For the serious PVPer, it's all about AP, AP, and more AP. Currently on NA/PC, AD dominates both Thornblade and Chillrend. I see the same AD players swarm to either campaign depending upon the current tactical situation. And why shouldn't they? These AD players receive buffs giving them a greater chance at getting kills, they can defend in keeps instead of going on the offensive and receive dramatically more AP (d-ticks instead of o-ticks), and they get a 15% AP buff for holding virtually all of the keeps on a server. Hence, an AD player in Thornblade and Chillrend receives dramatically more AP by playing defensively and maintaining a "buff" (unbalanced) campaign.
Clearly, there isn't a problem here with former emp buffs or PVE buffs. Instead, it's the IMMEDIATE AP gratification that serious PVPers get by maintaining a buff campaign. AD doesn't need 2 buff campaigns for PVEers. They need 2 buff campaigns to maximize their AP.
Adjusting campaign scoring and end-of-campaign incentives will not change anything, since it will not change the dramatic amount of extra AP that an AD player gets for maintaining a buff server in Thornblade and Chillrend.
In contrast, an EP or DC player fighting in Thornblade or Chillrend gets dramatically less AP for the inverse of the reasons cited above. And everyone is still scratching their heads and wondering why we have buff campaigns....
In light of the above, I propose the following:
1) Imperial Overreach Penalty: Supplies get lost and graft sets in. Players fighting in a campaign that their faction "currently" dominates receive 15% LESS AP.
2) Backs to the Wall Bonus: Resoluteness and grim determination become characteristics of the few hardy soldiers remaining to defend a "currently" losing faction and eventually push the offensive. Players fighting in a campaign where the "current" tactical situation is bad receive 15% MORE AP.
Until immediate (not end-of-campaign) AP incentives change, PVP will be plagued by unbalanced "buff" campaigns. You can't blame AD players for simply taking advantage of the rules as they exist, nor can you blame EP and DC players for avoiding Thornblade and Chillrend.
Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.