It be more fun if the healer would let them die because they didn't move out of the red circles
want some challenge?
be a dps/heal role (at same time)
heal/tank (at same time)
dps/tank (at same time)
heaps of fun on a sorc
MaximusDargus wrote: »Yes i like OPS idea
In current state of game DPSing is boring and non attractive. All dpses do is use same skills over and over again.
Also high DPS makes dungeons boring because they can burn trought bosses so fast that they skip all mechanics.
This makes dungeons boring and makes people quit game.
ZOS should take care of DPSes and make them feel less boring.
Nice solution would be that after dealing X amount of damate within timeframe (like 10k during 2 seconds) all resources of DPS would stop replenishing for next 5 seconds.
This should make DPSing less boring, im sure ZOS would be happy with this change. Because its ZOS who should happy, not the players who actually play game.
mzapkeneb18_ESO wrote: »People just rotate thought the same skills thought the whole battle while the poor healer has to keep them alive since nobody bothers too leave the red circle under them.
Don't you guys agree that this is incredible boring?
Maybe too make the dps role more exiting, after casting an offensive skill, the requiered resource stops to regenerate for a few seconds.
That way people are encouraged to use lights or even heavy attacks, which restores stamina/magicka, maybe roll dodging out of the red circle or even use block to protect themself from that evil little mob over there.
Why can't you all just work as a group, all DPSing all healing working together communicating, doing what's needed when required, dedicated roles is so cat, be more dog