ScruffyWhiskers wrote: »I don't know that it should to be honest. Take Swallow Soul. You get a +8% healing received bonus if you have it slotted. Let's say your buddy healer waves his or her magic healing stick and heals you for 1000. Battle spirit buff (ha, ha, ha) then cuts that in half. So 500 healing will be applied. Now your swallow soul should give you a magnificent 8% bonus to that 500 which equals 40 . So you get 540 healing from the stick shake. You want to cut the 40 in half and make it 20? Maybe i'm not reading your post correctly?
The big problem with these global dial adjustments is a huge lack of transparency for players and therefore a barrier to learning the game systems. You should be able to easily grok the game mechanics from the tool tips. Numbers on tool tips right now in PvP are mysterious and confusing. With a 20% modifier you could get away with this to some extent. Who is going to notice 600 points here or there? At this point though they have pulled the curtain around the great and powerful wizard and it's hard to peek inside.
100 points in quick recovery=16%. That means if you do a 100 value heal it should do 116 healing.
What really happens is it does 132 healing. (in PVP areas)
That means 100 points in that champ passive alone increases healing by 32%, which if you stack with 100 points in champ passive blessed for another 25% (this passive works as intended)
Now you suddenly have someone healing himself 57% more if he grinded alot of champ points, compared to someone who didn't.
In my book thats a pretty huge imbalance.
Now stack this with malubeth set, igneous shield or one of the other abilities that provide +incoming heals and nothing will be able to kill you 1 vs 1.
I understand how it's calculated. But it's a huge imbalance factor that will favor people with lots of champ points greatly.
660 is 32% more than the 500 healing that would have been received without quick recovery.Rook_Master wrote: »It seems you misunderstand the math as well.
If you have 100 CP in quick recovery, 16% increase to healing.
Then in Cyrodiil, if you do 1000 base points of healing, it will be:
1000*(.50 + .16)
1000*.66
660
The healing is not 'doubled', it is simply the order of operations not being done in the way it is implied in the descriptions. How the average person is supposed to comprehend that, and how you are supposed to test this on the PTS without addons, you have to ask ZOS.