Agony - is anyone using this on PTS? If not, what might be more useful?

Altyrann
Altyrann
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I know there were a couple of tweaks, but am keen to understand how people see this skill being used now. I run almost entirely PvE and almost never see anyone with this skill. Is it more useful in PvP or is it just not being used at all?
Edited by Altyrann on August 13, 2015 4:17PM
  • Halke
    Halke
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    It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?
  • Altyrann
    Altyrann
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    Halke wrote: »
    It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?

    That is where I have always struggled trying to find a way to use it. The stun breaks too easily to be useful CC for me, and the damage is too low for it to be worth a slot as a DoT.
  • ColtPython
    ColtPython
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    Unfortunately, even on PTS I still couldn't get myself to spend a skill point in this.
  • ScruffyWhiskers
    ScruffyWhiskers
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    Would be cool if it took double or triple the normal stamina of a regular cc break and stam regen was reduced or cut while you were in under the agony effect. Then you would have some tough choices on wether to break the cc or just wait it out with the knowledge that nobody could damage you or it would break.
  • omfgitsbatman
    omfgitsbatman
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    I think a change that would make this skill useful would be if the ability did more damage if the effect is broken. If it is broken out of immediately, then the dot hits for it's max damage. The longer the root lasts, the less damage done.
    Also... instant cast. Why is such a comparable skill to fossilize such a long cast? The cast time is actually in my opinion what makes this skill the most useless.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
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  • AlnilamE
    AlnilamE
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    It's useful in Solo PvE, (and some group situations), but you need to think about it. Look at a group of mobs and cast it on the mob that would normally be "tanked"'. Stay far enough away that the others will run to you and you can deal with them while the other mob is stunned and then you can turn your attention to them when you are done with the lesser mobs.

    Someone posted a thread about soloing DSA and they made good use of that skill.

    I've used it in DSA when we had ranged mobs coming from different sides. Cast agony on one side, work on the other and then go to the mobs you had stunned.

    Any stun breaks with damage. So always watch what people are casting and try to make use of stuns to prioritize your targets.

    In PvP it's pretty useless, though. People can break free.
    The Moot Councillor
  • Draehl
    Draehl
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    I'd like to see CC skills in this game get reworked into something like the de-taunts from Warhammer Online that healers had access to. You use the skill on a single target at a time, it reduces the damage that targets deals to you by 50%, but the effect is removed if you damage them in any way. It was actually rather clever in that it functioned similar to CC, but wasn't as frustrating for the receiving player and offered healers the ability to negate an incoming source of damage while not being so inherently tanky. Or help in 1vX or other 3v5 etc lopsided fights to help even the odds (but obviously requiring coordination to not attack that target or use AOE)
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Pirhana7_ESO
    Pirhana7_ESO
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    Halke wrote: »
    It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?
    Altyrann wrote: »
    Halke wrote: »
    It breaks when damage is dealt. It is the most useless skill I have ever seen. Its own DoT prevents it from being reapplied. That said, because of how broken it is now I haven't even put it on my bar in PTS, so maybe there is hope and someone will weigh in?

    That is where I have always struggled trying to find a way to use it. The stun breaks too easily to be useful CC for me, and the damage is too low for it to be worth a slot as a DoT.

    I use it in PVP. You can expect the target to CC break and lose half their stamina. Just that alone is worth it but the dot is a small bonus. Remember CC break imunity is 8 seconds... So the next time you use it they are basically put to sleep and cant break it for a long time. Depending on the situation this is when you fight someone else or set up some big front laod damage on the sleeping target. As a NB you can also vanish and use suprise attack or concealed weapon which will do an unbreakable stun for 4 seconds that most players can not survive from a NB.

    Agony is also very good for fighting damage shield sorcs because they cannot block it and it uses up all their stamina so they cant CC break the 2nd round agony after 8 seconds
    Edited by Pirhana7_ESO on August 13, 2015 11:19PM
  • Domander
    Domander
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    I think a change that would make this skill useful would be if the ability did more damage if the effect is broken. If it is broken out of immediately, then the dot hits for it's max damage. The longer the root lasts, the less damage done.
    Also... instant cast. Why is such a comparable skill to fossilize such a long cast? The cast time is actually in my opinion what makes this skill the most useless.

