ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
Lefty_Lucy wrote: »I'm extremely happy with the changes to block. Still able to tank in both PvP and PvE.
rfennell_ESO wrote: »There are a fair number of sets that give a stamina return to mitigate the loss of regen while holding a button down perpetually.
Then again this is probably a false flag operation, with all the pvpers that tape down their right mouse button pretending to be pve players.
Reality is not only should stamina regen be zero while blocking, it should drain your stamina over time.
hellkrasher wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
I like this, shows that ZOS knows what they want for the game, and will try to achive it no matter what. Every single change in the game will make some ppl happy and some not to so much. This change in particular i see it as needed for making tanking and overall defense been harder in pve and pvp.
ZOS, if you think this is the way, go for it, as you guys can make mistakes, we, the community, normally dont know what we really want, so go ahead and try it.
From Argentina i say to you all, keep the good work ^^. Have a nice day.
MaximusDargus wrote: »Also, a quick idea. I think ZOS should make forum accounts somehow linked to character account. So next to your post, it would display for example highest PVP rank out of all characters on account and classes of characters. A dedicated PVPer should not be allowed to complain and bash people who are against change that ruins PVE. A person who completed every dungeon 100 times + should not be allowed to complain that "old content is too easy".
A simple thing like that would reveal who actually is for this change (And then what selfish motives are driving them) and who actually cares for it and his feedback is viable.
Same should go to in game /feedback, whoever processes it should have information along the feedback, what is player profile of person who sends it.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
olemanwinter wrote: »
I understand the PvP justification for this change. I understand what needed fixing and I AGREE it did need fixing. And if that fixes that specific problem then it is definitely a "really good thing for the long term health of"....PVP.
Not "the game" imo.
This company needs to seriously rethink it's dedication to attempting to balance the entire game, PvP and PvE, with a single wide brush.
All the people saying this is a positive change for PvE were not calling for it before it was announced. There were no (that I saw) threads of people complaining about boring tanking.
That's become a "TALKING POINT" designed to ensure the PvP change remains in effect.
This is a positive change for PvP at the expense of PvE, which would be understandable if there was some reason why they had to be treated the same.....but they don't.
Of course you dont need when you play with your friends which know all mechanics and they are geared. I also have friends and play with them and it is easy. But have you tried to get 3 random players and try a dungeon when 2 of them are new?For most Dungeons you don´t even need a dedicated Tank now...
You obviously aren't looking at 'fun' the way ZOS do, please adjust your viewpoint.Personofsecrets wrote: »@ZOS_RichLambert @ZOS_MattFiror
If the nerf makes tanking more fun, then why don't we feel that way? Why have we pointed out the reasons that it makes tanking less fun?
If the nerf makes tanking more interactive, then why don't we feel that way? Why have we pointed out the reasons that it makes tanking less interactive?
If you developers are happy with the change, then why don't many of us tanks feel that way? Why are you happy with something that many players are not happy with?
If you developers are open to feedback and the nerf isn't set in stone, then why will you, at most, only be making minor adjustments to the nerf? Why are any of us here giving feedback to you at all?
hellkrasher wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
I like this, shows that ZOS knows what they want for the game, and will try to achive it no matter what. Every single change in the game will make some ppl happy and some not to so much. This change in particular i see it as needed for making tanking and overall defense been harder in pve and pvp.
ZOS, if you think this is the way, go for it, as you guys can make mistakes, we, the community, normally dont know what we really want, so go ahead and try it.
From Argentina i say to you all, keep the good work ^^. Have a nice day.
hellkrasher wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
I like this, shows that ZOS knows what they want for the game, and will try to achive it no matter what. Every single change in the game will make some ppl happy and some not to so much. This change in particular i see it as needed for making tanking and overall defense been harder in pve and pvp.
ZOS, if you think this is the way, go for it, as you guys can make mistakes, we, the community, normally dont know what we really want, so go ahead and try it.
From Argentina i say to you all, keep the good work ^^. Have a nice day.
Well spooken*TOPIC CLOSED*
I_killed_Vivec wrote: »
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
It is indeed healthy for the game. Nobody expects everyone to be fine with this change and everyone has to adjust his/her playstyle to adapt to this change. But it is not impossible.
There are great tools, snyergies, sets and abilities that players can use, that weren't used that much until now. This is a direct buff for many things in the game. Just like the Bolt Escape and roll dodge change was a rather indirect buff for some abilities.
You guys also introduced an interesting set together with this change, the Black Rose set which sounds incredibly strong and should support blocking. I even think, with all the available tools together, permablocking can still be possible, it only requires more sacrifises.
@KerinKor They don't need to justify this change, as it is obvious why they had to make this change.
Playing this game in every class and every style since day 1 I will go down on paper and say getting rid of Stam Regen while blocking will destroy this game and is the biggest nerf this game has ever faced. PvE and PvP both. Look at all the forums posts, look at everything everyone has being say since PTS was released. Please please don't do this.
LOL looka t the posts? like it or not... you guys are the minority. trying to spam post about stam regen.
You are what? 10 ppl here posting? there are what? thousands of ppl that do not even come here that would probably disagree with you.
So yes ZOS stand your ground, stick with your changes!
Sensesfail13 wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
Of course you are happy with the changes it is more than apparent that none of you actually play your own game. Look forward to a mass exodus of players following this patch, just like the 1.6 patch. Hope you enjoy your game of nerf bats now because sooner or later you wont have a job to swing them with.