It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?
It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?
It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?
That is where I have always struggled trying to find a way to use it. The stun breaks too easily to be useful CC for me, and the damage is too low for it to be worth a slot as a DoT.
omfgitsbatman wrote: »I think a change that would make this skill useful would be if the ability did more damage if the effect is broken. If it is broken out of immediately, then the dot hits for it's max damage. The longer the root lasts, the less damage done.
Also... instant cast. Why is such a comparable skill to fossilize such a long cast? The cast time is actually in my opinion what makes this skill the most useless.
(obviously if you have dots on your enemy it will negate agony from doing anything, but basically how I have been using it as a trick skill, most enemies will start to realize that they shouldnt CC break it, because it breaks on hit but since I have stun high burst + close range crit damage with my magicka attacks ALLOWING yourself open is suicide, sooo they are forced too CC break a stun that in reality feels really dumb to CC break, but if they do not I have enough burst to kill them and once it reachs this point, its basically a long range stamina waster for your enemy + damage over time)
It's now instant cast on the PTS, so it's a long range insta stun. Hard to use in pvp, but can be good if you actively make an effort to use it. The skill definitely needs some love though.
Pve it's very good; adds, healers, whatever can be cc'd can be completely removed from a fight as long as no one hits them. Good for vdsa.
ScruffyWhiskers wrote: »I don't know about the break cc and not have enough stamina left for a second cc when the timer expires. I find that most players have no problem breaking multiple cc in a row. The fresh meat straight out of the siege school might have trouble but in my experience not many others. Sorcs especially know not to block with shields up. I can break cc every interval as long as I keep my dodge roll nstincts under control What it needs is a stam regen debuff. No that would be interesting. In fact I wonder why we haven't seen magicka or stam regen debuffs? Or is there one that I am missing? I only play nb so my oppo research/intel is often spotty.
Skills like Agony are a hold over from older games that actually required cc. Modern MMOs like to keep putting these skills in but have forgotten that their games are aoe spamfests nowadays so these skills don't really fit in.