    It's instant on the pts.
    Edited by Domander on August 14, 2015 12:09AM
  • ScruffyWhiskers
    ScruffyWhiskers
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    I don't know about the break cc and not have enough stamina left for a second cc when the timer expires. I find that most players have no problem breaking multiple cc in a row. The fresh meat straight out of the siege school might have trouble but in my experience not many others. Sorcs especially know not to block with shields up. I can break cc every interval as long as I keep my dodge roll nstincts under control What it needs is a stam regen debuff. No that would be interesting. In fact I wonder why we haven't seen magicka or stam regen debuffs? Or is there one that I am missing? I only play nb so my oppo research/intel is often spotty.
  • Master_Kas
    Master_Kas
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    No go full points into bastion, use harness magicka and healingward.

    With no regen/cost penalty (like block and dodgeroll) shieldspamming is by far the most effective active migation/defense in Imperial city pts.

    Keep shielding! Elder Shields Online is back .

    Edit: As for CC, use fear, agony is a lost cause
    Edited by Master_Kas on August 14, 2015 1:31AM
    EU | PC
  • Farorin
    Farorin
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    I tried using it on a magicka NB template because one of the morphs was reworked and the cast time was changed to instant, so I figured I would try it out again.

    It's still as crap and terrible of a skill as it has always been.

    0/10

    Waste of a skill point, waste of a slot on the skill bar, waste of a time, use something else.
  • Araxleon
    Araxleon
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    wow, idk what to say in PVP I have been using it and its well... working really good.

    hard to explain, there is a certain way you need to use it.

    >.< I tested in duels + open world fights and I have won ALOT of fights with it, but I wouldnt have a problem with another buff ;)

    but overall its really good with certain builds and I love it for my magicka melee NB, honestly only thing I hope they can add to it is
    1. Make the dot work even if your enemy has CC immunity, atm it wont work if it doesnt stun.
    2. OR increase the overall damage of agony and allow it to only work when it stuns.

    (obviously if you have dots on your enemy it will negate agony from doing anything, but basically how I have been using it as a trick skill, most enemies will start to realize that they shouldnt CC break it, because it breaks on hit but since I have stun high burst + close range crit damage with my magicka attacks ALLOWING yourself open is suicide, sooo they are forced too CC break a stun that in reality feels really dumb to CC break, but if they do not I have enough burst to kill them and once it reachs this point, its basically a long range stamina waster for your enemy + damage over time)

    thats the best way I could describe its use.

    <3
    Edited by Araxleon on August 14, 2015 2:15AM
  • ToRelax
    ToRelax
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    Many players are just stuck in their view of the game until they get killed a few times by builds they didn't think would be viable.
    So yes, this is a good spell now, I use this as block breaker or to wear down stamina pretty much the same way as I use Rune Cage on my Sorc now. Or Fossilize on a DK.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ScruffyWhiskers
    ScruffyWhiskers
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    Araxleon wrote: »
    (obviously if you have dots on your enemy it will negate agony from doing anything, but basically how I have been using it as a trick skill, most enemies will start to realize that they shouldnt CC break it, because it breaks on hit but since I have stun high burst + close range crit damage with my magicka attacks ALLOWING yourself open is suicide, sooo they are forced too CC break a stun that in reality feels really dumb to CC break, but if they do not I have enough burst to kill them and once it reachs this point, its basically a long range stamina waster for your enemy + damage over time)

    So maybe useful for dueling? But wouldn't fear do the same thing with the bonus of the snare and the minor maim?

    And in any open world pvp fracas, most players (99% I would bet) are going to just instinctively cc break and damn the consequences....the psychology being that not having control over your actions is a big negative on the battle field. I know that when I get rune prisoned or whatever it is, I just break it (if I can) and then cloak and put some distance from threats until my stam is back in fighting shape.

    In order for Agony to be interesting or useful it has to put a tougher choice on the player who is in agony. Or maybe it's just intended for PvE and that's all there is to it?

    Edit too, to or two? Never sure lol
    Edited by ScruffyWhiskers on August 14, 2015 3:36PM
  • Master_Kas
    Master_Kas
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    @Araxleon You had some success with this skill I've noticed. But problem you hit them the cc is off. And they get immunity.

    Which is why I still prefer fear, even if I have to be up close and personal :D
    EU | PC
  • Ipsius
    Ipsius
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    It's now instant cast on the PTS, so it's a long range insta stun. Hard to use in pvp, but can be good if you actively make an effort to use it. The skill definitely needs some love though.



