lord of domination and, other stuff's realm so it's not like it doesn't make sense.
    Edited by Teiji on August 14, 2015 3:04PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    cjthibs wrote: »
    Too many NPCs. Don't have fun cause of all the crap that is constantly happening with these NPCs. This is PvP, not PvE yet it feels like I am doing Trials or something.

    It feels like a giant mosh pit with NPCs and players killing each other over and over again, it will get boring really quit.

    Please do something about the NPCs.

    'This is PvP, not PvE "

    Enjoy the "ultimate mixed PVE/PVP" experience ; ) Risk and reward.
    Too bad PVPers like many here bashed every player who was telling that IC PVE/PVP mix is going to be terrible even before PTS was live. This just asks for "I told you so" from many people who predicted it.

    Do you ever stop to consider how little sense most of your posts make?

    You didn't predict anything. You just shouted at the top of your lungs, over and over again, that you didn't like it.

    Nobody is saying the -style- of the zone is bad. They're saying the toughness of mobs could be toned down slightly.

    Personally, I'm not sure the damage/toughness needs nerfing, but the mobs following you all the way across the zone is a bit annoying.

    Many people have said and pointed out things that are going to happen in IC (bad things and good thing) even before PTS was live and we had only first ZOS articles about IC features.
    People already knew what is going to happen in IC and they were right because the exact same things are being now pointed out in PTS feedbacks.
    Maybe you are right, its not prediction. Its logical thinking and reasoning. Which everyone who were shouting "you cant say that! you HAVE to wait for PTS! everything have to be tested" at the top of their lungs obviously lack of. Because literally any topic about IC was being shouted down by people who lost ability to independent thinking and were believing to the bottom of their hard that every single thing must be tested before anyone is allowed to say anything about it.

    So much hyperbole.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    olsborg wrote: »
    The issue I have encountered is that NBs can easily deaggro monsters and even drag more mobs your way and then deaggro with cloak only to then hit from stealth with the myriad of mobs already on your ass.

    As far as my own experience goes, cloak inside IC works the same as anywhere else - it does not deaggro mobs, it just makes them stop chasing until cloak expires.
  • Soris
    Soris
    ✭✭✭✭✭
    Use aoe to counter cloak. Oh right that is probably the most dumb thing to do when 500 mobs around.
    Welkynd [Templar/AD/EU]
Sign In or Register to comment.