    Pve it's very good; adds, healers, whatever can be cc'd can be completely removed from a fight as long as no one hits them. Good for vdsa.
  • Altyrann
    Altyrann
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    Ipsius wrote: »
    It's now instant cast on the PTS, so it's a long range insta stun. Hard to use in pvp, but can be good if you actively make an effort to use it. The skill definitely needs some love though.



    Pve it's very good; adds, healers, whatever can be cc'd can be completely removed from a fight as long as no one hits them. Good for vdsa.

    Thanks, good to have some ideas for ways to try to use this.
  • Pirhana7_ESO
    Pirhana7_ESO
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    I don't know about the break cc and not have enough stamina left for a second cc when the timer expires. I find that most players have no problem breaking multiple cc in a row. The fresh meat straight out of the siege school might have trouble but in my experience not many others. Sorcs especially know not to block with shields up. I can break cc every interval as long as I keep my dodge roll nstincts under control What it needs is a stam regen debuff. No that would be interesting. In fact I wonder why we haven't seen magicka or stam regen debuffs? Or is there one that I am missing? I only play nb so my oppo research/intel is often spotty.

    Sometimes they are able to CC break the second agony but most my targets cant because they HAVE to block or my damage hurts them too much. In between my vanishes and Swallow soul heals and shield spell reflect I can survive long enough against the shield sorc spec that i can land a 3rd or even 4th agony on them and try to burst them down while they are asleep each time. I will admit there are insanely strong sorcs but when i meet one of those they usually BE away and leave the fight after they realize i actually attack their stamina
  • asteldian
    asteldian
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    Skills like Agony are a hold over from older games that actually required cc. Modern MMOs like to keep putting these skills in but have forgotten that their games are aoe spamfests nowadays so these skills don't really fit in.
  • Altyrann
    Altyrann
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    asteldian wrote: »
    Skills like Agony are a hold over from older games that actually required cc. Modern MMOs like to keep putting these skills in but have forgotten that their games are aoe spamfests nowadays so these skills don't really fit in.

    That is largely why I started this thread. It seems that agony is used so little that it is a waste of one of the five siphoning skill options (though I think the other four skills are all very good - definitely my favourite class skill line).

    I wonder if it might be replaced with something entirely different. To throw out an entirely random idea, it could be interesting to have a skill where one morph reduces heals from siphoning skills and increases damage while the other increases heals from siphoning skills while decreasing damage.
  • ToRelax
    ToRelax
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    Uhm, seriously, this skill is breaking block. And instant cast. And long range. Sure, it's harder to use than Fossilize/Rune Cage because it breaks on DoTs and inflicts one itself, but it still has potential to open the enemy up for some insane burst...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Draehl
    Draehl
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    I'll still take Mass Hysteria over it and I'm not even in melee at all times.

    I wish they'd just drop the notion of this skill and just give us a beast of a DoT in one of the morphs. No slow, no immobilize, no speed boost, no damage debuff, no mana return, none of any of the other auxiliary effects our other damage over time skills give. Just a pure unadulterated high sustained damage ~12-15s DoT like every MMO has.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • ScruffyWhiskers
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    I would love that too. Combined with crippling grasp you could really have some fun with a stealthy DoT build.
  • F7sus4
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    AlnilamE wrote: »
    It's useful in Solo PvE, (and some group situations), but you need to think about it. Look at a group of mobs and cast it on the mob that would normally be "tanked"'.
    You don't tank mobs, you kill them. You tank bosses. Oh wait, but you cannot cast Agony on them.
  • Altyrann
    Altyrann
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    F7sus4 wrote: »
    AlnilamE wrote: »
    It's useful in Solo PvE, (and some group situations), but you need to think about it. Look at a group of mobs and cast it on the mob that would normally be "tanked"'.
    You don't tank mobs, you kill them. You tank bosses. Oh wait, but you cannot cast Agony on them.

    I have certainly struggled to find anything I would care about CCing that is not immune when playing PvE, though a couple of the potential PvP uses sounds interesting for 1v1 or small skirmishes.
  • OtarTheMad
    OtarTheMad
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    Make it an AOE root like Encase and Talons, Instant cast and then it will be more useful. I use it pretty much only to troll permarollers but now that they are essentially gone, this skill goes back to not even being unlocked.
  • Mojmir
    Mojmir
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    Or for the love of everything holy,a heal
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